Control of motion as actionscript 3

I have this project with a clip that I'll call MyMovie. The film is a simple interpolation. I also have a set of controllers button which will start, pause, and rewind the film by clicking on the icons. These icons are video clips with goButton instance names, pauseButton, etc..

I have no problem controlling animation MyMovie with icons until the action script to convert normal interpolation.

I followed the normal procedure to deal with the request in Actionscript 3, the removal of interpolation and making the animation to play with ActionScript. But I can't understand how to make the control buttons MyMovie. Looks like the instance of MyMovie is not behaving like a movie interpolated.

rewindButton.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler);

function fl_MouseClickHandler(event:MouseEvent):void
{
 MyMovie.gotoAndStop(1)
}

 

Works well with the action is interpolated, but when the query is converted into actionscript has no effect. Make MyMovie a child seems to have no effect. It seems that once that the AnimatorFactory beginning of scripts running from the table you cannot stop them. I must be missing something simple. Anyone got any ideas?

When the explanation is "the Tween simply moves a rectangle on the stage." what you answered with just... Well, this is not the first time this week, I had to say to someone when it comes to design requirements, it is difficult to hit a moving target.

The good news is that my approach is almost easily adaptable to feeding a table, but if the size of your array varies, so you understand how to juggle with.

function tweenMC(evt:Event):void {}
MyMovie.x = arrayX [count];
MyMovie.y = arrayY [count];
Count ++;
if(Count == arrayX.Length) {/ / start}
Count = 0;
}
}

Tags: Adobe Animate

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