correct use of the weak reference

If I understand correctly, if I put the weak reference param true in my event listeners I don't need to worry about removing the headphones.  Is this true?

I'm not really clear which would cause the listener to be set for garbage collection.  I would not have a situation where the listener has been deleted before as I wanted it.

I think that it is advisable to withdraw the headphones well, theoretically Yes - you do not have _have_ to remove them when you use weak references. The listener is never set for GC using strong ref - you make yourself in this case.

I got into the habit of always using weak reference and I have yet to run into a situation where a listener is deleted when I don't want it to be. It's something like - when only weak references to an object exist then this object can be that gc would be - otherwise, it will hang out and consume memory.

Grant Skinner has published a small article on this just now: http://gskinner.com/blog/archives/2006/07/as3_weakly_refe.html

Tags: Adobe Animate

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