Captivate 8 drag and drop interaction

Hello

just have a look at the new captivate 8 and when I try to do a drag - déposer question I go to normal place of window > drag and drop. but the problem is the drag and drop option is grayed out - would it because I have only this class on a copy of the trial?

Nope.  This is because cannot not have slip and fall in a sensitive to the Cp8 project.

Try to create a normal inadmissible project and you should find that drag-and - déposer is not disabled.

Tags: Adobe Captivate

Similar Questions

  • Captivate 8 drag and drop interaction does not

    Hi, I work with 8 Captivate and created an interaction drag-and - drop using the wizard to drag / move. For some reason when I preview the interaction some of my sources of drag and others are not. I searched high and low for what I can hurt, but I can not understand. I created types when doing the interaction so it is not sensible that some should work and others don't. Thanks for any help you can provide.

    Hi Vaneppmc1,

    You have disabled the option accept all of the dialog "drag accepted Source. (as seen from your capture screen images).

    If the option "accept all the" is checked, the target can accept 'ALL' sources who are ticked in the column 'Drag Source Types '. In your case, Image 9 can accept sources of type "Bad conscience".

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    Check the option "accept all the ' try and let me know if this works for you.

    If this does not solve your problem please share your Cptx file to address the issue by e-mail ([email protected]).

    Thank you

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  • Captivate 8 Drag and Drop several legends of text for your comments

    Hello

    I am creating an interaction with an element with which the learner can drag for four different images representing the different categories of data classification.  The idea of the interaction is for the learner to discover each of the four different categories, by trial and error.    I want them to provide comments through text captions that the answer is right or wrong, but each piece of comments will be different and the user should be able to drag the item several times until they found the right answer.  I can't fwork how to do this.

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    Hello

    According to my understanding, you have a source element that can drag and drop on 4 different targets (different images). For every drop of a sort of legend should appear on stage the feedback to the corresponding user from the target source. (Correct me if I'm wrong)

    This can be achieved with Drag and drop interaction.

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    4. Insert the rear power legends and put them near their targets. Disable their 'Visible output' flag on Bill pro forma.

    5. now match the Correct ANS on stage.i.e of one of the source type to a target correct years.

    6. Select each target and open their box "Actions of the object". (from Panel drag / move)

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    8. now after for each target open the dialog box 'Good years' drag and drop the Panel. (it will be under options and so visible from the source or target is selected)

    9. here under the table, you can see that the value of count is 4. This is to reduce the value to 1. (double-click to change)

    Interaction is now ready. Please don't answer if that's what you wanted to achieve and if you do all the steps above.

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    Hello!

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    I thought that it would be a good way to show the user which targets Drop are correct and which aims to drop they must change to get the right answer.

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  • How can I register a message of success to a drag and drop interaction - I don't see this option in the Actions on the possibilities of success and it cannot know?

    How can I register a message of success to a drag and drop interaction - I don't see this option in the Actions on the possibilities of success and it cannot know?

    Hide you this way:

  • Drag and drop interaction failure captions

    I have a drag and drop interaction with a target drop and drag several objects. Slip that one object is the right answer. When the learner moves an incorrect object drag the drag target I want a legend of failure - which is quite simple. However, I want a capture of failure for each of the objects dragged badly so that there is another explanation for why each item is indefensible. Then I need a legend of success for when the object correct drag is dragged to the drop target.

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    Here the workflow:

    • In addition to the object, set all comments container of text you need, correct and incorrect and label them so that they are easily recognizable. I scored FB_1, FB_2... because my objects were decline.1, Drop2...
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    • Select the target and in the in the Panel D & D, click the button I agree to change the settings like this
    • Advanced actions are fairly simple, standard, with two instructions: Gr_FB hide and show FB_n (with the container of appropriate feedback - you cannot use Shared actions in this dialog box).
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  • Text comments for support of Drag and Drop Interaction

    I developed a drag and drop interaction that works well, the problem is with the behavior of the reset button send.

    If the objects of slide 'proper' are on the 'right' target - no problem

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    The fla is available here: skydrive.live.com/?cid=bb539b6eff0afbf5 & sc = documents & uc = 1 & id = BB539B6 EFF0AFBF5% 21114 #

    Thanks in advance for any help/suggestions, you can provide and for taking the time to read this post

    The corresponding code is:

    Section 1:

    ActionScript code:

     

    function dragSetup(clip, targ) { clip.onPress = function() { startDrag(this); this.beingDragged=true; }; clip.onRelease = clip.onReleaseOutside=function () { stopDrag(); this.beingDragged=false; if (eval(this._droptarget) == targ) { this.onTarget = true; _root.targ.gotoAndStop(2); } else { this.onTarget = false; _root.targ.gotoAndStop(1); } }; //the variables below will store the clips starting position clip.myHomeX = clip._x; clip.myHomeY = clip._y; //the variables below will store the clips end position clip.myFinalX = targ._x; clip.myFinalY = targ._y; clip.onEnterFrame = function() { //all these actions basically just say "if the mouse is up (in other words - the clip is not being dragged) // then move the MC back to its original starting point (with a smooth motion)" if (!this.beingDragged && !this.onTarget) { this._x -= (this._x-this.myHomeX)/5; this._y -= (this._y-this.myHomeY)/5; //if the drag object is dropped on any part of the target it slides to the center of the target } else if (!this.beingDragged && this.onTarget) { this._x -= (this._x-this.myFinalX)/5; this._y -= (this._y-this.myFinalY)/5; } }; } dragSetup(drag1,drop1); dragSetup(drag2,drop2); dragSetup(drag3,drop3); dragSetup(drag4,drop4); dragSetup(drag5,drop5); dragSetup(drag6,drop6); dragSetup(drag7,drop7);

     

    on the submitBtn:

    ActionScript code:

     

    on (press) {     if ((_root.drag1._droptarget == "/drop1") &&         (_root.drag2._droptarget == "/drop2") &&         (_root.drag3._droptarget == "/drop3") &&         (_root.drag4._droptarget != "/drop4") &&         (_root.drag5._droptarget != "/drop5") &&         (_root.drag6._droptarget != "/drop6") &&         (_root.drag7._droptarget != "/drop7"))     {         {             resetBtn.enabled = false;         };         {             feedbackTxt = "Yes, hardware installation, asset tagging and imaging are the best services to recommend to help your customer meet her deadline.";         };         {             drag1.enabled = false;             drag2.enabled = false;             drag3.enabled = false;             drag4.enabled = false;             drag5.enabled = false;             drag6.enabled = false;             drag7.enabled = false;         };     }     else     {         feedbackTxt = "Not quite.  At least one of services you chose isn't the best recommendation, or you did not chose all of the correct services.  Consider your customers business needs, click Reset and try again.";         gotoAndPlay("Scene 1", 1);     } }

     

    on the resetBtn:

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    //this code controls the reset button function and returns all of the drag objects to the start position. on(Press) {  drag1.onTarget=false; drag1._x = drag1.myHomeX; drag1._y = drag1.myHomeY;  drag2.onTarget=false; drag2._x = drag2.myHomeX; drag2._y = drag2.myHomeY;  drag3.onTarget=false; drag3._x = drag3.myHomeX; drag3._y = drag3.myHomeY;  drag4.onTarget=false; drag4._x = drag4.myHomeX; drag4._y = drag4.myHomeY;  drag5.onTarget=false; drag5._x = drag5.myHomeX; drag5._y = drag5.myHomeY;  drag6.onTarget=false; drag6._x = drag6.myHomeX; drag6._y = drag6.myHomeY;  drag7.onTarget=false; drag7._x = drag7.myHomeX; drag7._y = drag7.myHomeY;  feedbackTxt = ""}

     

    include your onTarget in the if statement, not only 3 of them.

  • Captivate 8 Drag and Drop - selection of Audio files for interaction

    I see where the box is for the selection of audio data to play (Drag and Drop/Options/Interaction properties). I want to select the audio file that will be used, but I don't see where the new place is to select and add the file. I checked the training videos that came out this week, but add the audio was not included. Help appreciated.

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    Capture.PNG

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