compatibility game (the Republic commando)
Hello
I am trying to install the Republic commandos on
my laptop (windows7). All I get is a white square with sounds for about 2 seconds. I played a bit with the catalyst and the resolution thought that might save the problem, but he did not.bottom line is at the back of the game it says window 2000/xp required (100% direct 9.0 c computer compatible required). Since I have windows7, can do something?
Try to install in Compatibility Mode for Windows XP. See:
http://Windows.Microsoft.com/en-us/Windows7/make-older-programs-run-in-this-version-of-Windows
for the method.
All the answers and suggestions are provided by an enthusiastic amateur and are therefore no explicit or implicit guarantee. Basically, you use my suggestions at your own risk.
Tags: Windows
Similar Questions
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Star Wars: Republic Commando. Worked on Vista, the problem is that when the game tries to load the first mission (the only one available for a new player) outputs of the game and gives the following. I hope this info is useful to anyone who is willing to take the time to help me. Thank you-Zachert45
Details:
Problem event name: APPCRASH
Application name: SWRepublicCommando.exe
Application version: 0.0.0.0
Application timestamp: 41f707e4
Fault Module name: StackHash_1a02
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 00000000
Exception code: c0000005
Exception Offset: 6 c 707544
OS version: 6.1.7601.2.1.0.256.48
Locale ID: 1033
Information additional 1: 1a 02
More information 2: 1a022ea3469ead417de7f3ac704042e3
3 more information: aa4f
Additional information 4: aa4f8516a5b4c2bae31f69214dbeb837
In addition, the game made a newspaper that it lasted, if an error occurred. NOTE: Windows verson shown here was one of the many tests bring made, all ended the same way.
Uninitialized: open the log file, 08/09/12 19:20:48
Uninitialized: name subsystem initialized
Init: Detected: Windows NT 6.0 (Build: 6000)
Init: Build: 139
Init: Version of the engine: 2226
Init: Update: January 25, 2005
Init: command line:
Init: Base Directory: C:\Program Files (x 86) \LucasArts\Star Wars Republic Commando\GameData\System\
Init: Character set: ANSI
Journal: Related to Window.dll
Journal: Related to Core.dll
Journal: Related to frengine.dll
Init: Subsystem of the initialized object
Init: Computer: ZACHERT45HP
Init: User: Zachert45
Init: Of CPU Page size = 4096, processors = 4
Init: CPU detected: type processor PentiumPro (GenuineIntel)
Init: CPU features: FPU CMov EAP RDTSC MMX, SSE
Init: CPU @ 2694 MHz
Init: Total memory: Phys = 1048575 K Pagef = 2097151 K Virt = 2097024K
Init: Working together: 32000 / 159000
Init: Physical memory: 1023 MB
Init: D3D Device: video memory onboard: 1008
Caution: Charge Dynamics Engine.GameEngine
Journal: Bound to CTGame.dll
Journal: Bound to Gameplay.dll
Journal: Related to IpDrv.dll
Journal: Related to XInterface.dll
Journal: Related to XGame.dll
Init: Unreal engine initialized
Journal: Related to WinDrv.dll
Init: Client initialized
Journal: Related to D3DDrv.dll
Init: Direct3D detected adapters:
Journal: aticfx32.dll/Radeon HD 6470 M
Init: D3D Driver: MaxTextureBlendStages = 8
Init: D3D Driver: MaxSimultaneousTextures = 8
Init: D3D Driver: MaxActiveLights = 8
Init: D3D Driver: MaxPrimitiveCount = 5592405
Init: D3D Driver: MaxVertexIndex = 16777215
Init: D3D Driver: MaxStreams = 16
Init: D3D Driver: MaxStreamStride = 508
Init: D3D Driver: MaxVertexShaderConst = 256
Init: D3D Driver: VertexShaderVersion = 1.1
Init: D3D Driver: PixelShaderVersion = 1.4
Init: D3D Driver: support AGP detected
Init: D3D Driver: using w-pixel fog
Init: D3D Driver: trilineaires media
Init: D3D Driver: supports BLENDDIFFUSEALPHA
Init: D3D Driver: Supports LOD bias
Init: D3D Driver: Supports Z polarization
Init: D3D Driver: supports D3DTOP_ADDSIGNED2X
Init: D3D Driver: supports D3DTOP_BUMPENVMAP
Init: D3D Driver: supports D3DTOP_BUMPENVMAPLUMINANCE
Init: D3D Driver: supports D3DTOP_DOTPRODUCT3
Init: D3D Driver: supports D3DTOP_MODULATEALPHA_ADDCOLOR
Init: D3D Driver: supports D3DTOP_MODULATECOLOR_ADDALPHA
Init: Unreal Engine Direct3D support - internal version: SB3
Init: D3D Device: szDriver = aticfx32.dll
Init: D3D Device: szDescription = Radeon HD 6470 M
Init: D3D Device: wProduct = 8
Init: D3D Device: wVersion = 17
Init: D3D Device: wSubVersion = 10
Init: D3D Device: wBuild = 1065
Init: D3D Device: dwVendorId = 4098
Init: D3D Device: dwDeviceId = 26464
Init: D3D Device: dwSubSysId = 370806844
Init: D3D Device: dwRevision = 0
Init: D3D detected: ATI video card
Init: D3D Device: using cubemap [with mipmaps]
Caution: Charge Dynamics BumpTex.StaticEnvmaps.StaticDiffuse
Caution: Charge Dynamics BumpTex.StaticEnvmaps.StaticSpecularMatte
Caution: Charge Dynamics BumpTex.StaticEnvmaps.StaticSpecularDull
Caution: Charge Dynamics BumpTex.StaticEnvmaps.StaticSpecularPolished
Caution: Charge Dynamics BumpTex.StaticEnvmaps.StaticSpecularShiny
Journal: (Karma): Karma from beginning of game.
Journal: (Karma): creation of MeAssetDB.
Journal: (Karma): loading: ambient.ka
Journal: (Karma): loading: clone.ka
Journal: (Karma): loading: droid.ka
Journal: (Karma): loading: geonosian.ka
Journal: (Karma): loading: rasanimprops.ka
Journal: (Karma): loading: trandoshan.ka
Journal: (Karma): loading: turrets.ka
Journal: (Karma): loading: vehicles.ka
Journal: (Karma): loading: wookiee.ka
Journal: (Karma): finished creating MeAssetDB (27 properties).
Log: Watermark memory pre load: 0
Journal: Preload for entry Stats: 58 opened, looking for 269, dumpsters 954, bed 46950 KB / 4329, serialize 44419 KB / 1615039
Journal: LoadMap: entry 08/09/12 19:20:49
Log: Watermark memory pre load: 1
Caution: Charge Dynamics Entry.myLevel
Journal: Loading times for the entry: 0.000 sec total, 0.000 app
Connection: Time entry init actor coll: 0.000 sec total, 0.000 app
Journal: Play class is "GameInfo."
Newspaper: The level is level Entry.myLevel
Newspaper: * WARNING - paths is maybe NOT INVALID *.
Journal: What is the Entry.myLevel level to play (0) 08/09/12 19:20:49...
ScriptLog: InitGame:
ScriptLog: Mutator database is Entry.InGameTempName
ScriptLog: GameInfo::InitGame: bEnableStatLogging False
ScriptLog: MusicStat is InGameTempName
Connection: Time entry init BeginPlay: 0.000 sec total, 0.000 app 08/09/12 19:20:49
Log: Watermark memory Post charge: 2
Connection: Time entry init: 0.000 sec total, 0.000 app
Journal: Entry file load stats: opens 2, looking for 4, 9 trucks, 31KO bed / 16, serialize 7KO / 2092
Connection: Exit LoadMap 08/09/12 19:20:49
Caution: Charge Dynamics UDebugMenu.UDebugRootWindow
Caution: Charge Dynamics UDebugMenu.UDebugBlueLookAndFeel
Journal: Related to ALAudio.dll
Init: AL_VENDOR: Creative Labs Inc.
Init: AL_RENDERER: software
Init: AL_VERSION: OpenAL 1.0
Init: AL_EXTENSIONS: EAX 2.0, EAX, EAX, EAX 4.0 3.0 unified and EAX - AC3
Journal: 16 Sources AL Audio created!
Init: ALAudio: initialized subsystem.
ScriptLog: 255 team
Journal: (Karma): KInitSkeletonKarma: framework, but not of the world.
Init: System initialized to input InGameTempName
Journal: Open window
Journal: Couldn't put the window in the foreground.
Journal: Enter SetRes: 1024 x 768 full screen 0
Journal: Using back buffer 22 (32-bit) format
Journal: Using format 77 (32-bit) depth buffer
Journal: Creation of device
Init: D3D Driver: CreateDevice: will use the hardware transformation and lighting.
Init: D3D Driver: CreateDevice: will use hardware vertex processing
Journal: Create context of the EMI.
Init: Init game engine time: seconds 1,366000 total 1.014007 app
Journal: Game init load stats: opens 2, looking for 11, 61 Skips, bed 445 KB / 141, serialize 268 KB / 190555
ScriptLog: MenuOpen: XInterfaceCTMenus.CTStartPCMenu (RESET)
Caution: Charge Dynamics GUIContent.Menu.RC_title_bg
Journal: StartMovie with m_PlaybackRect (0, 0), (1024, 768)
Connection: Start time: 1,177000 seconds
Newspapers: Lots static mesh: 0 bytes of vertex, 0 bytes index
Journal: StartMovie with m_PlaybackRect (0, 0), (1024, 768)
Journal: Precaching: Entry.LevelInfo0
Journal: Allocation of the dynamic index buffer 16384 bytes.
Log: Precache time geometry: 0.006 sec total, 0.000 app
Journal: Texture precache time: 0.009 s total, 0.000 app
Journal: Statistics of load precache entry: opens 5 to 0, seeks 10 jumps, bed 1512 KB / 28, serialize 1496 KB / 142
Journal: 131072 bytes dynamic vertex buffer Allocation.
Caution: Charge Dynamics XInterfaceCTMenus.CTMenuMain
Journal: GotoMenu (InGameTempName)
Journal: StartMovie
Journal: CallMenu (InGameTempName)
Journal: GotoMenu (InGameTempName)
Journal: CloseMenu()
Journal: Browse: PRO? Name = zach? Class = CTCharacters.PlayerCommando? Team = 255 08/09/12 19:21
Log: Watermark memory pre load: 2
LOG: Preload PRO Stats: 2 opens, looking for the 14, 15 jumps, bed 1315 KB / 56, serialize 1289 KB / 23365
Journal: LoadMap: new level of loading. Pause/stop implementing caching of files.
Journal: Unloading: PRO package
Journal: LoadMap: PRO? Name = zach? Class = CTCharacters.PlayerCommando? Team = 255 08/09/12 19:21
ScriptLog: stop menu movie
Journal: Garbage collection
Journal: Serving garbage
Journal: Garbage: objects: 23768-> 23528; REF.: 232574
Journal: FName High Watermark: 33191
Journal: Number current FName: 30109
Journal: FName slots available: 3082
Journal: UObject High Watermark: 23774
Log: Watermark memory pre load: 3
Caution: Charge Dynamics PRO.myLevel
Journal: 131072 bytes dynamic vertex buffer Allocation.
Journal: (Karma): initialization Karma for the level.
Journal: (Karma): Autodetecting CPU SSE
Journal: (Karma): using SSE optimizations
Newspapers: Loading PRO time: 0,356 total sec, 0,328 app
Connection: Hour PRO init actor coll: 0.000 sec total, 0.000 app
Journal: Play class is 'CTGameInfoSP '.
Newspaper: The level is level PRO.myLevel
Journal: What is the PRO.myLevel level to play (0) 08/09/12 19:21...
ScriptLog: InitGame?: Name = zach? Class = CTCharacters.PlayerCommando? Team = 255
ScriptLog: Mutator is PRO. InGameTempName
ScriptLog: GameInfo::InitGame: bEnableStatLogging False
ScriptLog: MusicStat is InGameTempName
WARNING: PlayAnim: not found "ActionBreathe" sequence for the mesh "CloneBoy."
ScriptWarning: PawnFactory PRO. PawnFactory2 (function CTGame.Factory.PostBeginPlay:0058) Factory PRO. PawnFactory2 has no prototype!
WARNING: PlayAnim: not found "ActionBreathe" sequence for the mesh "GunshipBall."
ScriptWarning: PawnFactory PRO. PawnFactory0 (function CTGame.I read the fix below on three different forums.
Seems to work for some. Especially those with Pentium cpu."In the main Menu, select Options-> graphics. Variation in the quality of the low relief map. When I have it on medium or high, it crashes. »
The game was released in ' 05, a bad year for compatibility issues with different
DRM and Win7. If the problem is with the Launcher, then a noCD fix would be a good solution.
http://MegaGames.com/games/Star-Wars-Republic-Commando.
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Changed the title: anyone knows what does this error message mean?
For centuries, I tried to get this game "Star Wars: Commando of the Republic" to work on my Windows Vista Edition Home Premium, computer portable 32-bit. I have install the program and a few extras with it and when I try to run the application an error message opens (by the way it's called "Microsoft Visual C++ Runtime Library"):
Runtime error!
Program:... Republic
Comando\GameData\System\SWRepublicCommando.exe
abnormal termination of the program
Accordign to the card that came with it, my computer program is quite capable of runing the program without falts.
I hope someone can help
William
Hi William,.
What is the full error message that you receive?
You can uninstall the Package redistributable Microsoft Visual C++ Runtime for Add / Remove Programs & reinstall again. Later, check to see if the problem persists.
Package redistributable Microsoft Visual C++ 2010 (x 86)
Hope the helps of information.
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Have installed successfully, Star Wars Republic Commando, but I get the following error when I load the exe file to read, I use Vista 32 Home premium with service pack 2. My system is a dual core 2.4 ghz with 4 GB of ram and an ATI Radeon HD 4650 video card.
Microsoft Visual C++ Runtime Library
Runtime error!
Program:... RepublicCommando\GameData\System\SWRepublicCommando.exe
abnormal termination of the program
I've updated my Microsoft Visual Control Panel configuration/programs and features with version 2008 (deleted the older version of 2005). I also tried by performing a clean boot IE using msconfig/selective start up/hide all services on or off microsoft. Also tried as an administrator and even tried running in windows xp (service pack 2 mode) via options/compatibility.
The game is a legit version purchased in a store, not a copy. As indicated in the installation was fine but could not get the game starts over error.
Thanks in advance for any help that I can play this game.
Jackal72,
OK, give it a try. Uninstall the game and then Visual C++. Restart the computer. Install the game and test it. If you get the error, you must then run the System File Checker.
Mike - Engineer Support Microsoft Answers
Visit our Microsoft answers feedback Forum and let us know what you think. -
Star wars Knights of the Republic that is incompatible with current windows 8 operatin system
Star wars Knights of the Republic that is incompatible with the windows operating system 8 suggest fixes
HI Milton,
This is because due to incompatibility problems, check out this link: Compatibility Center. You can try to install the game in compatibility mode and check if it helps.
See: http://windows.microsoft.com/en-ca/windows-8/older-programs-compatible-version-windows
Let us know the status of the issue. If you need help, please after return. We will be happy to help you.
-
Hi all
I am running Windows 7 Home Premium 64-bit, and I recently installed the Sims 2 DVD Edition. The game itself works very well. He's not planting or lag or cause my computer is turned off. I can walk much and create characters; what I noticed is that some of the sound effects play, which is minimal.However, after playing the game and I'm going to shut my computer down, the screen just goes black and the computer stays on. The processor will run nothing will work. The computer just stays, but the screen remains black. He doesn't even go to the "shutting down" screen or anything. Straight black. I let it stay like that for 15 minutes just to see if maybe, it was just to take some time, but the computer still shuts.It normally stops if I do not play Sims 2.Original title: Sims 2 causing my computer does not shut down properly?I think I have Directx 11, because when I installed my graphics (ATI Raedon 7770) it updated automatically to that. I play other games like Skyrim here, which does not cause this weird close the thing. I installed the patch from EA Games for the game itself, as well.Help would be appreciated, because I'd really like to be able to play Sims 2! If one of the expansion packs resolves that it be so. Anything to solve this problem!Thank you.Hello
According to the Windows Compatibility Center, the Sims 2 game is not compatible with Windows 7.
Method 1:
I suggest you to install the program in compatibility mode and check if the problem persists.
Please visit the sites below:
To uninstall a program:
Uninstall or change a program
http://Windows.Microsoft.com/en-us/Windows7/uninstall-or-change-a-program
To install a program in compatibility mode:
Make older programs in this version of Windows
http://Windows.Microsoft.com/en-us/Windows7/make-older-programs-run-in-this-version-of-Windows
If the problem persists, then I suggest you to contact the program provider for assistance with the issue more on the site:
Method 2: Clean boot
When the computer starts to boot, programs non-Microsoft will not be started and would avoid any interruption of their share.
How to troubleshoot a problem by performing a clean boot in Windows Vista or in Windows 7
http://support.microsoft.com/kb/929135.
Note: once you are done with the boot, follow step 7 article to set your computer to normal startup.
-
Wouldn't be nice if we could see Apple TV compatibility in the App Store?
Wouldn't be nice if we could see Apple TV compatibility in the App Store?
TT2
Leave comments for Apple to http://apple.com/feedback/appletv.html.
Furthermore, Yes, that would be nice.
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How to get Firefox to check the compatibility of the add-on first, then ask me if I want to continue the update of Firefox? The update process currently only told me that an add-on has been disable after you apply the update to Firefox. Options > Advanced Options > switch to the update tab, "Warn me if this turns off one of my modules," doesn't seem to work.
delores51
This is an add-on that does this.
https://addons.Mozilla.org/en-us/Firefox/addon/is-it-compatible/More specifically, what modules are always appear as incompatible after a Firefox updated? Firefox 10, extensions that are made properly shouldn't be a problem, with a few exceptions.
Extension that contains a binary code must be compiled for each new version of Firefox. These modules are usually installed by applications on security Norton, McAfee, ZoneAlarm, etc..
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When I put the games the reader, they do not play
When I put the games the reader, they don't play, how can I fix what they worked before?
Hi Ria,
When you insert a game CD, click on "my computer" then right click on the CD icon and open the tab AUTOMATIC execution. Here you can specify whether you want that the CD player to the content of the CD opens automatically, and also together what application you want to open based on the content of the CD.
Kind regards
-
I am trying to install Star Wars Republic Commando, but can't because I wonder who could not initialize (0xc0000135). What should I do? I am running Windows XP Home Edition.
http://www.GameSpot.com/PC/action/starwarsrepubliccommando/answers.html?QID=242323 Colin Barnhorst Windows 7 Ulimate x 64 on DIY with 6 GB of ram.
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When I want to download the game (the system dll user 32. dll has been moved in memory)
Hello
1. do you remember any changes made on the computer before the show?
2. What is the service pack installed on the computer?
3. What is the exact error message you get?
4. what game you are trying to download?
5. when exactly you get this error message?
6. it happens only when you download games?
Follow the steps mentioned below and check if that helps:
Method 1:
Certain programs may not start, and you receive an error message on a computer that is running Windows XP Service Pack 2:
"Unauthorized system DLL.
http://support.Microsoft.com/kb/935448
Note: This section, method, or task contains steps that tell you how to modify the registry. However, serious problems can occur if you modify the registry incorrectly. Therefore, make sure that you proceed with caution. For added protection, back up the registry before you edit it. Then you can restore the registry if a problem occurs. For more information about how to back up and restore the registry, click on the number below to view the article in the Microsoft Knowledge Base:
How to back up and restore the registry in Windows
http://support.Microsoft.com/kb/322756/
Method 2:
How to fix common mistakes of the User32.dll file
http://support.Microsoft.com/kb/142676
I hope this helps.
-
Cancel stuff strange compatibility than the mess to the top of the screen?
I ran this CDrom and installed a program to him and changed the settings for compatibility to the properties of this program run on windows 98 / ME, run in 256 colors, run in 640 x 480 screen resolution, disable visual themes and disable desktop composition disable the scaling on high DPI settings. For a while, it worked fine, but recently I couldn't start my computer, then he ran the Setup repair thing and restored to an earlier point. But now it seems that all compatibility settings have above been applied not only to the program, but for the entire computer. So my wallpaper and the vista swirls and all things strange look as if they were from a previous version. How can I return the normal vista stuff?
Hi Jellt,
I suggest you follow the methods and check if it helps.
Method 1: Try to change the theme and check if it helps.
http://Windows.Microsoft.com/en-us/Windows-Vista/change-desktop-theme
Method 2: Try to do a system restore to an earlier date and check if it helps.
http://Windows.Microsoft.com/en-us/Windows-Vista/what-is-system-restore
I hope this helps.
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Inspiron 7348 2-in-1 compatibility with the 16 GB modules
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Being a 5th generation Broadwell Intel Core 2 CPU, I think. It is compatible. Its price fell a few days ago at the level of US $ 100, which makes a nice and relatively cheap upgrade.
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The SATA standard is so clearly defined that virtually any disk 2.5 "will work on a laptop. High speed drives (7200 RPM +) could draw in theory more current that might have been specified, even if the newer readers are more effective. With regard to the compatibility of the BIOS limitation of size should not enter up to 2 TB
Even if the laptop is quite old it supports disks more large, Toshiba lists only readers that they mounted but Crucial list upgrades up to 1 TB.
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Hello!
I intend to buy unlocked Blackberry Bold 9700.
It will work in the Republic of Korea? Don't understand what sort of standards of communication here. I need a phone for Europe (GSM) and the Korea.My best regards!
It will work for phone and sms. If your carrier/operator supports BlackBerry so it will work also for email, bbm, etc.. If they are not, then you will get phone and sms only.
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