[EaselJS] How to dynamically add objects/movieclips/bitmaps from library with their stored/generated names as strings?

I'm starting to develop into a canvas with EaselJS.

I found myself struggling to add an object to the stage with only his name is stored as a string

I am trying to load the contents of their 'connection name' as lib.nome1 (), lib.nome2 (), etc..

Is there something like GetDefinitionByName("string-name-here") as it used to be in AS3?

I don't think you can because javascript is not real classes.

Tags: Adobe Animate

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