FPGA: nested CLIP

Hello

I am currently using SMU-7966R with module of e/s-6583.

For my application, I need to access IO with imported vhdl design FPGAS. As a result, I try to use a CLIP half bridge.

Following the tutorial process NOR, I imported a CLIP half-bridge (for example Ni6583ConnectorDdr.xml). But I can't find a way to instantiate this CLIP I heard the message:

"This statement of the CLIP is a CLIP half bridge and it cannot be instantiated in a socket."

Documentation OR I haven't found example for customizable CLIP but not how instantiate a socket, and then a half-bridge CLIP. You can define more precisely this procedure?

Thanks in advance,

Roman C

Hi Roman,.

To CLIP half bridge, it means that it must replace one of the sections CLIP material in the project, in this case the module. This means that when you choose which module you are using, you choose your CLIP instead.

I think that he can come in the entry, it must be stored in the right place on the disk to appear in lists in the dialog box. You can see the path of the existing CLIPs from the dialog box:

See you soon,.

James

Tags: NI Software

Similar Questions

  • Stop all nested clips

    Hello

    I did a series of nested clips, and to stop all the movements that I wrote this code:

    on {(press)
    MCinMCinMC.stop ();
    MCinMCinMC.MCinMC.stop ();
    MCinMCinMC.MCinMC.MC.stop ();

    MCinMCinMC.MCinMC1.stop ();
    MCinMCinMC.MCinMC1.MC.stop ();

    MCinMCinMC.MCinMC2.stop ();
    MCinMCinMC.MCinMC2.MC.stop ();

    MCinMCinMC1.stop ();
    MCinMCinMC1.MCinMC.stop ();
    MCinMCinMC1.MCinMC.MC.stop ();

    MCinMCinMC1.MCinMC1.stop ();
    MCinMCinMC1.MCinMC1.MC.stop ();

    MCinMCinMC1.MCinMC2.stop ();
    MCinMCinMC1.MCinMC2.MC.stop ();

    MCinMCinMC2.stop ();
    MCinMCinMC2.MCinMC.stop ();
    MCinMCinMC2.MCinMC.MC.stop ();

    MCinMCinMC2.MCinMC1.stop ();
    MCinMCinMC2.MCinMC1.MC.stop ();

    MCinMCinMC2.MCinMC2.stop ();
    MCinMCinMC2.MCinMC2.MC.stop ();

    This code works fine, but if someone can explain how to write this in a way more compact?

    attached to a framework:

    {yourbtn.onPress = function ()}

    stopAll (MCinMCinMC);

    stopAll (MCinMCinMC1);

    stopAll (MCinMCinMC2);

    }

    function stopAll(mc:MovieClip) {}

    MC. Stop();

    for (var s:String MC) {}

    {if (typeof (MC [s]) == "MovieClip")}

    stopAll (MK [s]);

    }

    }

    }

  • Event.Target and nested clips

    Hey all,.


    Here's my dilemma; I have a bunch of video clips in my main timeline with at least 2 nested clips inside them, MyMc.nested1.nested2 etc.
    I gave the top most video clips that rely on the main timeline instance names.
    In a document class that I created a private variable typed as an array and placed all these MC names in this table.
    I then loop through the length of the array and assigned 2 event for each instance listeners.
    Example:

    for (var i: uint = 0; i < _activities.length; i ++)
    {
    _activities [i] .buttonMode = true;
    _activities [i] .addEventListener (MouseEvent.MOUSE_DOWN, Pick-up);
    _activities [i] .addEventListener (MouseEvent.MOUSE_UP, dropIt);
    }

    in the event pickup() is were my problem seems to be coming.
    In the microphone function, I have the following:

    event.target.startDrag)

    It seems to work, but only on the lowest nested movie clip... nested2
    I can use event.target.parent.parent.startDrag () and that seems to work... Except when I place an another movieclip in the second layer of the of the MyMC, if it is accidentally clicked, it will now slide on the stage.
    I tried to use event.target.mouseChildren = false, but that doesn't seem to work on the lowest nested object... nested2 as this seems to be one I'm clicking
    Is there something that miss me to say, click only the mc at a higher level, and then ignore all nested mc?

    Thank you

    Try to use: "event.currentTarget" and you can also set 'mouseChildren = false' on the clip you want to move (but what to put in a function init, not the mouse Manager).

  • Need help to hittest with nested clip.

    I am a high school student, make a flash game for a project at school. The project is due tomorrow so I need quick help.

    I'm trying to implement a function for a placement test. I am using action script 2.0

    I am coding all in one layer not in video clips to not give me a code this format unless nececary.

    OK, here's the details.

    I have a clip with the instance name src_resolute and I have another clip that is nested within another clip named endbar.

    What I'm trying to do, it's when src_resolute strike endbar I want to make the next scene gotoandplay.

    The name of the instance of nested clips parent movie clip's background.

    If you need more information let me know, but basically what I want to do is when my character (src_resolute) main fact contact with the nested clip (a clip I've drawn inside another video clip) I want it jumps to the next scene or more precisely the scene 4.

    Thanks for any help!

    If these are instance names, use:

    {if (src_resolute. HitTest (Background.endbar))}

    No matter what

    }

  • stop() Action ignored in nested clip

    Hello!

    Maybe it's a bug in CS4, but I could not find any help for this problem:

    I have a movie frame by frame. In the framework of one, I put a clip on the stage via ActionScript:

    var clip_mc = new Clip();

    addChild (clip_mc);

    In this film clip found a second nested clip that contains 30 images, through which runs a classic motion tween in the timeline panel. The last frame of the Clip has a stop() command so that it will not loop.

    However, the stop command is ignored. So when I run the movie, the motion tween plays over and over again.

    If I place the clip directly on the stage (and not dynamically), it behaves normally and the stop() command works. Once again, if the internal clip with the motion tween is located directly in the clip_mc (i.e. only nested once, not in the second clip), everything is ok.

    Someone met by this combination of placing dynamically a clip with a double nested inside which seems to "break" the order of action timeline?

    Thank you for reading this, I hope that I've not too bad explained!

    deflectordish

    Wait wait... it's still does not? Did you put ALL the library of video clips involved to "export for actionscript"? And don't forget to add in the stop(). Also, make sure that the code is on a keyframe at the end where you want the stop from happening. And another thing I did was to make sure that covered all tweening frames. The way you had it in your test which was, he did not understand the last image. It should work... tested and retested on my end. I'll you email my copy of work later. Let me know but if everything is put in place as I've described here.

    Jesse

  • Events of mouse and nested clips

    I have a movieclip that contains other clips, but the nested clips do not appear to detect mouse events.

    Through research, I found that only the parent can detect these events, but is there a way to move the parent video clip mouse click to children?

    I want to have a little clip. When you the reversal, it is moving towards the top, and then you should be able to click on other various things about it. When you deploy, he is moving back down.

    If this is not practical, what is the best way to keep a movieclip "attached" to a different scale, and without childing the?

    There should be no problem seen movieclips nested with coding mice which they are responsible, unless the movieclip containing also has mouse coding assigned.

  • LV FPGA workflow nested CLIP w / NI SMU-6591R

    Hello

    I develop an application on a NI-SMU-6591R Board. My installation also includes a SMU-1085 w chassis / controller 8135.

    Goal: set up a VHDL project prior to the Commission of 6591R. Given that the application requires access to 2 ports Mini SAS HD and the VHDCI connector on the front of the 6591R (physical front) a CLIP nested is the only option here, isn't it?

    I am quite new to the LV FPGA framework. In order to understand the flow of the whole project, I would like to launch a trivial VHDL design on the 6591R: a D-FlipFlop edge triggered w / Syncronous reset. I have attached the the D - FF and the wrapper of CLIP VHDL code.

    I would like that (1) a little (LV::boolean/VHDL::std_logic) to pass the port D of the D - FF VI (name FDF/D) and (2) drive the LEDs of the Board of Directors according to the signals of outputs (FDF/Q and FDF/QB). Also, I want to read (3) the same outputs (FDF/Q and FDF/QB) back to the VI flying two Boolean flags.

    Following the white paper OR, I have:

    1. Managed to create a XML interface of the import VIDEO Wizard, import the 2 files VHDL (D - FF and its packaging).
    2. Selected the ELEMENT created in the IP-level component properties window. The LV_DATA_IN (host2fpga) and LV_DATA_OUT (fpga2host) I/O appear in the project tree, under the CLIP icon.
    3. Created a new VI under the FPGA device with an infinite while loop. Inside the loop, I dropped the LV_DATA_IN and the LV_DATA_OUT e/s and connected with a control (to LV_DATA_IN) and two indicators (of LV_DATA_OUT).

    First of all, why in a simulated execution mode, the behavior of the indicators is totally random? They are not connected to one of the connectors 6591R...

    Linking the FPGA VI, he reacts to any change in the control LV_DATA_IN button... Why?

    The design works as expected in Vivado both in behavioral simulations and post-synthese.

    Before asking here, I tried to understand it on my own. I have read all the documentation that I found on campus (I got access to LV Core1, Core2, Core3 and FPGA course material) and on the internet.

    What is still missing me?

    TY for your kind help!


  • Sequences of Hotlinks PP to the SG with footage not nested clips

    Anyone know how to work with PP sequences that have been sent to the SG and that include nested sequences?

    The problem I have is that I often use sequences nested for my b-roll but when I send the main sequence to the PP SG with Dynamic link, I can't develop these nested sequences. This means I can't rank of each element of the nested sequence, the layers of classification applies to all the clips. It is a problem that the clips are often very different. Around that, the only way is to turn trigger my project between the PP and SG several times. Once for the main sequence and once again for each nested sequence. It is a real pain as everytime you need to close your PP project, and then open it again when you come back to SG.

    Found!

  • cacheAsBitmap on nested clips/sprites?

    Hello. Regarding cacheAsBitmap, wondering whether to appy "cacheAsBitmap" property on each nested sprites/clips or only on the main sprite/movieclip? In my case, I have a main container sprite, which has 3-4 sprites. These 3-4 sprites can also have children (form/sprites). Now, I use the main container's scrollRect property to scroll. I put "cacheAsBitmap" property to true for every single child/sub-sub-children of the main container and of course the main container as well. So, my question is, I have to settle for main container only or for all children - it can have?

    for main container only

    If the nested sprites have animations themselves, then cacheAsBitmap isn't a good choice:

    http://help.Adobe.com/en_US/AS3/dev/WS5b3ccc516d4fbf351e63e3d118a9b90204-7e35.html

  • Problem loading variables in nested clips

    I can't not variable in loading a text file in a dynamic text box that is nested in a clip. I have a scene then a movieclip with an instance of lot25, and then inside I have a dynamic text box called lot25text. I can get it to load on the main stage. I can get it to trace the variable in the text file, but nothing when I put it in the MC. I had it hidden and I took that off. Can't think of anything else. Using MX2004.

    The following actionscript code:
    thisText = new LoadVars();
    thisText.load("flash-variables.php");
    thisText.onLoad = {function (success)}
    If (success) {}
    _root.lot25.lot25text.text = thisText.varLot25;
    trace (thisText.varLot25);
    } else {}
    trace ("empty");
    }
    };
    Stop();

    And here is the text file (it's a PHP file, but it displays this:)
    & varLot25 = SOLD

    Figured it out. The dynamic text box must be in the first frame of the MC.

  • No sound when connecting or nest Clips

    Hello

    I have seen this question several times, but the answers provided were no help to me at all.  I checked all my audio channels, they are on and it's the same exact audio channels.

    An example of this: I have a clip.  I'm doing a new clip sequence.  Ago both audio and video.  Very well, it's great!  I drag this same clip to this sequence; No audio is transferred.  Everything should have been exactly the same, no difference in the audio channels, no problem of mono or stereo, no difference in anyting. I am currently working on a tight schedule and this new "feature" seems to be dragging down my workflow.

    I hope it's something so simple that I forgot a parameter or switch.

    Other somewhat useful information:

    Adobe Premiere Pro CC 7.2.1 for Mac

    MacBook Pro "15 end 2013 model.

  • Events and problem of nested clips

    Hello

    I'm having the following problem with this navigation that I build. I am building a 3 tear to the bottom of the navigation, where each submenu button is placed inside the button. My buttons are actually just movieclips, so I nested movieclips structured something like this:

    Button_1

    -> Button_1_1

    -> Button_1_2

    -> Button_1_2_1

    -> Button_1_2_2

    -> Button_1_3

    Button_2

    Button_3

    Each of the buttons has their own class with its listenerens inside events. What is happening now is that when I click for example on Button_1_2_1, I get it's event, but the event for Button_1_2 and Button_1. Initially, I fixed that by attaching a hitArea inside this movieclip events, but now I'm running on other issues and I was wondering that if there was a way to disable this option, so if you click on movieclip to Button_1_2_1, I only get the event for this one, is not parents?

    Many thanks for any help!

    You are welcome.

    p.s. in the future, please mark helpful/correct responses.

  • Nested clips? Flash CS4

    Hi, I'm doing an animation flash with animation etc. In any case, being the film that I need some "scintillating" to go. I want a nod to continue even after the end of the main sequence. So in other words, the film plays to the latest image and stops but the blink continues.

    I put a code base stop in my layer actions so that my main movie wouldn't loop and would end up just in the last image, it's beautiful.

    If I put a wink in the individual layers, in the scenario of the main movie it plays once and then stops. I have several layers made of wink animation because it is in different places on the stage. Everything works great until my animation is finished and then of course it ends.

    So I went in my first video clip of the animation of the blink of an eye (all the graphics that I use are video clips). I went in the chronology of the first keyframe of my first twinkle and I then recreated all the the other animation of twinking layers frame-by-frame in the timeline of the first movie clip. I put it on a layer in the timeline of this individual movie clip. Then I deleted all the layers of original twinkle in the main timeline with the exception that I modified.

    I then did a control test film and no animation!

    AHGGG - I'm new to Flash and there's obviously some basic notion I'm not enter. I'm doing something very wrong. Help, please! I don't understand. I checked the manuals and tutorials, but I don't know what I'm doing wrong. The original script action becomes a way? I don't think that that's the problem because after changing any of the blink play at all. And shouldn't he play at least once when I test the movie?

    Here is the code I have in the layer actions at the end of the main sequence. This code is in the last keyframe in my layer actions.

    This.Stop ();

    Thanks in advance,

    Sarah

    Try it work for a single twinkle first to get this to work.  Create a new movieclip symbol and build e th sparkling anomation in there in the same way as you did for the main scenario, just not stop() commands at all.  Then place that so that it occupies a layer on the main timeline by himself and test.

  • Releasing the clipping with masks mask nested clipping releases each of them.

    Hello. Often, I find that I have several clipping hide groups contained inside a larger clipping mask.

    When I release the main clipping mask, all of a sudden all the clipping masks that were inside are also released, ruining my design.

    Is there a reason for this? I'm doing something wrong?

    It doesn't seem like it should work this way.  If I take off the cover a large box containing several small boxes, the smaller boxes do not lose their cover as well. Please help, what I will meet all the time at work and I slowine down.

    Thank you.

    If you want so broadcast as a clipping mask, select it with the direct Selection tool or the palette layers, and then run the command of liberation.

  • Nested clips

    Hi all

    I'm finally starting to move to AS3 AS2. I'm trying to do something that was very easy in AS2, but it doesn't seem to work in AS3.

    I have a movieclip ("main_mc") on the root timeline that contains a movieclip ("button_mc"). I would like to make this active button. I'm looking for something like this.

    main_mc.button_mc.addEventListener (MouseEvent.CLICK, doSomething);

    It does not work. If I do just:

    main_mc.addEventListener (MouseEvent.CLICK, doSomething);

    It works very well.

    I have read and found something called getChildByName(), but I'm not sure if that is correct.

    Thank you!

    IF you have willing movieclips as described and assigned the names of the instance that you specified in the properties panel, then...

    main_mc.button_mc.addEventListener (MouseEvent.CLICK, doSomething);

    should work fine.

Maybe you are looking for

  • iOS 10, screen will not auto dim.

    Hello Since I updated to 10, my lock screen and home on my iPhone TO will not be automatically dim or turn off. I've updated my lock screen auto to a 30 second time out, but if I press the home button or receive a notification; the screen stays on in

  • What to do after the cutting of water on the keyboard?

    Someone spilled cold water, only a small amount on my keyboard. We the dried quickly, but the laptop Satellite came into fashion, suspension and the power indicator led changed to a flashing orange light, and if I plug the power cable it not change c

  • Access violation when I try to run the RT code

    I get this when I try to run my RT VI. Made in 2011. Upgrade to 2012.F3.

  • Sending photos by email

    I can't join an email pictures from my camera so I can give them. How can I do this?  The device is a Sony and I followed the instructions for the memory card reader, etc.  Help!

  • How to change product on the new printer?

    DeskJet 3056 has, windows 7, I tried to install and everything worked until the eprint tried to install.  He told me that I needed to upgrade.  When I hit ok then please upgrade product, it does nothing?