force the update during processor intensive routine

Hi all
I have a SWF with several CPU intensive subroutines in a main init() routine at the beginning upward (about a 5 seconds wait).  He needs a preloader not due to active loads but processor intensive routines.

I am trying to create a preloader that will display the progress as complete routines, but when I try to write text field each subroutine fills the textField.text is not updated or the display of the text field is not updated after each completed subroutine.  This prevent me to follow the progress of the opening at the top.

is it possible to force an update to the display list in the middle of an intensive routine of the processor?  I think that flash is supposed to be updated after each image, but I don't see it.

In addition, the text field I am display * before * this CPU intensive routine * fact * display when you run locally but * not * display before the routine executing online.  do not know why.

THX in advance,
Michael

The usual method is to use a timer or a setInterval. So if you know that you must create 1 000 vector shapes and you know that it takes 10 seconds to do all the. So, instead of trying to do them all in a single function, you must set a timer that called a function every bit - something like 50 milliseconds or more.

Then you would make a list of the forms you need to create, start a timer that called a function every 50 milliseconds, each time that the timer calls the function making it (just to be on the safe side) 4 vectors, their traverse the list of those who must be created, then the function would be, the framework would make, any preloader could make and so on. It repeats until the list of vectors that must be created was empty.

You would most likely want a custom class that has managed it and dispatched a sort of progress and complete events.

However, I'm not sure why you are taking this approach. You can create all the clips within the IDE Flash and then export for actionscript. Then it's just a mater of their load and preload for this is generally simpler than what you do.

There are probably also some tips to make things seem to be created and load faster.

Tags: Adobe Animate

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