generate a random number in a range of duplication no

Good day people,

I need help once again. I want to animate an image inside a movieclip with frame label animate1, animate2, animate3 and animate4.

I managed to generate random numbers, but my concern is I want my animation not animate same image twice, here is my code.

= main time line code =.

function randRange(min:Number,_max:Number):Number {}
Generate a number between and including min - max
var randomNum:Number = Math.floor (Math.random () *(max-min)) + min;
Return randomNum;
}


build table to hold the frame label names
var frameArray:Array = new Array();
frameArray [0] = "animate1";
frameArray [1] = "animate2";
frameArray [2] = "animate3";
frameArray [3] = "animate4";

Get created random number
var n: Number = plageAleatoire (0, frameArray.length);


trace ("n": + n);


Stop Frame label name
This.img_ani.gotoAndStop (frameArray [n]);


trace ("frameArray:" + frameArray [n])

= label code and frame inside a clip with 4 frames containing different pictures =.

as layer: stop();

image tag: animate1, animate2, animate3, animate4

Any help is greatly appreciated. Thanks in advance.

It is not a routine of brewing, integrated, but there is a pretty standard shuffle function that was happening around...

var frameArray:Array = new Array();
frameArray [0] = "animate1";
frameArray [1] = "animate2";
frameArray [2] = "animate3";
frameArray [3] = "animate4";

function shuffle (a) {}
var p;
var t;
Ivar var;
for (ivar =. Length-1; Ivar > = 0; Ivar-) {}
p = Math.Floor ((Ivar+1) * Math.Random ());
t = a [ivar];
a [ivar] = a [p];
a [p] = t;
}
}

trace (frameArray);  See the property before shuffle

Use:
Shuffle (frameArray);

trace (frameArray);  Show after shuffle

Tags: Adobe Animate

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