byteArray to the file binary cffile

Hello

I can't try to write AS3 to take a screenshot on an MC who is on the scene and transmit data to a .cfc method that saves in a jpg on the server. The current code I kind of work except the jpg is unreadable. I think it has something to do with the not not using Flex, AMF and writes binary files. When I look at the jpg via a hex viewer, according to me, it doesn't have the header right jpg. 

The jpg begins with:
C3 c3 c3 c3 a0 00 10 4 a 46 98 bf bf

When I think it should start with:
FF d8 ff e0 00 10 4 a 46

AS3 source code

import flash.net.NetConnection;
import flash.net.Responder;
Import 12345678910111213import;
import flash.display.BitmapData;
import flash.utils.ByteArray;
import com.dynamicflash.util.Base64;
import com.adobe.images.JPGEncoder;


var myService:NetConnection = new NetConnection();
var myStruct:Object = new Object;  to pass arguments to the cfc
var hostSite:String;

hostSite = "test.somedomain.com";
myService.objectEncoding = 0;
myService.connect ("http://" + hostSite + "/ flashservices/gateway" "")

sketch_mc is source MC we would like to take a snapshot, which is already on the scene.
var jpgSource:BitmapData = new BitmapData (sketch_mc.width, sketch_mc.height);
jpgSource.draw (sketch_mc);
var imgEncoder = new JPGEncoder (90);
var jpgStream:ByteArray = imgEncoder.encode (jpgSource);

saveImg (jpgStream);

function saveImg(jpg:ByteArray) {}
trace ("send image to cfc");
var code: String = Base64.encode (jpg.toString ());
myStruct.jpgDataString = encoded;

var responder: responder = new responder (saveImg_Result, onFault);
myService.call ("latestVersion.secure.saveImage", responder, myStruct);
}
function saveImg_Result (result) {}
trace ("Image sent result:" + result)
}
function onFault (e) {}
trace ("Error:" + f.description);
}

<! - .cfc source - >
< cfproperty >

< cffunction = output "saveImage" name = "' access returntype ="remote"="any">
< name cfargument = "jpgDataString" type = "string" required = "yes" >
< cfset img = toBinary (arguments.jpgDataString) >
"< cffile action ="Write"accept ="image"file ="d:\test.jpg"output =" #img # "nameconflict ="overwrite"/ >
< cfreturn "Recorded Image" >
< / cffunction >


< / cfproperty >

Think you can use Base64.encodeByteArray in your SAVEIMG function.

var code: String = Base64. encodeByteArray (jpg)

myStruct.jpgDataString = encoded;

Server-side, you would need decode the base64 string. I guess that's what this:

Tags: Adobe Animate

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    I try to use LabVIEW to generate a binary file custom that we'll load in an EEPROM, so all data in the binary file is stored as values of U8. I have a "template" file, and eventually I'll take the logic implemented to replace the fields with the data from the true value. However, I am struck by the anomaly that when I just read the file in LabVIEW and then réécrirait, all the values 0x80 and more are truncated to 0x3F value. Has anyone seen this before, and is there a solution?

    I noticed writing the value 0 x 80 directly to one generates a binary file (such as a U8) 0 x 90, 0 x 70 being written in the binary file. It is also rather undesirable, as it adds additional bytes in the bytestream, and the bytes of EEPROM must be in exact locations.

    Join your data file.

    This program is to give the images below?  Are you sure that LabVIEW is to write the bytes differently?  I really doubt that.

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