audio sync problem and cc animate animation

1. more audio / timeline that includes a slide, most animations will play out of sync because the blade continues to play. the animation seems to be trolling the audio at the end of the slide.

Executives jump script is certainly a problem, but I have ways around it without having to cut the audio. Suppose you want to trigger a code engine animation after 2 seconds of frame skipping, and you want to stop jumping images after 10 seconds, this kind of approach works well (this example is 24 frames per second, changing 24-other values for other frame rates):

var starttime is createjs. Ticker.getTime ();

var firstframe = this.currentFrame;

createjs. Ticker.setfps(25) (24);

createjs. Ticker.addEventListener ("tick", movealong);

self = this;

setTimeout (CodeAnim, 2000);

setTimeout(AtEnd,10000);

This.Stop ();

function movealong() {}

var = now createjs. Ticker.getTime ();

var f = Math.floor ((now-starttime) / 1000 * 24 + firstframe)

self.gotoAndStop (f);

}

function CodeAnim() {}

set the animation code course

}

function AtEnd() {}

createjs. Ticker.removeEventListener ("tick", movealong);

}

Tags: Adobe Animate

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