External SWF playback of sound unloading

I have an external swf loaded in my film. This script is implemented as to cancel the swf when leaving the frame in which the .swf was called.

function checkForMusicLoader (): void

{

If (myLoader! = null)

{

music player exist, unload

myLoader.unloadAndStop ();

removeChild (myLoader);

myLoader = null;

}

It is effective to remove visually, but the sound of it isn't yet. Googling the subject, looks like I'm not the first with this question. My problem is usually because I can't see directly and right solution however.

Thanks to sinious for their help so far, other suggestions much appreciated.

When you say explicitly stop the data flow in the swf file that is loaded, do you mean the flow must be stopped of in the original swf file, or my main timeline must be coded as such to eliminate the flow.

or the other may work.  but you must be explicit.

SoundChannel your loaded swf file is it sc, you need to reference sc in the swf loaded to stop the noise.

If you can live with stop all sounds, you can use SoundMixer.stopAll ();

Also, just a thought, but if I loaded my .swf file in an empty movie clip and then had my timeline script remove the clip, this would achieve the same thing or not go?

no go.

Tags: Adobe Animate

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