Can someone check where exactly I'm wrong
I do this task using sbRIO9642 and sounds and vibrations box signal (looking for manual) on FPGA Simulator
using "TACH OUT" signal box thus measure the speed edge sbrio ports
I'm trying to measure the speed of the fan and this is the code for this
every time when I run this code
RPM from scratch, but I want the final value of the display...
So that I can use this as a process variable to control the fan speed using pid
irfan789 wrote:
RPM from scratch, but I want the final value of the display...
What happens if you leave the register shift uninitialized?
Tags: NI Software
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1. what exactly is the problem you are experiencing in your computer?
2. your computer installed with Service Pack 3 is?
3. you receive an error code or message?
4. have you made any recent hardware or exchange of software on your computer before the show?
Please provide us with more information on the specific question to help you to fix as soon as possible.
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Can Action Script 3, someone place where my code is wrong?
I want to have my controlled characters separately, with "FireBoy" moving with the left until the right keys and "WaterGirl" moving with the a, w and d keys. However to modify my code somehow WaterGirl now moves with the right button instead of the d key. Please, someone can find where I made a mistake and advise me on how to solve the problem.
My code for main.as is:
package
{
Import 12345678910111213import;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.KeyboardEvent;
import flash.events.MouseEvent;
/**
* ...
* @author Harry
*/
SerializableAttribute public class Main extends Sprite
{
private var leftDown:Boolean = false;
private var rightDown:Boolean = false;
private var aDown:Boolean = false;
private var dDown:Boolean = false;
private var FireBoy:Hero = new Hero();
public var StartButton:Go;
public var WaterGirl:Female = new Female();
public var Door1:Firedoor;
public var Door2:Waterdoor;
public var fire: wash;
public var water: Blue;
public var Green: Gem;
public void Main (): void
{
If init() (stage);
of another addEventListener (Event.ADDED_TO_STAGE, init);
}
public void init(e:Event_=_null):void
{
StartButton = new getCurrentCard;
StartButton.x = 100;
StartButton.y = 5;
addChild (StartButton);
StartButton.addEventListener (MouseEvent.CLICK, startgame);
}
private void startgame(e:Event_=_null):void
{
removeEventListener (Event.ADDED_TO_STAGE, init);
entry point
removeChild (StartButton);
FireBoy.y = 495;
addChild (FireBoy);
stage.addEventListener (Event.ENTER_FRAME, HerocheckStuff);
stage.addEventListener (KeyboardEvent.KEY_DOWN, HerokeysDown);
stage.addEventListener (KeyboardEvent.KEY_UP, HerokeysUp);
WaterGirl.x = 70;
WaterGirl.y = 495;
addChild (WaterGirl);
stage.addEventListener (Event.ENTER_FRAME, FemalecheckStuff);
stage.addEventListener (KeyboardEvent.KEY_DOWN, FemalekeysDown);
stage.addEventListener (KeyboardEvent.KEY_UP, FemalekeysUp);
Door1 = new Firedoor();
stage.addChild (Door1);
Door1.x = 5;
Door1.y = 62;
Door2 = new Waterdoor();
stage.addChild (Door2);
Door2.x = 100;
Door2.y = 62;
Fire = new Lava();
stage.addChild (Fire);
Fire.x = 160;
Fire.y = 570;
Water = new Blue();
stage.addChild (Water);
Water.x = 350;
Water.y = 160;
Green = new Gem()
stage.addChild (Green);
Green.x = 500;
Green.y = 100;
graphics.beginFill (0 x 804000, 1);
graphics.drawRect (0, 0, 800, 40);
graphics.endFill ();
graphics.beginFill (0 x 804000, 1);
graphics.drawRect (0, 170, 600, 40);
graphics.endFill ();
graphics.beginFill (0 x 804000, 1);
graphics.moveTo (800, 200);
graphics.lineTo (800, 700);
graphics.lineTo (400, 700);
graphics.lineTo (100, 700);
graphics.endFill ();
graphics.beginFill (0 x 804000, 1);
graphics.drawRect (0, 580, 800, 40);
graphics.endFill ();
}
public void Collision (): void
{
If (WaterGirl.hitTestObject (Fire))
{
WaterGirl.x = 70;
WaterGirl.y = 495;
}
If (FireBoy.hitTestObject (Water))
{
FireBoy.x = 15;
FireBoy.y = 495;
}
}
public void HerocheckStuff(e:Event):void
{
If (leftDown)
FireBoy.x-= 5;
If (rightDown)
FireBoy.x += 5;
FireBoy.adjust ();
Collision();
Check_Border();
}
public void HerokeysDown(e:KeyboardEvent):void
{
If (e.keyCode is 37)
leftDown = true;
If (e.keyCode is 39)
rightDown = true;
If (e.keyCode is 38)
FireBoy.grav = - 15;
Collision();
Check_Border();
}
public void HerokeysUp(e:KeyboardEvent):void
{
If (e.keyCode is 37)
leftDown = false;
If (e.keyCode is 39)
rightDown = false;
}
public void FemalecheckStuff(e:Event):void
{
If (aDown)
WaterGirl.x-= 5;
If (rightDown)
WaterGirl.x += 5;
WaterGirl.adjust2 ();
Collision();
Check_Border();
}
public void FemalekeysDown(e:KeyboardEvent):void
{
If (e.keyCode is 65)
aDown = true;
If (e.keyCode is 68)
dDown = true;
If (e.keyCode is 87)
WaterGirl.grav = - 15;
Collision();
Check_Border();
}
public void FemalekeysUp(e:KeyboardEvent):void
{
If (e.keyCode is 65)
aDown = false;
If (e.keyCode is 68)
dDown = false;
}
public void Check_Border (): void
{
If (FireBoy.x < = 0)
{
FireBoy.x = 0;
}
ElseIf (FireBoy.x > 750)
{
FireBoy.x = 750;
}
If (WaterGirl.x < = 0)
{
WaterGirl.x = 0;
}
ElseIf (WaterGirl.x > 750)
{
WaterGirl.x = 750;
}
}
}
}
My Hero.as code (FireBoy) is:
package
{
Import 12345678910111213import;
import flash.display.Sprite;
SerializableAttribute public class Hero extends Sprite
{
[Embed (source = "... / assets/FireBoy.jpg")]
private static FireBoy: Class const;
private var FireBoy:Bitmap;
public var grav:int = 0;
public var floor: int = 535;
public void Hero()
{
FireBoy = new Hero.FireBoy ();
scaleX = 0.1;
scaleY = 0.1;
addChild (FireBoy);
}
public void adjust (): void
{
This.y += grav.
If(this.y+this.height/2 < Floor)
Grav ++;
on the other
{
Grav = 0;
This.y = floor - this.height / 2;
}
If (this.x - this.width / 2 < 0)
This.x = this.width / 2;
If (this.x + this.width / 2 > 800)
This.x = 800 - this.width / 2;
}
}
}
And finally my code for Female.as (WaterGirl) is:
package
{
Import 12345678910111213import;
import flash.display.Sprite;
/**
* ...
* @author Harry
*/
SerializableAttribute public class female extends Sprite
{
[Embed (source = "... / assets/WaterGirl.png")]
private static WaterGirl: Class const;
private var WaterGirl:Bitmap;
public var grav:int = 0;
public var floor: int = 535;
public void Female()
{
WaterGirl = new Female.WaterGirl ();
scaleX = 0.1;
scaleY = 0.1;
addChild (WaterGirl);
}
public function adjust2 (): void
{
This.y += grav.
If(this.y+this.height/2 < Floor)
Grav ++;
on the other
{
Grav = 0;
This.y = floor - this.height / 2;
}
If (this.x - this.width / 2 < 0)
This.x = this.width / 2;
If (this.x + this.width / 2 > 800)
This.x = 800 - this.width / 2;
}
}
}
You should make use of the function trace to troubleshoot your treatment. Put traces in the instructions conditional movement function different to see which is used in what circumstances. You can consider putting the movement code into a function because they all run when you deal with a keyboard in any case event.
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Can someone check my part of information please?
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my serial No.: T400 2764 CTO of L3xxxxx.
Thank you very much!
One last thing, I don't have the CD recovery comes in the box, I'm sure I was not choosing it when I made my order, so sad, I don't have any screen capture my order page. The strangest part is that no order details in my confirmation email at all. Seems that lenovo can get what they want.
Note of the moderator; s/n, under the direction of protection own members
Lytton, welcome to the forum,
Simply remove the hard drive and the liquidator FRU number located on the sticker. Removal instructions
You can create your own recovery discs by start > programs > ThinkVantage > create the product recovery media.
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Can someone check the code, which has a bad point. ?
Tried to use the buffer to collect acceleration, but fail.
Could someone help me to debug?
{if(Paused==2)}
for (i = 0; i< 2;="">
sensor_event_get_xyz (event, force_x [i], & force_y [i], & force_z [i]);
{If (force_x [0]! = {force_x [1]})}
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}
}Thank you
Hi lyon819,
You started multiple threads, ask questions identical or similar (I counted only son perhaps 8 or 9 which was only 2 or 3 questions). Can you please try to direct your questions related to a thread that you have started? Someone reading a question in one of your threads may not notice that it has already been answered in another thread.
See you soon,.
Sean
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Can anyone please help me determine if this site sells authentic windows 7 product keys, or is it a scam? I understand that this is a digital download only, but no other Web site is on sale for prices too low. Help, please!
Microsoft Windows 7 Ultimate edition with Service Pack 1 key Regular price: $42,89
Special price: $32.99
TOB
It's probably a scam. Many sites offer key that can operate up to what phones OS home. I wouldn't buy a key from any where but legitimate a site of Microsoft. You just ask in trouble if you do.
The name of the site (sheridanmudtrack.com should you tip off)
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I did a complete reinstall of windows 7 pro to do a periodic cleaning. The system downloaded 168 files updated, and when they tried to install they have failed. It may be that the file has been corrupted? I went back through the updates and downloaded it all, but I broke up in smaller numbers. Still will activate not windows 7. The phone option say no as well. Code details is 0xc004c003 the activation server has blocked;
I ran the validation and it finished with welcome on windows, now that your copy is genuine! My code on the report of diag is 0 as well. Still can't activate. Why is he blocked?
Help, please.
Diagnostic report (1.9.0027.0):
-----------------------------------------
Validation of Windows data-->Validation code: 0
Code of Validation caching online: 0x0
Windows product key: *-* - YMQRV - 4P9F8-QFY9C
The Windows Product Key hash: nxNbw1xD302 + eRUqT558UnYxEyo =
Windows product ID: 00371-835-1071516-85886
Windows product ID type: 5
Windows license type: retail
The Windows OS version: 6.1.7601.2.00010100.1.0.048
ID: {B1579125-A0BD-48CA-97C2-533F0287589A} (3)
Admin: Yes
TestCab: 0x0
LegitcheckControl ActiveX: N/a, hr = 0 x 80070002
Signed by: n/a, hr = 0 x 80070002
Product name: Windows 7 Professional
Architecture: 0 x 00000009
Build lab: 7601.win7sp1_gdr.140303 - 2144
TTS error:
Validation of diagnosis:
Resolution state: n/aGiven Vista WgaER-->
ThreatID (s): n/a, hr = 0 x 80070002
Version: N/a, hr = 0 x 80070002Windows XP Notifications data-->
Cached result: n/a, hr = 0 x 80070002
File: No.
Version: N/a, hr = 0 x 80070002
WgaTray.exe signed by: n/a, hr = 0 x 80070002
WgaLogon.dll signed by: n/a, hr = 0 x 80070002OGA Notifications data-->
Cached result: n/a, hr = 0 x 80070002
Version: N/a, hr = 0 x 80070002
OGAExec.exe signed by: n/a, hr = 0 x 80070002
OGAAddin.dll signed by: n/a, hr = 0 x 80070002OGA data-->
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OGA Version: N/a, 0 x 80070002
Signed by: n/a, hr = 0 x 80070002
Office Diagnostics: 025D1FF3-364-80041010_025D1FF3-229-80041010_025D1FF3-230-1_025D1FF3-517-80040154_025D1FF3-237-80040154_025D1FF3-238-2_025D1FF3-244-80070002_025D1FF3-258-3Data browser-->
Proxy settings: N/A
User Agent: Mozilla/4.0 (compatible; MSIE 8.0; Win32)
Default browser: C:\Program may Explorer\iexplore.exe
Download signed ActiveX controls: fast
Download unsigned ActiveX controls: disabled
Run ActiveX controls and plug-ins: allowed
Initialize and script ActiveX controls not marked as safe: disabled
Allow the Internet Explorer Webbrowser control scripts: disabled
Active scripting: allowed
Recognized ActiveX controls safe for scripting: allowedAnalysis of file data-->
Other data-->
Office details:{B1579125-A0BD-48CA-97C2-533F0287589A} 1.9.0027.0 6.1.7601.2.00010100.1.0.048 x 64 *-*-*-*-QFY9C 00371-835-1071516-85886 5 S-1-5-21-2194484404-786307286-2763911233 to be filled by O.E.M. power O.E.M. American Megatrends Inc.. P1.70 20130408000000.000000 + 000AE003707018400FC 0409 0409 Time(GMT-08:00) Standard Pacific 0 3 109 Content Spsys.log: 0 x 80070002
License data-->
The software licensing service version: 6.1.7601.17514Name: Windows 7 Professional edition
Description: operating system Windows - Windows (r) 7, retail channel
Activation ID: e838d943-63ed-4a0b-9fb1-47152908acc9
ID of the application: 55c92734-d682-4d71-983e-d6ec3f16059f
Extended PID: 00371-00170-835-107151-00-1033-7601.0000-2682014
Installation ID: 021406613026060133897304781740051121623754265523021363
Processor certificate URL: http://go.microsoft.com/fwlink/?LinkID=88338
The machine certificate URL: http://go.microsoft.com/fwlink/?LinkID=88339
Use license URL: http://go.microsoft.com/fwlink/?LinkID=88341
Product key certificate URL: http://go.microsoft.com/fwlink/?LinkID=88340
Partial product key: QFY9C
License status: initial grace period
Time remaining: 40200 minute (s) on (27 day (s))
Remaining Windows rearm count: 4
Trust time: 26/09/2014 01:25:46Windows Activation Technologies-->
HrOffline: 0x00000000
HrOnline: 0x00000000
Beyond: 0 x 0000000000000000
Event timestamp: 9:26:2014 00:58
ActiveX: Registered, Version: 7.1.7600.16395
The admin service: recorded, Version: 7.1.7600.16395
Output beyond bitmask:--> HWID data
Current Hash HWID: NgAAAAIABAABAAEAAAADAAAAAQABAAEAHKImUa8MGPIQMxQTlLJU + Xy6aCwgdNCwIE + CJyAhActivation 1.0 data OEM-->
N/AActivation 2.0 data OEM-->
BIOS valid for OA 2.0: Yes, but no SLIC table
Windows marker version: N/A
OEMID and OEMTableID consistent: n/a
BIOS information:
ACPI Table name OEMID value OEMTableID value
APIC1156 040813 APIC
FACP A_M_I OEMFACP
HPET 040813 OEMHPET
MCFG 040813 OEMMCFG
LASRYVITRAGE 040813 OEMB1156
AAFT 040813 OEMAAFT
SSDT A M I POWERNOWHello
Thanks for posting in the Microsoft Community. The error 0xC004E003 code is produced if the Software Licensing Service reported that license evaluation failed.
Use the feature "Change product key" enter your key product again:
If you were directed to this method, you have the correct product key, but you should try to enter again to reactivate Windows 7. To do this, follow these steps:
- Click Start, click computer, and then click System Properties on the toolbar.
- In the Windows activation section, click the change product key. If you are prompted for an administrator password or for confirmation, type your password, or click continue.
- In the product key box, type the product key, and then click Next.
Note Use your original product key. - Follow the steps in the Windows of Activation Wizard to complete the activation process.
Call Microsoft use the manual telephone Activation:
1. When you reach the desktop click Start, then in the search box type: slui.exe 4
2. press enter on your keyboard
3. Select your country.
4. Select the telephone activation option, then dial the given number and hold for a real person.You can also view this article online help:
Error 0xC004E003 Activation for Windows:
http://Support2.Microsoft.com/kb/978305
Let us know the status of the issue. If you need help, please after return. We will be happy to help you.
-
I followed the instructions to download my products, but after downloading photoshop, I was able to download the elements first 13.
My account view serial number and registration of the product, but I can't find where I can try it to donwnload again. ???
Please use the link below to download the application of elements first 13
Adobe - download Adobe Premiere elements 13 free trial version | Adobe
Download the demo on the link and enter the serial number. It will convert full version
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My company is developing a game for iPhone and iPad using Flash cs5.5 and Air3.0
The customer requires that certain features be supported - these things as GameCenter, rating, etc... which none are currently supported by flash for the iOS.
However, they provide us with a bunch of xCode example files on how they want things to work.
My idea was to bridge the gap in functionality by creating a native extension using the xcode source that was given to me, giving me the required functionality.
But first, I need to truly CREATE a native extension, even just a base echo/hello everyone... I followed all the steps of various guides and tutorials and I have managed to create an ipa and put it on my iPad 2 to test, but when the program starts, nothing happens, I find myself with a black screen. When I comment on the lines of code that initialize the extension, it fires just fine.
(and Yes, I even tried to put things in try blocks where there was a mistake - no luck)
So I hope that someone can read through the process of what I do below and point out what I am doing wrong, or what Miss me.
What I use:
Mini Mac running OS x 10.7.2 - this is used to run xCode 4.1 build 4B 110
PC - Windows 7 home 64 bit - running Flash CS5.5 (version 11.5.1.3469) with the 3.0 SDK inside AIR. I also have the sdk 3.0 air in a separate file for the command-line running. (This is my primary development platform)
The PC has flash builder installed, but I've never really used it, and I don't know how to use it... everything that has been built to date has been done using Flash CS5.5
So, here's what I did.
The first thing we do is to create a library static .a on mac.
I open xcode and create a new project.
- Select iOS framework and library, then select "Cocoa touch static library.
- Give it a name, in this case "EchoExtension" and put it in a folder.
- I then delete the file EchoExtension.h as all the samples I've seen so far do not use.
- I then add 'FlashRuntimeExtension.h' to the project of the AIR3.0 sdk frameworks folder on my PC
- I remove everything in my folder ".m", and then, next to several different examples and tutorials, type the following code:
//
EchoExtension.m
EchoExtension
//
#include "FlashRuntimeExtensions.h".
Echo FREObject (FREContext ctx, void * funcData, uint32_t argc, {FREObject argv)
return argv [0];
}
//----------- Extention intializer and finalizer ----------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------ -
A native context instance is created
void ContextInitializer (void * extData, const uint8_t * ctxType, FREContext ctx, uint32_t * numFunctionsToTest, const FRENamedFunction * functionsToSet) {}
Configure the number of functions in this extention
for ease of reference, set the number of function that will use this extension.
int FunctionCount = 1;
set the number of function pointer reference that will use this extention.
* numFunctionsToTest = FunctionCount;
create an array to store all the functions that we will use.
FRENamedFunction * func = (FRENamedFunction *) malloc (sizeof (FRENamedFunction) * FunctionCount);
create a table for each function entry
Func [0] .name = (const uint8_t *) "echo"; the name of the function
Func [0] .functionData = NULL; the data type
Func [0] .function = & echo; the reference to the real function
Save the array to a pointer.
* functionsToSet = func;
}
A native context instance is deleted
void ContextFinalizer (FREContext ctx) {}
return;
}
Initialization of each extension function
void ExtInitializer (void * extDataToSet, ctxInitializerToSet FREContextInitializer *, FREContextFinalizer * ctxFinalizerToSet) {}
* extDataToSet = NULL;
* ctxInitializerToSet = & ContextInitializer;
* ctxFinalizerToSet = & ContextFinalizer;
}
Called when the extension is unloaded
void ExtFinalizer (void * extData) {}
return;
}
- I'll then 'product', 'building' and it creates libEchoExtension.a
- I'm copying this .to file on my PC.
I am now finished with this abandoned mac of God (* shudder *)
Back on my PC, I create a folder for my test project. For all the intentions a purposes, we will call this "D:\src\EchoExtension" then I create 2 folders, one called "lib" and one called "app". Lib, it's where I'm going to create the actionscript source for my extension.- In my lib folder, I create a new fla in flash cs5.5, called "EchoExtension.fla".
- I create my lib folder, the following:
- com\extensions\EchoExtension\EchoExtension.as
- a folder named 'Build' in which I place my libEchoExtension.a file.
- I have in my EchoExtension.as file, place the following code:
package com.extensions.EchoExtension
{
import flash.events.EventDispatcher;
import flash.events.IEventDispatcher;
import flash.external.ExtensionContext;
SerializableAttribute public class EchoExtension extends EventDispatcher
{
protected var _extensionContext:ExtensionContext;
/**
* Constructor.
*/
public void EchoExtension()
{
Super();
Initialize the extension.
_extensionContext = ExtensionContext.createExtensionContext ("com.extensions.EchoExtension", "main");
}
public void echo(Prompt:String):String
{
Return _extensionContext.call ("echo") as String;
}
}
}
- In my main fla, on the first layer of the time line, I put just the following code to make sure that did get file included when I publish the swc.
import com.extensions.EchoExtension.EchoExtension;
var ext:EchoExtension = new EchoExtension();
Stop();
- I then opened upwards from my fla publication settings, disable the swf - which I don't need, and check the swc and ensure it generates in my generation folder. «. "/ Build/EchoExtension.swc.
- I also updated the player Air 3.0 (which I can do because I managed integrated AIR 3.0 along side my AIR 2.6 and can build both without any problem)
- I then publish the swc. So far so good. No problems.
- I then made a copy of the CFC and rename it to EchoExtension.swc.zip, how I extracted the library.swf file and place it in the folder of my generation.
- I then create extension.xml in case of generation that contains the following code:
" < extension xmlns =" http://ns.Adobe.com/air/extension/2.5 ">
com.extensions.EchoExtension < id > < /ID >
< versionNumber > 1 < / versionNumber >
<>platforms
< platform name 'iPhone-ARMS' = >
< applicationDeployment >
< nativeLibrary > libEchoExtension.a < / nativeLibrary >
< initializer > ExtInitializer < / initializer >
< finalizer > ExtFinalizer < / finalizer >
< / applicationDeployment >
< / platform >
< / platforms >
< / extension >
- Now, at this point, I'm a little suspicious, because I build for the iPad2... the platform is iPhone... I thought that may be a problem and at some point I have tested the same build on the iPhone4 and had the same results. I also tested using the name of the platform of the iPad-ARM and got the same results... So I don't think that's the problem, but I'm not sure.
- Now, to make things easier, I created a batch file called "buildane.bat" in my file generation. That's what I use to create my .ane file and it contains the following command line:
D:\SDKs\AirSDK30\bin\adt-Paquet - target ane EchoExtension.ane extension.xml - CFC EchoExtension.swc - iPhone-ARM library.swf libEchoExtension.a platform
- I then open a command prompt and run buildane.bat and Ottoman. My donkey is created. My generation file now has the following files in it:
- buildane.bat
- EchoExtension.ane
- EchoExtension.swc
- EchoExtension.swc.zip
- extension. XML
- libEchoExtension.a
- Library.swf
Now that I have my swc, donkey and it's time to create my sample application that will be used to test my new extension.
- I go back to my D:\src\EchoExtension folder and go to the folder app ealier, I created.
- I then create a new flash project called EchoExtensionTester.fla
- I open the action script settings, paths to library and add the CFC I created in my D:\src\EchoExtension\lib\build file to my project.
- On my stage, I create a field called text txtInput, a field of dynamic text named txtEcho, and a couple of buttons called btnClear, btnRuntime and btnEcho
- I open the first layer of the timeline, and place the following code:
imports of base.
import flash.desktop.NativeApplication;
import flash.events.MouseEvent;
import flash.text.TextField;
import the extension of our swc.
import com.extensions.EchoExtension.EchoExtension;
the value of our input text to the need the softkeyboard field
txtInput.needsSoftKeyboard = true;
Add event handlers to our buttons.
btnEcho.addEventListener (MouseEvent.CLICK, btnEcho_Click);
btnClear.addEventListener (MouseEvent.CLICK, btnClear_Click);
btnRunTime.addEventListener (MouseEvent.CLICK, btnRunTime_Click);
create our variable expansion.
var ext:EchoExtension;
Try
{
initialize our extension of echo.
Ext = new EchoExtension();
} catch (error) {}
txtEcho.text = 'Error when trying to create new EchoExtension:\n\n' + e;
}
Stop();
Delete the text echo field
function btnClear_Click(e:MouseEvent):void
{
txtEcho.text = "";
}
just to test, put the latest version of the air runtime in our text field, so we can make sure we run air 3.0
function btnRunTime_Click(e:MouseEvent):void
{
txtEcho.text += "\nRuntime version =" + NativeApplication.nativeApplication.runtimeVersion; ".
}
call the extension, passing all that is in the text input field and get back and place it in our text echo field
function btnEcho_Click(e:MouseEvent):void
{
txtEcho.text += "\n";
Try
{
txtEcho.text += ext.echo (txtInput.text);
} catch (error) {}
txtEcho.text += "\nError call ext.echo:"+ e;»
}
}
- I save the project, Open Air for the parameters of the iOS, then perform the following settings: (Yes, I know... I'll have to use adt to perform the build, but I need to first create the swf file)
- File: EchoExtensionTester.ipa
- AppName: EchoExtensionTester
- Version 1.0
- Landscape
- Full screen on
- Auto orientation is disabled
- GPU rendering
- device: iPad and iPhone
- RES: high
- Deployment: I use my certificate and profile provisionging that I use for my main project (that works) and defined for the test of the device.
- I close the window and save again... but before I publish, I opened newly created "EchoExtensionTester - app.xml" which is located in my app folder.
- I add the extensions <>< extensionID > com.extensions.EchoExtension < / extensionID > < / extensions > to the XML in the file so now it looks like this:
<? XML version = "1.0" encoding = "UTF-8" standalone = 'no '? >
" < application xmlns =" http://ns.Adobe.com/air/application/3.0 ">
<>Extensions
< extensionID > com.extensions.EchoExtension < / extensionID >
< / extensions >
< id > EchoExtensionTester < /ID >
< versionNumber > 1.0 < / versionNumber >
< file_name > EchoExtensionTester < / name of the file >
< description / >
<!-to locate the description, use the following format for the description element. < description > < text XML: lang = "fr" > App English description goes here < / text > < text XML: lang = "fr" > French App description goes here < / text > < XML text: lang = "ja" > Japanese App description goes here < / text > < / description >->
< name > EchoExtensionTester < / name >
<!-to locate the name, use the following format for the name element. < name > < text XML: lang = "fr" > insert here the name App English < / text > < text XML: lang = "fr" > insert here the French App name < / text > < XML text: lang = "ja" > insert here the Japanese App name < / text > < / name >->
< copyright / >
< initialWindow >
< content > EchoExtensionTester.swf < / content >
standard < systemChrome > < / systemChrome >
< clear > false < / transparent >
< visible > true < / visible >
true < fullscreen > < / full screen >
landscape of < aspectRatio > < / aspectRatio >
GPU < renderMode > < / renderMode >
< maximizable > true < / maximizable >
< minimizable > true < / minimizable >
< resizable > true < / resizable >
< autoOrients > false < / autoOrients >
< / initialWindow >
< icon / >
< customUpdateUI > false < / customUpdateUI >
< allowBrowserInvocation > false < / allowBrowserInvocation >
< iPhone >
< InfoAdditions >
<! [CDATA [< key > UIDeviceFamily < / key > < table > < String > 1 < / string > < string > 2 < / string > < / array >]] >
< / InfoAdditions >
< requestedDisplayResolution > top < / requestedDisplayResolution >
< / iPhone >
< / application >
- I save the changes to the xml file and return to Flash. I then publish.
- The swf file is created as it should be, but then I get the error message:
Error creating files.
A native implementation extension 'com.extensions.EchoExtension' required by the application is not found for the target platform.
- Now, while it is a pain in the rear, I again, this was going to happen because in my reading tutorials and samples, they have all said that you use adt to build the ipa... but that is fine... all I wanted anyway, was the swf, which I now have in my app folder.
- I close flash because I no longer need and I create a new batch file: (Note: I have change the name of the cert, profile and password for this post)
CLS
"D:\SDKs\AirSDK30\bin\adt" - package - target the ipa-ad-hoc - stores pkcs12 - keystore "D:\src\mycert.p12" - storepass MYPASSWORD-putting into service-profile "D:\src\myprovfile.mobileprovision" "EchoExtensionTester.ipa" "EchoExtensionTester - app.xml" "EchoExtensionTester.swf" - extdir... / lib/Build
Set dummy = p
ECHO done
- I then open a command window in my app folder and run build.bat.
- I wait about 2 minutes...
- ...
- ...
- YAY! My ipa file was created without error reported so far... Time to copy this bad boy to the iPad and see what happens.
- I opened iTunes, drag "EchoExtensionTester.ipa" to the applications, then synchronize my device...
- ...
- YAY! iTunes installed ipa on the device... and there is a white icon bright and shiney for Echo Extension tester...
- I open the app... and...
- nothing.
- I'm waiting for
- still nothing.
- I go to the bathroom.
- I'll be back... still nothing... just a black screen.
- I press the home button on the iPad, the app minimized, I restore it... nothing... black screen.
management of human resources. Time to do some trial and error to see if I can figure out what the distribution.
- As a test, I opened my fla and I comment out the following lines:
- Ext = new EchoExtension();
- txtEcho.text += ext.echo (txtInput.text);
- I then rebuild the swf... get the same error (don't care)... I then rebuild the ipa using the batch file... and reinstall it on the device when it is made.
- Exactly the same thing...
- I opened the xml file... and remove the < extensionID > com.extensions.EchoExtension < / extensionID > line, save and re - run the batch file again... Wait for the ipa ends, then run it on the device.
- I start the program on the iPad and it starts perfectly... with the exception of the commented line of code actually create and call the extension, everything works as it should. The runtime on the device reports as 3.0.0.4080
- A test, I opened the .fla save and uncomment the 2 lines, I commented out above... keep the xml file extensionID, I re - publish the ipa... of course, this time, it actually creates the flash API, because the id of the extension is not in the xml file.
- I put the file API with the extension in place on the ipad code... The fire and make the txtInput text and press the button of the echo. I get the following error:
- Error calling ext.echo: TypeError: Error #1009
- I suspect it's because I failed to include the extension in the descriptor... but when I build it with the extensionid in the xml file, I just get a black screen. I'm 99% sure that the context of the extension in the ext object is null (because that's what happens when I run Flash debug without extension lines in the xml)
And here I am stuck.
Can someone tell me what I am doing wrong or what I forgot to do?
Thank you.
Hi can check you if the CFC of the native extension is linked as external?
Next image can help locate and change the link type of CFC.
The issue that many people face here (i.e. extension works fast/interpreter mode and only when they are packed in standard mode) occurs only when the SWC of the NE is not linked externally.
I hope this helps.
Kind regards
Mathyas blabla
IOS of the AIR
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Concerning
Brand silk
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Nothing is as simple as it sounds. the first thing is to correctly identify the computer; If you call
Apple (depending on where you are in the world), results may vary. their after-sales service or Apple
Nobody care may be able to help or tell you that they cannot, on the basis of the serial number.
In any case...
Good luck & happy computing!
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