An object 3d with euler angles rotation

I'm trying to creat a graphic image of a 3d object whose attitude is administered by (yaw, pitch, roll) euler angles, and I am having trouble turning correctly. I struggled with this thing for a few hours, but I guess I'm just something missing

I would appreciate help in getting this thing work. (is there a simple way to rotate an object around its own axis?)

Thank you very much!

Sorry, I don't have access to LabVIEW for the moment, but if I remember correctly, there was a problem with the rotation in some versions. Instead of "rotation", use "set rotation, if I remember correctly. I'll have to look at my old code.

Tags: NI Software

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