AS3 loaded image resizing

I load an image in a sprite:

var loader: Loader = new Loader();
addChild (loader);
Loader.Load (new URLRequest ("ball.png"));

But if I try to resize the sprite image is the same size and width of the sprite Zero reports. If I add graphics as in:

graphics.beginFill (color);
graphics.drawCircle (0,0,radius);
graphics.endFill ();
var loader: Loader = new Loader();
addChild (loader);
Loader.Load (new URLRequest ("ball.png")); :

I can then resize the sprite and size of changes of the image accordingly and the width of the sprite is as expected. Why? How can I image resize if the Sprite is scaled without addition of graphics (which are not mandatory).

your image is not resize in the movieClip that you apply to the width and height so that the image is not completely loaded into the movieClip.
Once the image is completely loaded, the movieClip get the properties of the image width/height, forget those that tell him to use.

If you want to resize your image, you must:
-Wait until it completely loaded before applying with s / height properties.
or
-use the _xscale and _yscale properties each time (they can be applied and remembered even if the image is not completely loaded)

Tags: Adobe Animate

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