Drag / drop the problem

Hiya-

Im still new to Flash and some need urgent help (photo attached).

It will probably seem like a fundamental problem in a Flash guru, but if anyone has the answer I would appreciate it greatly as Im stumped!

I have an image that has been converted into a MC and is on frame 1. On the image of MC, I placed the following basic code:

{We (Press)}

startDrag (this);

}

{We (Release)}

stopDrag();

}

I also put 1 framework to stop.

Right, so that WORKS perfectly well. But the problem is that I have a MC in the corner of this image of MC (and it serves mainly 'zoom' button ') and opens another series of images if clicked, but I can't seem to get this new MC' actionscript to work AND "drag and drop" with the MC underneath. I only seem to be able to get the MC (zoom button) to operate if its on its own.

How can I get a MC with actionscript to work on top another MC? And drag and drop both together in their corresponding exact position?

Help appreciated!

B

The purpose of the code on my button was simply to demonstrate that the button still works all sharing the room with the mc who has the code drag are entrusted to him.

If you have converted the container of a graphic symbol, then you have removed any feature that she could have as a movieclip.  Graphic symbols have essentially no life, they are simple occupants of space that cannot be controlled with actionscript (they have no identity instance).

I watched the modified version, you did and it works for what you tell it to do.  You probably do not realize just what you said to do.  The button is tell the movieclip it sits in of gotoAndPlay (2)..., but didn't the movieclip in which he sits a frame 2.  In addition I don't really know what you're trying to do.

I see that you added another frame in the main timeline, so if that's where you meant in terms to go to box 2, then for the button, you will need to either use...

on (release) {}
_parent.gotoAndPlay (2);
}

OR

on (release) {}
_root.gotoAndPlay (2);
}

Tags: Adobe Animate

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