With the help of a button to load and unload the external SWF in AS3?

How can I use a button to load and unload a sequence of external SWF files, as a Next button and previous?

I don't know if it will work because apparently you are trying to load a swf AS1/2, but try

change the line to be...

_swfTempClip = MovieClip (event.target.content);

If this does not work, then you will need to create _swfTempClip as a new MovieClip and add the event.target.content to this MovieClip using addChild().

Tags: Adobe Animate

Similar Questions

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    Alright. Here's the deal. I have 7 buttons on my main page, on the left side of the screen. I want the buttons to the external swf on the right to load and unload then when you push a different button. Should I make a table? Do I need a clip vacuum film to load each swf in?

    ///////////////Buttons/////////////////////

    graphics - load the thumbnail scroll bar

    mixed technique - load the thumbnail scroll bar

    photography - load the thumbnail scroll bar

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    ////////////////////////////////////////////

    Thanks for any help.

    If you are unable to publish for flash player 10, you will need to use the instead of unloadAndStop() unload() method.

  • Load and unload the swf file

    I am currently using AS2.

    I create a button instance named 'myBtn' and I want it to load the external swf "test2.swf" call all to unload the current swf file named "test1.swf" when you press on / release.

    that fact is I put the following code under mybtn:

    We (Press)

    {

    unloadMovie ("test1.swf");

    loadMovie ("test2.swf", 1);

    }

    the result was that the "test2.swf" was loaded successfully, but the "test1.swf" fail to unload.

    Any help is welcome

    AS2... Scope is your problem. When you are inside the function for delivery you tell the button you used to unload test1.swf of inside of this button (which it is not located in).

    You are probably using the root timeline, so I'll take a bet that it works:

    (press)

    {

    _root.loadMovie ("test2.swf");

    }

    If you want to follow the progress of loading between them, it is a bit more complex.

  • Satellite M30X-129 loses connectivity with the external USB device

    I have a problem with my laptop that has regularly been do worse and I can handle is no longer!

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    I'm almost at the point of launch of the laptop by the window, so any help is most welcome.
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    Hello

    This happens also with the external USB mouse?
    This occurs if the power adapter is plugged or only if the laptop running on battery?

    In-hubs properties > Device Manager USB root-> power management
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    I would recommend the brand and disable this option.

    Maybe it helps.

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  • Error - there is a problem with the external Setup program and it must be closed when you try to install windows updates

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    When I try to download the updates, the error message says there is a problem with the external Setup program and it must be closed.  Updates will not be installed.  Anyone know how to solve this problem...?

    Hi John,.

    ·         You are able to install other applications on the computer?

    It seems to be a problem with the corruption of the .net framework. I suggest trying to repair the .net framework on the computer and see if you can install the updates.

    http://support.Microsoft.com/kb/923100

    Hope the helps of information.

  • Problem with the playback of the external SWF sound

    Hello

    I need to load the external SWF file, which contains the simple + audio image sequence. I used the MovieClipLoader class for this and also a preloader, where I check if I can run the SWF safely, without having to pause later and continue with loading. It works similar to video YouTube, where the video is buffered.

    The problem is that when I load the SWF file and run it, the audio start to play later. I tried more cases and the reason is that even if I load enough of the SWF, I can be certain I can start reading, because it is not enough for audio, if you start playing a little later. When I insert more, the audio begins to play immediately.

    So the question is, is there a way how can I check if the audio is loaded and ready to play?

    Thank you

    Michal

    If you can inspect the external swf fla enough to know that synchronize sound is set to stream, you should be able to look at the scenario where the sound is attached and determine the number of images, the sound is.

  • Can we load and unload the files in the run time?

    Can we load and unload the files in the run time?

    For example, there are four files named 'test1.h & test1.c' and another series 'test2.h & test2.c' (I have attached as an attachment to this post).

    test1.h contains the code:

    int variable; variable declared as integer

    test1.c contains the code:

    variable = 1; variable a value assigned

    test1.h contains the code:

    char * variable. variable declared as string

    test1.c contains the code:

    variable = "EXAMPLE"; a string that is assigned to variable

    So here, in this case can I dynamically load / unload first & second group files so that the same variable "variable" name can be used as an integer and string? And if so, how to do?

    Hi pa1majeti,

    You cannot simply consider that some code is loaded into memory or not: all code in a compiled application is permanently in memory unless you divide your application into DLLs that you dynamically load if necessary and remove if is no longer necessary.

    But as I understand from your description, you're better given the amount of memory occupied by the data (i.e. the contents of the variables) rather than the code. If this is the case, your only option is to allocate memory for variables dynamically and free it after it has been used. Now, even if this option is useful if you are using large networks of data, there is little or no effect on the unique variables.

    A final Council, given the huge memory installed on modern computers, are you sure you really need that extra work? I mean, the dynamic allocation of memory involves some additional precautions in programming: check the errors on each function malloc or calloc, check that the pointer is valid before each use, freeing pointers before reassignment in order to avoid memory leaks and so forth, so a balance must always be sought between the memory and the difficulty in programming.

  • How to determine the total number of images in the external .swf file loaded

    I have to be able to load both external .swf files and make them play in order. To do this, I need to know the number of images in the first .swf file so I can check _currentframe against _totalframes to determine when he is finished playing so that I can load another.

    Most of the stuff I see indicate that _totalframes on an external .swf can be determined by loading the .swf in a container clip and then check using a listener in the .onLoadInit. Like this:

    ------------------------------------------------------------------------------------------ ----------------------------

    this.createEmptyMovieClip ("tester_mc", 1);
    var mcListener:Object = new Object();

    mcListener.onLoadInit = {function (target_mc:MovieClip)}
    target_mc.onEnterFrame = function() {}
    If (this ._currentframe > = this ._totalframes) {}
    trace ("total frames =" + this ._totalframes);
    delete this.onEnterFrame;
    } else {}
    trace (target_mc._currentframe + "OF" + target_mc._totalframes);
    }
    }
    }

    var test_mc:MovieClipLoader = new MovieClipLoader();
    test_mc. AddListener (mcListener);
    test_mc.loadClip ("Ad_Group.swf", tester_mc);

    ------------------------------------------------------------------------------------------ -------------------------------------

    Unfortunately, this doesn't seem to work. The trace will always return a total number of frames of 1.

    I guess it's because the container clip has only 1 frame, and the external .swf timeline seems to be ignored.

    I would appreciate any ideas on how to raise the total number of frames of an external .swf file or, Alternatively, put it another way when it's done playing. (Not only the loading, but play until the end.)

    TIA,

    C

    I guess it's because the container clip has only 1 frame, and the external .swf timeline seems to be ignored.

    I wouldn't imagine. My guess is that the main scenario for the external swf file has only 1 frame and the rest of the animation is inside a movieclip in this timeline. You publish this swf? Can you open the FLA and check how many images is open on the main timeline?

    The approach that you have mentioned is about what there is. But he knows check a chronology. If there are many nested movieclips, it may be impossible to understand what timeline you really want to be 'THE' full chronology.

    If you have the FLA, you can have the video call function on the _root timeline which tells the main swf that has completed a movieclip or something like that.

    Also, I have in my head somewhere that I recently saw something that someone made similar to this one, but do not remember... If it appears in my head that I will post.

  • How to unload this external .swf from the timeline?

    OK, so I found out how to get the external .swf in my parent using this code.

    function wordbookopen(event:MouseEvent):void

    {

    var myLoader:Loader = new Loader();                     Create a new instance of the Loader class

    var url: URLRequest = new URLRequest ("SB_wordbook.swf"); in this case, the two sovereigns are in the same folder

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    addChild (myLoader);                                     Add this instance to the display list, adding to the stage at 0,0

    dictionaryhome. Visible = true;

    alwayshome. Visible = false;

    backBT.visible = false;

    nextBT.visible = false;

    WB.visible = false;

    }

    Now, I want to delete using another button

    dictionaryhome.addEventListener (MouseEvent.CLICK, wordbookclose);

    function wordbookclose(event:MouseEvent):void

    {

    ???????????????????????

    }

    Whenever I try to use the variable myLoader it says access of undefined myLoader property

    I can put a blister on it so this is...  Please help, I think it's the last ACE # obstacle that I have before I can actually start doing some work!

    See you soon

    Well it worked!

    I used code snippets to get stuff inside and out and modified to work on two separate buttons! JOY m :)

  • load kids > parents > child (external SWF)

    in as3, I have a main swf file and that contains a placeholder movieclip, I want to load a swf file into this placeholder (which is not a problem), but I want to use a button in the swf file to load a new swf in the current placeholder on the main swf clip. (and unload/Park the original loaded swf).
    I tried to use parent.parent and I also read that you can use a dispatcher/listener of events in the main movie of _root, however, I don't want to recode the each film main time I add a new button in the film responsible for targeting the same clip of placeholder, but load a swf again.

    Ideas of thought would be appreciated, the solution is probably to the front, but I've searched and searched, but does not.

    Keith

    This is the code that I proposed (but now, using your reference names):

    ///////////////

    sgWeb2_btn.addEventListener (MouseEvent.CLICK, coreTwo);

    function coreTwo(e:Event):void {}

    Charger (this.parent) .load (new URLRequest ("SGCORE1.swf"));

    }

    /////////////////

    and that the code should be on the main timeline of the external swf file.

  • How to use the external swf semi-transparent mask?

    I want to use the external swf semi-transparent mask for the smooth transition. I use

    clip.cacheAsBitmap = true;

    mask.cacheAsBitmap = true;

    clip.setMask (mask);

    Everything works fine. But when I use

    loadMovie ("http://www.url.com/movie.swf", "_root.clip");

    clip.cacheAsBitmap = true;

    mask.cacheAsBitmap = true;

    clip.setMask (mask);

    It does not work... What am I doing wrong?

    Well, if your loadMovie is on the same timeline as the code that you set as a mask, then you need not _root.

    And sorry, I forgot, there was a problem with the main mc of masking that loadMovie is load in. While I was doing was putting clip inside another mc and called as well as mc 'container' then my code would look like:

    masker.cacheAsBitmap = true;

    container.cacheAsBitmap = true;

    container.setMask (masker);

    container.clip.loadMovie ("movietoload.swf");

    Download two attached SWF files and open the main.swf to see.

  • poor quality than the external .swf

    Is this possible?

    using my main swf file, I want to load an external swf.

    I put the external swf to play in low quality with:

    _quality = "low";

    but when I play the main swf file, two video clips seem to inherit the same parameter.  They both play at the same quality.

    Can I do the main swf play high quality or average, while the external swf is down?

    Thank you

    Yes, you can do.

  • Preloader which modifies the external SWF files every 5 seconds

    Hello

    I made a web banner in flash that loads an external swf and another external swf changes after 5 seconds. The banner have a preloader, but the problem becomes when you load the first time. As sovereign wealth funds are not cached in the cache of the browser and yet, time 5 seconds start counting from the preloader, and when the external swf file, shows only 1 second rest and it is replaced by another. There is a way to 'freeze' the time for each external swf until it loads completely?

    The code that loads SWFs every 5 seconds (this code is placed in a layer of action):

    start of the code:

    var intervalId: number;
    var: number = 0;
    var maxCount:Number = 23;
    var duration: number = 0;
    var banners: Array = new Array)
    "abatrade.swf,"
    "bancobrasil.swf,"
    "caparao.swf,"
    "cedro.swf,"
    "cesama.swf,"
    "copasa.swf,"
    "damatta.swf,"
    "emtel.swf,"
    "engedrain.swf,"
    "extel.swf,"
    "feedback.swf,"
    "iti.swf,"
    "intermedium.swf,"
    "magnesita.swf,"
    "maquenge.swf,"
    "maxxdata.swf,"
    "orteng.swf,"
    "paiva.swf,"
    "paraibuna.swf,"
    "paraopeba.swf,"
    "sabesp.swf,"
    "serpro.swf,"
    "soll.swf,"
    'thawte.swf '.
    );

    function executeCallback(param:String) {}
    var duration: number = 5000;
    loadMovie (banners [count], loadmovie_mc);
    loadmovie_mc._x = 0;
    loadmovie_mc._y = 0;

    clearInterval (intervalId);
    if(Count < maxCount) {}
    Count ++;
    intervalId = setInterval (Thi, "executeCallback", duration, banners [count]);
    }
    else {}
    Count = 0;
    intervalId = setInterval (Thi, "executeCallback", duration, banners [count]);
    }
    }

    If (intervalId! = null) {}
    clearInterval (intervalId);
    }

    intervalId = setInterval (Thi, "executeCallback", duration, banners [count]);

    end of the code
    ----------------------------------------

    And the code to the preloader (this code I place in the movieclip that loads external SWF files):

    start of the code:

    {onClipEvent (enterFrame)}
    var gtT:Number = this.getBytesTotal ();
    var gtL:Number = this.getBytesLoaded ();
    var gtP:Number = int ((gtL/gtT) * 100);
    If (TWG > gtL) {}
    This ._alpha = 0;
    _root. Loader._alpha = 100;
    _root. Loader.bar._width = gtP;
    clearInterval (intervalId);
    } else {}
    This ._alpha = 100;
    _root. Loader._alpha = 0;
    intervalId = setInterval (Thi, "executeCallback", duration, banners [count]);
    delete onEnterFrame;
    }
    }

    end of the code

    Note that I tried to freeze the time using a clearInterval does in the second code, but he simply doesn't work...

    Any ideas? Thank you

    Edson

    Here's the correct code kglad send me. Thank you very much!

  • Preloader is running on top of the external SWF

    I have a very simple preloader that loads an external SWF. It almost works. :-)

    I find that the external SWF appears in the window - good - but the preloader continues to run on top of it - bad. I have attached the actionscript code that is in my preloader...

    To see it in action, go HERE.

    Thanks in advance!
    -bryan

    ================================================

    Thank you very much. But I think that I'm not sure why the progress bar is HERE. If the SWF file is loaded and appears in the window, why is the progress bar still there and running? Why didn't he go away? The progress bar is correct, and the SWF file is displayed even if it is only partially charged?

    I finally subordinate the visibility of the external SWF that it is fully charged - so bytesLoaded file< bytestotal,="" then="" the="" swf's="" visibility="" is="" set="" to="" false.="" maybe="" that's="" just="" kludge,="" but="" it="">

    Again, thank you for answering my question!

  • Unloading of an external SWF that is loaded with a close button on the external SWF to unload

    I found a discussion on this topic, but I still have problems to work and was hoping to get some help here.

    Here, I have a file: http://www.dril-quip.com/test/main.swf

    I: main.swf (menu) and I module.swf (content)

    If you go to the wellhead systems/SS-15 BigBore II submarine and click on I have to load an external swf which covers most of the parent company.

    So far so good. My problem drains the loaded swf to 'Child' with the button provided on the loaded swf to 'Child'.

    Here is the code that I used to upload the file but I can't, for the life of me, find a way to unload.

    var bigboreLoader:Loader = new Loader();
    btnbb2.addEventListener (MouseEvent.MOUSE_UP, bigborecontent);

    function bigborecontent(event:MouseEvent):void {}
    var bigboreRequest:URLRequest = new URLRequest ("moduletemplate.swf");

    bigboreLoader.load (bigboreRequest);
    stage.addChild (bigboreLoader);

    I am sure that it requires the child to communicate with the parent somehow, but I'm at a loss. If I could get a bit of advice or a link to something to deal with this, it would be a great help. I just need to have my links loading my modules and remove it when the narrow buttong is struck on the loaded swf file. I promise you that I did some research and I confess that I found asnwers, but still they do not work. I found the code below:

    Main FLA:

    function removeF() {}

    removeChild (bigboreLoader);

    }

    var bigboreLoader:Loader = new Loader();
    btnbb2.addEventListener (MouseEvent.MOUSE_UP, bigborecontent);

    function bigborecontent(event:MouseEvent):void {}
    var bigboreRequest:URLRequest = new URLRequest ("moduletemplate.swf");

    bigboreLoader.load (bigboreRequest);
    stage.addChild (bigboreLoader);

    EXTERNAL FLA:

    btnClose2.addEventListener (MouseEvent.CLICK, bigborecontent);

    function bigborecontent(myevent:MouseEvent):void {}

    MovieClip (parent.parent) .removeF ();

    }

    I think I have a poor understanding of the code. Thanks for any help you might be able to provide.

    again, this code should all be on the same timeline as btnbb2. in main.fla.

    var bigboreLoader:Loader = new Loader();
    btnbb2.addEventListener (MouseEvent.MOUSE_UP, bigborecontent);


    function bigborecontent(event:MouseEvent):void {}
    var bigboreRequest:URLRequest = new URLRequest ("moduletemplate.swf");
    bigboreLoader.load (bigboreRequest);
    addChild (bigboreLoader);

    }

    function removeF() {}

    removeChild (bigboreLoader);

    }

    /////////////////////// end main.fla code ///////////////////////////////////////

    This code should all be on the main timeline in FLA EXTERNAL.

    and btnClose2 should be placed on the main timeline in your external fla. //

    btnClose2.addEventListener (MouseEvent.CLICK, bigborecontent);

    function bigborecontent(myevent:MouseEvent):void {}

    MovieClip (parent.parent) .removeF ();

    }

    end external fla code.

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