Difficulties when opening a transparent PNG

Put the file hereand save it to my desktop... then when I open it in photoshop, even if it is transparent... all the icons are "fatter" (see the icon in the upper left corner, one is my saved png, the second is what it should look like)...

Screen shot 2011-10-07 at 12.57.01 PM.pngScreen shot 2011-10-07 at 1.00.56 PM.png

First time I encountered this problem and I'm a little lost as to what the problem is... any help you can give is most appreciated. THX!

You guessed it!  Save as a PNG-24 format to preserve alpha channel transparency.

Tags: Photoshop

Similar Questions

  • I find it difficult to open certain files when you first launch; It takes four or five attempts until they finally open

    Original title: slow to open files

    I find it difficult to open certain files when you first launch; It takes four or five attempts until they finally open

    Hello

    -Did you change on your computer due to which the question has begun?

    Follow these steps and check if they help.

    Step 1:

    Test the issue in safe mode.

    Step 2:

    If the problem does not persist in safe mode, you can start your computer in a clean boot State.

    Note: Follow the steps in the article to restart your computer as usual.

  • Photoshop CC 2014 crashes when you open or save PNG files

    I'm having a problem where open or save PNG files causes my copy of Photoshop CC 2014 crashing.

    I've updated to the latest version, restarted my computer and don't have any plug-ins installed. I also re-installed the application program cloud creative, although I have not tried a sequence complete uninstall/reinstall.

    I'm running an x 64 version of Windows and we tried the 64 and 32 bit versions of Photoshop - or work.

    Other file formats do not seem to cause any problem - the problem is specific to the PNG files (Adobe Photoshop does support on any PNG as LibPNG library? Maybe an older version was installed by a different application?)

    This question seems to have taken place in the past on the Adobe forums, but there is no clear resolution.

    Part of information is missing, but your CC 14.1.2 DO CC race not 2014, and14.1.2 must be updated to 14.2.1. Also, I don't see the date of you video drivers.  Looks like my CC 2014 and my 14.2.1

    Adobe Photoshop Version: 2014.0.0 20140508.r.58, 2014/05 / 08:23:59:59 x 64

    Operating system: Windows 7 64-bit

    Version: 6.1 Service Pack 1

    System architecture: Intel CPU Family: 6, model: 13, Stepping: 7 with MMX, entire SSE, SSE, SSE2, SSE3, SSE4.1, SSE4.2, HyperThreading FP

    Physical processor count: 12

    Number of logical processors: 24

    Processor speed: 1995 MHz

    Built-in memory: 40886 MB

    Free memory: 32498 MB

    Memory available to Photoshop: 37132 MB

    Memory used by Photoshop: 70%

    Multi-frequency 3D printing: disabled.

    Tap gestures: disabled.

    Windows 2 x UI: disabled.

    Tile image size: 1024K

    Image cache level: 4

    Overview of fonts: huge

    TextComposer: Latin

    Display: 1

    Limits of the display: top = 0, left = 0, low = 1080, right = 1920

    Display: 2

    Limits of the display: top = 0, =-1360 on the left, low = 768, right = 0

    OpenGL drawing: enabled.

    OpenGL allows old GPU: not detected.

    OpenGL drawing mode: Advanced

    OpenGL allows Normal Mode: true.

    OpenGL allows Advanced Mode: true.

    AIFCoreInitialized = 1

    AIFOGLInitialized = 1

    OGLContextCreated = 1

    glgpu [0]. GLVersion = "3.0".

    glgpu [0]. GLMemoryMB = 2048

    glgpu [0]. GLName = "Quadro 4000/PCIe/SSE2.

    glgpu [0]. GLVendor = "NVIDIA Corporation".

    glgpu [0]. GLVendorID = 4318

    glgpu [0]. GLDriverVersion = "9.18.13.3311".

    glgpu [0]. GLRectTextureSize = 16384

    glgpu [0]. GLRenderer = "Quadro 4000/PCIe/SSE2.

    glgpu [0]. GLRendererID = 1757

    glgpu [0]. HasGLNPOTSupport = 1

    glgpu [0]. GLDriver = "nvd3dumx.dll, nvwgf2umx.dll, nvwgf2umx.dll, nvd3dum, nvwgf2um, nvwgf2um"

    glgpu [0]. GLDriverDate = "20140429000000.000000 - 000.

    glgpu [0]. CanCompileProgramGLSL = 1

    glgpu [0]. GLFrameBufferOK = 1

    glgpu [0] .glGetString [GL_SHADING_LANGUAGE_VERSION] = '4.40 NVIDIA via the Cg compiler.

    glgpu [0] .glGetProgramivARB [GL_FRAGMENT_PROGRAM_ARB] [GL_MAX_PROGRAM_INSTRUCTIONS_ARB] = [6553-6]

    glgpu [0] .glGetIntegerv [GL_MAX_TEXTURE_UNITS] = [4]

    glgpu [0] .glGetIntegerv [GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS] = [192]

    glgpu [0] .glGetIntegerv [GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS] = [32]

    glgpu [0] .glGetIntegerv [GL_MAX_TEXTURE_IMAGE_UNITS] = [32]

    glgpu [0] .glGetIntegerv [GL_MAX_DRAW_BUFFERS] = [8]

    glgpu [0] .glGetIntegerv [GL_MAX_VERTEX_UNIFORM_COMPONENTS] = [4096]

    glgpu [0] .glGetIntegerv [GL_MAX_FRAGMENT_UNIFORM_COMPONENTS] = [2048]

    glgpu [0] .glGetIntegerv [GL_MAX_VARYING_FLOATS] = [124]

    glgpu [0] .glGetIntegerv [GL_MAX_VERTEX_ATTRIBS] = [16]

    glgpu [0] .extension [AIF::OGL:GL_ARB_VERTEX_PROGRAM] = 1

    glgpu [0] .extension [AIF::OGL:GL_ARB_FRAGMENT_PROGRAM] = 1

    glgpu [0] .extension [AIF::OGL:GL_ARB_VERTEX_SHADER] = 1

    glgpu [0] .extension [AIF::OGL:GL_ARB_FRAGMENT_SHADER] = 1

    glgpu [0] .extension [AIF::OGL:GL_EXT_FRAMEBUFFER_OBJECT] = 1

    glgpu [0] .extension [AIF::OGL:GL_ARB_TEXTURE_RECTANGLE] = 1

    glgpu [0] .extension [AIF::OGL:GL_ARB_TEXTURE_FLOAT] = 1

    glgpu [0] .extension [AIF::OGL:GL_ARB_OCCLUSION_QUERY] = 1

    glgpu [0] .extension [AIF::OGL:GL_ARB_VERTEX_BUFFER_OBJECT] = 1

    glgpu [0] .extension [AIF::OGL:GL_ARB_SHADER_TEXTURE_LOD] = 1

    clgpu [0]. CLPlatformVersion = "1.1".

    clgpu [0]. CLDeviceVersion = 'CUDA 1.1.

    clgpu [0]. CLMemoryMB = 2048

    clgpu [0]. CLName = "Quadro" 4000

    clgpu [0]. CLVendor = "NVIDIA Corporation".

    clgpu [0]. CLVendorID = 4318

    clgpu [0]. CLDriverVersion = "333.11.

    clgpu [0]. CUDASupported = 1

    clgpu [0]. CUDAVersion = "6.0.1".

    clgpu [0]. CLBandwidth = 7.48731e + 010

    clgpu [0]. CLCompute = 185.366

    Type of license: subscription

    Serial number: 96040035116912554961

    The application folder: C:\Program Files\Adobe\Adobe Photoshop CC 2014\

    Temporary file path: C:\Users\JOHNJM~1\AppData\Local\Temp\

    Zero Photoshop has async I/O active

    Scratch the volumes:

    F:\, 465.2 G, 171.9 free G

    C:\, 224.2 G, 103.8 free G

    Required plugins folder: C:\Program Files\Adobe\Adobe Photoshop 2014\Required\Plug-Ins\ CC

    Main Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop 2014\Plug-ins\ CC

    Installed components:

    A3DLIBS.dll A3DLIB 9.2.0.112 dynamic link library

    ACE.dll CEA-2014/04/14-23: 42:44 79,554120 79.554120

    adbeape.dll Adobe EPA 2013/02/04-09: 52:32 0.1160850 0,1160850

    AdbePM.dll PatchMatch 2014/04/23-10: 46:55 79,554276 79.554276

    AdobeLinguistic.dll Adobe linguistic Library 8.0.0

    AdobeOwl.dll Adobe Owl 2014/03/05-14: 49:37 5.0.33 79.552883

    AdobePDFL.dll PDFL 2014/03/04-00: 39:42 79,510482 79.510482

    Adobe AdobePIP.dll 7.2.1.3399 product improvement program

    AdobeXMP.dll Adobe XMP Core 2014/01/13-19: 44:00 79,155772 79.155772

    AdobeXMPFiles.dll Adobe XMP files 2014/01/13-19: 44:00 79,155772 79.155772

    AdobeXMPScript.dll Adobe XMP Script 2014/01/13-19: 44:00 79,155772 79.155772

    adobe_caps.dll Adobe CAPS 8,0,0,7

    AGM.dll AGM 2014/04/14-23: 42:44 79,554120 79.554120

    ahclient.dll AdobeHelp Dynamic Link Library 1,8,0,31

    Amtlib.dll AMTLib (64 Bit) 8.0.0.45 BuildVersion: 8.0; Brand: Friday, March 28, 2014 20:28:30) 1.000000

    ARE.dll ARE 2014/04/14-23: 42:44 79,554120 79.554120

    Axe8sharedexpat.dll AXE8SharedExpat 2013/12/20-21: 40:29 79,551013 79.551013

    AXEDOMCore.dll AXEDOMCore 2013/12/20-21: 40:29 79,551013 79.551013

    Bib.dll BIB 2014/04/14-23: 42:44 79,554120 79.554120

    BIBUtils.dll BIBUtils 2014/04/14-23: 42:44 79,554120 79.554120

    boost_date_time.dll photoshopdva 8.0.0

    boost_signals.dll photoshopdva 8.0.0

    boost_system.dll photoshopdva 8.0.0

    boost_threads.dll photoshopdva 8.0.0

    CG.dll NVIDIA Cg Runtime 3.0.00007

    cgGL.dll NVIDIA Cg Runtime 3.0.00007

    Adobe CIT.dll CIT 2.2.6.32411 2.2.6.32411

    Adobe CITThreading.dll CITThreading 2.2.6.32411 2.2.6.32411

    CoolType.dll CoolType 2014/04/14-23: 42:44 79,554120 79.554120

    dvaaudiodevice.dll photoshopdva 8.0.0

    dvacore.dll photoshopdva 8.0.0

    dvamarshal.dll photoshopdva 8.0.0

    dvamediatypes.dll photoshopdva 8.0.0

    dvametadata.dll photoshopdva 8.0.0

    dvametadataapi.dll photoshopdva 8.0.0

    dvametadataui.dll photoshopdva 8.0.0

    dvaplayer.dll photoshopdva 8.0.0

    dvatransport.dll photoshopdva 8.0.0

    dvaui.dll photoshopdva 8.0.0

    dvaunittesting.dll photoshopdva 8.0.0

    Dynamiclink.dll photoshopdva 8.0.0

    ExtendScript.dll ExtendScript 2014/01/21-23: 58:55 79,551519 79.551519

    icucnv40.dll International Components for Unicode 2013/02/25-15: 59:15 Build gtlib_4.0.19090

    icudt40.dll International Components for Unicode 2013/02/25-15: 59:15 Build gtlib_4.0.19090

    imslib.dll IMSLib DLL 7.0.0.145

    JP2KLib.dll JP2KLib 2014-03-12-08: 53:44 79,252744 79.252744

    libifcoremd.dll Intel Visual Fortran compiler 10.0 (A patch)

    libiomp5md.dll Intel(r) OpenMP * Runtime Library 5.0

    libmmd.dll Intel(r) C Compiler, Intel C++ Compiler, Intel Fortran compiler 12.0

    LogSession.dll LogSession 7.2.1.3399

    mediacoreif.dll photoshopdva 8.0.0

    MPS.dll MPS-2014/03/25-23: 41:34 79,553444 79.553444

    pdfsettings.dll Adobe PDFSettings 1.04

    Photoshop.dll Adobe Photoshop CC 2014 15.0

    Plugin.dll Adobe Photoshop CC 2014 15.0

    PlugPlugExternalObject.dll Adobe CEP PlugPlugExternalObject Dll Standard (64 bit) 5.0.0

    PlugPlugOwl.dll Adobe CSXS PlugPlugOwl Dll Standard (64 bit) 5.0.0.74

    PSArt.dll Adobe Photoshop CC 2014 15.0

    PSViews.dll Adobe Photoshop CC 2014 15.0

    SCCore.dll ScCore 2014/01/21-23: 58:55 79,551519 79.551519

    ScriptUIFlex.dll ScriptUIFlex-2014/01/20-22: 42:05 79,550992 79.550992

    svml_dispmd.dll Intel (r) C Compiler, Intel C++ Compiler, Intel Fortran compiler 12.0

    TBB.dll Intel Threading Building Blocks for Windows 4, 2, 2013, 1114

    tbbmalloc.dll Intel Threading Building Blocks for Windows 4, 2, 2013, 1114

    TfFontMgr.dll FontMgr 9.3.0.113

    TfKernel.dll kernel 9.3.0.113

    Geom TFKGEOM.dll kernel 9.3.0.113

    Adobe TFUGEOM.dll, UGeom © 9.3.0.113

    updaternotifications.dll Adobe Updater Notifications Library 7.0.1.102 (BuildVersion: 1.0;) Brand: BUILDDATETIME) 7.0.1.102

    VulcanControl.dll Vulcan Control Library 5.0.0.82 Application

    VulcanMessage5.dll Vulcan Message Library 5.0.0.82

    WRServices.dll WRServices Friday, March 7, 2014 15:33:10 build 0.20204 0,20204

    U3D writer 9.3.0.113 wu3d.dll

    Required plugins:

    3D Studio 15.0 (2014.0.0 x 001)

    Accented edges 15.0

    Adaptive wide-angle 15.0

    Angular Strokes 15.0

    Average of 15.0 (2014.0.0 x 001)

    Bas-relief 15.0

    BMP 15.0

    Camera Raw 8.5

    Camera Raw Filter 8.5

    Chalk & Charcoal 15.0

    Charcoal 15.0

    Chrome 15.0

    Cineon 15.0 (2014.0.0 x 001)

    Clouds 15.0 (2014.0.0 x 001)

    COLLADA 15.0 (2014.0.0 x 001)

    Halftone color 15.0

    15.0 color pencil

    CompuServe GIF 15.0

    Pencil tale 15.0

    Craquelure 15.0

    Crop and straighten Photos 15.0 (2014.0.0 x 001)

    Crop and straighten Photos filter 15.0

    Hatch: 15.0

    Crystallize 15.0

    Cutting 15.0

    Features dark 15.0

    Deinterlacing 15.0

    DICOM 15.0

    Difference clouds 15.0 (2014.0.0 x 001)

    Glow 15.0

    Move 15.0

    Dry brush 15.0

    Eazel acquire 15.0 (2014.0.0 x 001)

    Embed watermark 4.0

    Entropy 15.0 (2014.0.0 x 001)

    Search color NO export VERSION

    Extrude 15.0

    FastCore 15.0 routines (2014.0.0 x 001)

    Fiber 15.0

    Film Grain 15.0

    Gallery of filters 15.0

    3D Flash 15.0 (2014.0.0 x 001)

    Fresco 15.0

    Glass 15.0

    Scarlet contours 15.0

    Google Earth 4 15.0 (2014.0.0 x 001)

    Grain 15.0

    Graphic Pen 15.0

    Halftone Pattern 15.0

    HDRMergeUI 15.0

    IFF Format 15.0

    Outlines in ink 15.0

    JPEG 2000 15.0

    Flattening coefficient 15.0 (2014.0.0 x 001)

    Blur of the lens 15.0

    Correction of the lens 15.0

    Lens Flare 15.0

    Liquefy 15.0

    Operation of Matlab 15.0 (2014.0.0 x 001)

    15.0 maximum (2014.0.0 x 001)

    15.0 average (2014.0.0 x 001)

    Measure Core 15.0 (2014.0.0 x 001)

    15.0 median (2014.0.0 x 001)

    Mezzotint 15.0

    Minimum 15.0 (2014.0.0 x 001)

    MMXCore Routines 15.0 (2014.0.0 x 001)

    Mosaic tiles 15.0

    Multiprocessor support 15.0 (2014.0.0 x 001)

    Neon 15.0

    Paper notes 15.0

    Color NTSC 15.0 (2014.0.0 x 001)

    Ocean Ripple 15.0

    OpenEXR 15.0

    Paint Daubs 15.0

    15.0 palette knife

    Patchwork 15.0

    Paths to Illustrator 15.0

    PCX 15.0 (2014.0.0 x 001)

    Photocopy 15.0

    Engine 3D Photoshop 15.0 (2014.0.0 x 001)

    Photoshop Touch 14.0

    Photo filter package 15.0 (2014.0.0 x 001)

    Pinch 15.0

    Pixar 15.0 (2014.0.0 x 001)

    Plaster 15.0

    Plastic wrap 15.0

    PNG 15.0

    Pointillism 15.0

    Polar coordinates 15.0

    Portable bitmap 15.0 (2014.0.0 x 001)

    Poster edges 15.0

    Radial blur 15.0

    Radiance 15.0 (2014.0.0 x 001)

    Range 15.0 (2014.0.0 x 001)

    Read watermark 4.0

    Color research grid NO VERSION rendering

    Crosslinking 15.0

    Ripple 15.0

    Rough Pastels 15.0

    Save for the Web 15.0

    ScriptingSupport 15.0

    Shake Reduction 15.0

    Shear 15.0

    Asymmetry 15.0 (2014.0.0 x 001)

    Smart Blur 15.0

    Smudge Stick 15.0

    Solarize 15.0 (2014.0.0 x 001)

    Splash 15.0

    Spherize 15.0

    Sponge 15.0

    15.0 sprayed strokes

    Stained glass 15.0

    Stamp 15.0

    Gap 15.0 (2014.0.0 x 001)

    STL 15.0 (2014.0.0 x 001)

    Sumi-e 15.0

    Summons 15.0 (2014.0.0 x 001)

    Targa 15.0

    Texture veneer 15.0

    Tiles 15.0

    Torn edges 15.0

    Watch twirl 15.0

    Draft of 15.0

    Vanishing point 15.0

    Variance 15.0 (2014.0.0 x 001)

    Water paper 15.0

    Watercolor of 15.0

    Wave 15.0

    Wavefront | OBJ 15.0 (2014.0.0 x 001)

    WIA support 15.0 (2014.0.0 x 001)

    Wind 15.0

    Wireless Bitmap 15.0 (2014.0.0 x 001)

    Zig - zag 15.0

    Plug-ins option and third parties:

    CUR (cursor Windows) NO VERSION

    GREYCstoration NO VERSION

    ICO (Windows icon) NO VERSION

    Noise 7.0.0.0

    ScriptListener 13.0

    StarFilter Pro 3 3.0.3.0

    SuperPNG 2.0

    Plug-ins that could not load: NONE

    Flash:

    Adobe Kuler

    Install TWAIN devices: NONE

    ========================================================================================== ==========================

    Adobe Photoshop Version: 14.2.1 (14.2.1 20140207.r.570 2014/02 / 07:23:00:00) x 64

    Operating system: Windows 7 64-bit

    Version: 6.1 Service Pack 1

    System architecture: Intel CPU Family: 6, model: 13, Stepping: 7 with MMX, entire SSE, SSE, SSE2, SSE3, SSE4.1, SSE4.2, HyperThreading FP

    Physical processor count: 12

    Number of logical processors: 24

    Processor speed: 1995 MHz

    Built-in memory: 40886 MB

    Free memory: 34153 MB

    Memory available to Photoshop: 37150 MB

    Memory used by Photoshop: 90%

    Tile image size: 1028K

    Image cache level: 4

    Overview of fonts: Extra Large

    TextComposer: Latin

    Display: 1

    Limits of the display: top = 0, left = 0, low = 1080, right = 1920

    Display: 2

    Limits of the display: top = 0, =-1360 on the left, low = 768, right = 0

    OpenGL drawing: enabled.

    OpenGL allows old GPU: not detected.

    OpenGL drawing mode: Advanced

    OpenGL allows Normal Mode: true.

    OpenGL allows Advanced Mode: true.

    AIFCoreInitialized = 1

    AIFOGLInitialized = 1

    OGLContextCreated = 1

    NumGPUs = 1

    GPU [0]. OGLVersion = "3.0".

    GPU [0]. MemoryMB = 2048

    GPU [0]. RectTextureSize = 16384

    GPU [0]. Renderer = "Quadro 4000/PCIe/SSE2.

    GPU [0]. RendererID = 1757

    GPU [0]. Name of the vendor = "NVIDIA Corporation"

    GPU [0]. VendorID = 4318

    GPU [0]. HasNPOTSupport = 1

    GPU [0]. DriverVersion = "9.18.13.3311."

    GPU [0]. Driver = "nvd3dumx.dll, nvwgf2umx.dll, nvwgf2umx.dll, nvd3dum, nvwgf2um, nvwgf2um"

    GPU [0]. DriverDate = "20140429000000.000000 - 000.

    GPU [0]. CompileProgramGLSL = 1

    GPU [0]. TestFrameBuffer = 1

    GPU [0]. OCLPresent = 1

    GPU [0]. OCLVersion = "1.1".

    GPU [0]. CUDASupported = 1

    GPU [0]. CUDAVersion = "6.0.1".

    GPU [0]. OCLBandwidth = 7.47664e + 010

    GPU [0] .glGetString [GL_SHADING_LANGUAGE_VERSION] = '4.40 NVIDIA via the Cg compiler.

    GPU [0] .glGetProgramivARB [GL_FRAGMENT_PROGRAM_ARB] [GL_MAX_PROGRAM_INSTRUCTIONS_ARB] = [65536]

    GPU [0] .glGetIntegerv [GL_MAX_TEXTURE_UNITS] = [4]

    GPU [0] .glGetIntegerv [GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS] = [192]

    GPU [0] .glGetIntegerv [GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS] = [32]

    GPU [0] .glGetIntegerv [GL_MAX_TEXTURE_IMAGE_UNITS] = [32]

    GPU [0] .glGetIntegerv [GL_MAX_DRAW_BUFFERS] = [8]

    GPU [0] .glGetIntegerv [GL_MAX_VERTEX_UNIFORM_COMPONENTS] = [4096]

    GPU [0] .glGetIntegerv [GL_MAX_FRAGMENT_UNIFORM_COMPONENTS] = [2048]

    GPU [0] .glGetIntegerv [GL_MAX_VARYING_FLOATS] = [124]

    GPU [0] .glGetIntegerv [GL_MAX_VERTEX_ATTRIBS] = [16]

    .extension GPU [0] [AIF::OGL:GL_ARB_VERTEX_PROGRAM] = 1

    .extension GPU [0] [AIF::OGL:GL_ARB_FRAGMENT_PROGRAM] = 1

    .extension GPU [0] [AIF::OGL:GL_ARB_VERTEX_SHADER] = 1

    .extension GPU [0] [AIF::OGL:GL_ARB_FRAGMENT_SHADER] = 1

    .extension GPU [0] [AIF::OGL:GL_EXT_FRAMEBUFFER_OBJECT] = 1

    .extension GPU [0] [AIF::OGL:GL_ARB_TEXTURE_RECTANGLE] = 1

    .extension GPU [0] [AIF::OGL:GL_ARB_TEXTURE_FLOAT] = 1

    .extension GPU [0] [AIF::OGL:GL_ARB_OCCLUSION_QUERY] = 1

    .extension GPU [0] [AIF::OGL:GL_ARB_VERTEX_BUFFER_OBJECT] = 1

    .extension GPU [0] [AIF::OGL:GL_ARB_SHADER_TEXTURE_LOD] = 1

    Type of license: subscription

    Serial number: 96040035116912554961

    The application folder: C:\Program Files\Adobe\Adobe Photoshop CC (64-bit).

    Temporary file path: C:\Users\JOHNJM~1\AppData\Local\Temp\

    Zero Photoshop has async I/O active

    Scratch the volumes:

    E:\, 3.64 T, T 3.22 free

    F:\, 465.2 G, 171.9 free G

    C:\, 224.2 G, 104.4 free G

    Required plugins folder: C:\Program Files\Adobe\Adobe Photoshop CC (64 Bit) \Required\Plug-Ins\

    Main Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CC (64 Bit) \Plug-ins\

    Installed components:

    ACE.dll ACE 2013/29/10-11: 47:16 79,548223 79.548223

    adbeape.dll Adobe EPA 2013/02/04-09: 52:32 0.1160850 0,1160850

    AdobeLinguistic.dll Adobe linguistic Library 7.0.0

    AdobeOwl.dll Adobe Owl 2013/10/25-12: 15: 59 5.0.24 79.547804

    AdobePDFL.dll PDFL 2013/29/10-11: 47:16 79,508720 79.508720

    Adobe AdobePIP.dll 7.0.0.1786 product improvement program

    AdobeXMP.dll Adobe XMP Core 2013 10/29-11: 47:16 79,154911 79.154911

    AdobeXMPFiles.dll Adobe XMP files 2013 10/29-11: 47:16 79,154911 79.154911

    AdobeXMPScript.dll Adobe XMP Script 2013 10/29-11: 47:16 79,154911 79.154911

    adobe_caps.dll Adobe CAPS 7,0,0,21

    AGM.dll AGM 2013/29/10-11: 47:16 79,548223 79.548223

    ahclient.dll AdobeHelp Dynamic Link Library 1,8,0,31

    aif_core.dll AIF 5.0 79.534508

    aif_ocl.dll AIF 5.0 79.534508

    aif_ogl.dll AIF 5.0 79.534508

    Amtlib.dll AMTLib (64 Bit) 7.0.0.249 BuildVersion: 7,0; Brand: Thursday, November 14, 2013 15:55:50) 1.000000

    ARE.dll ARE 2013/29/10-11: 47:16 79,548223 79.548223

    Axe8sharedexpat.dll AXE8SharedExpat 2011/12/16-15: 10: 49 66,26830 66.26830

    AXEDOMCore.dll AXEDOMCore 2011/12/16-15: 10: 49 66,26830 66.26830

    Bib.dll BIB 2013/29/10-11: 47:16 79,548223 79.548223

    BIBUtils.dll BIBUtils 2013/29/10-11: 47:16 79,548223 79.548223

    boost_date_time.dll product DVA 7.0.0

    boost_signals.dll product DVA 7.0.0

    boost_system.dll product DVA 7.0.0

    boost_threads.dll product DVA 7.0.0

    CG.dll NVIDIA Cg Runtime 3.0.00007

    cgGL.dll NVIDIA Cg Runtime 3.0.00007

    Adobe CIT.dll CIT 2.1.6.30929 2.1.6.30929

    Adobe CITThreading.dll CITThreading 2.1.6.30929 2.1.6.30929

    CoolType.dll CoolType 2013/29/10-11: 47:16 79,548223 79.548223

    dvaaudiodevice.dll product DVA 7.0.0

    dvacore.dll product DVA 7.0.0

    dvamarshal.dll product DVA 7.0.0

    dvamediatypes.dll product DVA 7.0.0

    dvaplayer.dll product DVA 7.0.0

    dvatransport.dll product DVA 7.0.0

    dvaunittesting.dll product DVA 7.0.0

    Dynamiclink.dll product DVA 7.0.0

    ExtendScript.dll ExtendScript 2013/10/30-13: 12: 12 79,546835 79.546835

    FileInfo.dll Adobe XMP FileInfo 2013 10/25-03: 51:33 79,154511 79.154511

    filter_graph.dll AIF 5.0 79.534508

    icucnv40.dll International Components for Unicode 2011/11/15-16: 30:22 Build gtlib_3.0.16615

    icudt40.dll International Components for Unicode 2011/11/15-16: 30:22 Build gtlib_3.0.16615

    imslib.dll IMSLib DLL 7.0.0.145

    JP2KLib.dll JP2KLib 2013/29/10-11: 47:16 79,248139 79.248139

    libifcoremd.dll Intel Visual Fortran compiler 10.0 (A patch)

    libiomp5md.dll Intel(r) OMP Runtime Library 5.0

    libmmd.dll Intel(r) C Compiler, Intel C++ Compiler, Intel Fortran compiler 12.0

    LogSession.dll LogSession 2.1.2.1785

    mediacoreif.dll product DVA 7.0.0

    MPS.dll MPS-2013/29/10-11: 47:16 79,535029 79.535029

    msvcm80.dll Microsoft® Visual Studio® 2005 8.00.50727.6195

    msvcm90.dll Microsoft® Visual Studio® 2008 9.00.30729.1

    MSVCP100.dll Microsoft® Visual Studio® 2010 10.00.40219.1

    msvcp80.dll Microsoft® Visual Studio® 2005 8.00.50727.6195

    MSVCP90.dll Microsoft® Visual Studio® 2008 9.00.30729.1

    msvcr100.dll Microsoft® Visual Studio® 2010 10.00.40219.1

    MSVCR80.dll Microsoft® Visual Studio® 2005 8.00.50727.6195

    Msvcr90.dll Microsoft® Visual Studio® 2008 9.00.30729.1

    PatchMatch.dll PatchMatch 2013/29/10-11: 47:16 79,542390 79.542390

    pdfsettings.dll Adobe PDFSettings 1.04

    Photoshop.dll Adobe Photoshop CC CC

    Adobe Photoshop CC CC plugin.dll

    PlugPlugOwl.dll Adobe CSXS PlugPlugOwl Dll Standard (64 bit) 4.2.0.36

    PSArt.dll Adobe Photoshop CC CC

    PSViews.dll Adobe Photoshop CC CC

    SCCore.dll ScCore 2013/10/30-13: 12: 12 79,546835 79.546835

    ScriptUIFlex.dll ScriptUIFlex 2013/10/30-13: 12: 12 79,546835 79.546835

    svml_dispmd.dll Intel (r) C Compiler, Intel C++ Compiler, Intel Fortran compiler 12.0

    TBB.dll Intel Threading Building Blocks for Windows 4 1, 2012, 1003

    tbbmalloc.dll Intel Threading Building Blocks for Windows 4, 1, 2012, 1003

    updaternotifications.dll Adobe Updater Notifications Library 7.0.1.102 (BuildVersion: 1.0;) Brand: BUILDDATETIME) 7.0.1.102

    WRServices.dll WRServices Monday, February 25, 2013 16:09:10 build 0.19078 0,19078

    Required plugins:

    3D Studio 14.2.1 (14.2.1 x 001)

    Accented edges 14.2.1

    Adaptive wide-angle 14.2.1

    Angular Strokes 14.2.1

    Average 14.2.1 (14.2.1 x 001)

    Bas-relief 14.2.1

    BMP 14.2.1

    Camera Raw 8.5

    Camera Raw Filter 8.5

    Chalk & Charcoal 14.2.1

    14.2.1 charcoal

    Chrome 14.2.1

    Cineon 14.2.1 (14.2.1 x 001)

    Clouds 14.2.1 (14.2.1 x 001)

    COLLADA 14.2.1 (14.2.1 x 001)

    Halftone color 14.2.1

    Color pencil 14.2.1

    CompuServe GIF 14.2.1

    Pencil tale 14.2.1

    Craquelure 14.2.1

    Crop and straighten Photos 14.2.1 (14.2.1 x 001)

    Crop and straighten Photos 14.2.1 filter

    Hatch 14.2.1

    Crystallize 14.2.1

    Cutting 14.2.1

    Dark strokes 14.2.1

    Deinterlacing 14.2.1

    DICOM 14.2.1

    Difference clouds 14.2.1 (14.2.1 x 001)

    14.2.1 glow

    Move 14.2.1

    Dry brush 14.2.1

    Eazel acquire 14.2.1 (14.2.1 x 001)

    Embed watermark 4.0

    Entropy 14.2.1 (14.2.1 x 001)

    Extrude 14.2.1

    FastCore 14.2.1 routines (14.2.1 x 001)

    Fiber 14.2.1

    Film Grain 14.2.1

    14.2.1 Filter Gallery

    3D Flash 14.2.1 (14.2.1 x 001)

    Fresco 14.2.1

    Glass 14.2.1

    Scarlet contours 14.2.1

    Google Earth 4 14.2.1 (14.2.1 x 001)

    Grain 14.2.1

    Graphic pen 14.2.1

    Halftone Pattern 14.2.1

    HDRMergeUI 14.2.1

    IFF Format 14.2.1

    Outlines in ink 14.2.1

    JPEG 2000 14.2.1

    Flattening coefficient 14.2.1 (14.2.1 x 001)

    Blur of the lens 14.2.1

    Correction of the 14.2.1 goal

    Lens Flare 14.2.1

    Liquefy 14.2.1

    Operation of Matlab 14.2.1 (14.2.1 x 001)

    maximum 14.2.1 (14.2.1 x 001)

    14.2.1 average (14.2.1 x 001)

    Measure Core 14.2.1 (14.2.1 x 001)

    Median 14.2.1 (14.2.1 x 001)

    Mezzotint 14.2.1

    Minimum 14.2.1 (14.2.1 x 001)

    MMXCore Routines 14.2.1 (14.2.1 x 001)

    Mosaic tiles 14.2.1

    Multiprocessor support 14.2.1 (14.2.1 x 001)

    Neon 14.2.1

    Paper notes 14.2.1

    Color NTSC 14.2.1 (14.2.1 x 001)

    Ocean Ripple 14.2.1

    14.2.1 oil painting

    OpenEXR 14.2.1

    Paint Daubs 14.2.1

    14.2.1 palette knife

    Patchwork 14.2.1

    Paths to Illustrator 14.2.1

    PCX 14.2.1 (14.2.1 x 001)

    Photocopy 14.2.1

    14.2.1 Photoshop 3D engine (14.2.1 x 001)

    Photoshop Touch 14.0

    Photo filter package 14.2.1 (14.2.1 x 001)

    Pinch 14.2.1

    Pixar 14.2.1 (14.2.1 x 001)

    Plaster 14.2.1

    Plastic wrap 14.2.1

    PNG 14.2.1

    Pointillism 14.2.1

    Polar coordinates 14.2.1

    Portable bitmap 14.2.1 (14.2.1 x 001)

    Poster edges 14.2.1

    Radial blur 14.2.1

    Radiance 14.2.1 (14.2.1 x 001)

    14.2.1 range (14.2.1 x 001)

    Read watermark 4.0

    Crosslinking 14.2.1

    14.2.1 the ripple

    Rough Pastels 14.2.1

    Save for Web 14.2.1

    ScriptingSupport 14.2.1

    Shake Reduction 14.2.1

    14.2.1 shear

    14.2.1 asymmetry (14.2.1 x 001)

    Smart Blur 14.2.1

    Smudge Stick 14.2.1

    Solarize 14.2.1 (14.2.1 x 001)

    Splash 14.2.1

    Spherize 14.2.1

    Sponge 14.2.1

    Sprayed strokes 14.2.1

    Stained glass 14.2.1

    Stamp 14.2.1

    SD 14.2.1 (14.2.1 x 001)

    STL 14.2.1 (14.2.1 x 001)

    14.2.1 Sumi-e

    14.2.1 summons (14.2.1 x 001)

    Targa 14.2.1

    Texture veneer 14.2.1

    14.2.1 tiles

    Torn edges 14.2.1

    14.2.1 twirl watch

    Draft 14.2.1

    Vanishing Point 14.2.1

    14.2.1 variance (14.2.1 x 001)

    14.2.1 variations (14.2.1 x 001)

    Water paper 14.2.1

    Watercolor 14.2.1

    Wave 14.2.1

    Wavefront | OBJ 14.2.1 (14.2.1 x 001)

    WIA support 14.2.1 (14.2.1 x 001)

    Wind 14.2.1

    Wireless Bitmap 14.2.1 (14.2.1 x 001)

    Zig - zag 14.2.1

    Plug-ins option and third parties:

    CUR (cursor Windows) NO VERSION

    GREYCstoration NO VERSION

    ICO (Windows icon) NO VERSION

    Noise 7.0.0.0

    ScriptListener 13.0

    StarFilter Pro 3 3.0.3.0

    SuperPNG 2.0

    Plug-ins that could not load: NONE

    Flash:

    Mini Bridge

    Adobe Exchange

    Kuler

    Install TWAIN devices: NONE

  • How to open 32-bit PNG alpha unpremultiplied?

    I have the last Photoshop CC (2014) and I tried to figure out how to import a PNG file of 32-bit with alpha channel embedded, but unpremultiplied in it.  So this is a PNG image with four channels: red, green, blue and Alpha.  Unfortunately, when I open it in PS, I get a picture of three channels (R, G, B) where PS has premultiplied cheerfully alpha in other channels, as you can see here:

    rad3_rgb_021.png

    The "glow" is adverse to the Alpha channel.

    I know that the Alpha channel is still there because if choose channel-> Split, I get four grayscale images: myimage_red, myimage_green, myimage_blue and myimage_transparency.    So the Alpha information is kept separate, but PS is 'useful' and he premultiplying outdoors.

    Y at - it a setting or anything else that can solve this problem?

    Note: The reason is that I use the 'alpha' for something else (ambient occlusion) channel in a CG program and it must not be used for transparency at this stage.   (Long story).

    Yes, you are badly abusing the word "premultiplied".

    There is no premultiplication past here - just says that you have something in the transparency channel which is not transparent and therefore doesn't seem correct when applied as transparent as a PNG, it must be.

    Read my previous post about how to extract the transparency channel.

    In addition, you must talk to your authors to program CG PNG export to actually conform to the PNG specification.

  • Transparent PNG to overlay loaded dynamically Gallery

    Hi guys,.

    I hope I can explain it properly. The current movie can be seen at http://209.240.138.77/

    There are buttons on each side that parade the images loaded dynamically left and right. The script is compiled from external IN the file I pasted below.

    What I have to do is to load a transparent PNG images above, but below the buttons. I inserted a chart below. I tried to insert the png directly in the timeline as well as dynamically load in to a clip. The fate always the overlay on the bottom. Any ideas?

    See you soon,.

    Quinn

    banner_home_holder.jpg

    package {}
    import flash.display.MovieClip;
    import flash.display.Loader;
    Import 12345678910111213import;
    import flash.display.BitmapData;
    import flash.display.StageAlign;
    import flash.display.StageScaleMode;
    import flash.display.DisplayObject;
    import flash.display.LoaderInfo;
    import flash.events.Event;
    import flash.events.IOErrorEvent;
    import flash.events.MouseEvent;
    to import flash.events.ProgressEvent;
    import flash.net.navigateToURL;
    import flash.net.URLRequest;
    import flash.net.URLLoader;
    import flash.net.URLRequest;
    import flash.display.Sprite;
    import flash.text.TextField;
    import flash.text.StyleSheet;
    import flash.text.AntiAliasType;
    import flash.text.TextFieldAutoSize;
    import flash.text.TextFormat;
    import com.hybrid.ui.ToolTip;
    import com.apdevblog.ui.video.ApdevVideoPlayer;
    import com.apdevblog.ui.video.style.ApdevVideoPlayerDefaultStyle;
    Import caurina.transitions.Tweener;
    Import caurina.transitions.properties.DisplayShortcuts;
    Import caurina.transitions.properties.FilterShortcuts;
    Import caurina.transitions.properties.ColorShortcuts;

    SerializableAttribute public class Main extends MovieClip {}

    the constructor function
    public void Main (): void {}
    If init() (stage);
    of another addEventListener (Event.ADDED_TO_STAGE, init);
    }

    private var paramObj: Object;
    optional xml path
    private var xmlPath: String = "xml/gallery.xml;
    the stage size
    private var sw: number;
    private var sh: number;
    private void init(e:Event=null):void {}
    paramObj = LoaderInfo (this.root.loaderInfo) .parameters;
    for (var i in paramObj) {}
    xmlPath = String (paramObj [i])? String(paramObj[i]):xmlpath;
    }

    loadXML (xmlPath);
    DisplayShortcuts.init ();
    FilterShortcuts.init ();
    ColorShortcuts.init ();
    internship. Align = StageAlign.TOP_LEFT;
    stage.scaleMode = StageScaleMode.NO_SCALE;
    stage.addEventListener (Event.RESIZE, resizeHandler)
    SW = stage.stageWidth;
    SH = stage.stageHeight;
    }

    the xml loader
    private var _xmlLoader: URLLoader;
    private void loadXML(s:String):void {}
    loading the xml for news here
    _xmlLoader = new URLLoader();
    _xmlLoader.load (new URLRequest (s));
    _xmlLoader.addEventListener (Event.COMPLETE, completeXML);

    }

    private var _xml: XML;
    store the thumbnail
    private var thumbArr: Array = [];
    the number of items
    private var itemNum: number = 12;
    store the type of the element
    private var typeArr: Array = [];
    store the size of the media of the item file
    private var sizeArr: Array = [];
    store the location of the media of the item file
    private var urlArr: Array = [];
    color of the link in the content
    private var linkColor: String;
    store the location of the link
    private var linkArr: Array = [];
    the thumbnail title
    private var titleArr: Array = [];
    How to open the link
    private var _target: String;

    the number of columns of thumbnails
    private var columns: number;
    size of the thumbnail
    private var thumbWidth: number;
    private var thumbHeight: number;
    filling between each thumbnail
    private var thumbPadding: number;
    value of the assets of the image/video
    private var assetWidth: number;
    private var assetHeight: number;
    store the legend
    private var captionArr: Array = [];

    analyze the data
    private void completeXML(e:Event):void {}
    _xml = new XML (e.target.data);
    _xml. IgnoreWhitespace = true;
    itemNum = _xml.item.length ();
    Columns = Number (_xml.@columns);
    thumbWidth = Number (_xml.@thumbWidth);
    thumbHeight = Number (_xml.@thumbHeight);
    thumbPadding = Number (_xml.@thumbPadding);
    assetWidth = Number (_xml.@assetWidth);
    assetHeight = Number (_xml.@assetHeight);
    linkColor = [email protected] ();
    _target = [email protected] ();
    for (var i = 0; i < itemNum; i ++) {}
    thumbArr [i] = (_xml.item[i].@thumbnail);
    titleArr [i] = (_xml.item[i].@title);
    typeArr [i] = (_xml.item[i][email protected] ());
    _Object var: Object = new Object();
    _Object.width = _xml.item[i].@width;
    _Object.height = _xml.item[i].@height;
    sizeArr [i] = _object;
    urlArr [i] = _xml.item[i].@url;
    linkArr [i] = _xml.item[i].@link;
    captionArr [i] = _xml.item [i] .text () m:System.NET.SocketAddress.ToString ();
    }
    _xmlLoader.removeEventListener (Event.COMPLETE, completeXML);
    _xmlLoader = null;
    initUI();
    }

    store the thumbnail in a container
    private var thumbContainer: Sprite = new Sprite();
    width of the thumbnail box
    private var thumbContainerWidth: number;
    the navigation arrows
    private var nextBtn: ArrowButton = new ArrowButton();
    private var preBtn: ArrowButton = new ArrowButton();
    store the arrows in a container
    private var btnContainer: Sprite = new Sprite();
    store the miniature gripper
    private var thumbClipContainer: Sprite = new Sprite();
    size of the boder hover
    private var borderSize: number = 0;
    store the border
    private var borderArr: Array = [];
    see the thumbnail now or the active
    private var isThumb: Boolean = true;

    store the image or the active video
    private var assetContainer: Sprite = new Sprite();
    store the active clip
    private var assetClipArr: Array = [];
    which image/video is view now
    private var currentAssetNum: number = 0;

    the text of the legend style
    private var textStyle: StyleSheet = new StyleSheet();
    initialize the text style
    private function initText (): void {}
    var hoverObj: Object = new Object();
    var linkObj: Object = new Object();
    var bodyObj: Object = new Object();

    linkObj.color = "#00FFFF";
    linkObj.textDecoration = "underline";
    bodyObj.fontFamily = "Arial";
    bodyObj.color = "#FFFFFF";
    bodyObj.letterSpacing = '0 '.
    bodyObj.leading = "4px";
    bodyObj.textAlign = 'left ';
    bodyObj.fontSize = 11;
    hoverObj.color = "#FFFFFF".
    hoverObj.textDecoration = "underline";
    textStyle.setStyle ("body", bodyObj);
    textStyle.setStyle ("a: link", linkObj);
    textStyle.setStyle ("" a: hover ", hoverObj");
    }

    store the caption element
    private var captionClipArr: Array = [];
    Store the image loader
    private var imageLoaderArr: Array = [];
    How image loader
    private var imageLoaderNum: number = 0;
    store the location of the image
    private var imageURLArr: Array = [];
    Ranger miniature charger
    private var thumbLoaderArr: Array = [];
    Add thumbnail image and video assets, etc. to the scene
    private function initUI (): void {}
    initText();
    addChild (thumbContainer);
    thumbContainer.addChild (thumbClipContainer);
    thumbContainerWidth = columns * (thumbWidth + thumbPadding)-thumbPadding;
    Add the tiles on the stage
    for (var i: int = 0; i < itemNum; i ++) {}
    var _shape: Sprite = new Sprite();
    _shape. Name = I.ToString;
    _shape. Graphics.beginFill (0x000000,. 4);
    _shape. Graphics.drawRect (0, 0, thumbWidth, thumbHeight);
    _shape. Graphics.endFill ();

    var ld: Loader = new Loader();
    LD. Load (new URLRequest (thumbArr [i]))
    _shape. AddChild (LD);
    thumbLoaderArr [i] = ld;
    var _border: Sprite = new Sprite();
    _border. Graphics.beginFill (0xFFFFFF, 0);
    _border. Graphics.LineStyle (borderSize, 0 x 191919);
    _border. Graphics.drawRect (0, 0, thumbWidth, thumbHeight);
    _border. Graphics.endFill ();
    _border.Alpha = 0;
    borderArr [i] = _border;
    _shape. AddChild (_border);
    /*
    Tweener.addTween (_shape, {_DropShadow_blurX:16, _DropShadow_blurY:16, _DropShadow_angle:90, _DropShadow_distance:4, _DropShadow_alpha:.4, time: 3});
    */
    thumbClipContainer.addChild (_shape);
    _shape.x is thumbPadding + i *(thumbWidth+thumbPadding);.
    _shape.addEventListener (MouseEvent.MOUSE_OVER, {function(e:MouseEvent):void}
    var s: Sprite = e.currentTarget as Sprite;
    var n: number = Number (s.name);
    {if(titleArr[n]!="")}
    var tf: TextFormat = new TextFormat();
    TF. Bold = false;
    TF. Size = 12;
    TF. Leading = 1;
    TF. Color = 0 x 333333;
    var tt:ToolTip = new ToolTip();
    TT. Align = "center";
    tt.titleFormat = tf;
    TT. Hook = true;
    tt.cornerRadius = 0;
    tt.autoSize = true;
    TT. Show (s, titleArr [n]);

    }

    Tweener.addTween (borderArr [n], {alpha: 1, time: 4, transition: "easeOutSine"})
    })
    _shape.addEventListener (MouseEvent.MOUSE_OUT, {function(e:MouseEvent):void}
    var s: Sprite = e.currentTarget as Sprite;
    var n: number = Number (s.name);
    Tweener.addTween (borderArr [n], {alpha: 0, time: 4, transition: "easeOutSine"})
    })
    / * Remove click event
    _shape.addEventListener (MouseEvent.CLICK, function(e:MouseEvent):void {}
    var s: Sprite = e.currentTarget as Sprite;
    var n: number = Number (s.name);
    var clip: DisplayObject = assetClipArr [currentAssetNum];
    If (clip! = null) Tweener.addTween (clip, {alpha: 0, time: 4, transition: "easeOutSine", onComplete:function (): void {}})
    clip. Visible = false;
    }})
    currentAssetNum = n;
    {if (isThumb)}

    tweenToAsset();
    assetClipArr [currentAssetNum] .visible = true;
    Tweener.addTween (assetClipArr [currentAssetNum], {alpha: 1, time: 4, transition: "easeOutSine"})
    Tweener.addTween (thumbContainer, {y: sh + borderSize, time: 8, transition: "easeInOutExpo"})
    Tweener.addTween (btnContainer, {y: sh + 32, time: 8, transition: "easeInOutExpo"})
    Tweener.addTween (assetContainer, {y:(sh-assetHeight) > > 1, time: 8, transition: "easeInOutExpo"})
    isThumb = false;
    }
    })
    */

    }

    thumbLoaderArr [0] .load (new URLRequest(thumbArr[0]))
    thumbLoaderArr [0].contentLoaderInfo.addEventListener (Event.COMPLETE, thumbComplete);
    thumbLoaderArr [0].contentLoaderInfo.addEventListener (IOErrorEvent.IO_ERROR, thumbIOError);

    var _mask: Sprite = new Sprite();
    _MASK. Graphics.beginFill (0xB22222,. 4);
    _MASK. Graphics.drawRect (thumbPadding-borderSize, - borderSize, thumbContainerWidth + borderSize * 2, thumbHeight + borderSize * 2);
    _MASK. Graphics.endFill ();
    thumbContainer.addChild (_mask);
    thumbClipContainer.mask = _mask;

    addChild (assetContainer);

    var panelWidth: number = 14;
    var leftPanel: ArrowButton = new ArrowButton();
    leftPanel.rotation = 180
    leftPanel.x = - 12;
    leftPanel.y = assetHeight*.5;

    var right panel: ArrowButton = new ArrowButton();
    rightPanel.x = assetWidth + 12;
    rightPanel.y = assetHeight*.5;
    leftPanel.alpha = rightPanel.alpha = 0;
    leftPanel.buttonMode = rightPanel.buttonMode = true;

    leftPanel.addEventListener (MouseEvent.MOUSE_OVER, {function(e:MouseEvent):void}
    Tweener.addTween (leftPanel, {alpha: 1, time: 4, transition: "easeOutSine"})
    })
    leftPanel.addEventListener (MouseEvent.MOUSE_OUT, {function(e:MouseEvent):void}
    Tweener.addTween (leftPanel, {alpha: 0, time: 4, transition: "easeOutSine"})
    })
    leftPanel.addEventListener (MouseEvent.CLICK, function(e:MouseEvent):void {}
    /*
    var clip: DisplayObject;
    Clip = assetClipArr [currentAssetNum];
    Tweener.addTween (clip, {alpha: 0, time: 4, transition: "easeOutSine", onComplete:function (): void {}})
    clip. Visible = false;
    }})
    */
    pauseAsset();
    if(currentAssetNum>0) {}
    -currentAssetNum;
    } else {}
    currentAssetNum = itemNum-1;
    }
    /*
    assetClipArr [currentAssetNum] .alpha = 0;
    assetClipArr [currentAssetNum] .visible = true;
    Tweener.addTween (assetClipArr [currentAssetNum], {alpha: 1, time: 4, transition: "easeOutSine"})
    */
    tweenToAsset();
    })
    rightPanel.addEventListener (MouseEvent.MOUSE_OVER, {function(e:MouseEvent):void}
    Tweener.addTween (right panel, {alpha: 1, time: 4, transition: "easeOutSine"})
    })
    rightPanel.addEventListener (MouseEvent.MOUSE_MOVE, {function(e:MouseEvent):void}
    Tweener.addTween (right panel, {alpha: 1, time: 4, transition: "easeOutSine"})
    })
    rightPanel.addEventListener (MouseEvent.MOUSE_OUT, {function(e:MouseEvent):void}
    Tweener.addTween (right panel, {alpha: 0, time: 4, transition: "easeOutSine"})
    })
    var cb: CloseButton = new CloseButton();
    rightPanel.addEventListener (MouseEvent.CLICK, function(e:MouseEvent):void {}
    pauseAsset();
    If (currentAssetNum < itemNum-1) {}
    currentAssetNum ++;
    } else {}
    currentAssetNum = 0;
    }
    /*
    assetClipArr [currentAssetNum] .alpha = 0;
    assetClipArr [currentAssetNum] .visible = true;
    Tweener.addTween (assetClipArr [currentAssetNum], {alpha: 1, time: 4, transition: "easeOutSine"})
    */
    tweenToAsset();
    })
    function pauseAsset (): void {}
    var clip: Sprite = assetClipArr [currentAssetNum];
    Tweener.addTween (clip, {alpha: 0, time: 4, transition: "easeOutSine", onComplete:function (): void {}})
    clip. Visible = false;
    If (clip.getChildAt (0) is ApdevVideoPlayer) {}
    (clip.getChildAt (0) as ApdevVideoPlayer) () .pause;
    }

    }})

    }
    function tweenToAsset (): void {}
    var clip: Sprite = assetClipArr [currentAssetNum];
    clip.Alpha = 0;
    clip. Visible = true;
    Tweener.addTween (, {time: 2, delay:. 4, transition: "easeOutSine", onComplete:function (): void {}})
    If (clip.getChildAt (0) is ApdevVideoPlayer) {}
    (clip.getChildAt (0) as ApdevVideoPlayer) .play ();
    }

    }})

    Tweener.addTween (clip, {alpha: 1, time: 4, transition: "easeOutSine", onComplete:function (): void {}})
    }})

    }

    assetContainer.addChild (leftPanel);
    assetContainer.addChild (right panel);

    var _style:ApdevVideoPlayerDefaultStyle = new ApdevVideoPlayerDefaultStyle();
    _Style.bgGradient1 = 0 x 000000;
    _Style.controlsBg = 0 x 000000;
    _Style.controlsBgAlpha = 1.0;
    var closeBtn: CloseButton = new CloseButton();
    assetContainer.addChild (closeBtn);
    closeBtn.x = assetWidth - closeBtn.width*.5;
    closeBtn.y = - closeBtn.height*.5;
    closeBtn.buttonMode = true;
    closeBtn.visible = false;
    closeBtn.name = j.toString ();
    closeBtn.addEventListener (MouseEvent.CLICK, function(e:Event):void {}
    isThumb = true;
    var s: DisplayObject = e.currentTarget as DisplayObject;
    var n: number = Number (s.name);
    pauseAsset();
    Tweener.addTween (assetContainer, {y:-assetHeight, time: 4, transition: "easeOutSine"})
    Tweener.addTween (thumbContainer, {y:(sh-thumbHeight) > > 1, time: 4, transition: "easeOutSine"})
    Tweener.addTween (btnContainer, {y: sh > > 1, time: 4, transition: "easeOutSine"})
    })

    Add image/video assets to step
    for (var j: int = 0; j < itemNum; j ++) {}
    var s: Sprite = new Sprite();
    s.graphics.beginFill (0 x 000000, 1);
    s.graphics.drawRect (0, 0, assetWidth, assetHeight);
    s.graphics.endFill ();

    {if(linkArr[j]!="")}
    s.buttonMode = true;
    s.addEventListener (MouseEvent.CLICK, function(e:MouseEvent):void {}
    _s var: Sprite = e.currentTarget as Sprite;
    var n: number = Number (_s.name).
    try {}
    {if(linkArr[n]!="")}
    navigateToURL (new URLRequest (linkArr [n]), _target);
    }

    } catch(err:Error) {}
    }
    })

    }
    s.Visible = false;
    s.Name = j.toString ();
    assetContainer.addChildAt (s, 0);
    assetClipArr [j] = s;
    Tweener.addTween (closeBtn, {_DropShadow_blurX:2, _DropShadow_blurY:2, _DropShadow_angle:75, _DropShadow_distance:4, _DropShadow_alpha:.3, time: 3});

    closeBtn.visible = false;
    s.addEventListener (MouseEvent.MOUSE_OVER, {function(e:MouseEvent):void}
    Tweener.addTween (leftPanel, {alpha: 1, time: 4, transition: "easeOutSine"})
    Tweener.addTween (right panel, {alpha: 1, time: 4, transition: "easeOutSine"})
    _s var: Sprite = e.currentTarget as Sprite;
    var n: number = Number (_s.name).
    {if(captionClipArr[n]!=null)}
    captionClipArr [n] .visible = true;
    Tweener.addTween (captionClipArr [n], {alpha: 1, time: 4, transition: "easeOutSine"})
    }
    })
    s.addEventListener (MouseEvent.MOUSE_OUT, {function(e:MouseEvent):void}
    Tweener.addTween (leftPanel, {alpha: 0, time: 4, delay:. 4, transition: "easeOutSine"})
    Tweener.addTween (right panel, {alpha: 0, time: 4, delay:. 4, transition: "easeOutSine"})
    _s var: Sprite = e.currentTarget as Sprite;
    var n: number = Number (_s.name).
    {if(captionClipArr[n]!=null)}
    Tweener.addTween (captionClipArr [n], {alpha: 0, time: 4, transition: "easeOutSine", onComplete:function (): void {}})
    captionClipArr [n] .visible = false;
    }})
    }

    })

    {if(typeArr[j]=="image")}
    var imageLoader: Loader = new Loader();
    var _loading: loading = new Loading();
    s.addChild (_loading);
    _loading.x = assetWidth*.5;
    _loading.y = assetHeight*.5;
    _loading. Name = "loading";
    s.addChildAt (chargeurImage, 0);
    imageLoaderArr [imageLoaderNum] = imageLoader;
    imageURLArr [imageLoaderNum] = urlArr [j];
    imageLoaderNum ++;
    } else {if(typeArr[j]=="video")
    var videoPlayer: ApdevVideoPlayer = new ApdevVideoPlayer (assetWidth, assetHeight, _style);
    videoPlayer.videostill = "";
    videoPlayer.name = 'video ';
    position of the videoplayer at the bottom of the video controls
    videoPlayer.controlsOverVideo = true;
    checks should not fade out (not in mode full-screen)
    videoPlayer.controlsAutoHide = true;
    videoPlayer.autoPlay = false;
    videoPlayer.load (urlArr [j]);
    s.addChildAt (videoPlayer, 0);

    }

    {if(captionArr[j]!="")}
    var _caption: Caption = new Caption();
    captionClipArr [j] = _caption;
    _caption.addEventListener (MouseEvent.CLICK, function(e:MouseEvent):void {}
    e.stopPropagation ();
    })
    _caption.Alpha = 0;
    _caption. Visible = false;
    _caption. Name = "caption";
    _caption.Alpha = 0;
    _caption. Visible = false;
    _caption._text. Width = assetWidth - 24;
    _caption._text. StyleSheet = textStyle;
    _caption._text. Selectable = false;
    _caption._text. Multiline = true;
    _caption._text. AutoSize = TextFieldAutoSize.LEFT;
    _caption._text.antiAliasType = AntiAliasType.ADVANCED;
    var st:String = encodeURI (captionArr [j]);
    var model: RegExp = /(%09) + | (0 %) + | (0 % D) + / g ;
    St = st.replace (model, "");
    St = decodeURI (st);
    _caption._text. StyleSheet = textStyle;
    _caption._text.htmlText = m;
    _caption._bg. Width = assetWidth;
    _caption._bg. Height = _caption._text.height + 24;
    _caption.y = assetHeight - _caption.height;
    s.addChild (_caption);
    }
    }

    {if(imageLoaderArr[0]!=null)}
    imageLoaderArr [0] .load (new URLRequest(imageURLArr[0]));
    imageLoaderArr [0].contentLoaderInfo.addEventListener (ProgressEvent.PROGRESS, imageProgress);
    imageLoaderArr [0].contentLoaderInfo.addEventListener (Event.COMPLETE, imageComplete);
    imageLoaderArr [0].contentLoaderInfo.addEventListener (IOErrorEvent.IO_ERROR, imageIOError);

    }

    addChild (btnContainer);
    btnContainer.addChild (nextBtn);
    btnContainer.addChild (preBtn);
    preBtn.rotation = 180;
    nextBtn.buttonMode = preBtn.buttonMode = true;
    nextBtn.addEventListener (MouseEvent.CLICK, click Next);
    preBtn.addEventListener (MouseEvent.CLICK, clickPre);
    resizeHandler();
    }
    the progress of loading the image
    private void imageProgress(e:ProgressEvent):void {}

    }

    How many images have been loaded
    private var imageLoadedNum: number = 0;

    start loading the next image when an image is loaded, start playing the slideshow when images are loaded
    private void imageComplete(e:Event):void {}
    var _loader:Loader = Loader (e.target.loader);
    If (_loader.content is Bitmap) {}
    get the Chargers in the form of bitmap content
    var _bitMap:Bitmap = Bitmap (_loader.content);
    Turn on anti-aliasing
    _bitMap.smoothing = true;
    }
    var _loading: loading = _loader.parent.getChildByName ("loading") as loading;
    if(_loading!=null) _loading.parent.removeChild (_loading);
    if(imageLoadedNum<imageLoaderArr.Length) {}
    imageLoadedNum ++;
    var nextLd: Loader = imageLoaderArr [imageLoadedNum];
    {if(nextLd!=null)}
    nextLd.load (new URLRequest (imageURLArr [imageLoadedNum]));
    nextLd.contentLoaderInfo.addEventListener (ProgressEvent.PROGRESS, imageProgress);
    nextLd.contentLoaderInfo.addEventListener (Event.COMPLETE, imageComplete);
    nextLd.contentLoaderInfo.addEventListener (IOErrorEvent.IO_ERROR, imageIOError);
    } else {}

    }
    }

    }

    The location of the error image manager e/s etc.
    private void imageIOError(e:IOErrorEvent):void {}
    if(imageLoadedNum<imageLoaderArr.Length) {}
    imageLoadedNum ++;
    var nextLd: Loader = imageLoaderArr [imageLoadedNum];
    {if(nextLd!=null)}
    nextLd.load (new URLRequest (imageURLArr [imageLoadedNum]));
    nextLd.contentLoaderInfo.addEventListener (ProgressEvent.PROGRESS, imageProgress);
    nextLd.contentLoaderInfo.addEventListener (Event.COMPLETE, imageComplete);
    nextLd.contentLoaderInfo.addEventListener (IOErrorEvent.IO_ERROR, imageIOError);
    } else {}

    }
    }

    }

    start loading the next thumbnail when it can't load the previous tile
    private void thumbIOError(e:IOErrorEvent):void {}
    if(thumbLoadedNum<itemNum) {}
    thumbLoadedNum ++;
    var _nextLd: Loader = thumbLoaderArr [thumbLoadedNum];
    {if(_nextLd!=null)}
    _nextLd.load (new URLRequest (thumbArr [thumbLoadedNum]));
    _nextLd.contentLoaderInfo.addEventListener (Event.COMPLETE, thumbComplete);
    _nextLd.contentLoaderInfo.addEventListener (IOErrorEvent.IO_ERROR, thumbIOError);

    }
    }

    }

    How many tile is responsible
    private var thumbLoadedNum: number = 0;
    force the miniature customed size in the xml when they were loaded
    private void thumbComplete(e:Event):void {}
    var _tempLoader:Loader = Loader (e.target.loader);
    If (_tempLoader.content is Bitmap) {}
    get the Chargers in the form of bitmap content
    var _bitMap:Bitmap = Bitmap (_tempLoader.content);
    Turn on anti-aliasing
    _bitMap.smoothing = true;
    }

    _tempLoader.content.width = thumbWidth;
    _tempLoader.content.height = thumbHeight;
    _tempLoader.content.Alpha = 0;
    Tweener.addTween (_tempLoader.content, {alpha: 1, time: 4, transition: "easeOutSine"})
    if(thumbLoadedNum<itemNum) {}
    thumbLoadedNum ++;
    var _nextLd: Loader = thumbLoaderArr [thumbLoadedNum];
    {if(_nextLd!=null)}
    _nextLd.load (new URLRequest (thumbArr [thumbLoadedNum]));
    _nextLd.contentLoaderInfo.addEventListener (Event.COMPLETE, thumbComplete);
    _nextLd.contentLoaderInfo.addEventListener (IOErrorEvent.IO_ERROR, thumbIOError);
    }
    }

    }

    private var currentCol: number = 0;
    Move the following block of vignette
    private void clickNext(e:MouseEvent=null):void {}
    currentCol ++;
    If (currentCol < Math.ceil (itemNum/columns)) {}
    Tweener.addTween (thumbClipContainer, {x:-currentCol *(thumbContainerWidth+thumbPadding), time: 8, transition: "easeInOutExpo"})
    } else {}
    currentCol = 0;
    Tweener.addTween (thumbClipContainer, {x: 0, time: 4, transition: "easeOutSine"})
    }
    }

    Move the previous tile
    private void clickPre(e:MouseEvent=null):void {}
    -currentCol;
    If (currentCol > = 0) {}
    Tweener.addTween (thumbClipContainer, {x:-currentCol *(thumbContainerWidth+thumbPadding), time: 8, transition: "easeInOutExpo"})
    } else {}
    currentCol = Math.ceil(itemNum/columns)-1;
    Tweener.addTween (thumbClipContainer, {x:-currentCol *(thumbContainerWidth+thumbPadding), time: 8, transition: "easeInOutExpo"})

    }
    }

    resize the layout
    private void resizeHandler(e:Event=null):void {}
    SW = stage.stageWidth;
    SH = stage.stageHeight;
    thumbContainer.x = (sw - thumbContainerWidth - thumbPadding * 2) > > 1;

    nextBtn.x = thumbContainer.x + thumbContainerWidth + thumbPadding;
    nextBtn.x = sw - 24;
    preBtn.x = 24;

    assetContainer.x = (sw - assetWidth) > > 1;
    {if (isThumb)}
    assetContainer.y = - assetHeight;
    thumbContainer.y = (sh - thumbHeight) > > 1;
    btnContainer.y = sh > > 1;
    } else {}
    assetContainer.y = (sh - assetHeight) > > 1;
    thumbContainer.y = sh + borderSize;
    btnContainer.y = sh + 32;
    }


    }

    }


    }

    You should be able to use addChildAt() once you have loaded evrything else to place the png to the index that you want to.

  • Alpha-transparent PNG

    I found an article on the contribution of the boxes with rounded CSS corners. With the help of an alpha-transparent PNG, the author illustrates the ease and leaness of this approach. However, when I try to change the color of this PNG size goes from 5 k to 38 k!

    My method:
    Open in Fireworks, choose the blue with the magic wand and replace it with another color, and then do the same for white. Then save (oh, they are both 24 bits).

    What I am doing wrong?
    soulcode.net/WebDev/csstest/images/DEMOBOX.png
    soulcode.net/WebDev/csstest/images/originaldemobox.png

    The game, October 5, 2006 18:03:21 + 0400, 34567yu
    wrote:

    > I found an article on the contribution of the boxes with rounded CSS corners.
    > Using a
    > Alpha-transparent PNG, the author illustrates the ease and the leaness of
    > This
    > approach. However, when I try to change the color of this PNG the
    > filesize will
    > 5 k at 38 k!
    >
    > My method:
    > Open in Fireworks, choose the blue with the magic wand and replace
    > another
    > color, then do the same for white. Then save (oh, they both
    > 24 bits).
    >
    > What am I doing wrong?
    > soulcode.net/webdev/csstest/images/demobox.png
    > soulcode.net/webdev/csstest/images/originaldemobox.png

    Oh yes, of course, my original guess was right.

    Your file contains mkBF, California, mkBT are exclusive pieces pieces
    added by FW as it is for internal purposes. They take most of the size of the file.
    You forgot the golden rule of FW: documents obtained by 'Save' are to
    future edition only; documents obtained by 'Export' should be placed on
    the Web. Then use 'Export' next time.

    --
    Ilya Razmanov
    http://photoshop.msk.ru - Photoshop plug-in filters

  • PAVILION 15: BLACK SCREEN WHEN OPENING THE LID ON WAKE UP

    THE LAP TOP SHOWS A BLACK SCREEN WHEN OPENING THE LID.

    THE SCREEN WORKS WELL WHEN PUT ON, BUT ON CLOSING THE LID FOR A WHILE AND RE OPENING STARTING THE ENGINE AND THE LIGHTS FLASH BUT THE SCREEN IS BLACK.

    TO RETRIEVE THE SCREEN POWER BUTTON MUST BE PUSHED AND WHEN FLASHING JUST AGAIN PUSHED THE SCREEN THEN WAKES UP.

    THIS FIRST STARTED WINDOWS 10 CHARGE BUT WHE I GO BACK TO THE FACTORY SETTINGS AND WHICH IS 8.1

    I TRIED TO REMOVE THE BATTERY TO RESET AND REMOVE AND REPLACE MEMORY CARDS AS SUGGESTED BY SOME SITES I RELOADED ALSO BIOS AND I STILL HAVE THE PROBLEM.

    I WOULD BE VERY GREATFUL FOR ANY HELP.

    Hi @lily-springer,.

    Thank you for your update.

    I am pleased that now when you close the lid, it does nothing.

    You don't have the possibility to contact the HP support for assistance. They can access your system remotely to help overcome the difficulties.

    Contact HP to Contact HP Support assistance

    Good luck!

  • I need to convert hundreds of files PDF TRANSPARENT PNG or TIFF

    I need to convert hundreds of files PDF TRANSPARENT PNG or TIFF.

    This is not possible with Acrobat. It is possible to convert hundreds of files PDF into PNG or TIFF using batch processing. But transparency is LOST!

    Photoshop is the software that I know of who is able to keep transparency in the conversion of PDF to PNG.

    But now I have problems to get the batch running.

    I made an Action with "Open a file", "Save as PSD" and "export of PNG.

    By using this Action in source batch-process-files as a folder with several PDF files and target as a different folder results in multiple PDFs open in Photoshop. Nothing else :-(.

    Any ideas?

    Thank you

    Norbert

    You can find this script useful...

    http://www.PS-scripts.com/BB/viewtopic.php?f=10&t=1882&SID=6c605cb90041f1127e290f34b124099 3

    The latest version will work with Photoshop CS2 or better.

  • Cannot set a default to open files jpeg, png or gif PS CS5?

    Installed upgraded to PS CS4 CS5 on a 32-bit W7 system. When trying to open the jpg, png or gif PS CS5 is not listed in the Open with drop and cannot be set as default for opening jpg, png or gif files.  It is an option to open with or set as the default program with the psd, bmp, tiff. At the opening of CS5, I can open any type of graphic file. I want CS5 default to open any graphics files. I uninstalled and reinstalled CS5 with no resolution.

    How can I do this?

    Make sure you have administrator rights on your PC, this is one thing that will prevent you from changing.

    The only other thing I can offer is in the bridge.

    Edit > prefrences click file type associations, and then click Reset default.

    Once done, you will have to restore all the where you want. I had to do this when I installed CS5 cause he was looking for a different application whenever I tried to open the images...

    I have reset and then reinstalled Photoshop to allow him to enter its default applications.

  • How to create a transparent png of sem

    I created a rectangle with corners rounded in Fireworks and I would like to save it as a transparent png, so that the central part of the rectangle is transparent, but the outside of corners is not transparent.  This is so that I can overlay on a background image to a Web page, which makes the image have rounded corners.  How can I do in the middle of the rectangle is transparent?

    Make a standard rectangle that is the same size as your rounded rectangle (or whatever it is, to display). The information panel is an easy way to ensure that the size and location is accurate.

    Use the layers panel, move the rectangle below your rounded rectangle.

    Select both objects, then go into the menu modify > combine paths > Punch. It will drill a hole of rectangle to round in your rectangle corners.

    (Punch punches of the superior shape in the lower order, that is why your existing rounded rectangle should be above your new standard rectangle in the stack of layers).

    Something like this (where I have the biggest standard rectangle rounded rectangle). Half upper picture shows the two individual forms. Half lower shows the standard rectangle with the rounded rectangle knocked out of him.

    But... what you can do is to select your image, copy (Ctrl-c), then select your rounded rectangle (or any shape), then go to the Edit menu > paste inside (or Ctrl-Shift-V). (It's a good technique when your image is exactly the size you want, you want just rounded corners).

    Or, you can do a white rounded rectangle, place it on the part of your picture that you want to display, select the rectangle and the image and go to the Edit menu > mask > Group as mask. (It's a good technique when your image is larger than the part that you want to display, but you don't know exactly what you want to do).

  • Loading of the transparent PNG

    I have 2 UILoaders that sit on top of the other. You load a SWF file that the user must be able to interact with. The other load a PNG image with transparency that gives the SWF a border. The edges of the border are not rectangular, and, as such, the PNG needs to sit on top of the SWF - thus transparency. What happens however when I load the PNG on top of the SWF, is that the SWF file does not recognize the mouse input. I was able to do this in AS2, no problem, the Player acknowledges transparency and ignored the image. Is there something that I am missing?

    Found on google

    Apparently, if you set the property mouseEnabled to false, it will work as it should.

    IE

    contentLoader.mouseEnabled = false;
    contentLoader.mouseChildren = false;

  • Make my transparent .png file?

    Can what iMac software I use to make my transparent .png file?

    Personally, I use Adobe Fireworks, but I believe that Photoshop will work as well. Alternatively, you can use a snippet.

  • Home page of Firefox loads when opening new tabs

    Greetings!

    When I open a new tab (add) in Firefox, the new tab automatically load my start (home) page. He is an annoying "feature" when I open the page to insert an address because the address of the start page is present, resulting in the need to remove it from the address bar. This was not the case in previous versions of Firefox. Is there a setting to fix this? In other words, I'd like to open a 'blank' page when opening a tab, but I don't want a blank page appears at startup.

    Thank you.

    California.Cyclist

    These are actually separate settings internally, unless you use an add-on to replace.

    Here's how you can change your new tab page:

    (1) in a new tab, type or paste Subject: config in the address bar and press ENTER. Click on the button promising to be careful.

    (2) in the search above the list box, type or paste newtab and make a pause so that the list is filtered

    (3) double-click the preference browser.newtab.url and enter your favorite page:

    • (Default) page thumbnails = > subject: newtab
    • Blank tab = > subject: empty
    • Built-in Firefox homepage = > topic: welcome
    • Any other page = > full URL of the page

    Press Ctrl + t to open a new tab and check that it worked. Fixed?

    If the problems persist, some potential diagnoses and remedies:

    If Firefox will not let you change this setting: you can have what is called SearchProtect on your system. This must be removed the control panel.

    Firefox if allows you to save your changes, but he doesn't know: one of your extensions may be the substitution of her. You can consult, disable and/or remove extensions on page modules. Either:

    • CTRL + SHIFT + a
    • "3-bar" menu button (or tools) > Add-ons

    In the left column, click Extensions. Then, take a critical look on the list on the right and turn off (or remove) something unknown.

    If the modification works during your session, but during the next startup is return to the unwanted page: you could have a user.js file in your personal settings Firefox (your Firefox profile folder). This article describes how to track down and delete the file: How to fix preferences that will not save.

    A little luck?

  • Why Firefox 37.0.1 is not warn when opening more of 15 tablets, as before?

    Firefox used to (last week!) launch an alert warning when you try to open a folder with more than 15 (with a right click) (I think) Favorites in there. I use to check the progress on treatment with a folder of bookmarks, to see how I have left.

    Today, it opens just 80 or more tabs without questioning. Because I have a folder with more than 4,000 pages of a bookmark in it, this change is pretty bad: I don't want to spend an hour doing cmd - W to close tabs before starting to load and drag my system to its knees and beyond.

    Have you checked the setting in Firefox > Preferences > tabs?

    • "Warn me when opening multiple tabs might slow down Firefox.

    See also about: config:

    • browser.tabs.maxOpenBeforeWarn
    • browser.tabs.warnOnOpen

    You can open the topic: config page via the address bar.
    You can accept the warning and click on "I'll be careful" to continue.

  • I miss the feature "Automatically mark message as read when opened" as found in Eudora

    It would make Thunderbird a lot nicer that the two alternatives presented are all simply boring.

    I really have no idea what you're talking about.
    Mark mail as read when opening Thunderbird, the default value is immediately, but that can be changed in options.

    Maybe your slot some mistaken hypothesis that there is a sort of preview of the message.

Maybe you are looking for

  • When closing a tab with the middle button of the mouse, an adjacent tab reloads sometimes.

    I noticed on my (Ubuntu 10.04 LTS) home and work computers (Windows 7 Home Premium), occasionally when Middle-click to close a tab, the adjacent tab that comes forward is immediately recharged. Computer work from FF 13.0.1, I check what version I hav

  • A Satellite U500/018 Touch screen or not?

    I'm tkinking to buy a U500/018. Toshiba web site says "The Satellite U500 is a new approach with touch control"I saw one in a store and told me it's not not touch.Toshiba website says it's.So is he or she not touch screen. If so how is it activated?T

  • scan wireless 6600 problem

    My 6600 has worked well with my Dell Windows 8, but had a problem requiring technical assistance to remove viruses, etc..  The printer now works with the radio, but the scanner to the computer function indicates that the computer does not recognize i

  • Alienware 15 R2 SSD SATA3 or PCIe?

    Does anyone know if the m2 within the new R2 port is SATA3 or PCIe? I'm still waiting on my R2 is displayed and you want to add a Samsung 850 EVO or a Samsung SM951. While both drives are M.2 the connector is obviously different for each reader.

  • Windows 10 upgrade error

    How to fix... Error CODE: 80246005. I tried the catroot2 method. Still cannot fix. Or y at - it another way to manually install windows 10 in the hard drive!