C9-pause slide, expect gesture

C9/Win8

What is the 'best practice' to pause a slide until an act of navigation is rendered?

Irrelevant project, "the gesture Navigation allow" enabled on slide

Which was the only way before version 6, because the shape of buttons were not yet around. But if you prefer such an old method, it is up to you; It's a lot more work because:

  • You must put a box to click on each slide instead of a button shape on the slide master
  • You have time each box click to extend its duration to the duration of the slide (CTRL-E)
  • You must remove the messages from your comments.

You asked "what is the best practice? And I answered with what I consider to be best practices in more recent versions of Captivate. The form can be completely invisible (Alpha = 0 and strokewidth = 0) and you can do as little as you want. But you need a single object instead of having an object on every slide. I believe that to be a great time of Eve...

Tags: Adobe Captivate

Similar Questions

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    MP4 is simply a video format. Therefore, there may be NO interactivity. It's like a DVD you rent and watch. Of course, you can pause playback by using the player controls, but there is no way to coax a break on its own.

    See you soon... Rick

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    Question

    Is there a method to Pause / resume a slide which will include. Functionality of MP4 too?

    Question

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    -Slide the audio breaks

    -Slide break interactions

    -But NO video slide (.) MP4)


    Content of the tip Action :

    IF cpCmndPause = 1

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    Roughly translated, it says:

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    <-- used="" adobe="" media="">

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    Hello users of the Adobe Forum.

    I have been using Adobe Captivate for a few months now, but I came across a problem that I can't solve by myself, so I hope I can find an overview here.

    I am currently using 8 Captivate and try to get my embed videos work properly. I have the video embedded Vimeo works pretty well, but I wonder if there is a way to pause the slide until the video itself arrives at the end I have considered adding a button in the user can proceed to the next slide manually when they are done or just do the slide exactly the length of the video duration He goes to the next slide automatically when it's done, but ideally, I want the user to be able freely to pause and play the video embed and only when the video ends engages the Captivate project to the next slide.

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    As usual, I thought about it 30 seconds after I wrote the above.

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    Import fl.transitions.Tween;
    Import fl.transitions.TweenEvent;
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    var slideDuration:uint = 12000; / / or use everything which
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    go_btn.addEventListener (MouseEvent.CLICK, startPlaying);
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    var btnA:Array = [one_btn, two_btn, three_btn];

    go_btn. Visible = false;

    function autoAdvanceF(e:TimerEvent):void {}
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    function nextButtonF(btn:SimpleButton):SimpleButton {/ / use the class of your buttons type}
    for (var i: uint = 0; i < btnA.length; i ++) {}
    If (btnA [i] == btn) {}
    return btnA [(i+1) % btnA.length];
    }
    }
    Returns a null value.
    }

    Load external SWF into the hand
    var Xpos:Number = 0;
    var Ypos:Number = 0;
    var loaderA:Array = [];

    Inclinometer universal function (whenver no matter which button is clicked, the charger will be deleted

    function stopPlaying(event:MouseEvent):void {}

    slideTimer.stop ();
    go_btn. Visible = true;
    pause_btn. Visible = false;
    }

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    slideTimer.start ();
    go_btn. Visible = false;
    pause_btn. Visible = true;
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    previousBtn = SimpleButton (event.currentTarget);

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    var newSWFRequest:URLRequest = new URLRequest ("SWFs /" + event.target.name + ".swf");
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    Loader.Load (newSWFRequest);
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    Loader.y = Ypos;
    Loader.Alpha = 0;
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    }

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    e.Target.obj = null;
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    function loaderAIndex(loader:Loader):int {}
    for (var i: int = 0; i < loaderA.length; i ++) {}
    {if(loaderA[i]==Loader)}
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    Button Listerners
    one_btn.addEventListener (MouseEvent.Click, btnClick);
    two_btn.addEventListener (MouseEvent.Click, btnClick);
    three_btn.addEventListener (MouseEvent.Click, btnClick);



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    No, just use a variable to determine if the pause button has been pressed, or you can use the visible property of your pause_btn

    Import fl.transitions.Tween;
    Import fl.transitions.TweenEvent;
    Fl.transitions.easing import. *;

    Timer
    var tl:MovieClip =;
    var slideDuration:uint = 12000; / / or use everything which
    var slideTimer:Timer = new Timer(slideDuration,0);
    slideTimer.addEventListener (TimerEvent.TIMER, autoAdvanceF);

    var previousBtn:SimpleButton;

    go_btn.addEventListener (MouseEvent.CLICK, startPlaying);
    pause_btn.addEventListener (MouseEvent.CLICK, stopPlaying);


    var btnA:Array = [one_btn, two_btn, three_btn];

    go_btn. Visible = false;

    function autoAdvanceF(e:TimerEvent):void {}
    nextButtonF (previousBtn) .dispatchEvent (new MouseEvent (MouseEvent.CLICK));
    }

    function nextButtonF(btn:SimpleButton):SimpleButton {/ / use the class of your buttons type}
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    return btnA [(i+1) % btnA.length];
    }
    }
    Returns a null value.
    }

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    var Ypos:Number = 0;
    var loaderA:Array = [];

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    function stopPlaying(event:MouseEvent):void {}
       
    slideTimer.stop ();
    go_btn. Visible = true;
    pause_btn. Visible = false;
    }

    function startPlaying(event:MouseEvent):void {}
       
    slideTimer.start ();
    go_btn. Visible = false;
    pause_btn. Visible = true;
    }

    function btnClick(event:MouseEvent):void {}
    //////////////////////////////////////////////////////////////////

    {if (pause_btn.visible)}
    slideTimer.reset ();
    slideTimer.start ();
    }

    ///////////////////////////////////////////////////////////////////

    previousBtn = SimpleButton (event.currentTarget);
     
    var loader: Loader = new Loader();
    loaderA.push (loader);
     
    var newSWFRequest:URLRequest = new URLRequest ("SWFs /" + event.target.name + ".swf");
    loader.contentLoaderInfo.addEventListener (Event.COMPLETE, loadComplete);

    Loader.Load (newSWFRequest);
    Loader.x = Xpos;
    Loader.y = Ypos;
    Loader.Alpha = 0;
    addChildAt (loader, 0);
    }

    var tween: Tween;
    function loadComplete(e:Event):void {}
    for (var i: int = loaderA.length - 2; i > = 0; i--) {}
    TL ["tween_" + i] = new Tween (loaderA [i], 'alpha', None.easeIn, loaderA [i] .alpha, 0, 1, true);
    .addEventListener (TweenEvent.MOTION_FINISH, onMotionFini HS) TL ["tween_" + i];
    //
    }
    e.target.loader.contentLoaderInfo.removeEventListener (Event.COMPLETE, loadComplete);
    Tween = new Tween (e.target.loader, "alpha", None.easeIn, 0, 1, 1, true);
    }

    function onMotionFinish(e:TweenEvent) {}
    Loader (e.Target.obj). Unload();
    removeChild (e.target.obj);
    loaderA.splice (loaderAIndex (Loader (e.target.obj)), 1);
    e.Target.obj = null;
    }

    function loaderAIndex(loader:Loader):int {}
    for (var i: int = 0; i<>

    {if(loaderA[i]==Loader)}
    Return i;
    }
    }
    Returns - 1;
    }


    Button Listerners
    one_btn.addEventListener (MouseEvent.Click, btnClick);
    two_btn.addEventListener (MouseEvent.Click, btnClick);
    three_btn.addEventListener (MouseEvent.Click, btnClick);



    btnA [0] .dispatchEvent (MouseEvent (MouseEvent.CLICK)) of new;

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    Do you use a HTML output? In this case make sure to not not to conceal a

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