Animated GIF do not

Hello. I was trying to create an animated gif short video clip.

Import the video clip into CS5 and the multiple layers and timeline appear.

I chose "save for web and devices".

GIF is selected above, I leave the rest to the default value for this test.

I choose 'save' and give it a name, it records.

The result is a still image every time. It opens in Firefox, as a still image.

Take back a couple... While staying in CS, I see only by pressing the button "play" on the timeline has no effect. In other words, it scrolls images in the scenario, but I don't see any animation anywhere. Also, just before the recording, if I press 'preview', this show also that a fixed image.

It of maddening because I did this thing in CS before, but I seem to be missing something. I have no idea what I'm doing differently. Two hours to do a second 4 animated gif. Any suggestion would be appreciated. Thank you!

Looks like the issue is in the timeline panel. First make sure each layer in the layers panel is unique.

Then clear the timeline (icon in the upper right corner of the timeline panel is where the menu)

Now converting layers of images.

Click play to check that it worked.

Tags: Photoshop

Similar Questions

  • animated gif will not work on browser

    I use CC Muse and tries to add an animated gif, but it does not work in the browser. I don't know if statements? I have the animation set with PS.

    Could help you? Thank you!

    http://kelsimatwick.com/Web-ads%2c-Kraft.html

    Muse screen shot- gif not working.png

    There is no animation in your GIF file. I inspected it in several different tools. Probably do not correctly export you PS and by all means, work on your file naming horrible.

    Mylenium

  • Animated GIF does not not in interactive PDF format

    I added a GIF animated in my INDD file and can see the animation in the preview of the EPUB, but when I export and open the interactive PDF file, the image is static.

    I use CC and am on a mac, but have asked a few people on other devices to open with the same results.

    Any idea?

    While the animated GIF is supported by EPUB, it is not supported in interactive PDF.

  • Why my animated GIFS not displayed on some mobile phones

    I have created some animated gifs in Fireworks for use on a Bluetooth server.

    One time created, I save it as a png and then drop as an animated gif.

    I then download the gif animated to the server to be transmitted to mobile phones.

    For some reason, certain display gifs and others don't.  I have looked at the size of the file etc, but does not understand why the file appears.

    My colleague has a Nokia mobile and I recently sent two gif files.  The one which is displayed and the other is not.

    They were both of the same size etc, and both had been created and saved in the same way.

    Does anyone have any ideas as to why some animated gif files not displayed.

    I thought it might be the phone, but some files were properly posted.

    Any help would be appreciated.

    Thank you

    Don't you "save under" or "Do you export" in .gif format. The distinction is important.

    'Saving' files recorded with propreitary information of fireworks in the header (including files .gif for some versions). Any file for the Web or for any other use must be "exported".

  • Animated GIF doesn't move, image.animation_mode already set to Normal

    With image.animation_mode already set to Normal.
    more animated gif (if not all) are to be does not move

    There is no problem in loading the image, but it seems to be limited to the first image.

    It happens even with the download of the gif, only the first image is uploaded so that the image is not as lively.

    Will there be another kernel setting in firefox that affect it?
    I tried to off the extensions and addons, but the problem persists.
    It won't happen with a new profile.

    Thanks, I found that it is from the proxy software. I froze without meaning to the animatinos.

  • loadMovie won't play animated gifs but swf plays very well

    I use CS3 Flash with ActionScript 2.

    My program for extreme successfully can be recharged on a movieClip (with loadMovie) external .jpg, .png and .gif (not animated) and displays them properly. I can also have it load in an external .swf and do play correctly. The only problem I have is with... animated gifs they load, but then only show the first image/animation (even when you use play()).

    Will there be a different method in addition to play() to get a clip with a loaded in animated gif to play?

    This is only a sample, it is not the labour code (it is very long so did not post)... These are just the main calls that will work for the .swf file, so I thought they would work for both animated gif.

    this.createEmptyMovieClip ("myMC", 1);

    myMC.loadMovie("filename.gif",1);

    myMC.play ();

    Again, my 'real' code will load and display static .jpg, .png or .gif files fine, so it will load and read files well .swf... is just animated gifs do not play.

    My full code is here if you want to watch:

    http://forums.Adobe.com/thread/467815

    Thank you

    As much as I know, you cannot read a gif animated in Flash.  Only the first image of it appears.

  • animated GIF not showing do not adequately

    I have an animated gif image, and I used http://supportforums.blackberry.com/t5/Java-Development/Display-an-animated-GIF/ta-p/445014 this link to animate the noise towards the top of the screen and that did not work properly

    You can see the animation below

    public class UpdatePopScreen extends PopupScreen{
    
            public UpdatePopScreen(){
                 super(new VerticalFieldManager(), Screen.DEFAULT_CLOSE); 
    
                 GIFEncodedImage ourAnimation = (GIFEncodedImage) GIFEncodedImage.getEncodedImageResource("sunblackk.gif");
                AnimatedGIFField _ourAnimation = new AnimatedGIFField(ourAnimation, Field.FIELD_HCENTER);
    
                this.add(_ourAnimation);
               add(new LabelField("Loading..."));
    
        }         
    
        }
    

    and I have attached AnimatedGIFField.java

    I think something is wrong in your establishment or the way you use this code, because it works very well for me.  Sorry you'll have to do investigative work to identify the problem.

    I suspect there are two possibilities:

    (a) you have not configured your environment properly

    (b) you use something else keeps track of events

    I think that (b) is the most likely, but to test these two at the same time, you must proceed as follows:

    Create a new project and a new example application, then, in this application, test the screen.  Nothing else in this project - it should start just a screen, the screen should have a button, when you click the button the treatment should push the pop-up screen.

    I have included my code (which combines Animation and popup screen into one file - not recommended but useful source under test).  Use this code and the image as an attachment in your new project.

    Test it on your Simulator.

    Assuming that you can get this working, then we can investigate on what is actually wrong in your application.

    package mypackage;
    
    import net.rim.device.api.system.GIFEncodedImage;
    import net.rim.device.api.ui.Field;
    import net.rim.device.api.ui.Graphics;
    import net.rim.device.api.ui.Screen;
    import net.rim.device.api.ui.UiApplication;
    import net.rim.device.api.ui.component.BitmapField;
    import net.rim.device.api.ui.component.LabelField;
    import net.rim.device.api.ui.container.PopupScreen;
    import net.rim.device.api.ui.container.VerticalFieldManager;
    
    public class UpdatePopScreen extends PopupScreen {
        public UpdatePopScreen(){
    
             super(new VerticalFieldManager(), Screen.DEFAULT_CLOSE); 
    
             GIFEncodedImage ourAnimation = (GIFEncodedImage) GIFEncodedImage.getEncodedImageResource("animated.agif");
            AnimatedGIFField _ourAnimation = new AnimatedGIFField(ourAnimation, Field.FIELD_HCENTER);
    
            this.add(_ourAnimation);
            add(new LabelField("Loading..."));
    
        }
    }
    
    class AnimatedGIFField extends BitmapField
    {
        private GIFEncodedImage _image;     //The image to draw.
        private int _currentFrame;          //The current frame in the animation sequence.
        private AnimatorThread _animatorThread;
    
        public AnimatedGIFField(GIFEncodedImage image)
        {
            this(image, 0);
        }
    
        public AnimatedGIFField(GIFEncodedImage image, long style)
        {
            //Call super to setup the field with the specified style.
            //The image is passed in as well for the field to configure its required size.
            super(image.getBitmap(), style);
    
            //Store the image and it's dimensions.
            _image = image;
    
            //Start the animation thread.
            _animatorThread = new AnimatorThread(this);
            _animatorThread.start();
        }
    
        protected void paint(Graphics graphics)
        {
            //Call super.paint.  This will draw the first background frame and handle any required focus drawing.
            super.paint(graphics);
    
            //Don't redraw the background if this is the first frame.
            if (_currentFrame != 0)
            {
                //Draw the animation frame.
                graphics.drawImage(_image.getFrameLeft(_currentFrame), _image.getFrameTop(_currentFrame),  _image.getFrameWidth(_currentFrame)
                                    , _image.getFrameHeight(_currentFrame), _image, _currentFrame, 0, 0);
            }
        }
    
        //Stop the animation thread when the screen the field is on is
        //popped off of the display stack.
        protected void onUndisplay()
        {
            _animatorThread.stop();
            super.onUndisplay();
        }
    
        //A thread to handle the animation.
        private class AnimatorThread extends Thread
        {
            private AnimatedGIFField _theField;
            private boolean _keepGoing = true;
            private int _totalFrames;               //The total number of frames in the image.
            private int _loopCount;                 //The number of times the animation has looped (completed).
            private int _totalLoops;                //The number of times the animation should loop (set in the image).
    
            public AnimatorThread(AnimatedGIFField theField)
            {
                _theField = theField;
                _totalFrames = _image.getFrameCount();
                _totalLoops = _image.getIterations();
    
            }
    
            public synchronized void stop()
            {
                _keepGoing = false;
            }
    
            public void run()
            {
                while(_keepGoing)
                {
                    //Invalidate the field so that it is redrawn.
                    UiApplication.getUiApplication().invokeAndWait(new Runnable()
                    {
                        public void run()
                        {
                            _theField.invalidate();
                        }
                    });                
    
                   try
                    {
                        //Sleep for the current frame delay before the next frame is drawn.
                        sleep(_image.getFrameDelay(_currentFrame) * 10);
                    }
                    catch (InterruptedException iex)
                    {
    
                    } //Couldn't sleep.
    
                    //Increment the frame.
                    ++_currentFrame;      
    
                    if (_currentFrame == _totalFrames)
                    {
                        //Reset back to frame 0 if we have reached the end.
                        _currentFrame = 0;
    
                        ++_loopCount;
    
                        //Check if the animation should continue.
                        if (_loopCount == _totalLoops)
                        {
                            _keepGoing = false;
                        }
                    }
                }
            }
        }
    }
    
  • I've upgraded to Photoshop CC 2015.5.0 and now export > save for Web (legacy) is not available.  How to export an animated GIF?

    In Photoshop CC 2015.5.0 "Save for Web (legacy)" is gray, it is not available and I'd like to export a calendar box as an animated GIF.  I can export as video, but I don't see how to export to animated GIF format.  Help please.

    [Ask in the correct forum allows... Left non-technical Forum Lounge for forum specific program... MOD]

    You are on the bit depth of 8bits Document?

    If no, go to 8-bit

  • Animated GIF selection does not appear in the menu "output" first Pro cc?

    I watched an on-line tutorial of how to make GIFs using first Pro CC. When you select the exit, an animated gif choice appeared in the output drop-down list of the CC Pro first used in the tutorial. However, the menu of my CC out first place Pro does not have a selection of animated gif. How to make a selection of animated gif to appear in the menu of my CC Pro exit first?  I would like to create gifs with my CC Pro first.

    It is possible that the Media Encoder has allowed this earlier, but now, you have to use Photoshop to make it work. Simply, it worked for me. (I'm on a Mac 10.10.5.)

    1. Via Media Encoder, export your movie or animation of Premiere Pro (or After Effects). For Format, choose JPEG. For the preset, choose a corresponding sequence setting. Choose a folder to export the sequence in so it is easy to isolate later.
    2. Open Photoshop, then choose open. Navigate to the folder where you saved the sequence and select the first image in the sequence. Click on the sequence of images at the bottom of the dialog box, and then click OK.
    3. Choose a frequency of images in the next dialog box, and then click OK. In Photoshop, which will open the movie as a film with a visible timeline at the bottom.
    4. Choose file > export > save for Web (Legacy). At the top right, select GIF. Bottom right, replace the Options setting in a loop once in Forever. Click the small play button to watch the animation loop. Click Save.
    5. Load the GIF saved in your browser and it should loop. See picture posted here.

    Please post a reply if this procedure works for you. To avoid a few snags, that I met during an attempt to do this, I recommend having your game size and the duration of the film frame in Premiere Pro and not try to do any resizing later. When I resized it later, the loop never happened; He played only once.

  • Captivate 7 animated GIF not grateful?

    I used photoshop CS6 to create a GIF animated from a video clip. using the timeline, I have a file saved in. GIF format and it's clearly an animation. When I insert > animation CV7 says "the file is not an animated GIF file. It starts to become a little ridiculous when you consider that the file has been made using the PS and that it IS an animated GIF. I wonder if there is some kind of 'special' works I need to get them imported or if I'm somehow not recording properly?

    Does anyone has had problems with GIF animated in Captivate 7?

    Thanks in advance.

    Jon

    the image in question is here:

    60RPM-85.gif

    Hi Jon,

    I think it's because the time-out value that you set for each image in Photoshop.

    Please go to Photoshop, open the source file, could you please the 'delay' for each of your frame to 0.01 or value if it shows as 0, this can be done using the animation image window. Re-save the GIF format for Web devices and import in Captivate, see, if you're abale to inport this time in Captivate. Even if the step is applicable to a different problem, but I'm curious to know if this could solve.

    Second, you could try inserting an image rather than the animation, the message means it is not a full animation, but a regular file.

    Thank you

    Anjaneai

  • Animated .gif file does not animate in digital publishing

    Does anyone know why the animated gifs I've done in Fireworks do not play when I saw my documents on the content viewer Adobe?

    It is very important as the HTML files in their own folders with all files required only.

    Do not mix with the links folder.

    Bob

  • Animated GIF showing OK in the body of the email Mac but not the PC

    Hello

    Don't know where to post this (MAC or PC Photoshop forum), but I'll try here first.

    I have an animated gif that is placed in a Microsoft Word Document and then sent from there, as an HTML e-mail message.

    This ensures that the animated gif appears in the body, not as an attachment.

    Everything is good on the mac side, but the PC shows only the first frame... The animation does not work.

    Anyone know why?

    I checked on Outlook 2003 and 2010... no animation.

    Thank you

    Babs

    I don't think that Outlook supports playback of animated GIFs.

  • Animated GIF works in network, is not out?

    Greetings,

    I have a piece of RoboHelp (FlashHelp) at http://iqweb.mcny.edu/iqweb/Student_IQWeb/userGuide/student_IQWeb.htm, which has a few animated GIFs, you will find one at the end of the page in the book Do it online, topic view request status. There are two animated smileys aircraft marking the end of the page and the end of the documentation. This work is hosted by a server maintained internal to the college for which the piece has been developed.

    I have the same job hosted outside for my own portfolio at http://mywebniche.com/ID/MCNY/RoboHelp/Student_IQWeb/userGuide/student_iqweb.htm and animated GIFs don't animate.

    Also, when I discover the piece to the - location internal http://iqweb.mcny.edu/iqweb/Student_IQWeb/userGuide/student_IQWeb.htm to outside of school, that is to say, outside the LAN, the same animated GIFs also fail to animate.

    Someone has an idea, what happens? It is not a browser setting, I checked all of those, they are the same on the inside and the outside. It can be the server itself since internal server of animated GIFs work fine when displaying internal, but not of the 'outside '. Conversely, the animated GIFs in the RoboHelp on the outside Server animate very well when we look within the College LAN, but not from the outside.

    Why would a GIF animate a LAN, but not outside?

    Kind regards

    stevenjs

    Hello stevenjs,

    There are several causes for this that I discovered a few months ago.

    Click here to see a few options.

    It will be useful.

    Brian

  • Acrobat does not contain animated gif!

    [Link not relevant removed. - Mod]

    This link contains a lot of GIFs.

    Opera browser

    Print to PDF

    GIF is not dull, jumps, they "masked" water drains not in

    Hello

    I want to mention that when you convert GIF to PDF, it will be a normal PDF without GIF functionality.

    Thank you!

    Shivam

  • FLA file is not correctly converted to animated GIF

    Hello.

    I start with the flash (flash CS4 pro), I created a fla file with a mxp filter that is making waves (I found the effect on 'flash - filter .net').

    I made the installer for the publication (animated gif + swf)

    When I publish the animated gif, I get a non-animated GIF with the logo of 'flash' - filter .net at the top of the image.

    (I also tried to download the SWF with real player, same effect: I have a static video with the same logo)

    Is it possible to fix it?

    Thanks in advance

    you're supposed to buy this component, and until you do, you have a paralyzed component?

    and check your publish settings to make your you have checked the animated gif with type of adaptive palette with a lot of colors.

Maybe you are looking for