Buttons in video Clips

I am currently working with a menu and submenu buttons in the video clips - the script on the buttons in the clip is

on (release) {}
gotoAndPlay ("scenename", "#labelname");
}

When the button is tested by itself, the code works, but when the button is placed in the clip that it doesn't work anymore - is there a way to make the buttons work to in the clip?

-Bill

Yes, to return to a level, you can use this...

on (release) {}
_parent.gotoAndPlay ("BlahBlahBlah")
}

_parent. you will do as many levels as you want to go and _root. you will need to return to the main timeline.

Tags: Adobe Animate

Similar Questions

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    There are at least 10 other buttons on this page, but I just realized that some of the features of the face are running too and so seems not good. I was wondering if there was a way that when you click a button, it turns off the video clips which are already turned on, so maybe that tyson_mc and chaplin_mc were already, and I clicked on monroe_btn, monroe_mc shows to the top and tyson / video clips chaplin may be disabled. Tyson and chaplin buttons would still be clickable, it's just that their film clips, if already, could be put off.

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    That would be the basic series of commands by clicking a button that is capable of producing...

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    }

    If mole and tatoo movies don't really animate at all and tell them to play fair, then you could end up with several images for them and only control their visibility instead of telling them to play.

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    Richie - you totally rock! Thank you very much!

    Just in case anyone has the same problem, I've done here is the answer that Richie gave me...

    I think that something is wrong with the call of the film of root with the image tags. I coded buttons on the main reach timeline directly it worked fine. For example... If you put this

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    on the 2 button on the project, it works fine. The code just the buttons with the frame number and you should be home free. I hope this helps.
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    THANK YOU ONCE AGAIN RICHIE!
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    I created a button and placed within a clip.  I added the script (as2) the button below however when I test the movie, the button does not work.

    on (release) {}
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    Page 1 is on frame 120

    I don't know that I have not included.

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    I have a number of buttons in a single clip. If I type this code in the movieclip, where there are the buttons it should work?

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    myMC.myBut1.onRelease = function...
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    I don't think there should be a problem with the buttons inside movieclips, but I normally always use movieclips as buttons and not the native flash button object.

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    DjPhantasy5,

    > Ok thanks, I'll see what he also has to say as well.

    In fact, NedWebs pretty much nailed. :) The approach you have taken
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    Available from Flash Player 6, this event allows you to
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    I'll demonstrate onEnterFrame in just a bit, in case you want to take a
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    > There is no mention of _root in AS3, but you can use a
    > MovieClip (this.parent) (which replaces what _parent)
    (> used to do) to find something outside the immediate
    > movieclip.

    The term "parent" in this context, is technically a property of the
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    In fact, the proposed codification of the NedWebs works the same in your existin file.
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    If (_root.animation._currentframe<=1)>
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    }

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    If {(_parent.animation._currentframe>1)}
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    }

    If (_parent.animation._currentframe<=1)>
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    }

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    If {(_parent.animation._currentframe>1)}

    ... is not very different at all from its counterpart of the AS3:

    If (MovieClip (parent).animation.currentFrame > 1) {}

    It would be nicer if you need convert the parent as a reference
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    > You can string them along like...
    > MovieClip (this.parent.parent)

    Exactly.

    > Your _currentframe in becomes the controller
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    Not quite. AS3 does not support on() or onClipEvent(), functions
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    you will have to put in a keyframe - you can also do with AS2. There
    a good idea, anyway, because it allows to put all your code in a
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    Here's a quick word on the direct attachment:

    http://www.quip.net/blog/2006/Flash/museum-pieces-on-and-onClipEvent

    To convert your existing AS3 FLA structure, you could, for example.
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    animation.buttonMode = true;
    animation.addEventListener (MouseEvent.ROLL_OUT, outHandler);
    animation.addEventListener (MouseEvent.ROLL_OVER, overHandler);

    function outHandler(evt:MouseEvent):void {}
    controller.gotoAndPlay (2);
    };
    function overHandler(evt:MouseEvent):void {}
    controller.gotoAndPlay (4);
    };

    That supports the code on (rollout) and executed in your current
    Version. The first line (buttonMode) is necessary because I got rid of
    the symbol button and, instead, handlers directly associated with
    your movie clip. (Video clips manage events of type button, too, if you)
    do not need the button.) In AS3, event handling is very simple:
    you are referencing the object (here, animation), invoke its hereditary
    addEventListener() method, then passes two parameters: a) the event to
    Listening and (b) the function to execute when the event occurs.

    You can see that noted above. In AS2, there are several ways
    to handle events, including one () /onClipEvent (), so it is harder to know when
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    same I just showed, but the syntax is different.

    Let's take a look to reduce all this code using the
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    animation.onRollOut = outHandler;
    animation.onRollOver = overHandler;

    function outHandler (): Void {}
    this.onEnterFrame = reversePlay;
    };
    function overHandler (): Void {}
    this.onEnterFrame = null;
    This.Play ();
    };
    function reversePlay (): Void {}
    this.prevFrame ();
    };

    This code would appear in box 1. You don't need the controller
    video clip. The movie clip contains more an orb button, because
    We use the animation itself as the 'button '. (You can still see what)
    a feature that any object is looking toward the top of its class. If you are dealing
    with a clip, see the MovieClip class. See the position properties
    to find out what features of the object, see methods to know
    what the object can do and see events to find out what the object can respond
    (to).

    In the code above, it is prepared quite easily. It is AS2,
    don't forget. We have two events, we are listening to: MovieClip.onRollOut and
    MovieClip.onRollOver. these events are set up for the animated film
    clip using the name of the instance and associated to custom match
    functions. The outHandler() function associates a different function to the
    MovieClip.onEnterFrame event of the animation clip. Very simply, it
    load of animation to make the custom function reversePlay() whenever
    He meets an onEnterFrame event. The overHandler() function that kills the
    Association of suppression outside and saying animation to play, via the
    MovieClip.play () method. Finally, the reversePlay() function simply calls
    MovieClip.prevFrame () on the movie clip.

    Here's the AS3 version:

    animation.buttonMode = true;
    animation.addEventListener (MouseEvent.ROLL_OUT, outHandler);
    animation.addEventListener (MouseEvent.ROLL_OVER, overHandler);

    function outHandler(evt:MouseEvent):void {}
    animation.addEventListener (Event.ENTER_FRAME, reversePlay);
    };
    function overHandler(evt:MouseEvent):void {}
    animation.removeEventListener (Event.ENTER_FRAME, reversePlay);
    Animation.Play ();
    };
    function reversePlay(evt:Event):void {}
    evt.target.prevFrame ();
    };

    It seems wordier, but if you look closely, you will see that there
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    Manager operating in the same scope as the object to which the
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    I downloaded some FLA files to my server. I keep them
    it for always... maybe a few weeks, from this post:

    http://www.quip.NET/RewindTestAS3.fla
    http://www.quip.NET/RewindTestAS3_new.fla
    http://www.quip.NET/RewindTestAS2_new.fla

    David Stiller
    Co-author, ActionScript 3.0 quick reference Guide
    http://tinyurl.com/2s28a5
    "Luck is the residue of good design."

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    Screen shot 2010-11-02 at 11.39.14 AM.png

    Screen shot 2010-11-02 at 11.37.59 AM.png

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