Return between Flash Builder and catalyst?

It is, or will be - this, be possible to return to Flash Catalyst once a project was brought in Flash Builder?

I imported the .fxp project into Flash Builder, made some code changes, then exported a .fxp project again.  I want to be able to edit this in catalyst so I can make changes, but when I try to open the project that catalyst says that it cannot be opened because it has been published outside of the application.  Is there something that I am missing or is this all just not yet implemented?

It would be a shame not to "round trip" of catalyst on the generator.

Thanks for your time and the product sounds very exciting.

Hi Watern,

For the first version of catalyst, we put the spotlight on the one-way workflow of the catalyst on the generator (start in catalyst, complete in Report Designer). We realize that this is a big limitation, hope to address shortly after the first exit.

There are a number of partial solutions to this problem, you can find by searching on the forum. Most of them involves the Division of labour between the catalyst and Flash Builder as cleanly as possible, which is surprisingly easy to do given the new skinning architecture. Here is an excerpt from a post I wrote and which seems to have been lost:

"If you are iterating between catalyst and Builder on a custom component, you can find that should divide the component custom off that way. I intend to write an article explaining this, but here is an overview:

  • In Report Builder, create a new subclass of the SkinnableComponent. The logic of the component put in there.

  • If you need to add logic visuals as "now pass the konfabulator 10px left", you should get konfabulator a part of the skin, using the metadata (see Scrollbar.as, in the Flex 4 SDK, for example).

  • If your component has States, declare them with metadata.

  • In the catalyst, make sure your custom component has the parts and States.

  • Then import the custom in Builder component.

  • In the MXML file for the custom component, change the tag root to . It's now a skin (not a component custom).

  • In the MXML file for the skin, add metadata [HostComponent ("com.me.MyComponent")] (see HScrollbarSkin.mxml, in the Flex 4 SDK, for example).

  • Each time that you create the instance, change the code to . Now you can create an instance of your component skinnable and assigning the skin created in catalyst.

Fact! If you make changes more catalyst, you will have to repeat steps 5 to 7 times (for now!). »

-Adam

Tags: Flash Catalyst

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