Flash Builder and IOS

When Flash Builder will take care of IOS and Blackberry OS?

An update to support Flex on iOS came out today:

http://blogs.Adobe.com/Flex/2011/06/Flex-SDK-and-Flash-Builder-updates-available-adds-iOS-et-BlackBerry-playbook-support.html

Tags: Flex

Similar Questions

  • Having a problem with Flash Builder and Extension Builder - images not apearing on Mac system

    Have a panel created in Flash Builder 4.5 with Extension Builder 2.1. Everything is fine when it is installed on a PC, but when it is installed on a Mac in the Panel images do not show.

    Mac and PC both using Adobe Photoshop CC. Both installed similarly. ZXP deposit using Adobe Extension Manager CC.

    Any ideas?

    Problem solved:

    The problem is when using

    Changing to

    Changing to

    Thank you

  • Request for information on Flash Builder and augmented reality.

    I'm sandrine from the India. I'm with knowledge of Java software engineer, Flash ACE and OOP are understandable for me. I'm working on a project of augmented reality. I am completely new to Flash, Adobe community and I have a few questions about the augmented reality and Flash Builder:

    1 flash Builder 4.6 comes with a default Flex SDK of 4.6. However, Flex SDK of 4.6 was not allowing me to compile and run sample files. So I downloaded the version of Flex 4. 0a on Adobe.com. Now, the examples are works well, but is there a problem if I try to deploy these projects in a website or a desktop application? Once the code is compiled into a swf file, the used flex framework doesn't make much difference, it?

    2. the project of the ATR would actually on a Web site, given the different speeds of internet/processor in the world? The effectiveness of the AR project, deployed on a Web site, will depend on the number of triangles in 3D models i.e. files dae? Because according to my understanding of the heavy models means more time to download the flash app in the local browser of the internet and more time to make them by the right papervision 3D engine?

    3. can we develop a stand-alone application of the AR Office using Flash Builder? Using Adobe AIR, we can, I guess. Please see a tutorial, if possible.

    4. I have seen that we can implement multiple-marker-tracking AR the use of vectors/tables in As there performance problems according to the size of the used arrays/vectors.

    5. can you someone please mention some tips to improve the performance of an application of the AR (desktop app and web app)?

    6 What would be, approximately, the cost of the FLARManager, FLARToolkit commercial versions, if you have an idea? I went to their site, but they did not mention costs.

    7. hardware bitmap for models dae withdrew down performance web app/mobile app/desktop app, with some models of dae 4 to 5 in the scene?

    8 is it advisable to use multiple markers with several models of dae or unique marker with the option of the Flash interface to load different models on the same mark?

    It would be very helpful to me if someone could answer my questions above.

    Sarat.

    #1, if it compiles then you don't have a question. There is no reason at this stage do not use 4.6. It should group a runtime in captivity to ensure that computer users won't need to have AIR installed at all.

    #2, Papervision is old. Use Stage3D or a wrapper framework. With regard to the generic "if I download a lot of data will take the user more time to load ', so, of course. Just do not do loading the painful experience. Entertained while they way or ways to display data more sooner rather than later. If it is desirable on the web has more to do with the context of the application and the device displays. In other words, a phone user could find it is easy, but obviously not a desktop user.

    #3, certainly you referring to Google on this one.

    #4, size still matters, that's common sense. You treat, the more difficult it is. While I did not AR I used the Microsoft Kinect SDK and DONKEY and follow-up was very fast but limited. From what I've seen and your basic built in equipment management and on no matter what mobile device you shouldn't have much trouble. Depends on what you are doing.

    #5, this discussion would be much too large for a forum. You must consult a firm experienced in the development of the AR.

    #6, ' applications using commercial license do not have to provide the source code, but must pay a fee. " Contact ARToolworks at the [email protected] for more information. " They will be your base price on your product, there is no single price.

    #7, models could be huge, complex or tiny and simple which changes the answer. See the answer to #4. Ultimately most people get on fast networks with mobile and excessively fast on the Office WLAN. Size matters a lot less than 3 years.

    #8, it depends on what you are doing. You have to explain it.

  • Return between Flash Builder and catalyst?

    It is, or will be - this, be possible to return to Flash Catalyst once a project was brought in Flash Builder?

    I imported the .fxp project into Flash Builder, made some code changes, then exported a .fxp project again.  I want to be able to edit this in catalyst so I can make changes, but when I try to open the project that catalyst says that it cannot be opened because it has been published outside of the application.  Is there something that I am missing or is this all just not yet implemented?

    It would be a shame not to "round trip" of catalyst on the generator.

    Thanks for your time and the product sounds very exciting.

    Hi Watern,

    For the first version of catalyst, we put the spotlight on the one-way workflow of the catalyst on the generator (start in catalyst, complete in Report Designer). We realize that this is a big limitation, hope to address shortly after the first exit.

    There are a number of partial solutions to this problem, you can find by searching on the forum. Most of them involves the Division of labour between the catalyst and Flash Builder as cleanly as possible, which is surprisingly easy to do given the new skinning architecture. Here is an excerpt from a post I wrote and which seems to have been lost:

    "If you are iterating between catalyst and Builder on a custom component, you can find that should divide the component custom off that way. I intend to write an article explaining this, but here is an overview:

    • In Report Builder, create a new subclass of the SkinnableComponent. The logic of the component put in there.

    • If you need to add logic visuals as "now pass the konfabulator 10px left", you should get konfabulator a part of the skin, using the metadata (see Scrollbar.as, in the Flex 4 SDK, for example).

    • If your component has States, declare them with metadata.

    • In the catalyst, make sure your custom component has the parts and States.

    • Then import the custom in Builder component.

    • In the MXML file for the custom component, change the tag root to . It's now a skin (not a component custom).

    • In the MXML file for the skin, add metadata [HostComponent ("com.me.MyComponent")] (see HScrollbarSkin.mxml, in the Flex 4 SDK, for example).

    • Each time that you create the instance, change the code to . Now you can create an instance of your component skinnable and assigning the skin created in catalyst.

    Fact! If you make changes more catalyst, you will have to repeat steps 5 to 7 times (for now!). »

    -Adam

  • Flash builder and playbook simulator - login


    I managed to get app Hello world on the sim card, I updated the player flash as a long shot, and I think maybe that's the reason why it works now.

    Concerning

    Alex

  • iOS, UDID and Flash Builder

    Hello

    We have made web applications using Flash Builder and now interested in trying to make a few applications for iOS using F.Builder or Air. At the moment we have not all Apple devices. Of course, those who are needed for the tests. Before taking decisions or the payment of developer program fresh Apple, it would be good to know is it required to have devices Apple (UDID)? Apple dev program / or Flash Builder require them, or App Store?

    Thank you!

    While it's technically not necessary (you could develop your application completely using the AIR/iOS Simulator), it is STRONGLY recommended to test on a real device before submitting them to the store.

    Simulators are not perfect, sometimes have bugs, and some things are just impossible to simulate some errors appear only on a real device.

  • Flash Builder 4.6 for PHP and SDK 2 questions

    I have problems with Flash Builder for PHP 4.6 and the Playbook Air SDK 2.0. It worked fine with the Air SDK 1 Playbook, but for 2.0 he moved not (error integration with Flash Builder) and when I try to update in Flash builder I get an error of missing requirements. Flash builder 4.6 works fine with the PlayBook SDK, but not the PHP version. I bought the PHP version after the end of my trial of 4.6 so I could build an app that tied in the server services and to think that both versions are the same.

    Everyone knows this and is at - it a solution?

    Thanks in advance.

    Hello

    Flash Builder for PHP 4.6 is not supported by the BlackBerry Tablet OS SDK for Adobe AIR. Sorry for the inconvenience this has caused.

    Dustin

  • Extension for CS 5, 6 and versions CC in Flash Builder 4.6 fails to initialize

    Hi all

    I develop an extension for Illustrator CS5, 6 and CC versions. I use the versions of Flash Builder 4.6 and Extension Builder 2.1. When I create a new project and add a minimal support for CS5, I am unable to view the design of the project resulting. I don't understand why. If I add a minimal help for CS6, design mode works very well. What is behavior?

    Also, I expect to use datagrid spark in my extension, it supports smooth scrolling. I'm not able to do the same, as the extension never initializes.

    Here's the screeshot of the compiler settings:

    issue1.jpg

    And here's what I get the error:

    issue.jpg

    What can I do to make my work?

    Hello

    Unfortunately, the Design view is completely unusable with the Extension Builder 3.4 needed to create a CS5 extension... So, you will see a black screen instead of your user interface. The only solution is to write your code and test. Previous versions of Extension Builder working on a previous version of Flash Builder and Design mode worked as expected...

    Best,

    Luca

  • Application, usability and the availability of the adobe Flash Builder to export for students?

    Hello!

    I am a student of the Estonia and I do my final paper for my graduation.

    What chances or opportunities do I have, if I want to buy Flash Builder, apply, export it, and use it for my final document (code in Estonian language tutorials) for free?

    Well, Adobe did have a program that gave Free Flash Builder for students & teachers, but apparently he was interrupted - sorry!

    Versions of 30-day trial of Flash Builder and all the other tools CS6 and creative cloud are still available, if that helps.

    Adobe also currently offers free dashboard copies animate 1.0 for everyone (versions permanent web content creation for interactive & animated), which could serve as a nice substitute.

  • Strobe Media Player broke after assets.swc of compilation and compilation project in Flash Builder

    I use CS5.5 - Flash Builder 4.5 and Flash Professional 11.5.1.349.  If I import a new Strobe Media Player 1.6.328 project into Flash Builder and compile, it works as expected and the StrobeMediaPlayback.html page load in my browser and behaves normally.

    Then I load assets.fla into Flash Professional and don't edit and publish a new assets.swc.  Then I go back to Flash Builder and refresh the StrobeMediaPlayback project and recompile.  This time when StrobeMediaPlayback.html loads in the browser, the SWF Strobe is instantiated on the page but is not executed, i.e. no play button and no bar scrub down, just a black box.  The black box right button brings up the Flash menu so the SWF load has it but stopped somewhere running.

    I try to get the debugger working in Flash Builder, but so far without success.

    I hope that someone has seen this before and has some ideas.

    Kind regards

    Tim

    The problem was simply to fonts.  Fonts in StrobeMediaPlayback/assets/fonts must be installed in the operating system.  In my case Windows so just right button on the font file and select install.

  • Pre-Noob question, Flash Builder for PHP and MySQL... can pack and write?

    So I am COMPLETELY new to Flash Builder and Flex universe, but I'm familiar with PHP / MySQL. One thing that has not been specifically stated to me, is what Flash Builder with (Zend) PHP with the MySQL database when it is packaged and exported? If he did enter the database and is able to execute the query PHP application to the MySQL database within the application?

    I'm confused if she needs to go on the web and communicate with the server. Can he communicate with a LOCAL database?

    Thank you!!

    No Flash Builder package not the final result with data base and

    webserver. To run your application locally you would need to have a

    PHP and Mysql Web server running on your local computer.

    Maybe watch using wamp http://www.wampserver.com

    http://www.imonggo.com/> on your local computer.

    Otherwise I suggest you will probably need to create your program in

    Java who can speak directly to local databases without the need for php.

  • Don't Flash Builder 4.7 problem - no platform BB

    Hi, I installed the FB 4.7 on my PC.

    I downloaded the SDK of AIR in BB Site and installed.

    I tried to create a project, but there are only two platforms listed, it's to say, iOS and Android and no BB it.

    Anyone faced the same problem before? 0o0o

    I use Adobe Flash Builder 4.7 for my Blackberry 10 development, although I use Macbook would highlight, but I also had FB4.7 installed on the PC. It is quiet easy to install BB Developer tools on PC.

    1. first of all, you must run FB4.7 with administrative control.

    2. in your IDE FB4.7 Menu, click help-> install BB 10 publication support or install new software-> type "Blackberry" next to work with, now, you will see the option of ' Blackberry plugin for Flash Builder 4.7... '-> option-> check on BB OS Support checkbox statement select 10, press 'Next' then finished once installed.

    3. restart your Flash Builder and try to create the new project Mobile AS3 or Flex Mobile, you will see Blackberry option along with two others.

    Note: BB 10.1 and before, support Adobe AIR version 3.1 only so make sure that you have not superimposed latest version of Adobe AIR in your Flash Builder.

    Ghislaine

  • The Flash Builder of 4.6 to 4.7 upgrade

    Hello guys,.

    I am currently using Flash Builder develop iOS and Android application. Latest version of iOS7 has caused some problems in my application and I want to see if the Flash Builder and AIR SDKS latest version upgrade will fix itself.

    I saw this upgrade is free if I bought 4.6, which is the case. So I filled and sent this form: https://adobeformscentral.com/?f=aqd5Yq * ONlcAvnasuWDB8w #

    I then get a saying E-mail "has received your request for a free upgrade to Flash Builder 4.7." "You will receive additional information within 48 hours of the Adobe customer service."

    Then I get another saying with "this response, we believe that your problem is solved and have therefore closed your case 0211769917"

    But I have no news of an available update or something.

    Could you tell me where I can get or contact them maybe back then I can re - open the ticket?

    I think I solved this problem...

    You must verify your account 'My Adobe'. If you look under "My products", you should now have a new series of Flash Builder for the 4.7 version number.

    It does not appear that an email with a new serial number is sent.

    I hope this helps.

  • issues running app with Flash builder 4

    Hi all

    I recently started having issues running in Flash builder.  Projects that had no problem running are now sent me errors as follows:

    1046: type was not found or is not a constant of compilation: Array.

    1046: type was not found or is not a constant of compilation: Boolean.

    1046: type was not found or is not a constant of compilation: function.

    1046: type was not found or is not a compilation constant: int.

    etc...

    If I close Flash builder and re - open, I am able to run the project again, but the problem will come back later.  Even the FullRSSReader sample project has this problem.

    Any suggestions?

    Zymatic

    Hey,.

    This type of problem has bought about a month ago or not. Basically, if you use the QNXStageWebView class in your application it cause all these mistakes, you said. they are not real mistakes just flash builder think there are errors - a bit like a false positive. We propped it up like a bug related to the QNXStageWebView, because it is undocumented and has already been mentioned as really bug.

    Here is a link to the previous thread:

    http://supportforums.BlackBerry.com/T5/Tablet-OS-SDK-for-Adobe-Air/possible-bug-repeate-re-building-...

    Also of note, if you go to project > Clean it will clear up all the mistakes albit temporarily. I hope this helps. Good luck!

  • Signature of BlackBerry PlayBook in Flash Builder

    Hello

    I really hope this isn't a stupid question. I'm usually quite ingenious, but I can't find an answer anywhere.

    I signed up for my signature keys and received 3 .csi keys. The instructions are for installation on the BB JDE, an eclipse Plugin or a plug-in for Visual Studio.

    I looked the other way on how it works for Flash Builder and they say that I should have gotten 2 files .csj.

    I'm quite confused and would love to test and debug my app on my real PlayBook, but have no idea where to even start.

    Thank you

    Patrick

    Him are sent in different batches, but the lots should be treated near one another (usually in the same time).

    Check your spam filter. Keys up often in in there. If you do not have now, I recommend reorganization.

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