[CC HTML5/Flash] Preloader?

It turns out that my output panel is about a megabyte so sit you and look at a blank screen for a few seconds to 30 seconds, depending on the speed of your browser. I guess I could drop by converting PNG to JPG, it did not want to mess with traverse and its replacement. In addition, there are many other instances where I'll need a preloader, so I figure it's a good opportunity to try to prove one.

()http://handtooledcode.com/sas_test If you want to see what I mean.)

Yet once, looking for an example of how building one, I guess. Currently, I have * nothing * that works to do this, I'll start trying to go down the road of old 'second stage' in a moment and see if I can make any progress this way.

Thanks in advance!

Eric.

I think you meant cssload.net. What you posted is a parked domain.

Animations, it just seems to be 'available', not indicators of progress. Make a genuine progress indicator is not so difficult. Just hook a few tasks in the HTML container.

First, add a progress listener to the active block of preload:

var loader = new createjs.LoadQueue(false);
loader.addEventListener("fileload", handleFileLoad);
loader.addEventListener("complete", handleComplete);
loader.addEventListener("progress", handleProgress); // <-- ADD THIS CODE HERE
loader.loadManifest(lib.properties.manifest);

Then, paste the function to support after the handleComplete() function:

function handleProgress(evt) {
    document.getElementById("preloadFill").style.width = Math.round(evt.progress * 100) + "%";
}

Thirdly, stick it in a kind of progress indicator. The function above is written to work with the following very simple, consisting in CSS (inserted anywhere in the head) and a couple of DIV layers, inserted inside the body immediately before the tag of .



    
<-- ADD THESE TAGS HERE

Tags: Adobe Animate

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