Development of 2d - performance (much slower than 9000 9500) games


Not really a player, I don't think it will be very useful, and it's entirely anecdotal, so I would not base your decisions on that, but maybe this will help you.

Regarding the "power" of the various models of Blackberry, you could search the Internet, looking for the processor that is used as an indicator of the power.  BBs of Java didn't have (at least as I understand it) a graphics processor, then all the image processing is done on the main processor.

You will find if you look at this page:

http://en.Wikipedia.org/wiki/BlackBerry_Bold

that the 9000 has a 624 MHz Marvell Tavor PXA930, while you are looking for here:

http://en.Wikipedia.org/wiki/BlackBerry_Storm

your Storm has a dual core CPU 400 MHz and ARM9 274 MHz ARM11

Using the cycles in comparison, it would mean for me during the development of a game, it'll be quicker on the 9000 the storm, because I believe that the treatment of Java is in fact all is done on a single processor, if your painting will be restricted to the 400 Mhz on the storm.

My experience is "BOLD" seems faster than the storm in general, but I actually always put that down to the bigger screen being slower to draw.

In terms of processing power, the phone slower that I think you could develop to is in fact the storm, but actually I would not develop for it.  It has a system with a somewhat strange interface because of the screen push.  I would ignore this device and just concentrate on OS 5.0 devices.  To this end, the slower device is probably the Blackberry Curve 8520, with a 512 MHz processor.  I would get one of these for your tests.  Also, the (screen size, keyboard) form factor is shared by a large number of other phones.

In general terms, my brief experience with treatment of the game showed me that if you want your game to go fast, be updated too little screen that you can.  So use 'regions' in your paint method to specify exactly which pieces on the screen should be updated.  In my tests, I tried to have a cursor to move around the screen using the trackpad.  If I moved the slider and then redisplays the whole screen, the performance has been extremely slow.  But if I just painted on the slider of the region it's in, and he painted in the apartment that he had moved, I got a slider action much, much more flexible.

Tags: BlackBerry Developers

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