Generate a Zig Zag model Challenge

I worked on the contribution of the image control fill patterns. Drawing dots and lines by using the image control funcitons provided can be slow, but write a Boolean array for values of a pixel of an image control is fast, so I built models using table functions. I found that creating a zigzag pattern was quite a challenge. I posted my solution and would welcome any ideas for improving the clarity of the code.

The rules are:

1. line thickness is specified

2 line legnth is specified (this is an arbitrary value of projects but is related one of horizontal or vertical for a Summit of the zig zag measures to the other.

3. the model must eventually run vertically or horizontally

4. the model must be lowered in direction x and y.

5. final size of array is specified

Here is a model of thickness 3, length of line 3 and spacing 3.

Altenbach says:

I just create a unit cell once (size of a repetition in each direction), then he tile in the final table.

That's what I've implemented here.

Best regards

Tags: NI Software

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    PCX 16.1 (2015,1 x 001 003 x)

    16.1 photocopying

    3D Photoshop 16.1 engine (2015,1 x 001 003 x)

    Photoshop Touch 14.0

    Photo filter package 16.1 (2015,1 x 001 003 x)

    Pinch 16.1

    Pixar 16.1 (2015,1 x 001 003 x)

    Plaster 16.1

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    PLY 16.1 (2015,1 x 001 003 x)

    PNG 16.1

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    People's Republic of CHINA 16.1 (2015,1 x 001 003 x)

    Radial blur 16.1

    Radiance 16.1 (2015,1 x 001 003 x)

    16.1 range (2015,1 x 001 003 x)

    Color research grid NO VERSION rendering

    Crosslinking 16.1

    16.1 the ripple

    Rough Pastels 16.1

    Save for Web 16.1

    ScriptingSupport 16.1

    Shake Reduction 16.1

    16.1 shear

    Asymmetry 16.1 (2015,1 x 001 003 x)

    Smart Blur 16.1

    Smudge Stick 16.1

    Solarize 16.1 (2015,1 x 001 003 x)

    16.1 spaces

    Splash 16.1

    16.1 spherize

    Sponge 16.1

    Sprayed strokes 16.1

    Stained glass 16.1

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    STL 16.1 (2015,1 x 001 003 x)

    Sumi-e 16.1

    Summons 16.1 (2015,1 x 001 003 x)

    16.1 Targa

    Texture veneer 16.1

    16.1 tiles

    Torn edges 16.1

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    U3D 16.1 (2015,1 x 001 003 x)

    Draft of 16.1

    Vanishing Point 16.1

    Variance 16.1 (2015,1 x 001 003 x)

    Virtual Reality Modeling Language. VRML 16.1 (2015,1 x 001 003 x)

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    Plug-ins that could not load: NONE

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    Recent files 1.0.0

    C:\Program Files\Adobe\Adobe Photoshop 2015\Required\CEP\extensions\com.adobe.ccx.start\index.html CC

    2.1.24 libraries

    C:\Program Files\Adobe\Adobe Photoshop 2015\Required\CEP\extensions\com.adobe.DesignLibraryPanel.html\index.html CC

    Beginning 1.0.0

    C:\Program Files\Adobe\Adobe Photoshop 2015\Required\CEP\extensions\com.adobe.ccx.start\index.html CC

    Adobe 6.1.0 color themes

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    C:\Program Files\Adobe\Adobe Photoshop 2015\Required\CEP\extensions\com.adobe.preview\PSPanel\panel.html CC

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    C:\Program Files\Adobe\Adobe Photoshop 2015\Required\CEP\extensions\com.adobe.webpa.crema\PSPanel\dialog.html CC

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