Best Config for readers

I feel like I'm a freshman again, and yet I develop my own game edition. Clearly a lack of understanding, which leads to my ignorance I/O stock. I heard it suggested to use RAID 0 for a fixed return for 8 or 12 GB file, cache of media, previews and rendering files. And this same person suggested a single drive for the media. Four questions: 1: when I play back, say, a split quad in real-time with the MEP, am I not taxing media player for most of flow? RAID 0 is imposed at all, being that I do not use rendered files? 2 when reading a timeline made, is not the layer essentially a stream of data, since all the layers are made to one, so I think this might be the only drive...  3. What is the difference between previews and rendering files? I always thought they were synonymous.  4. What is media cache and what is requirements such as I/O? Should it get its own player or can she shared with another stream of data? Please note that when I say "I think that" it is ignorance that makes me think this way and that's why I'm asking someone who clearly understands the data stream. I apologize in advance if any of you are yourself repeating for the 13, 000th times the other messages that I have not read, but I bet that a plethora of other participants in the Forum will receive responses to these 4 questions answered together. Send streams of media bad readers or in conjunction with other data streams which should not be shared on the same drive can be a major bottleneck. Maybe you can list your drive configuration and you have been delegated to each disk. Since I was the one asking for help, I promise not to punish for the answer you give! (Actually I wouldn't punish you if you were the one request seeking help...)

Felix,

Start with the fact that sequential reading is the fastest method of getting data on a disk. Random writing is the slowest to get data on a disk, with sequential write then.

When rendering a chronology, with lots of small files, this difinitely is written, but in some cases may be closer to randiom written, only sequential, depending on the length of transitions and effects.

During the purification through a chronology, it is read once according to the length of yellow or green areas in the chronology is a sequential read for yellow and can approach random playback for melted areas.

Each situation must be considered in relation to the number of available disks and the planned RAID. With a raid0 of two discs, the risk of data loss is twice higher than a single disk. What data do not really count, is that they lost, well, that is data that are easily re-created, as the file exchange and rendered files, so it is perfect feeling, due to the nature of access to these data in a stream of edition and an aspect of security, use them on a raid0.

Multimedia files, including with tapeless processes, would often disastrous to lose. In a workflow tapebased may resume, but not in a tapeless workflow, so data security is much more important and must for that reason alone not endangered on a raid0.

If there are a limited number of records, let's say only 3, outside the OS disc, often even better is no raid at all, but use them as a single Disk. The situation changes when you have, say 5 discs. Then a 5 drive raid5 may be the more attractive option.

See my response makes you referring, in the light of your question, ask which of the two options was the best!

Preview/render was used because some people speak only files render, others on the preview files, but they are one and the same.

I realize that my disk configuration is rather rare, but this is my setup:

C: OS and programs, Velociraptor

D: Pagefile, temporary files, cache of media, various, 2 x 1 TB raid0

E: projects, media, make files, 12 x 1 TB raid30

A: Stock images and audio, 1 TB

B: exports, 1 TB

Hope this explains a bit and no problem to ask.

Tags: Premiere

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