Error #2035: URL not found, but it IS there

Hello

I'm trying to load a swf into another swf in a course. I try to pass some parameters to the getData function in the new swf but an error is show.

I'm testing to hardcode the values where I would normally use variables. The definitionsArray, this is the rub.

I tested the new game of harcoding values instead of spend in and it was loaded successfully. However when I send the same details to the SAME FUNCTION of the game tray getData / charger, it throws the error above. The ERROR is thrown on the code highlighted below.

See if you are able to take a look. He spent two days on the xml and it and learned loads but now I'm stuck big time.

main body of the code in the swf loader

private void xmlGameDataLoadComplete(e:Event):void

{

xmlGameData = XML (e.target.data);

var objectList:XMLList = XMLList (xmlGameData.object);

this.definitionsArray = new Array (); year table of objects and sounds

Code of //Hard in the definitionsArray

this.definitionsArray = new Array();

this.definitionsArray.push ({mc: "Apple", sound: "AppleSound"});

this.definitionsArray.push ({mc: 'Banana', sound: "BananaSound"});

this.definitionsArray.push ({mc: «Pain», sound: "BreadSound"});

this.definitionsArray.push ({mc: "Cake" sound: "CakeSound"});

this.definitionsArray.push ({mc: 'Water', sound: "WaterSound"});

this.definitionsArray.push ({mc: "Tomato", sound: "TomatoSound"});

this.definitionsArray.push ({mc: "Sandwich", sound: "SandwichSound"});

this.definitionsArray.push ({mc: "Pizza", sound: "PizzaSound"});

this.definitionsArray.push ({mc: "Pear", sound: "PearSound"});

this.definitionsArray.push ({mc: "Orange", sound: "OrangeSound"});

dataReadyF();

}

private function dataReadyF (): void

{

//booleans tell what kind of game to play - they draw very well

trace (xml.lesson. (check @id=="1").game[0]);//trace) = undefined

if (xml.lesson. (id) @ == '1') .@getDataHigh .game [0] == undefined)

{

var getDataBool:Boolean = true;

var getDataHighBool:Boolean = false;

}

else

{

getDataHighBool = true;

getDataBool = false;

}

//loaderF("..) / "+ xml... lesson.» (@id == starLesson) .gamesRoute + xml... lesson. (@id is starLesson) GAM e [0], getDataBool, getDataHighBool)

loaderF("..) /.. /Games/ "+ XML. Lesson. (@ID=="1").game [0], getDataBool, getDataHighBool);

trace("..) /.. /Games/ "+ XML. Lesson. (@ID=="1").game [0]);

}

loaderF(urlS:String,sendDataB:Boolean=false,sendDataHighB:Boolean=false):void of the public service

{

if (loader.content)

{

loader.unloadAndStop (true);

}

this.sendDataBool = sendDataB;

trace (this.sendDataBool);

this.sendDataHighBool = sendDataHighB;

trace (this.sendDataHighBool);

loader.contentLoaderInfo.addEventListener (Event.COMPLETE, loadCompleteF);

loader.load (new URLRequest (URL));

trace ("URL =" + URL); / /... /.. animalDragAS3.swf IE: up to two levels of revisionKids1.swf

}

loadCompleteF(e:Event):void private function

{

this.libraryRouteX = "library/food.swf";

if (this.sendDataBool)

{

(E.target.loader.content) MovieClip .getData (this.libraryRouteX, definitionsArray); ERROR;

}

if (this.sendDataHighBool)

{

/ / MovieClip (e.target.loader.content) .getDataHigh (1.1);

}

this.addChild (e.target.loader);

}

}

}

targeted code function within the loaded swf game

public void getData (libreria:String, matriz:Array) {}

this.definitionsArray = matriz;

var context: LoaderContext = new LoaderContext (false, ApplicationDomain.currentDomain);

var loader: Loader = new Loader();

var req:URLRequest = new URLRequest("..) / "+ libreria);

loader.contentLoaderInfo.addEventListener (Event.COMPLETE, onAssetsLoaded);

try{

Loader.Load (req, context);

} catch (error) {}

trace ("error loading of Trump:" + e);

}

this.levelFinal_mc.avatar_mc.gotoAndStop (this.avatarID + 1);

}

Use the trace() function to see what url you are trying to load.  In addition, mark its length where it includes the issue of whitespace.

Tags: Adobe Animate

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    Best regards, athome34

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