Event handler does not
Greetings!
My college professor told me about flash builder and it's good for mobile applications. I've never done anything with actionscript before and had my first foray in recent days. However, I quickly ran into a problem. I draw a rectangle and are now trying to use event handlers. For now, I meant add the event handler for click on the rectangle. When to perform a specified function.
rectangle.addEventListener (MouseEvent.CLICK, RectClicked);
But even if there is nothing wrong anywhere in my application when you click the first rectangle, nothing happens. This is true for other events of mouse and keyboard. My teacher said that it may have something to do with saw generator flash student at College and currently having the trial here at home. It may not allow you to use certain features.
What I have to buy flash builder first before being able to use certain features?
Hey Koopa,
The two examples that I've downloaded work, so...
When you're in FlashBuilder, there are a number of different default options to run.
1. There is an option "Debug".
2. There is an option "Run".
3. There is a 'Profile' option (may be available only in Pro version)
The 'Debug' option passes with tracks included and connects the debugger in any browser plugin you use (if you have version _installΘe_ the debugger player http://www.adobe.com/support/flashplayer/downloads.html ). THIS IS the OPTION DESIRED if you want to see traces.
The 'game' option just fires the film and has no connection with the debugger.
The 'Profile' option is almost certainly a little more that you're ready for.
Check, then check again, that you run and you should see all workers.
G
Tags: Flash Builder
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{package examples
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////////////////////////////////////////////////////////
////////////////////////Listeners ////////////////////////
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//////////////////////////////////////////////////////////
//////////////////includes//////////////////////
EQ: Equalizer var = new Equalizer();
var eqVector:Vector. < number > = new Vector. < number > ();
eqVector [0] = 0;
eqVector [1] = 0;
eqVector [2] = 0;
eqVector [3] = 0;
eqVector [4] = 0;
eqVector [5] = 0;
eqVector [6] = 0;
eqVector [7] = 0;
eqVector [8] = 0;
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eqVector [10] = 0;
eqVector [11] = 0;
eqVector [12] = 0;
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}
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eqVector [10] = number (event.value) / 100;
equalizer.eqGains = eqVector;
}
function slider12Handler(event:SliderEvent):void {}
eqVector [11] = number (event.value) / 100;
equalizer.eqGains = eqVector;
}
function slider13Handler(event:SliderEvent):void {}
eqVector [13] = number (event.value) / 100;
equalizer.eqGains = eqVector;
}
function slider14Handler(event:SliderEvent):void {}
eqVector [14] = number (event.value) / 100;
equalizer.eqGains = eqVector;
}
function slider15Handler(event:SliderEvent):void {}
eqVector [15] = number (event.value) / 100;
equalizer.eqGains = eqVector;
}
function volSliderHandler(event:SliderEvent):void {}
volumeAdjust.volume = event.value/100;
channel.soundTransform = volumeAdjust;
}
function sampleData(event:SampleDataEvent):void {}
_SAMPLES = new ByteArray();
var len:Number = song.extract (_samples, BUFFER_SIZE),
i: int = 0,
l:number,
r: Number;
If (len < BUFFER_SIZE) {}
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}
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While (I < BUFFER_SIZE) {}
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r = equalizer.applyFilter (_samples.readFloat ());
event.data.writeFloat (l);
event.data.writeFloat (r);
i ++ ;
}
}
function loadCompleteSong(event:_Event):void {}
songOut = new Sound();
songOut.addEventListener (SampleDataEvent.SAMPLE_DATA, sampleData);
Channel = songOut.play ();
channel.addEventListener (Event.SOUND_COMPLETE, checkTiming);
}
function Update($e:Event):void
{
BA = new ByteArray();
SoundMixer.computeSpectrum (ba, true);
var eq1:Number = 0;
var eq2:Number = 0;
var eq3:Number = 0;
var eq4:Number = 0;
var eq5:Number = 0;
var eq6:Number = 0;
var eq7:Number = 0;
var eq8:Number = 0;
for (var i = 0; i < 64; i ++) {}
EQ1 += b [i];
}
for (i = 64; i < 128; i ++) {}
EQ2 += b [i];
}
for (i = 128; i < 192; i ++) {}
EQ3 += b [i];
}
for (i = 192; i < 256; i ++) {}
EQ4 += b [i];
}
for (i = 256; i < 320; i ++) {}
EQ5 += b [i];
}
for (i = 320; i < 384; i ++) {}
EQ6 += b [i];
}
for (i = 384; i < 448; i ++) {}
EQ7 += b [i];
}
for (i = 448; i < 512; i ++) {}
Eq8 += b [i];
}
If {(eq1/64 < 100)}
var fxNr1:Number = eq1/64;
}
on the other
fxNr1 = 100;
If {(eq2/64 < 100)}
var fxNr2:Number = eq2/64;
}
on the other
fxNr2 = 100;
If {(EQ 3/64 < 100)}
var fxNr3:Number = eq3/64;
}
on the other
fxNr3 = 100;
If {(eq4/64 < 100)}
var fxNr4:Number = eq4/64;
}
on the other
fxNr4 = 100;
If {(EQ 5/64 < 100)}
var fxNr5:Number = eq5/64;
}
on the other
fxNr5 = 100;
If {(eq6/64 < 100)}
var fxNr6:Number = eq6/64;
}
on the other
fxNr6 = 100;
If {(eq7/64 < 100)}
var fxNr7:Number = eq7/64;
}
on the other
fxNr7 = 100;
If {(QE8/64 < 100)}
var fxNr8:Number = eq8/64;
}
on the other
fxNr8 = 100;
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var eqz2:Number = Math.abs (Math.round (fxNr2));
var eqz3:Number = Math.abs (Math.round (fxNr3));
var eqz4:Number = Math.abs (Math.round (fxNr4));
var eqz5:Number = Math.abs (Math.round (fxNr5));
var eqz6:Number = Math.abs (Math.round (fxNr6));
var eqz7:Number = Math.abs (Math.round (fxNr7));
var eqz8:Number = Math.abs (Math.round (fxNr8));
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function getPlaylistX (event): void {}
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prevBtn.addEventListener (MouseEvent.CLICK, prevSongHandler);
function nextSongHandler(event:MouseEvent):void {}
If (currentSong < playlistLength-1) {}
currentSong ++;
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songName = playlist [currentSong];
songUrl = new URLRequest (songName);
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playSong();
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currentSong = 0;
songName = new String();
songName = playlist [currentSong];
songUrl = new URLRequest (songName);
stopSong();
playSong();
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}
function prevSongHandler(event:MouseEvent):void {}
If (currentSong > 0) {}
-currentSong;
songName = new String();
songName = playlist [currentSong];
songUrl = new URLRequest (songName);
stopSong();
playSong();
}
on the other
if(currentSong == 0) {}
currentSong = playlistLength - 1;
songName = new String();
songName = playlist [currentSong];
songUrl = new URLRequest (songName);
stopSong();
playSong();
}
}
function checkTiming(event:Event):void {}
ExternalInterface.call("saveglobalscore",score) ("console.log", "intra aici.");
channel.removeEventListener (Event.SOUND_COMPLETE, checkTiming);
If (currentSong < playlistLength-1) {}
currentSong ++;
songName = new String();
songName = playlist [currentSong];
songUrl = new URLRequest (songName);
stopSong();
playSong();
}
on the other
If (currentSong == playlistLength - 1) {}
currentSong = 0;
songName = new String();
songName = playlist [currentSong];
songUrl = new URLRequest (songName);
stopSong();
playSong();
}
}
use:
flash.media.Sound; import to import flash.events.MouseEvent;
Import fl.controls.Slider;
Import fl.events.SliderEvent;
import flash.utils.ByteArray;
import flash.events.SampleDataEvent;
import flash.net.URLLoader;
import flash.events.Event;
import flash.net.URLRequest;
import flash.media.SoundChannel;
import equalizer;
import flash.media.SoundTransform;
External callers.
ExternalInterface.addCallback("IsStatic",IsStatic) ("playStop", playStopCaller);
ExternalInterface.addCallback("IsStatic",IsStatic) ("getPlaylist", getPlaylistCaller);
ExternalInterface.addCallback("IsStatic",IsStatic) ("eqChange", eqChangeCaller);
////////////////////////////////////////////////////////
////////////////////////Listeners ////////////////////////
addEventListener (Event.ENTER_FRAME, update, false, 0, true);
addEventListener (Event.ENTER_FRAME, getPlaylistX, false, 0, true);
playBtn.addEventListener (MouseEvent.CLICK, playButtonHandler);
stopBtn.addEventListener (MouseEvent.CLICK, stopButtonHandler);
//////////////////////////////////////////////////////////
//////////////////includes//////////////////////
EQ: Equalizer var = new Equalizer();
var eqVector:Vector.
= new Vector. (); eqVector [0] = 0;
eqVector [1] = 0;
eqVector [2] = 0;
eqVector [3] = 0;
eqVector [4] = 0;
eqVector [5] = 0;
eqVector [6] = 0;
eqVector [7] = 0;
eqVector [8] = 0;
eqVector [9] = 0;
eqVector [10] = 0;
eqVector [11] = 0;
eqVector [12] = 0;
eqVector [13] = 0;
eqVector [14] = 0;
var ba: ByteArray;
var song: Sound;
var songOut:Sound;
var _samples:ByteArray;
var _sampleBufferL:Vector.
= new Vector. (); var _sampleBufferR:Vector.
= new Vector. (); var volumeAdjust:SoundTransform = new SoundTransform();
var playlistLength:Number = 0;
var playlist:Array;
var playTest:Array = new Array ("media/sounds/test1.mp3","media/sounds/test2.mp3", "media/sounds test3.mp3");
var channel: SoundChannel;
const BUFFER_SIZE:int = 2048; size of the output buffer
const MIN_SAFETY_BUFFER:int = 1024; minimum collected entry before the beginning of the output
var songName:String;
var currentSong:Number = 0;
var songUrl:URLRequest;
////////////////////////////////////////////////
function playStopCaller(t:String):void {}
If (t == "0") {}
stopSong();
}
on the other
If (t == "1") {}
songName = new String();
songName = playlist [currentSong];
songUrl = new URLRequest (songName);
playSong();
}
}
function playButtonHandler(event:MouseEvent):void {}
songName = new String();
songName = playlist [currentSong];
songUrl = new URLRequest (songName);
playSong();
}
function stopButtonHandler(event:MouseEvent):void {}
stopSong();
}
function rhyme (): void {}
volumeAdjust.volume = 0.5
Equalizer. Preamp = 0.5;
song = new Sound();
song.addEventListener (Event.COMPLETE, loadCompleteSong);
Song.Load (songUrl);
}
function stopSong (): void {}
Channel.Stop ();
channel.removeEventListener (Event.SOUND_COMPLETE, checkTiming);
}
slider1.addEventListener (SliderEvent.CHANGE, slider1Handler);
slider2.addEventListener (SliderEvent.CHANGE, slider2Handler);
slider3.addEventListener (SliderEvent.CHANGE, slider3Handler);
slider4.addEventListener (SliderEvent.CHANGE, slider4Handler);
slider5.addEventListener (SliderEvent.CHANGE, slider5Handler);
slider6.addEventListener (SliderEvent.CHANGE, slider6Handler);
slider7.addEventListener (SliderEvent.CHANGE, slider1Handler);
slider8.addEventListener (SliderEvent.CHANGE, slider2Handler);
slider9.addEventListener (SliderEvent.CHANGE, slider3Handler);
slider10.addEventListener (SliderEvent.CHANGE, slider4Handler);
slider11.addEventListener (SliderEvent.CHANGE, slider5Handler);
slider12.addEventListener (SliderEvent.CHANGE, slider6Handler);
slider13.addEventListener (SliderEvent.CHANGE, slider4Handler);
slider14.addEventListener (SliderEvent.CHANGE, slider5Handler);
slider15.addEventListener (SliderEvent.CHANGE, slider6Handler);
volSlider.addEventListener (SliderEvent.CHANGE, volSliderHandler);
function slider1Handler(event:SliderEvent):void {}
eqVector [0] = number (event.value) / 100;
equalizer.eqGains = eqVector;
}
function slider2Handler(event:SliderEvent):void {}
eqVector [1] = number (event.value) / 100;
equalizer.eqGains = eqVector;
}
function slider3Handler(event:SliderEvent):void {}
eqVector [2] = number (event.value) / 100;
equalizer.eqGains = eqVector;
}
function slider4Handler(event:SliderEvent):void {}
eqVector [3] = number (event.value) / 100;
equalizer.eqGains = eqVector;
}
function slider5Handler(event:SliderEvent):void {}
eqVector [4] = number (event.value) / 100;
equalizer.eqGains = eqVector;
}
function slider6Handler(event:SliderEvent):void {}
eqVector [5] = number (event.value) / 100;
equalizer.eqGains = eqVector;
}
function slider7Handler(event:SliderEvent):void {}
eqVector [6] = number (event.value) / 100;
equalizer.eqGains = eqVector;
}
function slider8Handler(event:SliderEvent):void {}
eqVector [7] = number (event.value) / 100;
equalizer.eqGains = eqVector;
}
function slider9Handler(event:SliderEvent):void {}
eqVector [8] = number (event.value) / 100;
equalizer.eqGains = eqVector;
}
function slider10Handler(event:SliderEvent):void {}
eqVector [9] = number (event.value) / 100;
equalizer.eqGains = eqVector;
}
function slider11Handler(event:SliderEvent):void {}
eqVector [10] = number (event.value) / 100;
equalizer.eqGains = eqVector;
}
function slider12Handler(event:SliderEvent):void {}
eqVector [11] = number (event.value) / 100;
equalizer.eqGains = eqVector;
}
function slider13Handler(event:SliderEvent):void {}
eqVector [13] = number (event.value) / 100;
equalizer.eqGains = eqVector;
}
function slider14Handler(event:SliderEvent):void {}
eqVector [14] = number (event.value) / 100;
equalizer.eqGains = eqVector;
}
function slider15Handler(event:SliderEvent):void {}
eqVector [15] = number (event.value) / 100;
equalizer.eqGains = eqVector;
}
function volSliderHandler(event:SliderEvent):void {}
volumeAdjust.volume = event.value/100;
channel.soundTransform = volumeAdjust;
}
function sampleData(event:SampleDataEvent):void {}
_SAMPLES = new ByteArray();
var len:Number = song.extract (_samples, BUFFER_SIZE),
i: int = 0,
l:number,
r: Number;
If (len< buffer_size="" )="">
Len += song.extract(_samples,BUFFER_SIZE-len,0);
}
_SAMPLES.position = 0;
While (i< buffer_size)="">
l = equalizer.applyFilter (_samples.readFloat ());
r = equalizer.applyFilter (_samples.readFloat ());
event.data.writeFloat (l);
event.data.writeFloat (r);
i ++ ;
}
}
function loadCompleteSong(event:_Event):void {}
Channel = song.play ();
channel.addEventListener (Event.SOUND_COMPLETE, checkTiming);
song.addEventListener (SampleDataEvent.SAMPLE_DATA, sampleData);
}
function Update($e:Event):void
{
BA = new ByteArray();
SoundMixer.computeSpectrum (ba, true);
var eq1:Number = 0;
var eq2:Number = 0;
var eq3:Number = 0;
var eq4:Number = 0;
var eq5:Number = 0;
var eq6:Number = 0;
var eq7:Number = 0;
var eq8:Number = 0;
for (var i = 0; i)<>
EQ1 += b [i];
}
for (i = 64; I)<>
EQ2 += b [i];
}
for (i = 128; I)<>
EQ3 += b [i];
}
for (i = 192; I)<>
EQ4 += b [i];
}
for (i = 256; I)<>
EQ5 += b [i];
}
for (i = 320; I)<>
EQ6 += b [i];
}
for (i = 384; I)<>
EQ7 += b [i];
}
for (i = 448; I)<>
Eq8 += b [i];
}
if(EQ1/64)<>
var fxNr1:Number = eq1/64;
}
on the other
fxNr1 = 100;
if(EQ2/64)<>
var fxNr2:Number = eq2/64;
}
on the other
fxNr2 = 100;
if(EQ3/64)<>
var fxNr3:Number = eq3/64;
}
on the other
fxNr3 = 100;
if(EQ4/64)<>
var fxNr4:Number = eq4/64;
}
on the other
fxNr4 = 100;
if(EQ5/64)<>
var fxNr5:Number = eq5/64;
}
on the other
fxNr5 = 100;
if(EQ6/64)<>
var fxNr6:Number = eq6/64;
}
on the other
fxNr6 = 100;
if(EQ7/64)<>
var fxNr7:Number = eq7/64;
}
on the other
fxNr7 = 100;
if(eq8/64)<>
var fxNr8:Number = eq8/64;
}
on the other
fxNr8 = 100;
var eqz1:Number = Math.abs (Math.round (fxNr1));
var eqz2:Number = Math.abs (Math.round (fxNr2));
var eqz3:Number = Math.abs (Math.round (fxNr3));
var eqz4:Number = Math.abs (Math.round (fxNr4));
var eqz5:Number = Math.abs (Math.round (fxNr5));
var eqz6:Number = Math.abs (Math.round (fxNr6));
var eqz7:Number = Math.abs (Math.round (fxNr7));
var eqz8:Number = Math.abs (Math.round (fxNr8));
ExternalInterface.call("saveglobalscore",score) ("as3_getEq", eqz1, eqz2, eqz3, eqz4, eqz5, eqz6, eqz7, eqz8);
}
function getPlaylistCaller(x:Array) {}
playlist = x;
var playlistLength = playlist.length;
}
function getPlaylistX (event): void {}
playlist = playTest;
playlistLength = playlist.length;
trace (playlist. Length);
}
nextBtn.addEventListener (MouseEvent.CLICK, nextSongHandler);
prevBtn.addEventListener (MouseEvent.CLICK, prevSongHandler);
function nextSongHandler(event:MouseEvent):void {}
If (currentSong<>
currentSong ++;
songName = new String();
songName = playlist [currentSong];
songUrl = new URLRequest (songName);
stopSong();
playSong();
}
on the other
If (currentSong == playlistLength - 1) {}
currentSong = 0;
songName = new String();
songName = playlist [currentSong];
songUrl = new URLRequest (songName);
stopSong();
playSong();
}
}
function prevSongHandler(event:MouseEvent):void {}
If (currentSong > 0) {}
-currentSong;
songName = new String();
songName = playlist [currentSong];
songUrl = new URLRequest (songName);
stopSong();
playSong();
}
on the other
if(currentSong == 0) {}
currentSong = playlistLength - 1;
songName = new String();
songName = playlist [currentSong];
songUrl = new URLRequest (songName);
stopSong();
playSong();
}
}
function checkTiming(event:Event):void {}
ExternalInterface.call("saveglobalscore",score) ("console.log", "intra aici.");
channel.removeEventListener (Event.SOUND_COMPLETE, checkTiming);
If (currentSong<>
currentSong ++;
songName = new String();
songName = playlist [currentSong];
songUrl = new URLRequest (songName);
stopSong();
playSong();
}
on the other
If (currentSong == playlistLength - 1) {}
currentSong = 0;
songName = new String();
songName = playlist [currentSong];
songUrl = new URLRequest (songName);
stopSong();
playSong();
}
}
and you will need a crossdomain permissions file if your sound is loading from another domain.
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Please could you help me to work the reasons why the mouse down? Event is not be thrown in the following code. I deleted all but the relevant controls. It must be that clicking a control with the left middle of the mouse or buttons right mouse returns the name and the control key, it has been activated with (which it does), but NOT when the Boolean lock is True.
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