Creating Animations in motion with Actionscript

So, I would like to create something similar to a motion tween in flash using actionscript 3.0 code. I would like that it happen when I press a button.

The closest I get is:

flash code.PNG

However, this he shifts without a movement. It's an instant change when I rather it be actual movement.

Can someone help me?

Thank you.

The easiest way for simple tweens is the integrated class. While I am also defending Nano/TweenLite/Max (greensock.com no greensocks.com) it doesn't count really when you do a lot of tweens simultaneously (hundreds or thousands depending on the computer). It allows also that libraries like which allow you to animate multiple properties on the same line.

If you use Flash built in the interpolations of code that you must do again only interpolation by the property you want to animate (without complicated):

Import fl.transitions.Tween;

Import fl.transitions.easing.Regular;

animate the 4 properties on 2 objects, more than a second

New Tween (usflag, "x", Regular.easeInOut, usflag.x, (usflag.x-= 100), 1, true);

New Tween (usflag, "y", Regular.easeInOut, usflag.y, (usflag.y-= 100), 1, true);

new Tween (russianflag, "x", Regular.easeInOut, russianflag.x, (russianflag.x-= 100), 1, true);

new Tween (russianflag, "y", Regular.easeInOut, russianflag.y, russianflag.y += (200), 1, true);

Or if you download and load greensock.com of TweenLite SWC (or source), for example:

import com.greensock.TweenLite;

import com.greensock.easing.Quad;

TweenLite.to (usflag, 1, {x: (usflag.x-= 100), y (usflag.y = 100), ease:Quad.easeInOut});})

TweenLite.to (russianflag, 1, {x: (russianflag.x-= 100), y (russianflag.y += 200), ease:Quad.easeInOut});})

Both systems come with event handlers to notify you when things are made and much more.

Tags: Adobe Animate

Similar Questions

  • Creating animation of river with speed controller

    As part of a demo, I need to build the animation of a river with possibility to change the speed of the current, based on the specified user setting - am quite new to Illustrator.

    One thought was to have two layers-Layer 1 that forms the basis and Layer 2 with a high alpha that would move to the top of the layer 1 - am still homesick on how to build this point regarding gradients and undulations. Is there a tuorial / sample I could watch

    Thanks again for the pointers / direction...

    Much depends on the specific work style and point of view, that you have in mind. It is the nature of the questions «how to draw a...» ', including those for the animations. For example, the approach I would use would probably depend on if the scene is a birds-eye-view from a distance, or a profile view of the Bank of the river.

    In general, "tap you water" by drawing reflections and highlights.

    I don't use FlashBuilder. But if I used Flash to build this, I would:

    Draw illustrations for one or several in sweetness-looping movieClip symbols, resembling the pulsation of the highlights water around a rock, log, or other obstacle. These bodies remain in position on the scene, but their length, scale, opacity, and pulse rate is scripted to respond interactively to a user intervention. Highlights longer, larger, more opaque, more rapid - momentum suggest faster water.

    For example, I have a project in which the leaves fall at random in a scene. When they arrive, their speed of rotation, flop and the direction of fall is controlled interactively by the movement of the mouse of the user, that changes the value of a variable "wind" that rely on these behaviors.

    AND / OR

    Attract the work of one or more symbols of movieClip public static-like ripple highights and/or floating objects. Use ActionScript to generate the symbol instances to span the view when loading. Instances are scripted to move to the 'end' of the view, be deleted when they reach the end of the view and created at the beginning of the view. The speed of movement is controlled interactively by the user intervention.

    For example, I have an ongoing project that involves a bird's eye view of a chassis of vehicle traveling along a road. The chassis is static, but the wheels seem to turn and the grain of the road "moves" under them according to the user (by pressing the brake pedal or Accelerator) input.

    AND- OR

    Draw a single particle, store it as a graphic symbol. Build a symbol MovieClip in which the particle is reproduced and distributed at random in the area of the MovieClip. The number and the frequency of the particles, disappearance (i. e., the density of the cloud of particles) is scripted to respond in real time to the user input.

    For example, I have a simulation of a vehicle exhaust in which the particle filter is gradually becoming blocked or disabled according to a variable "temperature" which is affected by several interactive user controls.

    In any case, I don't try to make the animation of a river running any kind of elaborate, multilayered work in Illustrator. Paths drawn in Illustrator for either of the above approaches would be just a few tracks very easy. All transformations (scale, movement, opacity) would be scripted or interpolated in Flash. Tweens (frame-by-frame animations) should be avoided as much as possible. The result would be a tiny file with smooth and supple movement, not the bulky and jerky stuff that usually comes to the frame-by-frame animation (which is what you will get from the AI mixes and/or layers approaches).

    JET

  • Script animation and interaction with ActionScript

    A simple scenario animation, works great but suddenly stop onRollOver action.

    car.onRollOver = function (): Void {}

    This ._width-= 5;

    This ._height-= 5;

    }

    It may seem like a bug, but in fact is not. If you have a tween on the timeline you are instructing flash to animate the clip with all the properties they are specified (sort of hardcoded) in the start menu to end of frame (dimensions, alpha, position, rotation, etc.). Now, if you try to introduce a change in one of the interpolation of "hard-coded" properties, you're violating the so-called properties of the clip while in animation "in-between" State so it breaks the animation. It is also why the animation does not break if manipulate you the child clips because they are not directly part of the animation on the timeline. So if you do not need to change the value, then I suggest you only use script to tween the movieclip.

  • Control of motion as actionscript 3

    I have this project with a clip that I'll call MyMovie. The film is a simple interpolation. I also have a set of controllers button which will start, pause, and rewind the film by clicking on the icons. These icons are video clips with goButton instance names, pauseButton, etc..

    I have no problem controlling animation MyMovie with icons until the action script to convert normal interpolation.

    I followed the normal procedure to deal with the request in Actionscript 3, the removal of interpolation and making the animation to play with ActionScript. But I can't understand how to make the control buttons MyMovie. Looks like the instance of MyMovie is not behaving like a movie interpolated.

    rewindButton.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler);
    
    function fl_MouseClickHandler(event:MouseEvent):void
    {
     MyMovie.gotoAndStop(1)
    }
    
     
    

    Works well with the action is interpolated, but when the query is converted into actionscript has no effect. Make MyMovie a child seems to have no effect. It seems that once that the AnimatorFactory beginning of scripts running from the table you cannot stop them. I must be missing something simple. Anyone got any ideas?

    When the explanation is "the Tween simply moves a rectangle on the stage." what you answered with just... Well, this is not the first time this week, I had to say to someone when it comes to design requirements, it is difficult to hit a moving target.

    The good news is that my approach is almost easily adaptable to feeding a table, but if the size of your array varies, so you understand how to juggle with.

    function tweenMC(evt:Event):void {}
    MyMovie.x = arrayX [count];
    MyMovie.y = arrayY [count];
    Count ++;
    if(Count == arrayX.Length) {/ / start}
    Count = 0;
    }
    }

  • We use Flash Pro CC creating animations with legends and export to html 5.  We must translate the captions in other languages. How can we download translation of texts in our flash animations so we can use them in html5 using CreateJS?

    We use Flash Pro CC creating animations with legends and export to html 5.  We must translate the captions in other languages. How can we download translation of texts in our flash animations so we can use them in html5 using CreateJS?  I use the Flash on a Mac OSX 10.10.3

    Are you familiar with JavaScript?

    It does not completely answer your question, but the text displayed on the screen from any language (ActionScript/CreateJS / [insert the programming language]) generally all following the same path. Each language has a file stored in some form of key = value style, named through the language and the country of your choice, for example en_US.json

    Any language would allow the user to choose regional settings. The application would then grab the appropriate file and everywhere where the text is needed, the script must be using a (usually global or singleton) variable/service that can get the text of the requested key.

    for example if I wanted a user to have a confirmation of dialogue who said 'are you sure?"with buttons for 'Yes' and 'No', I would have (for me), an Englishman, USA base file en_US.json with these values, for example:

    en_US. JSON example:

    {

    'CONFIRM_YES_NO': ' are you sure?

    'YES': '' Yes. ''

    'NO': 'no '.

    }

    Then you use simply JS/AJAX to read this file. You analyze, or simply JSON decode in an object, or manually, depending on what suits your needs. When you want to display any text, you use the object (variable, maintenance, etc.) you have stored these values.

    for example calling to display function confirm dialogue:

    Nickname... but if you understand...

    and this comes from jQuery UI (see here)

    function confirmDialog() {}

    $(«#dialog-confirmer»).dialog({)

    Title: LocalizationObject ['CONFIRM_YES_NO'],

    buttons:]

    {

    text: LocalizationObject ["YES"],

    Click: function() {/ / do something for 'yes '.

    }

    {

    text: LocalizationObject ["NO"],

    Click: function() {/ / do something to the 'no '.

    }

    ]

    });

    }

    Please consider loosely. 'LocalizationObject' is a variable object or service that returns the appropriate text for the key that you provide. In this case, he provided the key 'CONFIRM_YES_NO', 'YES' and 'NO', which must be on the right answer for this key, localized.

    Again, this is not a manual on how to do it via Flash Pro but it's the general conceptual way you could do it in any language. There are a variety of other ways to do it, but it's a very simple way, as long as you keep your key names at least wake up verbose. A key name such as LocalizationObject ["ABC123"] is not really tell you what the key can be referred. Also nest them contributes greatly, as LocalizationObject ["UI'] ['DIALOGUES'] ['CONFIRM'] ['YES_NO'] = ' are you sure? It just shows I nested the title of the dialog within the user interface, because it is the text that appears in the user interface rather than content. Then inside dialog boxes that may contain a variety of different dialog boxes. Then inside her CONFIRM type of dialogue. Finally, the type is a dialogue YES_NO type (as opposed to OK_CANCEL or JUST_OK, etc.). Whole set makes it easy to understand what the text of reading: UI YES_NO confirm DIALOG boxes.

    I hope that from here you can see that you need to review everywhere you display text on the screen and centralize it in a sort of object (function or variable) of your choice. You must store the external language files to prevent unnecessarily load the other languages as well as an easy to modify Setup.

    The rest is just using basic JavaScript.

    Just be ready for the most difficult challenge. At least for me. The size of the text in several languages is very different, and in some cases requires the loading of special fonts. This can make layout in a very difficult dynamic environment. Always thinking all text how big or small can be in any particular and plan field on this size more and shrink so that to handle this situation correctly.

  • If I can reverse a Tween created with the GUI... .with actionscript?

    Hi all

    I'm newer Flash, so it does not take much for granted. I have large gaps in my understanding.

    I created a motion tween (by good service a movieClip on the timeline and selecting 'create the motion tween'). Now I want to reverse the trend (using the term of "yoyo") when the audio file is played. I know how to do this with an interpolation (using the tween class) which was created in the first place with actionscript. How can I do overturn if interpolation is not already (named and included) my actionscript?

    Thank you

    If you tween is in a MovieClip you can actually play the MovieClip it back like this:

    addEventListener(Event.ENTER_FRAME, enterFrame);
    function enterFrame(e:Event):void {
          prevFrame();
    }
    

    I do it all the time.

    -Aaron

  • Creating a ComboBox with ActionScript

    I can't create a ComboBox with ActionScript. I want just a simple list, I can add and subtract.

    My Code:

    var inventory: ComboBox = new more.

    Error messages:

    Scene 1, Layer ' Layer 1 ', 1 environment, line 142 1046: Type was not found or is not a constant of compilation: ComboBox. "

    Scene 1, Layer ' Layer 1 ', 1 environment, line 142 1180: call to a method may not set ComboBox. "

    I don't know where I am going wrong. I found several example on the net which was code similar to mine, and some suggested adding the following:

    import fl.controls.ComboBox;

    That didn't work either and gave me more errors. Any suggetions?

    Thanks.

    I should have mentioned to keep this import line.

  • Create an image with ActionScript

    How to create an image with ActionScript? The image is at a url that is not guaranteed to be on the same server.

    I prefer something that is compatible with previous versions of Flash player.

    If you could point me to a tutorial or show me how it's done.

    Thank you

    It's suuuuuuuuuuuuper base, you have just a movieclip on the stage and the URL of an image on the internet/local computer

    function loadImage(imageUrl:String,_holder_mc:MovieClip):Void {}
    holder_mc.loadMovie (ImageUrl);
    }

    Fill in the two parameters with the 1. URL of the image and 2. MovieClip that contains the image

    It will load the image in there. Much more in depth tutorials and other things are everywhere, just google it.

    Sam

  • How to create a cursor image with text in motion.

    I tried to create a cursor image with text that slides with images. I use the jquery.cycle2 slider plugin that works very well for a slider I have on a different cursor on the same page. I'm not sure why it does not work. If someone could help me that would be great. The code is below:

    HTML:

    < div class = 'fluid wmud' id = 'wmud_img' data-cycle-fx = 'scrollLeft '.

    data-cycle-pause-on-hover = "true".

    data-cycle-speed '4000' = >

    < div class = "fluid wmud_img" >

    "< img src ="... /morris_construction/images/slider4.png"/ >

    < div class = "fluid wmud_text" >

    < h3 > Pro Active: < / h3 >

    < p > we have highly qualified staff and a thorough knowledge of the industry is thus able to add value by providing solutions to customers proactively; often even before that questions arise.                We are also very receptive to requests from the client and provide quick turnaround times, often to meet extremely tight deadlines. < /p >

    < / div >

    < / div >

    < div class = "fluid wmud_img" >

    "< img src ="... /morris_construction/images/slider5.png"/ >

    < div class = "fluid wmud_text" >

    < h3 > Pro Active: < / h3 >

    < p > we have highly qualified staff and a thorough knowledge of the industry is thus able to add value by providing solutions to customers proactively; often even before that questions arise.                We are also very receptive to requests from the client and provide quick turnaround times, often to meet extremely tight deadlines. < /p >

    < / div >

    < / div >

    < div class = "fluid wmud_img" >

    "< img src ="... /morris_construction/images/slider6.png"/ >

    < div class = "fluid wmud_text" >

    < h3 > Pro Active: < / h3 >

    < p > we have highly qualified staff and a thorough knowledge of the industry is thus able to add value by providing solutions to customers proactively; often even before that questions arise.                We are also very receptive to requests from the client and provide quick turnaround times, often to meet extremely tight deadlines. < /p >

    < / div >

    < / div >

    < / div > <!--end of wmud-->

    JavaScript:

    " < script src =" http://malsup.github.com/jQuery.cycle2.js "> < / script > .

    < script type = "text/javascript" >

    {$(function()}

    $('#wmud_img').cycle ({}

    FX: 'scrollLeft ',.

    });

    });

    < /script >

    Try these demos:

    Cycle2 overlays

    Cycle2 Caption2 Plugin

    Nancy O.

  • Create a motion with less built on the timeline Tween

    Hello

    By default when I create a new motion tween, it automatically includes all the images on the layer.  I want only a 72-frame interpolation, not an interpolation of 350-framework.

    Any idea?

    Ronald

    I guess you are using Flash CS4 or CS5 and making the motion tweens 'new '.  If you want to remove additional motion tween frameworks (framework 73-350), you have two options.

    (1) hold the SHIFT key, at the end of the Tween (in frame 350), place your mouse and drag the end of the Tween to frame of 72.  This will make the end of the tween frame of 72.  However, this also means that your object will disappear after frame 72.

    (2) in the case, you want your object to exist all 350 frames, but have only a 1-72 tween, you must divide the timeline.  Right-click (ctrl + click on Mac) on frame of 73.  Choose "split the motion."  This will divide the sequence into two sections.  Right-click on the second section and choose "Delete Tween".  They are now back to normal frames.

  • Create remoteObject with ActionScript, no MXML

    I want to use remoteObject with ActionScript only, no MXML:

    private function initializeRemoteObject (): void {}
    _distante = new RemoteObject;
    _remote.source = "AMFProxyObject";
    _remote.endpoint = " " http://localhost/linktoMyAMFServer ";
    _remote.destination = 'zend ';
    _remote.showBusyCursor = true;
    }

    public function getIAllData (): void {}
    initializeRemoteObject();
    var token: AsyncToken = _remote.getAllDataFromStoryTable ();
    Token.Result = getDataHandler;

    I'm stuck here because I don't know the proper syntax to handle the result
    }

    private void getDataHandler () empty

    {

    ;//

    }

    I want to just convert the MXML below in ActionScript code.

    < mx:RemoteObject id = "zendRemoteObject" destination = "zend" source = "AMFProxyObject".
    " endpoint =" http://localhost/linktoMyAMFServer "         
    result = "resultHandler (Event)" >

    < name mx:method = "getAllDataFromStoryTable" result = "getDataHandler (event)" / >
    < / mx:RemoteObject >

    Thank you very much. It's driving me crazy, as I couldn't find any help online by Google.

    Try to use an answering machine, specifically an AsyncResponder.

       var token:AsyncToken = _remote.getAllDataFromStoryTable();
    
       var responder:AsyncResponder = new AsyncResponder( resultHandler, faultHandler );   token.addResponder( responder );
    
       public function resultHandler( event:ResultEvent, token:Object=null ):void   {      Alert.show( "RESULT: "+ event.result as String );   }
    
       public function faultHandler( event:FaultEvent, token:Object=null ):void   {      Alert.show( "FAULT: " + event.fault.message );   }
    

    The following documents may be useful:

    http://www.flexafterdark.com/docs/ActionScript-responder

    I hope this helps...

    Ben Edwards

  • Recreating the effect of animation with actionscript

    Hello
    I found a beautiful Gallery and I was wondering how I would create animation from left to right in the overview.
    The link is here:
    http://www.Mlink-foto.de/02-Flash/content/Mlink.html

    On the one hand, it seems quite complex, and on the other hand, it seems quite simple

    Suggestions appreciated

    You can use:

  • How to control an external SWF loaded with actionscript

    It is a question of both parties, and I'm pretty new to Flash. I'm working on a flash animation and the interface is a small town (simiar to "doritos.com" and "comcasttown.com"), if you are referencing the doritos comcast sites and their little movie gently. I have several items in the city. For example, one of the elements is an airplane hanger. When you reverse the hanger, I created a movie, the doors open and a plane flies out of the hangar. I have several small films throughout the interactive like this. I created the hangar as a separate swf file animation. In my main movie, I created a button bearing, it loads the SWF hangar in an empty movieclip. When I publish and display the swf file, it plays slow and jerky. First of all, is it possible to write an actionscript to load external swf file, but it will stop on the first frame of the animation, and when you the reversal, he continues to play.  To put all this in a Word, I want to create several buttons throughout the movie with loadmovie functions, once loaded swf movies I want to that they stop on the first frame of the animation and when you charge rolling video swf I want to continue to play the animation. ActionScript should be applied for swf movies first and preloaded in the main movie. And what will make the movies smoothly once he published and displayed in a browser.  Also, if that makes a difference, I created animations in sequels, exported as imported into flash FLVs and exported to the swf. Again, it works really slow and jerky. I'm taking the right approach?  I know it's a lot of information, but any help would be greatly appreciated. Here is the script I used for the button.


    on (rollover) {loadMovie ("movies/solarpanel.swf", "solarload");


    Thank you

    1. export a SWF of sequels.

    2. Add a stop() on the first frame of your SWF so they don't start playing while they are loading.

    3. apply mouse on your target movieclips managers and using the play() method to start your SWF play when postponed:

    {target1mc.onRollOver = Function ()}

    This.Play ();

    }

    and if you want them to stop when roll-out:

    {target1mc.onRollOut = Function ()}

    This.Stop ();

    }

  • How to make an animated gif video with audio

    Hello everyone,

    I want to like this. Can someone tell me how to do,

    How to make an animation, a video with GIF images for example https://www.youtube.com/watch?v=DjecV8NGSEY or see thishttps://www.youtube.com/watch?v=WFoJndDNevs How do like this clip?

    Do you have any video from youtube on how to do?

    Thank you.

    If you ask how to create videos like this, it is very easy. You just need to learn how to use the basics of After Effects.

    Getting started with After Effects

  • Cannot find "copy motion as actionscript" in Flash CC

    Hello

    I'm trying to copy an animation tween in Actionscript 3.0 code by following the instructions in this tutorial: Flash Animation Learning Guide: using ActionScript 3 | Adobe Developer Connection

    When I select the images on the line time and do a right click on the menu item "Copy motion as ActionScript 3" isn't here.

    I have a menu item "Copy the query in XML format" in the menu command, but can't find "copy motion as ActionScript 3" anywhere. It has been deprecated? Or I do something wrong?

    The following XML code to get my product test file:

    "< duration motion = '24' xmlns =" "fl.motion. *" xmlns:geom = "flash.geom. *" xmlns:filters = "flash.filters. *" >

    < source >

    < source frameRate = '24' x = "266.45" y = "350,4" scaleX = "1" scaleY = rotation '1' = '0' elementType = "movie clip" NomSymbole = 'Symbol 1' >

    < size >

    < geom:Rectangle left = "0" top = "0" width = "71" height = "71" / >

    < / size >

    < transformationPoint >

    < geom:Point = "0.4992957746478874" x = "0.4992957746478874" / >

    < / transformationPoint >

    < / source >

    < / source >

    < keyframe index '0' = >

    < color >

    < alphaMultiplier color = '0' / >

    < / color >

    < / keyframe >

    < / movement >

    Sincere friends of Erlend

    you do nothing wrong.

    Use flash cs6 pro, if you need this feature.

Maybe you are looking for

  • Satelite C50 - B cannot connect to wireless local area network

    My brand new straight out of the box Satelite C50 - B cannot connect to my wireless network, when you are running Windows 8.1. When you run the wizard for the first time user, it was unable to connect to my network to register. And I have been unable

  • iMessages appear on the wrong device

    Bought a new phone Friday, restored from a backup. the next day, I have my child and the text is appeared on my wife's phone to text. It was not a group text but was treated as a single. I'm sure that somewhere along the implementation of the new pho

  • IMAQ for photo

    I try to go the other way to many posts I have read here.  I have my picture in a buffer imaq, but I want to make an image, so that I can use the VI writing PNG file.  I though I might do this directly by using the polymorphic IMAQ write file 2 VI, b

  • CTRL + ARROW key does not work on excel.

    Hello on my laptop HP 450, the ctrl + key is not working only not on excel. I think it is due to scroll keys, but I checked the on-screen keyboard, but scroll lock is off. Can someone pls. Thank you

  • Open with box appears when I try to open anything

    All what I am trying to open the 'open with' box appears.  Why is it not let me open anything?