Help... way of loading of packages

Hi all
have u ever faced this problem?

I wrote a SWF what bunch of loading external files (swf that contains the audio file) as below:

function soundSetup() {}
for (i = 1; i < = numItem; i ++) {}
for (j = 1; j < = subelement; j ++) {}
var obj = eval("core.set_"+i+"._"+j);
Str = "1_2_" + i + j + ".swf";
loadMovie (str, obj.clip);
kernel. LP.core_btn.onRelease = function() {}
};
obj.core_btn.onRelease = function() {}
itemOnRelease (this);
};
}
}
}

It works completely fine as a stand-alone file, it also works fine when I play it in Dreamweaver,
but when I test it on all of the html code, I can't hear the sound more, the code is just as usual:
< object classid = "" clsid 27CDB6E-AE6D-11cf - 96B 8-444553540000 "codebase =" " http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6, 0,29,0 ' width ="500"height ="410">"
"< param name ="movie"value ="... / swf/1_2/tones.1.2.swf ">"
< param name = "quality" value = "high" >
"" < embed src = "... / swf/1_2/tones.1.2.swf"quality = "high" pluginspage =" http://www.macromedia.com/go/getflashplayer ' type =" application/x-shockwave-flash"width ="500"height ="410"> < / embed > < / object >

Anyone know why?
Thank you very much...

the default path when loading objects in flash starts from the same folder as the html file that loads the SWF in _level0. You're talking about files are not in this folder and that is why you are having trouble. There are a number of remedies, including specifying the folder to use when you load your SWF files containing sounds or drop SWFs that contain sounds in the same folder as the html file that is used to load your file swf in _level0.

Tags: Adobe Animate

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