Form App purchase in wrong language, cannot choose my country of residence
Hello
While he was trying to buy Adobe Illustrator, I'm always redirected to the Russian version of the page and when I provide my home country I get to choose only
Russia, Belarus, Kyrgyzstan, Kazakhstan and so on and the problem is I do not live in any of these wonderful country or even have a credit card of their share.
I would like to know what should I do to get a normal English payment form. My Web site language is set to English.
Thanks in advance.
Hello
The country associated with your Adobe ID is the Kyrgyzstan.
If this is not your country of residence, you can use another email address to create a new Adobe ID with the country. If you want to use the same email address, please follow the solution here - change the country associated with your Adobe ID
Thank you
Bev
Tags: Adobe
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While the investigation into the issue of images do not hit any fly/scrolling in a Webview (http://supportforums.blackberry.com/t5/Native-Development/Issue-With-Scrolling-Images-In-Webview/m-p...) I came across the question if a user buys my in-app purchase then removes the application and reinstall the in-app purchase did not work.
First of all, in-app purchase is to remove the ads - it does that very well, but when the application is removed and reinstalled ads appear once more and I don't want to force consumers to pay twice, so I really need to get this fixed number as it is preventing me to release an update of my application.
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import bb.cascades 1.0 import bb.platform 1.0 import com.sample.payment 1.0 TabbedPane { id: tabbedPane property variant payment Menu.definition: MenuDefinition { id: appMenu actions: [ ActionItem { title: "About" imageSource: "asset:///IMG/ic_info.png" onTriggered: { aboutSheet.open() } }, ActionItem { title: "Contact Us" imageSource: "asset:///IMG/ic_email.png" onTriggered: { emailInvocation.query.uri = "mailto:[email protected]?subject=Shopping For eBay App: Contact" emailInvocation.query.updateQuery(); } }, ActionItem { id: upgradeAction title: "Remove Ads" imageSource: "asset:///IMG/ic_clear_list.png" onTriggered: { if (tabbedPane.payment) { /* replace the values in quotes "" below with the values from * your vendor account for this application's add-on. */ payment.mPaymentControl.pid = "{REMOVED}" payment.mPaymentControl.sku = "{REMOVED}" payment.mPaymentControl.name = "Remove Ads" payment.mPaymentControl.metadata = "Purchasing this will remove the adverts!" payment.mPaymentControl.getPrice(payment.mPaymentControl.pid, payment.mPaymentControl.sku); payment.mPaymentControl.purchase(payment.mPaymentControl.pid, payment.mPaymentControl.sku, payment.mPaymentControl.name, payment.mPaymentControl.metadata) } } attachedObjects: [ // Definition to hold the PaymentControl so it is only created when neccesary ComponentDefinition { id: paymentdef Container { id: payContainer onCreationCompleted: { console.log("Payment Definition Created - Checking for Existing Purchases") paymentControl.getExisting(true); } property alias mPaymentControl: paymentControl attachedObjects: [ PaymentServiceControl { id: paymentControl property string pid property string sku property string name property string metadata // Play receipt animation on purchase response onPurchaseResponseSuccess: { cpp.saveValueFor("removedAds", "23"); root.removedAds = 23; console.log("purchaseResponse - " + receiptString) } onInfoResponseError: { console.log("Purchase Error - " + errorCode + " - " + errorText) } onExistingPurchasesResponseSuccess: { if (receiptsString == "(No purchases)") { console.log("existing unable to find receipt") } else { console.log("existing receiptString - " + receiptsString) cpp.saveValueFor("removedAds", "23"); root.removedAds = 23; } console.log("existingPurchaseResponse Success - " + receiptsString) } } ] } } ] }, ActionItem { title: "Share App" imageSource: "asset:///IMG/ic_share.png" onTriggered: { invokeShare.trigger("bb.action.SHARE") } }, ActionItem { title: "More Apps" imageSource: "asset:///IMG/ic_buy.png" onTriggered: { invokebb.trigger("bb.action.OPEN") } } ] attachedObjects: [ Sheet { id: aboutSheet About { } }, Invocation { id: invokeShare query { mimeType: "text/plain" data: qsTr("Get your shopping done easily on your #BlackBerry10 with 'Shopping For eBay'; check it out in @BlackBerry World: http://appworld.blackberry.com/webstore/content/35964888/") invokeActionId: "bb.action.SHARE" } }, Invocation { id: invokebb query { mimeType: "text/html" uri: "appworld://vendor/64825/" invokeActionId: "bb.action.OPEN" } }, Invocation { id: emailInvocation query.mimeType: "text/plain" query.invokeTargetId: "sys.pim.uib.email.hybridcomposer" query.invokeActionId: "bb.action.SENDEMAIL" onArmed: { emailInvocation.trigger(emailInvocation.query.invokeActionId); } } ] } showTabsOnActionBar: false Tab { title: qsTr("Home") + Retranslate.onLocaleOrLanguageChanged imageSource: "IMG/101.Home.png" NavigationPane { id: navigationPane0 Page { onCreationCompleted: { root.removedAds = parseInt(cpp.getValueFor("removedAds", "")) if (root.removedAds != 23) { tabbedPane.payment = paymentdef.createObject(navigationPane0); } else { console.log("Not Creating Payment Definition, User has Already Paid To Remove Ads") } } id: page1 //actionBar actions //Title bar Container { id: root property int removedAds onRemovedAdsChanged: { if (removedAds == 23) { myAds.visible = false myAds2.visible = false appMenu.removeAction(upgradeAction) } } Container { id: myAds horizontalAlignment: HorizontalAlignment.Center layout: StackLayout { } MyAds { horizontalAlignment: HorizontalAlignment.Center topPadding: 15.0 } } Container { layout: DockLayout { } // To enable scrolling in the WebView, it is put inside a ScrollView. ScrollView { id: scrollView scrollViewProperties.overScrollEffectMode: OverScrollEffectMode.None // We let the scroll view scroll in both x and y and enable zooming, // max and min content zoom property is set in the WebViews onMinContentScaleChanged // and onMaxContentScaleChanged signal handlers. scrollViewProperties { scrollMode: ScrollMode.Vertical pinchToZoomEnabled: true } //Webview } // ScrollView// A progress indicator that is used to show the loading status Container { bottomPadding: 25 horizontalAlignment: HorizontalAlignment.Center verticalAlignment: VerticalAlignment.Bottom ProgressIndicator { id: progressIndicator opacity: 0.0 } } } } // End of container } } } //End of first tab } //End of tabbedPane
Any help and advice in this regard would be greatly appricated.
Thanks in advance!
If you test using a sandbox past purchases account cannot be restored. Purchases made with a sandbox account did not get connected to the server, so if you try to restore (ex after you remove and then re - install the app even) then no purchase will be returned.
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"In App Purchase feature is not present in your binary."
Our application was rejected twice now by iTunes.
The first time we presented as an application multi-folio, with in-app purchases/non-consommables/0 layer $ price. Told us that app in the purchase was not present in the binary file.
" We found that, while you have submitted products In App Purchase for your application, the In App Purchase feature is not present in your binary.
If you want to use to buy the App in your application, you will need to download a new binary that incorporates the in App purchase API to allow users to make a purchase
Once you edit and resubmit your binary file, you also have to resubmit your in-App purchases for review, because they are in the State developer Action required. For each product in the IPA pointed out, please be sure to change the information in detail or to cancel the request to change the information in detail for App purchases using iTunes Connect. »
We resubmitted as an application multi-folio with subscription iTunes, newsstand has enabled, with and without subscription in-app purchases / free. Yet once again, we have been rejected and said that app in the purchase was not present in the binary file.
We try to understand what we're doing wrong and Apple was not much help.
Bottom line, we want to offer our monthly magazine free of charge via the iOS app, just as we in the Google game store? Can anyone point us in the right direction?
Don't implement everything in-app purchase in iTunes. Just post your public/free content in Folio Producer.
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