for crazy loop

Ive got this loop for, but for some strange reason, it fails:

-by the outbreak, runs an infinite time.

-It only fires when segmenten1 or segmenten3 are 0, which is weird, because it should also work when segmenten0 and 2 and 4 correspond to 0...

Here is the equivalent for:

stage.addEventListener (Event.ENTER_FRAME, addmetaal);
function addmetaal (evt:Event) {}
for (var animteller = 0; animteller < 5; animteller ++) {}
If (this ["segments" + animteller] == 0) {}
trace ("Segments" + animteller)
for (var teller6 = 0; teller6 < 4; teller6 ++) {}
var enzym_mc:EnzymAnim1 = new EnzymAnim1();
var metaal_mc:MetaalAnim1 = new MetaalAnim1();
Vijanden.push (enzym_mc);
Vijanden.push (metaal_mc);
metaal_mc.rotation is enzym_mc.rotation = Math.Random () * 360;.
metaal_mc.x = enzym_mc.x = XCO [animteller];
metaal_mc.y = enzym_mc.y = yco [animteller];
addChildAt (enzym_mc, numChildren-90);
addChildAt (metaal_mc, numChildren-90);
}
}
}
}

do you know why it works poorly?

It seems to me like this when all variables segments hits 0, it should trigger the 2nd loop for and repeat 4 times.

the xco yco arrays that store values for the x and are coordinated to spwaning the addchilds, it works fine.

the segments variables are declared as follows:

var segmenten1:Number = 17, segmenten2:Number = 17, segmenten3:Number = 17, segmenten4:Number = 17, segmenten0:Number = 17;

Please help me out here

loops for are in a loop enterframe, the outer loop must run repeatedly.

Tags: Adobe Animate

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