bug in Flash

setFocus (null); does not work for the combbox or a textfeild.

Can I detected 'Focusout/focusouthandler()' with the drop-down list, but not a text field. If I try to set the focus to another text using the ' focus on ' with the combobox control, I get an infinite loop error... So I can work with only a text field, but I can't detect a "Focusout/focusouthandler()" with a text field, unless another text field is selected.


I just need to set the focus to another text field or remove alltogether update if the user clicks anywhere outside a textfeild.

I even tried to create a text field defining the focus and remove it but still no go... Here are all my attempts to make it work... but still does not work:


mybutton.onPress = function() {}
first_txt. SetFocus (null);
};
//////normal Text/////////////////////////////////////////////
first_txt.onKillFocus = {function (newFocus:Object)}
trace ("text");
};
first_txt.OnSetFocus = {function (oldFocus:Object)}
trace ("IN text");
};
//////////////////////////////////////////////////
////////////////END TEXT/////////////////////////////////////////////////



/////////CB ON OUT////////////////////////////////////////
/////////////////////////////////////////////////
var mdiListener:Object = new Object();
mdiListener.focusOut = function() {}
first_txt. SetFocus (null);
trace ("out CB");
};
my_cb.addEventListener ("Focusout/focusouthandler()", mdiListener);

////////////CB ON IN//////////////////////////////
var mdiListener2:Object = new Object();
mdiListener2.focusIn = function() {}
trace ("CB IN");
my_cb. Open();
};
my_cb.addEventListener ("focusIn", mdiListener2);
/////////////////////////////////////////////////////////
////////////END////////////////////////////////////////////



maybe try to call a killfocus function? ////////////////////////
Nicolas = function () {}
Selection.setFocus ("mditext");
};
///////////////////////////////////////////
/////////////////END/////////////////////////////////


MAYBE CREATE A TEXT FEILD AND GIVE IT FOCUS.
this.createEmptyMovieClip ("killFocus", this.getNextHighestDepth ());
this.killFocus.onRelease = function() {}
focusManager.setFocus (this.killFocus);
this.killFocus.removeMovieClip ();
};
////////////////////////////////////////////
/////////END//////////////////////////////////////////

OK for someone else who has the problem of:
Selection.setFocus
you have time before you redirect the discussion... about 250 Ms

var refreshmeTimer:Number = setTimeout (delayedFunction, 250, "two second delay");

function delayedFunction() {}

clearTimeout() don't (refreshmeTimer); Refresh

Selection.setFocus (null);
Selection.setFocus ("mditext");
}

my_cb. TextField.Size = 16;
_root.focusManager = true;

Create a listener object.
var cbListener:Object = new Object();
cbListener.open = {function (evt_obj:Object)}
trace ("The ComboBox opened.");
};
cbListener.close = {function (evt_obj:Object)}
trace ("The ComboBox closed.");
_root.nokeys = false;

};
cbListener.focusIn = function() {}
_root.nokeys = true;
my_cb. Open();
};

cbListener.focusOut = function() {}
trace ("out");
clearTimeout() (refreshmeTimer);

var refreshmeTimer:Number = setTimeout (delayedFunction, 250, "two second delay");

function delayedFunction() {}

clearTimeout() don't (refreshmeTimer); Refresh

Selection.setFocus (null);
Selection.setFocus ("mditext");
}
};

cbListener.change = {function (evt_obj:Object)}
trace (evt_obj. Target.SelectedItem.Label);
fscommand ("Code", evt_obj.target.selectedItem.label);
};

Add the listener.
my_cb.addEventListener ("Focusout/focusouthandler()", cbListener);
my_cb.addEventListener ("Open", cbListener);
my_cb.addEventListener ("Close", cbListener);
my_cb.addEventListener ("focusIn", cbListener);
my_cb.addEventListener ("change", cbListener);

Respond to the user pressing the Enter key after you have added a new name for the item.
function enterListener(evt_obj:Object) {}
If (evt_obj.target.value! = ") {}
evt_obj. Target.AddItem ({data: evt_obj.target.value, label:evt_obj.target.value});})
Selection.setFocus ("mditext");
}
trace (evt_obj. Target.value);
evt_obj. Target.editable = false;
evt_obj. Target.SelectedIndex = evt_obj.target.dataProvider.length - 1;
_root.mdiA = false;
fscommand ("Code", evt_obj.target.value);
_root.nokeys = false;
trace (evt_obj. Target.value);
}
my_cb.addEventListener ("Enter", enterListener);
//////////////////////////////////////////////////////////////////////////

Tags: Adobe Animate

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