Need help... buttons & amp; video clips

On stage 1, I have a movie clip symbol. Inside the movie clip symbol are the button symbols that are being animated. Basically, I want these buttons allow to fly on the screen and the user and then click one of these buttons to go to an image within the current scene label (btw, there is only 1 scene and it is called stage 1). The buttons are created and the animation of their flight on the screen works beautifully; However, they do not attend any image labels.

In my button symbols, I have my different States.
In my video, I placed the button symbols, created animations, and in the last frame on each button, I have a goto action script and read the label for specific image.
In my scene, I placed the clip.

What I am doing wrong?

Richie - you totally rock! Thank you very much!

Just in case anyone has the same problem, I've done here is the answer that Richie gave me...

I think that something is wrong with the call of the film of root with the image tags. I coded buttons on the main reach timeline directly it worked fine. For example... If you put this

on (release) {}
_root.gotoAndStop (13).
}

on the 2 button on the project, it works fine. The code just the buttons with the frame number and you should be home free. I hope this helps.
Richie

THANK YOU ONCE AGAIN RICHIE!
Kimberly

Tags: Adobe Animate

Similar Questions

  • Need help to synchronize video clips and main audio

    I have 20 videos (symbols of the library) from about 400-800 views each. None has its own audio. I want to play in sequence on the main timeline, synchronized to an audio clip that runs along the timeline. The problem is that I can not understand how to stop the timeline to allow the clips to play uninterrupted audio.

    At the present time, I have clips play in sequence, I like: each clip on the timeline has a label and occupies 10 images, just so that I can read the labels. The last frame of each clip on the main timeline, I have a stop() on an Actions layer command. The last frame of each MC, I have a command that looks like _root.gotoAndPlay ("nextLabelName").

    The problem is the audio on the main timeline plays only for these 10 images, then stops to let each MC to play, which is exactly what I told it to do. How can I get audio from the main to continue scenario to play and keep that it synced to the sequence of MCs? Perhaps, I go about it the wrong way.

    OK, I think I've answered my own question. After some more research in some newsgroups, I found a useful code. Here's what I did, in case someone else has this problem:

    (1) kept just as it was, but removed the audio clip on the main timeline.
    (2) in the library, I went in the binding of the audio settings and he gave a C:\myaudio identifier.
    (3) created a new MC with 1 single framework, in which I inserted this code:
    SND = new Sound (this);
    snd.attachSound ("C:\myaudio");
    SND. Start();
    (4) in the main timeline, I inserted a keyframe, where I wanted the audio to start and drag the new MC to the editing table, off the stage.

    Now the clips play in sequence, the audio plays all the way through, and everything is synchronized. You would think there would be a simpler way to do it... but you would be wrong.

  • Need help with my video! Rhapsody can't find my Clip.

    I tried to reinstall the Rhapsody software and formatting my Clip and those which do not solve my problem.  I plug my video on usb and I find the clip in 'my computer '.  I opened Rhapsody with the Clip into the usb port, and the Clip does not appear in sources more.  The Clip used to work 100% good, but no more.  I cancelled the forceps to try to resolve the problem.  So the real problem is that I cancelled the clamp to fix the problem and now I can not find out how to get the Clip appears again in Rhapsody.  Under 'my account' Rhapsody says "no authorized device.  So I need help to get my Clip is displayed in 'my devices allowed' so that I can reactive it.  Any ideas?  I run Vista and also tried to run Rhapsody as an administrator.  Thank you!

    A few simple steps should get your device to communicate in MTP mode again.  It is the most common source of problems with Rhapsody.

    First of all, verify that Rhapsody is running correctly.  Open the 4 Rhapsody client and login.  Select a piece of music in the music guide and see if it reads normally.

    Connect the clamp and take a look at the sources of pand in the upper left corner.  How the Clip appears?

    If it lists as E: SANSA CLIP all in capital letters, with a drive letter, the device is in MSC mode and cannot accept Rhapsody subscription titles.  It can accept purchased securities, that they contain no DRM as MP3 files.  Unplug the unit and switch to MTP mode manually:

    Settings > USB Mode > MTP.

    If the device appears as a Sansa Clip 4 GB for example, with caps and smalls, without a drive letter, Windows recognizes the device as a media device.

    If Rhapsody sees the devivce as shown above, try to right click on the device and select allow.  Transfers should be possible.

    If it does not appear as a MTP device, leave the connected device (after manually select MTP mode) and go to the Device Manager.  [Windows key] + [pause button], then Hardware tab > Device Manager.

    Look for the yellow triangle.  The Clip appears in the portable device, or Bus USB controllers tree.  Select Uninstall (not turn off!), unplug, restart the computer and after it restarts, try to connect again from the PSG.

    Bob

  • Helps editing of video clips in imovie

    Have an imported video but trying to edit and cut the clips that I am only able to select the full video to put down in my film, not just the clip I want to choose.  Helps editing of video clips in imovie

    < re-titled by host >

    have an imported video but trying to edit and cut the clips that I am only able to select the full video to put down in my film, not just the clip I want to choose.

    This is a new and improved feature in iMovie. You must hold down the 'R' key while clicking on the part of the item you want.  By default, the full clip will be added to the time line.

    See notes to iMovie version 10.1.2:

  • Need help buttons toggle, nested set of video clips!

    Problem # 1

    I have a clip I want to trigger it with a toggle button, inside this clip I have various video clips in different layers that should play at the same time.

    The problem here is that when I press on enter and watch the clip on the stage, each layer plays but when I do the film do not play a few layers. How can I make all play?

    Problem # 2

    I did a toggle button on a clip, now I need to be able to do things more:

    1. the inactive button after which is clicked

    2 - Added feature to it so that it plays a nested video, how do I code? I have to add an event listener or a mouse event?

    3-make it stay flipped until another button is clicked:

    When a button is activated, it will remain pressed until another button is clicked then it releases automatically. (is it even possible?)

    Thank you!!!

    Problem #1

    If you have some movieclips in layers, order them to play

    Problem #2

    1. remove the event listener

    2. you must add code to say what a nested video should play

    3 keep the identity of the toggled button and have a function that resets using this variable

  • Noob help: release of video Clips with buttons

    Hi guys,.

    I take an intro Flash and Action Script and for my last class, I need to create a portfolio that contains 5 unique buttons that trigger the 5 unique video clips. I have a hard time with this. I've been able to trigger the 1st clip with the first button (although I can't stop), but I can not trigger all the other films with any other button.

    Here is my code:

    Stop();
    chuck1_btn.addEventListener (MouseEvent.CLICK, regarderMovie);

    function playMovie(event:MouseEvent):void

    {
    spaceship_mc. Play();
    }

    chuck2_btn.addEventListener (MouseEvent.Click, playSaucers);


    function playSaucers(event:MouseEvent):void
    {
    saucers_mc. Play();
    }

    Nothing happens when I click on chuck2_btn when I test the movie. I think I need to create a variable or a class, but I'm not sure. I am a super noob with this stuff. Any thoughts? Thank you!

    Rick

    You should learn how to use the help documentation to find answers as how to use the visible property.  For the code you have shown earlier, here is what you can try setting 1 to replace.

    Stop();

    spaceship_mc. Visible = false;

    saucers_mc. Visible = false;

    slideshow_mc. Visible = false;

    chuck1_btn.addEventListener (MouseEvent.CLICK, regarderMovie);

    function playMovie(event:MouseEvent):void

    {

    spaceship_mc. Visible = true;

    saucers_mc. Visible = false;

    slideshow_mc. Visible = false;
    spaceship_mc. Play();
    }

    chuck2_btn.addEventListener (MouseEvent.Click, playSaucers);

    function playSaucers(event:MouseEvent):void
    {

    spaceship_mc. Visible = false;

    saucers_mc. Visible = true;

    slideshow_mc. Visible = false;
    saucers_mc. Play();
    }

    etc...

    It could be refined, as with a function that hides everything and use it every time before you do that you want to show visible.  You may find it necessary to include saying the films of gotoAndStop (1) as well.

    It's about as generous as I'll get.  It is important that you learn things, and give you a solution won't help to do so.

  • Buttons and video Clips (in and out)

    I'm working on my own website for my graphic design work and I use flash for the introductory movie, you can either ignore or after a time, will send you directly to the home page.

    On this introduction movie (which animatedface_mc sick call) I put two other clips with flashing eyes (left and right). The eyes would be constantly flashing, this page is in progress. That we work.

    On the side are buttons of the names of celebrities and once clicked on adding video clips to the main animatedface_mc. For example if I clicked on the monroe_mc, it adds this famous Marilyn Monroe mole (using the mask or opacity, depending on the function of the face) on the animatedface_mc. If I clicked on tyson_mc, he adds his face tattoo. I used the following code to it:

    monroe_btn.addEventListener (MouseEvent.CLICK, monroeshow);
    function monroeshow (event: MouseEvent) {}
    monroe_mc. Play();
    }

    tyson_btn.addEventListener (MouseEvent.CLICK, tysonshow);
    function tysonshow (event: MouseEvent) {}
    tyson_mc. Play();
    }

    There are at least 10 other buttons on this page, but I just realized that some of the features of the face are running too and so seems not good. I was wondering if there was a way that when you click a button, it turns off the video clips which are already turned on, so maybe that tyson_mc and chaplin_mc were already, and I clicked on monroe_btn, monroe_mc shows to the top and tyson / video clips chaplin may be disabled. Tyson and chaplin buttons would still be clickable, it's just that their film clips, if already, could be put off.

    I tried the following, but it doesn't seem to work: tyson_mc.enabled = false;

    Thanks in advance for the help.

    You need not have a frame on the main timeline 2 If you have any framework 1 now.  You can use tyson_mc.visible = true;  When it is click on the button of tyson as if it was previously invisible, it becomes visible again.

    That would be the basic series of commands by clicking a button that is capable of producing...

    function resetMCs() {/ / shared by all buttons}

    monroe_mc.gotoAndStop (1);    or monroe_mc.visible = false;

    tyson_mc.gotoAndStop (1);       or tyson_mc.visible = false;

    }

    monroe_btn.addEventListener (MouseEvent.CLICK, monroeshow);
    function monroeshow (event: MouseEvent) {}

    resetMCs();

    monroe_mc. Visible = true;

    monroe_mc. Play();    See the comments below
    }

    tyson_btn.addEventListener (MouseEvent.CLICK, tysonshow);
    function tysonshow (event: MouseEvent) {}

    resetMCs();

    tyson_mc. Visible = true;
    tyson_mc. Play();       See the comments below

    }

    If mole and tatoo movies don't really animate at all and tell them to play fair, then you could end up with several images for them and only control their visibility instead of telling them to play.

  • Need help! Multiple video splices both?

    The guys of sup - sorry if this has been covered, done a brief search and its quite hard to word what I need help & hard to find anything whatsoever thereon! (if it is still possible, it is).

    Basically, I edit videos & shoot them down in highlight reels - my clients send me the exact hours of what they want out.

    Is it possible to enter at the time of parts I want to cut out all at once? I know that you can enter a time in the timeline, but I still have to do this for each clip!

    Here is an example, if you don't quite understand what I mean:

    I have a video that is long 01:00:00:00. My client has watched the video itself and noted whenever he wants to cut down, for example 12:11mins - 12:21mins, 13:14mins - 13:31mins etc. I have to do it manually every day, I know that this may sound lazy, but when I about 30 + times to cut and to manually select each that it takes forever!

    I hope someone can help, really appreciate it.

    Thank you.

    Not possible, you should make a one slice at a time.

  • Buttons in video Clips

    I am currently working with a menu and submenu buttons in the video clips - the script on the buttons in the clip is

    on (release) {}
    gotoAndPlay ("scenename", "#labelname");
    }

    When the button is tested by itself, the code works, but when the button is placed in the clip that it doesn't work anymore - is there a way to make the buttons work to in the clip?

    -Bill

    Yes, to return to a level, you can use this...

    on (release) {}
    _parent.gotoAndPlay ("BlahBlahBlah")
    }

    _parent. you will do as many levels as you want to go and _root. you will need to return to the main timeline.

  • Need help to add videos to my rocket

    I got it for Christmas. I know how to add all my songs and pictures, but I can't add videos to it. Whenever I add a video in the video folder, I look on my rocket and he said either "Format file not supported" or it just does not appear on my rocket. Any help? I know that the video format is MPEG-4, but I need help to really watch my videos!

    You must use Sansa Media Converter. Even if its a MP4 you use MSC. It's the only way right now. The converter is avalible here is at the top of the page under the downloads section

  • Help, please! Video clips nested under the navigation bar

    Hello world

    Only, I had my first lesson in flash a couple of days, but decided to venture building a toolbar of navigation with grouped clips. My intention is that once the mouse rolls, more clip of a particular movie, another video clip fades below (my version of a menu "drop-down"). Just to make that happen, the clip that fades, is also composed of particular video clips with their own behaviors (to the tween effects of reversal).

    I can make each individual movie clip behave as it should, but I can't make them work once they are assembled. I enclose a link that contains the file that I want to talk (submenu), in the hope that one of you, good Samaritans would take a glance and tell me where I was wrong.

    I hope that I've not absolutely shocked you guys with my level of ignorance.

    http://docs.Google.com/fileview?ID=0B09iy1xwVTUYZmY0NjdhM2EtZDRjYS00MGNlLWJmNmEtMDJmOTI4ZT ZjYWFi & hl = en


    Gaby

    It's just with picture labels you gave everywhere.

    and it's the same 'more' and 'out '.

    the player is confused to play including a fist

    I removed some lables and seen that it works partially. (not debug the entire fla)

    hope you get the way

  • Need help button!

    I want to do a simple round button that lights up when you mouse over and depressed when clicked.

    Apparently, to do this, I need to use filters to make the glow and bevel. But Filtersonly works on clips video, buttons and text.

    So I have a circle and convert it to a button symbol (Btn1). Then I do another button symbol (Btn2) and use the first button (Btn 1) symbol on the site above and down to 2 Btn executives. Various filters are applied to 1 Btn on the site above and down chassis to get the effects I want.

    I have test the button (Btn2) using simple to activate buttons. It works perfectly - shines on mouse and depresses to click. Then I try to test the animation - and the button doesn't work!

    Not it works when exported in the form of SWF file!

    I watched a video tutorial that accompanies my book Hands-we-training (HOT) Flash Pro 8, and he used roughly the same technique - except that it has only been tested its button with simple buttons allow. I bet my house that his didn't work with test movie either!

    The stupid thing is I just achieved exactly what I wanted very quickly using LiveMotion 2!

    What's not here? Why is it so impossible create a touch of sparkle in Flash? Why was it easy Live motion years?

    Any help is appreciated!

    Thank you

    Craig

    GhengisJones;
    It's just a matter to become familiar with another way to
    things. If I followed your description, by converting form a film
    clip and then place instances of this clip keyframes in a button
    (apply the filters to the clip case you like) should
    work. -Tom Unger

  • Need help with a video lyrics

    OK, so I'm having a problem with a video I do, my first words. I looked towards the high camera tutorials on youtube and still can not solve the problem. It is very difficult for me to explain it in text so I made this little video where I explain the problem, please if you have time watch and maybe you can tell me what is the problem

    Your video shows the problem, but not a lot of how you rig your camera. I think you did much too complicated camera movements. It is always best to think of the AE camera as if it were a real camera on a stage. Think of your layers 3D as actors. If it's easier to move the actors than the camera, then move the actors. You have created a 3D game very complex, where the camera needs to fly upwards and above and around in a wide arc. I would just put null 3D in the center of the text layers, made the parent, then animated the null value. Camera movements would have been a simple cart entry and exit or a short truck to the right and to the left.

    If you want to keep the current configuration and to understand what is happening with the product photo can open multiple views so you can see what happens with camera movements. I've never used SureTarget so I don't know how it works, but I suspect that something like gimbal lock that happens or your orientation is be clogged upward because the camera goes on top and then find themselves upside down across the text layers.

  • buttons inside video clips

    I created a button and placed within a clip.  I added the script (as2) the button below however when I test the movie, the button does not work.

    on (release) {}
    tellTarget (_root) {}
    Stop ("226");
    }
    }

    The button is located in clip "page1".

    Page 1 is on frame 120

    I don't know that I have not included.

    Tracey

    You may be having a problem because tellTArget is supposed to get a string argument, and maybe because you are citing the frame number which must be given not (unless it's an image tag).  Since you are using AS2, try using...

    on (release) {}
    _root.gotoAndStop (226);
    }

  • Help! Remove video Clips

    OK... This is my problem... I'm doing a portfolio site and I my thumb nails are created dynamically through XML... very similar to the example of galleries in the sample and the tutorials. Only problem is that I have several keyframes with different vignettes that must be copied to a different XML file. I managed to do work, but the first image thumbnails are still playing on the second image... How can I remove the dynamically created movie clips?

    You must record the number of elements so that you can use in the next button. Add a var to the timeline, or maybe another world:

    _Global.mccount = 0;

    In createGallery(), set the number of thumbnails to this:

    _Global.mccount = gallery_array.length;

    Then you can use this number in the next button:

    next_btn.onRelease = function() {}
    for (var i = 0; i)<_global.mccount;>
    _root ["image" + i + "_mc"] .removeMovieClip ();
    }
    gotoAndStop (2);
    }

    see you soon,
    blemmo

Maybe you are looking for

  • Help stairs analog signal

    Hi all I'm still new to LabVIEW, but I played a little enough to create a simple analog signal generator. Product signals appear staircased when displayed on an oscilloscope, but are smooth, when I read the signals in an entry (as shown by the graph

  • ENVY dv7 - 7243cl with many issues that do not appear to have solved! Help, please!

    Hi guys! I'm a dv7 - 7243cl running Windows 8, which had questions about not the case. First of all the wireless issue. I have to constantly go to networks and connect to my wireless. Is not connected to any wireless even when even if my settings are

  • How to pass a Subvi treeview items my hand VI?

    As the title says. Probably a simple concept, but I just can't get it.

  • Windows Vista, get a warning that I have a Trojan horse

    Well, I'll start with the Trojan warning that keeps popping up, I tried to move it to the vault, and nothing happens. It is said he is in my system and should not be removed but the pop up warning me is really boring. Then my windows updates do not w

  • ASR 1000 SSL VPN

    Hello! Is it possible to configure remote access SSL VPN with anyconnect to asr 1002? I have this version of the software: Cisco IOS XE, Version 03.13.05.S - Extended Support Release softwareCisco IOS software, software for ASR1000 (PPC_LINUX_IOSD-AD