Cannot export - not enough memory
All,
I use LR for 6 months on the $9.99 plan. I use to be able to export 30 photos with execution in memory, recently I bought a new camera a Nikon D610 and I always shoot in RAW and all of my export settings are the same. I can't even export a photo now it says that I don't have enough memory. I use Windows 10 education.
Any ideas? I guess I need to update the plan?
Thank you!
Tammy
I use to be able to export 30 photos with execution in memory, recently I bought a new camera a Nikon D610 and I always shoot in RAW and all of my export settings are the same. I can't even export a photo now it says that I don't have enough memory.
This means that your computer does not have enough memory to run the task. (Not a surprise, when you switch to a camera that takes much larger images).
To resolve this problem, you can try:
- Making sure that no other programs are running at the same time
- Export into smaller batches
If those who do not work, you need to upgrade your computer so that you have the TWO 8 GB of memory (or more) and a 64-bit opreating system. (Upgrading one without the other will not help)
Tags: Photoshop Lightroom
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Adobe Photoshop Version: 2015.1.1 20151209.r.327 2015/12 / 09:23:59:59 CL 1055659 x 64
Operating system: Windows 64-bit 10
Version: 10 or higher
System architecture: Intel CPU Family: 6, model: 12 Stepping: 3 with MMX, SSE whole, FP SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX, AVX2, HyperThreading
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Work plans: enabled.
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HighBeam: enabled.
Tile image size: 1024K
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OpenGL drawing: enabled.
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AIFCoreInitialized = 1
AIFOGLInitialized = 1
OGLContextCreated = 1
NumGLGPUs = 1
NumCLGPUs = 2
glgpu [0]. GLVersion = "3.0".
glgpu [0]. IsIntegratedGLGPU = 1
glgpu [0]. GLMemoryMB = 2048
glgpu [0]. GLName = "Intel(r) HD 4600 graphics card"
glgpu [0]. GLVendor = "Intel."
glgpu [0]. GLVendorID = 32902
glgpu [0]. GLDriverVersion = "10.18.15.4256".
glgpu [0]. GLRectTextureSize = 16384
glgpu [0]. GLRenderer = "Intel(r) HD 4600 graphics card"
glgpu [0]. GLRendererID = 1046
glgpu [0]. HasGLNPOTSupport = 1
glgpu [0]. GLDriver = "igdumdim64.dll, igd10iumd64.dll, igd10iumd64.dll, igd12umd64.dll, igdumdim3 2, igd10iumd32, igd10iumd32, igd12umd32.
glgpu [0]. GLDriverDate = "20150717000000.000000 - 000.
glgpu [0]. CanCompileProgramGLSL = 1
glgpu [0]. GLFrameBufferOK = 1
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glgpu [0] .glGetProgramivARB [GL_FRAGMENT_PROGRAM_ARB] [GL_MAX_PROGRAM_INSTRUCTIONS_ARB] = [1447]
glgpu [0] .glGetIntegerv [GL_MAX_TEXTURE_UNITS] = [8]
glgpu [0] .glGetIntegerv [GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS] = [192]
glgpu [0] .glGetIntegerv [GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS] = [32]
glgpu [0] .glGetIntegerv [GL_MAX_TEXTURE_IMAGE_UNITS] = [32]
glgpu [0] .glGetIntegerv [GL_MAX_DRAW_BUFFERS] = [8]
glgpu [0] .glGetIntegerv [GL_MAX_VERTEX_UNIFORM_COMPONENTS] = [4096]
glgpu [0] .glGetIntegerv [GL_MAX_FRAGMENT_UNIFORM_COMPONENTS] = [4096]
glgpu [0] .glGetIntegerv [GL_MAX_VARYING_FLOATS] = [64]
glgpu [0] .glGetIntegerv [GL_MAX_VERTEX_ATTRIBS] = [16]
glgpu [0] .extension [AIF::OGL:GL_ARB_VERTEX_PROGRAM] = 1
glgpu [0] .extension [AIF::OGL:GL_ARB_FRAGMENT_PROGRAM] = 1
glgpu [0] .extension [AIF::OGL:GL_ARB_VERTEX_SHADER] = 1
glgpu [0] .extension [AIF::OGL:GL_ARB_FRAGMENT_SHADER] = 1
glgpu [0] .extension [AIF::OGL:GL_EXT_FRAMEBUFFER_OBJECT] = 1
glgpu [0] .extension [AIF::OGL:GL_ARB_TEXTURE_RECTANGLE] = 1
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glgpu [0] .extension [AIF::OGL:GL_ARB_OCCLUSION_QUERY] = 1
glgpu [0] .extension [AIF::OGL:GL_ARB_VERTEX_BUFFER_OBJECT] = 1
glgpu [0] .extension [AIF::OGL:GL_ARB_SHADER_TEXTURE_LOD] = 0
clgpu [0]. CLPlatformVersion = "1.2".
clgpu [0]. CLDeviceVersion = "1.2".
clgpu [0]. IsIntegratedCLGPU = 1
clgpu [0]. CLMemoryMB = 1921
clgpu [0]. CLName = "Intel(r) HD 4600 graphics card"
clgpu [0]. CLVendor = "Intel(r) Corporation"
clgpu [0]. CLVendorID = 32902
clgpu [0]. CLDriverVersion = "10.18.15.4256".
clgpu [0]. CUDASupported = 0
clgpu [0]. CLBandwidth = 1.68648e + 010
clgpu [0]. CLCompute = 134,55
clgpu [1]. CLPlatformVersion = "1.2".
clgpu [1]. CLDeviceVersion = 'CUDA 1.2.
clgpu [1]. IsIntegratedCLGPU = 0
clgpu [1]. CLMemoryMB = 4096
clgpu [1]. CLName = 'GeForce GTX 850M.
clgpu [1]. CLVendor = "NVIDIA Corporation".
clgpu [1]. CLVendorID = 4318
clgpu [1]. CLDriverVersion = "359.06.
clgpu [1]. CUDASupported = 1
clgpu [1]. CUDAVersion = "7.5.0.
clgpu [1]. CLBandwidth = 2.97347e + 010
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Type of license: subscription
Serial number: 90970505697637150612
Feature::Photoshop / Extended: WE
Feature::Photoshop/standard: WE
Feature::Photoshop/test: OFF
Feature:32 - Bit layers: WE
Feature::CountTool: WE
Feature::Acrobat3D: WE
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Feature::VanishingPointDXFExport: WE
Feature::DICOM: WE
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Feature::Timeline: WE
Feature::ExtendedMenuBar: WE
Feature::3DPrint App: WE
Feature::ImageStack creation: WE
Feature::ImageStack edition: WE
Feature:32 - Bit painting: WE
Feature::ACRFilterAllowed: WE
Feature::ACRFilterAvailable: WE
Feature::ExportAssetsQueueFeature: OFF
Feature::creative cloud staged: OFF
Feature::3DMultitonePrinting: OFF
Feature::artboards: WE
Feature::Playground: OFF
Feature::chording range: WE
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Scratch the volumes:
G:\, 98.6 G, 13.3 G free
F:\, 306.5 G, 15.6 G free
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tbbmalloc.dll Intel Threading Building Blocks for Windows 4, 3, 2015, 0408
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TfKernel.dll kernel 9.3.0.113
Geom TFKGEOM.dll kernel 9.3.0.113
Adobe TFUGEOM.dll, UGeom © 9.3.0.113
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VulcanControl.dll Vulcan Control Library 5.2.0.35 Application
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U3D writer 9.3.0.113 wu3d.dll
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16.1.1 deinterlacing
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16.1.1 sponge
Sprayed strokes 16.1.1
Stained glass 16.1.1
16.1.1 stamp
16.1.1 standard deviation (2015.1.1 x 001 003 x)
STL 16.1.1 (2015.1.1 x 001 003 x)
16.1.1 Sumi-e
16.1.1 summation (2015.1.1 x 001 003 x)
Targa 16.1.1
16.1.1 texture veneer
16.1.1 tiles
Torn edges 16.1.1
16.1.1 twirl watch
16.1.1 U3D (2015.1.1 x 001 003 x)
Draft 16.1.1
Vanishing point 16.1.1
16.1.1 variance (2015.1.1 x 001 003 x)
Virtual Reality Modeling Language. VRML 16.1.1 (2015.1.1 x 001 003 x)
Water paper 16.1.1
Watercolor 16.1.1
16.1.1 wave
Wavefront | 16.1.1 OBJ (2015.1.1 x 001 003 x)
WIA support 16.1.1 (2015.1.1 x 001 003 x)
Wind 16.1.1
Wireless Bitmap 16.1.1 (2015.1.1 x 001 003 x)
Zig - zag 16.1.1
Plug-ins option and the third: NONE
Plug-ins that could not load: NONE
Extensions:
Recent files 1.0.0
G:\Program Files\Adobe\Adobe Photoshop 2015\Required\CEP\extensions\com.adobe.ccx.start\index.html CC
2.1.24 libraries
G:\Program Files\Adobe\Adobe Photoshop 2015\Required\CEP\extensions\com.adobe.DesignLibraryPanel.html\index.html CC
Beginning 1.0.0
G:\Program Files\Adobe\Adobe Photoshop 2015\Required\CEP\extensions\com.adobe.ccx.start\index.html CC
Adobe 6.1.0 color themes
G:\Program Files\Adobe\Adobe Photoshop 2015\Required\CEP\extensions\com.adobe.KulerPanel.html\index.html CC
Export as 2.4.0
G:\Program Files\Adobe\Adobe Photoshop 2015\Required\CEP\extensions\com.adobe.webpa.crema\PSPanel\dialog.html CC
Overview of the 1.1.3 device
G:\Program Files\Adobe\Adobe Photoshop 2015\Required\CEP\extensions\com.adobe.preview\PSPanel\panel.html CC
Share on Behance 3.0.0
G:\Program Files\Adobe\Adobe Photoshop 2015\Required\CEP\extensions\com.adobe.behance.shareonbehance.html\index.html CC
Export as 2.4.0
G:\Program Files\Adobe\Adobe Photoshop 2015\Required\CEP\extensions\com.adobe.webpa.crema\PSPanel\dialog.html CC
com.adobe.preview.Loader 1.1.3
G:\Program Files\Adobe\Adobe Photoshop 2015\Required\CEP\extensions\com.adobe.preview\PSLoader\loader.html CC
Install TWAIN devices: NONE
Could you please rename the Photoshop CC 2015 preferences and try again.
Please see the following article: preference file works, names, places | Photoshop CC 2014
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I recently downloaded Adobe CC 2015... Face serious problems with the PS when I try to superimpose images.
Here are the steps I followed:
1. file-> Scripts-> battery files
2. five selected. CR2 files (average size 28 MB)
3. click on Ok
4. once photoshop has completed her treatment, selected layers and Edit-> auto-merge the layers-> stack of Images
Please note that I followed the same steps in converting the CR2s in JPEG... same error result
Error result
PS throw up a dialog error: could not complete the automatic Layer Merge command because there is not enough memory
Expected result
Photoshop must accomplish the task of auto-merge layers
Details of the information system
Here is the report system in case it is useful
Information system writes to report: 29/11/15 13:23
Name of the operating system Microsoft Windows 7 Professional
Version 6.1.7601 Service Pack 1 Build 7601
System model Inspiron 5520
System Type X 86-based PC
Intel Core processor i5 - 3210M CPU @ 2.50 GHz, 2501 Mhz, 2 Lossnay, 4 logical processors
A14 BIOS Version/Date Dell Inc., 13/05/2013
SMBIOS Version 2.7
Hardware Abstraction Layer Version = "6.1.7601.17514".
The time zone India standard time
Physical memory (RAM) installed 8.00 GB
2.39 GB total physical memory
1.26 GB available physical memory
4.77 GB total virtual memory
2.92 GB available virtual memory
2.39 GB page file space
Name GPU Intel(r) HD 4000 Adapter type Compatible with Intel(r) HD Graphics Family, Advanced Micro Devices, Inc. Description of the adapter GPU Intel(r) HD 4000 RAM card 1.01 GB (1,080,743,936 bytes) Driver version 8.951.9.1000 Name AMD Radeon HD M 7670 Adapter type Card compatible (0 x 6840) ATI graphics, Advanced Micro Devices, Inc. Description of the adapter AMD Radeon HD M 7670 RAM card 1.00 GB (1 073 741 824 bytes) Drivers installed aticfx32.dll, aticfx32.dll, aticfx32.dll, atiumdag.dll, atidxx32.dll, atiumdva.cap Driver version 8.951.9.1000 I guess the real problem here is the drive working, not RAM. They both found messages 'insufficient memory '.
Historically, Photoshop has always been remarkably well with large files and little RAM. Excess data which cannot be held in RAM are written to the drive to work, and even if it slows down things considerably, it really requires a lot to run Photoshop to a complete stop.
Of course, you must move to a 64-bit version of Windows. As it is, Photoshop can use less than 2 of your installed 8 GB of RAM. It's not much, but do not attempt to allocate more than 70% in the PS preferences. Process of the operating system and other applications need RAM too. Allowance too will choke the rest of your system and send it to pimples without end-of-file exchange.
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So, about a week before I did a fresh 64-bit Windows 7 ultimate on a new PC and installation subscribed to the Adobe Creative Cloud, After Effects CS6 and Photoshop CS6 of Adobe Application Manager installation, then all updates made (and I just checked right now at 22:35 on 26 July, I have the latest version of everything).
After effects was working at normal, and then later, I tried to import a .psd Photoshop and I got the error message:
After effects error: not enough memory to initialize the PSL.
(83: 8)
Then After Effects crashed. So now he opens normally, but when I try to import a .psd or open an After Effects project registered an earlier version of After Effects (CS3 to CS5) I get the same error and an accident, every time.
The research forums, I see people talking about this error when you import .psds in CS5, and they say that to get the latest updates solved the problem for them (which obviously cannot help me). I use all legitimate software on a computer brand new with 32 GB of RAM, who has passed all my tests of physical stress, so I know it's not hardware related.
The only thing that I've seen people suggest is pressed Ctrl-Alt-shift to the launch of the program. When I do this, Windows asks if I want to allow After Effects to make changes to the system, and when I say yes, I can import .psds and open the old AE files. When I close After Effects and reopen it without hold down Ctrl-Alt-Shift keys, it goes immediately to crashing.
Of course chip-* answer is ' then hold down Ctrl-Alt-Shift, dummy "and I'll do it for now, but is there any idea what is the problem?
I feel like kind of a stupid because I decided to stop using my versions student software Adobe (I was not a student for about four years) and pay the full price for the composition of the cloud and the latest creative suite, and it is full of bugs.
Hello
If on the windows machine, make sure that the system temp/tmp environment variables point to % USERPROFILE%\AppData\Local\Temp, if it's in a different location, you will experience crashes in various programs of Production Premium (bridge, prelude), not able to import a psd in first or AE, photoshop gives a strange on swapfile error as it tries to open it on the root of C :. You can run individual programs high, although will not work with dynamic link between programs like body/AE.
It will be useful.
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Illustrator 5.5 - not enough memory (I have 12 GB)
Hi, I am doing an assignment for the class and when I try to use the 3D effect - turns, I continue to have hosted with an annoying message, saying that there is not enough memory available. First of all, I work with a fairly small file size and just a simple operation. I just build myself a computer monster with processor Core i7 2600 k and 12 GB of RAM. Needless to say, it's a bit frustrating when people say that there is not enough memory...
Anyone know the cause and how to fix it?
Thank you
Steve
Whatever your 12 GB of RAM, HAVE just as such and 32-bit application cannot access 3 GB. Try to lower the effects of rasterization of Document limit at 72 dpi and see if it helps. What is the size of the object (physical size), you are trying to use the effect on, and how accurate is it?
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