Creating instances in the loop

Hello.

I m creating a prototype of tiles.

To put the tiles on the stage using the I m:

private void addTiles(columnNumber:int,_rowNumber:int):void {}

for (var i: int = 0; i < columnNumber; i ++)
{
for (var z: int = 0; z < rowNumber; z ++) {}

var: tile = tile new (tiles.addChild (Tile()));

rest of the code not shown
}
}

}

Where "tiles" are the container of each tile.

Is a dynamic way to create an instance of a tile?

A question:

The instance is created within addChild, will be stored in the variable ´s 'tile '?

If Yes, after the function "addTiles" end of execution, the Tile class instance will be

be eligible for garbage collection, right?

Second question:

The reference to the instance is created through new Tile(), is "mosaic" (variable)?

If the instance is accessible within the scope of the buckle through the variable 'tile', right?

Third question:

Is there a full path as as2?
In as2, so I would like to trace "tile" it would output "tiles.tileInstanceName", so that I could access the instance of tileInstanceName using only the variable 'tile'. "

A full path to the object.

It is no longer possible?

Thank you

A question:

As long as they are on the scene, they should not be eligible for garbage collection.  It would be difficult to get them well, since there is no direct reference.

Best way to handle this would be to create an array and store them there.

public var tilesArray:Array = new Array();

private void addTiles(columnNumber:int,_rowNumber:int):void {}

for (var i: int = 0; i< columnnumber;="">
{
for (var z: int = 0; z)<>
    
var: tile = tile new (tiles.addChild (Tile()));

tilesArray [z] .push (tile);

rest of the code not shown
}
}

}

This creates a table to 2 dimensions of your tiles so that tilesArray [0] is the set of line 1, tilesArray [1] is the set of line 2, etc.

Then later in your code you can access directly using the "tilesArray [0] [1] tilesArray [1] [2], etc..  or simply make another loop to go through all the.

Just make sure to note what order you put them in the table so that you know if tilesArray [0] is the first row or first column.

Second question:

Fix.  Because you created the variable tile inside this loop is accessible only by the name tile it.  Outside this loop, you will need to access either through their container parent using something like getChildAt (which can be very clumsy and is not recommended), or by storing them in an array, such as mentioned in the answer to question 1.

Third question:

I've never worked a lot with AS2, so I'm not 100% sure.  In all the work I've done with AS3 I've ever met an any direct instance like that name.

Tags: Adobe Animate

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