AS3: dynamically load images in the MC

Hello

Currently I have 20 separate png images in the library to make a MC. So, there are 20 MC, each holding a specific image for which it is the right size.

I want to put in place instead and need help with, to load dynamically a different set of 20 images (that I can add to the library), each one of the MC.

I think I would need to create 20 empty MC to contain either of these sets of 20 png every first.

What I need help: how this script so that the 2 buttons can be used: one button would charge the first series, each image in a MC empty specific which is sized to hold (total of 20 MC), and a second button to load the second series of 20 images, each in a specific empty MC that would also be correct size. I checked the loader class, but this seems to be the external URL for images not already in the library.

Any help, suggestions appreciated.

saratogacoach

I hope that you are familiar with how to add dynamically to movieclips in the library.  You do this by assigning a class name to the movieclip in the library and declare you a new instance of movieclip, a lot like you were doing it just for the MovieClip class generic.

It can work the same way a little to add images.  Right-click on the image in the library and click Properties.  In the Panel that appears, go to the tab inside Actionscript and assign a class name.  Let's say you name UIImage.  To load it into the movieclip you just created you can use...

var _mcImage:Bitmap = new Bitmap (new UIImage (0, 0));
_mc. AddChild (_mcImage);

Tags: Adobe Animate

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