Clear Zoom out - large images

http://i.minus.com/iI5gKP5a6Jr1w.jpg

It is a 4K image, zoom, it closly resembles a grid, although you never know.  I want a good view with zoom off my grid.

When you have changed the settings, you close and restart Photoshop?  This is important.

Make sure that your level of Cache is set to greater than 1.

-Christmas

Tags: Photoshop

Similar Questions

  • Zoom in and out the image

    My teacher went to the bed, but I thought try and move forward.  I'm a bit stuck well.  I have an image gallery that loads the images on the media of miniature sizes.  When one of the images is enabled, I darken the background and Tween Lite allows you to zoom the image.  To do this, I essentially clone the bitmap of the original image, place it at the exact location of the original image and use it as my Zoom tool.  My method is

    private function modelClicked(e:MouseEvent):void
            {
                stage.addChild(screen);
                var item:ModelsItem = e.currentTarget as ModelsItem;
                var originalBitmap:Bitmap = item.bitmap;
                clonedBitmap = new Bitmap(originalBitmap.bitmapData.clone());
    
                stage.addChild(clonedBitmap);
    
                var rect:Rectangle = originalBitmap.getBounds(stage);
                clonedBitmap.x = rect.x;
                clonedBitmap.y = rect.y;
                clonedBitmap.width = rect.width;
                clonedBitmap.height = rect.height;
    
                TweenLite.to(clonedBitmap, 2, { x: (stage.stageWidth - originalBitmap.width) / 4, y: (stage.stageHeight - originalBitmap.height) / 6, onComplete:zoomInFinished, scaleX: 1, scaleY: 1 });
    
            }
    

    This works well.  I added an event for when the zoom is complete.  The reason is that if the user clicks on the mouse anywhere on the screen, the image should zoom out and all appropriate measures taken.  So I don't

    private function zoomInFinished():void
            {
                trace("Zoom In Finished");
                stage.addEventListener(MouseEvent.CLICK, mouseClicked);
            }
    

    And then

    private function mouseClicked(e:MouseEvent):void
            {
                trace("Mouse Clicked");
                stage.removeChild(screen);
                stage.removeChild(clonedBitmap);
            }
    

    I can't know what to remove and what to add.  I now remove the dark background (screen) and the clonedBitmap (which I don't want loads and loads of bitmaps if the user click on the small image several times).  I think I should also remove the MouseEvent.

    What happens now, is that you click on the small image that zoom in to enlarge.  When you click on the larger image, it disappears and you return to the original gallery.  However, if you try to click on another small picture, nothing happens.  Is the method that I initially put a MouseEvent on small images

    private function populateItems():void
            {
                for (var i:int = 0; i < Math.min(COLS * ROWS, data.picture.length()); i++)
                {
                    var item:ModelsItem = new ModelsItem();
                    item.data = data.picture[i];
                    item.x = PADDING_LEFT + (i % COLS) * (ModelsItem.ITEM_WIDTH + GAP_HORIZONTAL);
                    item.y = PADDING_TOP + Math.floor(i / COLS) * (ModelsItem.ITEM_HEIGHT + GAP_VERTICAL);
                    item.addEventListener(MouseEvent.CLICK, modelClicked);
                    itemsHolder.addChild(item);
                    sp.source = itemsHolder;
                    items.push(item);
                }
                sp.verticalScrollPolicy = "on";
                sp.horizontalScrollPolicy = "off";
                sp.update();
            }
    

    So I don't know if I should somehow invoke this EventListener on all points again?

    No matter what valued Advisor,

    Nick

    You must remove the eventListener in its handler function, so it triggers only once.

    private function mouseClicked(e:MouseEvent):void
    {
        stage.removeEventListener(MouseEvent.CLICK, mouseClicked);
        trace("Mouse Clicked");
        stage.removeChild(screen);
        stage.removeChild(clonedBitmap);
    }
    
  • Able user to zoom in/out the image in real time the performance of façade?

    Well I have searched this and have developed empty. What I would do, is to have a picture of a diagram on the front panel and during execution of the VI user can somehow zoom in/out the image in real time.

    I know there is something that is called Zoomfactor that you instantiate a way in the block diagram, but that seems to zoom in on a picture of race prior to the program. The zoom is not in real time. There is no possibility of real user to zoom in/out with free will, using the Zoomfactor I see. (Sorry I forgot display name of the service). And I saw messages by a man named George Zou that seems to come with a VI which is closest to what I want, but I pulled the VI site seems not compatible with my computer (my rig is under XP with Labview 2013 currently). So, I was wondering if someone else had found other answers appropriate to my specifications?

    Use a structure of the event to change magnification during execution.

    You can even program your own shortcuts to the structure of the event, for example if the user clicks on a particular point on the picture and you read this coordinate on, and you zoom way at this point remains in the Center... There are many options to play with...

  • If I Zoom in an image appears a large black squares and I do not see the image, I use a CC 2015 Photoshop in a Mac, can anyone help me please?

    If I Zoom in an image appears a large black squares and I do not see the image, I use a CC 2015 Photoshop in a Mac, can anyone help me please?

    There are three things to try. If this image has been opened through Adobe Camera Raw 9.0, unchecking the GPU in ACR preferences. 9.1 is up-to-date and should have corrected it.

    Second: Photoshop Preferences > Performance > GPU settings advanced, tamp him drawing to this Basic Mode.

    If it does not, uncheck the box "Use Graphics Processor" in Photoshop preferences until there is a fix.

    I don't think that OSX allowed for graphics drivers updated by author GPU like Windows does.

  • Forest line continues speeds and zoomed out or say NO, but should?

    Here's my simple problem that I can't solve.

    I'll try to be as detailed as possible because I don't know what step needs to be corrected.

    I would like to create a view of the landscape seen by someone on a sled ride down the Hill.

    It starts with a winter in extreme forest clogged then the trees begin to move to the left so slightly, then speed up to the bottom of the Hill and then decelerate and zoom back a fine on the horizon line while slowing, but still moving to the left of the screen.

    How I decided to create this scene:

    1. I created a nice multi file layers in Illustrator with all the trees that overlap between them. The file is the width of the artboard maximum authorized by the Illustrator.
    2. I imported this file multi Illustrator layers into After Effects as a model with separate layers.
    3. I assigned slight movement in the layers of right left at different speeds. He adds a dimension to the view you see a line of trees behind the other at a slightly different speed. This step does not seem to create problems.
    4. I continued in the construction of the continuous line of trees extending to the right by duplicating imported Illustrator layers until I've reached the limits after effects Comp size of the canvas. I think it's to 30000 or 60000 pxls. The reason why I need big trees is because at the beginning of the animation we see at the very end upward with all the leaves and the branches visible. Then the line of the forest begins to move to the left and accelerates.
    5. Finally, it accelerates and zoom at the same time enough to end on the right. At that time, the trees are 50% the size of the screen. Reimport the layers of my tree and perfectly match them the couture and affect the speed and if it continues to pass in front of the Viewer to the left of the scale and I wander into perspective.
    6. And now everything goes wrong. I have perfectly match the original line points of tree and the extra trees limit. I see that well, they affect each other in the beginning of the movement and at the end.
    7. However, unexpectedly in the Middle, they start to overlap and move a little faster. For example: the left end of the second line of forest key the right end of the first line of the forest initially to 10 sec and it touches the same to end at 20 sec. However, at 15 sec it accelerates and directly past the right end of the first line of the forest. I tried to fix it by doing a keyframe to 15 sec and harmonizing again. It has two small jumps 12.5 dry and dry 17.5. If I continue to overlay on between frames the left end of the second line of the forest continues to make small jumps between the two. If I try to set the zoom at the again it messes up everything. I have set up my anchor to the left of the layer.
    8. I thought that the problem is with scale, so I did the 3D layer and began to cut a Z dimension but got the same result. The layers of jump each other and it does not appear as a continuous movement.
      POTENTIAL PROBLEM: I assign simple ease, facilitated in a deceleration, so my acceleration and deceleration were nice and smooth movement. However I tried to match the speed and the speed in the window options Key Frame (double click Alt on PC opens this dialog window) between the original and the extra lines of forest.

    I can't make this line of forest long enough in a static window that I arrived to the limitation of the width of the canvas size after Efffects. I need very large because it starts at extreme close and then zoomed out to extreme and a horizon.

    I can't make a moving line and keep patching up as movement is inconsistent and lines beginning to speed between keyframes and overlap.

    I have the problem, it's the combination of the right side to the movement of the left and the zoom motion (which I tried both ways: scale layer to a 2D layer and the Z Dimension in the 3D layer) but I can't match even the linear speed of the lines of forest from right to left. There may be a problem with how I'm trying to match it.

    I even rebuilt the entire project if anyone can list the steps how make a continuous line of patched up items synchronized, so that they seem like a continuous image line.

    Difficult to really grasp the situation without a few screen grabs, but some general thoughts:

    If all your elements are the vector art in Illustrator, the scale should not be a factor.  Set your Illustrator layers to continuously rasterize, and you get too close you like the layers with the camera and they will be always strong.  So you can work on a set of more small scale and not go beyond limitation of 30000 pixels of AE.  Which also means that you will not need to frame-match two environments.

    It seems to me that you are overloading the work.  Personally, I wouldn't combine camera movements and the zoom - the potential that ranged from focal lengths will be upset something is too big.  I would just do everything with the movement of the camera, using the X for movement left-right axis and Z axis to get close or continue to your subjects.  After Effects cameras simulate the way cameras of real world work, so it is best to approach the work as a real-world situation.  Build the world, and then animate the camera moving in this world.

    Don't forget that you can use Precomposed/Nested compositions to greatly simplify your work.  Make a bouquet of 10 or so trees in a model, and then use this nested pre model several times in your main computer.  Don't forget to condense the transformations of the pre comps.

  • Zoom, Zoom out by using the picture box in Visual Studio 2010

    I want to develop a single Image view software, so I need to develop the Zoom, Zoom out , left, right, up, down these functions should be use buttons

    I am new to VB.Net please give some ideas, I googled exactly answer that I do not have anywhere

    This issue is beyond the scope of this site and must be placed on Technet or MSDN

    http://social.technet.Microsoft.com/forums/en-us/home

    http://social.msdn.Microsoft.com/forums/en-us/home

  • OutOfMemoryError come when discovers the large image (2048 * 1024) and 89 KB

    Hello

    Please someone help me solve my problem of "OutOfMemory" coming in my Strøm BB device while I don't want to see the size of the large image. The size of the image that I use is about 89Ko and 2048 x 1024 px.

    I could see the image that is 140 kb and 1024 x 768 px, but not for 89 KB and 2048 x 1024 px.

     

    Here is my code to see the picture: -.

         

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    data = null;
            
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    Thank you

    TEJ

    My understanding is that a Bitmap is a full image, uncompressed, and the Blackberry uses 2 bytes per pixel to represent the color, then the image of 2048 * 1024 means about 4 MB of storage.  It's not bad, especially since I suspect that you have more than one of them.  And of course the follow-up to this question is how you view this image size on the device?  Seems to me that this file size is a bit of an overdose.  But even if you don't need it, have you considered using the scale parameter of

    Bitmap.createBitmapFromBytes

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  • BlackBerry 10 how to zoom out when you change your picture on BBM?

    some images are too big, so I need to zoom out to display the entire image... but I can't zoom in the image... can someone tell me? thx for answer

    Hello boimoet and welcome to the community of BlackBerry Support Forums.

    Thank you for your question regarding the display picture in BBM.

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    Hope this helps to clarify.

  • 30% zoom out fuzzy

    Hello

    When I zoom on my workspace, of from 30% of the image, for it becomes blurry. I had no such problem on Paint Shop Pro... Maybe there is a save option of performance preventing adaptation of the pixels but I did not find. Can someone help me? Thanks in advance!


    Hello, when I Zoom out on my workspace, 30% of the image becomes blurry. I did not have this problem on Paint Shop Pro... There may be a performance option to stop the adaptation of economic pixels but I have not found. Can someone help me? Thanks in advance!

    Yes, it's a mystery:

    Zoom to 25%, this means: use each on pixel: 0 1 2 3 4 5 6 7 8 looks sharp

    33% zoom, this means: use every third pixel: 0 1 2 3 4 5 6 7 8 looks blurry

    Zoom 50%, this means: use every pixel dry. : 0 1 2 3 4 5 6 7 8 looks sharp

    Photoshop uses in the preview the closest neighbour, which here means exactly

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    Pixels without interpolation.

    33% (33.33% exactly) zoom is blurred, while 25% and 50% are crispy, in

    limits expected, but I couldn't find an explanation, so far (although knowing

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    There is no doubt that 30% (instead of 33.33%) zoom should blurs.

    Cordially - Gernot Hoffmann

  • Change page size when I he perform a zoom out and zoom again on a browser.

    I created a site recently that is www.sanrachna.co.in. I get some kind of weird problem on my page, I opened my site in the browser, it opens normally, as expected, but when I zoomed in on the footer keeps down and down and page length becomes larger and after I Zoom in to 100% (original size) times the page length is bigger and the footer elements are less than the position where they are declining been to zoom out. Please open the page and zoom out u will get too know what I'm saying. Please help@.

    Sorry for the late reply, it took me a bit to find the problem. The problem is one of the widgets that you use. See screenshot:

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  • How do I pan through a large image?

    Hello! I use first elements 13 on Win 8.1, 8 GB of RAM.

    I have a large image (2712 x 896, 96 DPI, jpeg-1.56 MB). I would like to add to my movie (1920 x 1080) and move it into the image. So I would like to than the video to begin to show the left side of the wide image and move slowly in to show the Center, then the right side of the image, more than 15 seconds or more.

    So I add the image on my calendar. I checked the image file is right-side-around the top outside Parliament, but by default, it appears rotated 90 degrees to the left forward. If I use the window effects applied to Rotate clockwise by 90 degrees. Then I click the Pan tool and Zoom. This tool shows my new image rotate 90 degrees to the left, so it is facing backwards in the video (see attached screencap). He wants pan to the bottom of the image to the top, and I see no option to rotate the image in the pan/zoom tool. Is it possible to orient my image the correct way for panning?

    I tried to set a framework for the development of pan in 'down' of the image (that is, the left side of the image, where I would like to begin the Pan) and a framework for development at the "top" of the image (i.e. the right side of the image). In this case, the preview window displays the image right-side-up top, but it always from a height from top to bottom. So, I see a lot of black (from the "border" well below the image), then the center of the image slides by (properly oriented, but moving up and down) and then I see more black of the border above the image. If PE is very confused about the image. :-)

    Snap5.gif

    First, you'll need to rotate the original photo using Photoshop Elements. Don't just apply the Rotate property in Premiere Elements or other settings won't make sense.

    You say that you have insured that the photo is correctly oriented outside of Premiere Elements, but simply turning it correctly in the Organizer does NOT change orientation or rotation of the image. You must change the original photo in Photoshop Elements.

    Once your original photo is correctly oriented, it's as simple as using keyframes in Motion or the tool panoramic and Zoom pan through it.

  • Super thin black border showing around video when I zoom out or pan the video...

    Hi all

    I have a video I do at Adobe first Pro CS5.5. I use 2 video slots in the area of Premiere Pro sequence. A white picture is 'video 1' spot and a video is in place "video 2".

    The image in white in 'video 1' slot machine is the exact same color as the background color of the video in "2" slot.

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    Here's a Screencast of the question. I point to this border thin I don't speak when I pan the video (which reveals the white background): http: Screencast.com/t/45xp0bQ82f

    Thank you for any assistance you can provide. I appreciate it.

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  • Large image CopyPixel massacre FPS on iOS

    So, the problem is pretty simple (and limited to the iPhone 3GS, 4 + seem to handle it's ok).  I have a game running in blitting sprite. If rendering methods looks like this:

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    This has me frustrated for hours and I still don't have a solution.

    It looks like the Spry content slideshow and the Firefox Zoom feature are incompatible.

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  • Cannot pan (hand tool) when zoomed out

    Hello

    1 make a document

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    4 - zoom in just enough for your display window is greater than the limit of the canvas-> can now Pan (but when you zoom in abit after pan to the side, he appears in the middle)

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    To work around this problem until this ive been either turning the abit of canvas and drawing like that so I could pan or I reverse the image or move my palettes on the other side for easy access, but it is a mess so I usually resort to have a window in double for the same image on the other monitor that I keep with zoom out to get a view of the whole of the composition , then painting sort of "blind" in the first window with close zoom that allows me to pan and to paint a bit near the middle of the screen and look at the results in the second window. I also think about making the largest canvas and relying on a small part of it in the Middle, but I'm working already to like 10 k res and that would slow things even more than I guess.)

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