Help! What other option I have other then using thunderbolt connection to connect the VGA monitor?

Hello

I really hope someone is able to help and give me cheaper workaround here. I am currently using the single port thunderbolt that I have on my Mac mini to connect my VGA monitor (with mini display port to VGA). However, I would use an audio interface of stroke of lightning and therefore need to try to free this port so you can connect it.  What are my options here (other then buying a new monitor?) are there adapters that I might be able to use?

Any help you can offer would be greatly appreciated.

If your Mac has HDMI port using an adopter as

http://www.Newegg.com/product/product.aspx?item=N82E16812119556&utm_medium=email & utm_source = IGNEFL031215 & nm_mc = EMC-IGNEF...

http://www.Newegg.com/product/product.aspx?item=N82E16812699001&nm_mc=EMC-IGNEFL 070414 & cm_mmc = EMC-IGNEFL070414-_-EMC-070...

http://www.Newegg.com/product/product.aspx?item=N82E16812270492&nm_mc=EMC-IGNEFL 072414 & cm_mmc = EMC-IGNEFL072414-_-EMC-072...

Tags: Mac

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  • values of the Spooky object! Help me im lost and stupid and then some... (not for the faint of heart)


    LS,

    This includes the code and some traces of output.

    I tried this for 2 days and it me stupifies.

    I'll elaborate:

    There is a game object, is an object of dictionary containing a screen/name of the index tile_x_y tile

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    end for

    Testbounds

    If diry = - 1 (high)

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    on the other

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    on the other

    move a bit in the other possible meanings

    change ob.x, ob.y

    end if

    end if

    end if

    ...

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    ..

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    graphic on-screen mc because effective width and height are 4 times bigger. Sorta, it spoils everything.

    So here is the plotted output (that's a lot, but I was sick of not finding the bug)

    I first cut out the part where he's going, enter the code that his execution at this time

    Below I have will all stick out of traces and more still of the surrounding code.

    In addition, given that you've read this far, thank you very much, you have my respect and grattitude.

    I'm ashamed to ask this, but ive been watching you for 2 days now and it illudes me. Also im getting blindness code so I don't see now if he was sitting in

    in front of me without a bra.

    Here it is:

    1stmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry: instance323 1032 408 21 8 48 6 48 48 1 - 1

    1032 = x, y = 408-> tile will be x 21 y8


    2ndtmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry: instance323 1032 408 21 8 48 6 48 48 1 - 1
    cbparsx, 1032 414 y:

    checkbounds1, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, ob.width, ob.height,: root1 1032 408 21 8 48 48 instance323
    checkbounds2, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, ob.width, ob.height,: root1 1032 408 21 8 48 48 instance323
    checkbounds3, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, ob.width, ob.height,: root1 1032 408 21 8 48 48 instance323
    checkbounds4, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, ob.width, ob.height,: root1 1032 408 21 8 48 48 instance323
    checkbounds5, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, ob.width, ob.height,: root1 1032 408 21 8 48 48 instance323
    endcheckbounds, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, ob.width, ob.height,: root1 1032 408 21 8 48 48 instance323

    2bndtmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry: 408 1032 instance323 21 8 48 6 48 48 1 - 1


    (^ - last correct values)

    all of a sudden! : x = 1032 and y = 3840 (the tilex internal and there are recalculated at the end to keep them the same so far)

    2cndtmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry: 1032 3840 instance323 21 8 48 6 48 48 1 - 1


    (^ - what I'm telling you)

    n.b.:!) 3840 = (408-24) * 10 (which is x coord-half the tilesize) just does not know where the * 10 comes?

    Executed CODE between these lines of trace:

    trace ("2bndtmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry:", ob.clip.name,)

    OB.x, ob.y, ob.xtile, ob.ytile, TileSize, movespeed, ob.width, ob.height, dirx, diry);

    } else
    {
    If ((! ob.downleft & &! ob.downright))
    {
    OB.y = (ob.ytile + 1) * tilesize - ob.height;
    }

    trace ("2cndtmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry:", ob.clip.name,)

    OB.x, ob.y, ob.xtile, ob.ytile, TileSize, movespeed, ob.width, ob.height, dirx, diry);

    END OF THE CODE

    so: it is located here-> ob.y = (ob.ytile + 1) * tilesize - ob.height;

    It can occur if: tilesize - height was somehow * large 10
    but looking at the trace values is not.

    again become a headache

    That's about it. Below follows the trace output that was produced and all executed code between where he was right and wrong.

    Bless you for reading this far.

    Which is higher

    Mac

    1stmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry: instance323 1032 408 21 8 48 6 48 48 1 - 1
    2ndtmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry: instance323 1032 408 21 8 48 6 48 48 1 - 1
    cbparsx, 1032 414 y:
    checkbounds1, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, ob.width, ob.height, dirx, diry: root1 1032 408 21 8 48 48 instance323
    checkbounds2, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, ob.width, ob.height, dirx, diry: root1 1032 408 21 8 48 48 instance323
    checkbounds3, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, ob.width, ob.height, dirx, diry: root1 1032 408 21 8 48 48 instance323
    checkbounds4, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, ob.width, ob.height, dirx, diry: root1 1032 408 21 8 48 48 instance323
    checkbounds5, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, ob.width, ob.height, dirx, diry: root1 1032 408 21 8 48 48 instance323
    endcheckbounds, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, ob.width, ob.height, dirx, diry: root1 1032 408 21 8 48 48 instance323
    2bndtmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry: instance323 1032 408 21 8 48 6 48 48 1 - 1
    2cndtmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry: instance323 1032 3840 21 8 48 6 48 48 1 - 1
    3ndtmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry: instance323 1032 3840 21 8 48 6 48 48 1 - 1
    cbparsx, 1026 3840 y:
    checkbounds1, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, ob.width, ob.height, dirx, diry: root1 1032 3840 21 8 48 48 instance323
    checkbounds2, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, ob.width, ob.height, dirx, diry: root1 1032 3840 21 8 48 48 instance323
    checkbounds3, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, ob.width, ob.height, dirx, diry: root1 1032 3840 21 8 48 48 instance323
    checkbounds4, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, ob.width, ob.height, dirx, diry: root1 1032 3840 21 8 48 48 instance323
    checkbounds5, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, ob.width, ob.height, dirx, diry: root1 1032 3840 21 8 48 48 instance323
    endcheckbounds, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, ob.width, ob.height, dirx, diry: root1 1032 3840 21 8 48 48 instance323
    3bndtmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry: instance323 1032 3840 21 8 48 6 48 48 1 - 1
    3cndtmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry: instance323 1056 3840 21 8 48 6 48 48 1 - 1
    4ndtmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry: instance323 1056 3840 21 8 48 6 48 48 1 - 1
    beforeobx, oby: 21 8 1056 3840
    afterobx, oby: 22 80 1056 3840
    followed takable: 3t_80_22
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    function {moveNPC (ob dirx, diry, obspeed, type)}

    var movespeed:int = obspeed;
    var movedit:Boolean = false;

    var axm:int = 0; real x and there moves
    var aym:int = 0;

    control of collision movem
    //
    If (ob.x > 2000 | ob.y > 2000)
    OB.clip.filters = [mColorMatrixerror];

    trace ("1stmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry:", ob.clip.name,)

    OB.x, ob.y, ob.xtile, ob.ytile, TileSize, movespeed, ob.width, ob.height, dirx, diry);
    If (diry == - 1).
    {
    checkbounds (ob.x, ob.y + movespeed * diry, ob);
    trace ("1bstmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry:", ob.clip.name,)

    OB.x, ob.y, ob.xtile, ob.ytile, TileSize, movespeed, ob.width, ob.height, dirx, diry);
    If (ob.upleft & & ob.upright)
    {
    OB.y += movespeed * diry;
    movedit = true;
    aym = diry;
    } else
    {
    If ((! ob.upleft & &! ob.upright))
    {
    OB.y = ob.ytile * tilesize + ob.height;
    trace ("1cndtmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry:", ob.clip.name,)

    OB.x, ob.y, ob.xtile, ob.ytile, TileSize, movespeed, ob.width, ob.height, dirx, diry);
    }
    on the other
    {
    movedit = false;
    aym = diry;
    If {(ob.upleft)

    OB.y += movespeed * diry;
    OB.x = movespeed;
    }
    If {(ob.upright)

    OB.y += movespeed * diry;
    OB.x += movespeed.
    }
    }
    }

    }
    trace ("2ndtmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry:", ob.clip.name,)

    OB.x, ob.y, ob.xtile, ob.ytile, TileSize, movespeed, ob.width, ob.height, dirx, diry);
    If (diry == 1 & & (! movedit | ob.freemove)) {}
    checkbounds (ob.x, ob.y + movespeed * diry, ob);
    trace ("2bndtmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry:", ob.clip.name,)

    OB.x, ob.y, ob.xtile, ob.ytile, TileSize, movespeed, ob.width, ob.height, dirx, diry);
    If (ob.downleft & & ob.downright) {}
    OB.y += movespeed * diry;
    movedit = true;
    aym = diry;
    } else
    {
    If ((! ob.downleft & &! ob.downright))
    {
    OB.y = (ob.ytile + 1) * tilesize - ob.height;
    trace ("2cndtmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry:", ob.clip.name,)

    OB.x, ob.y, ob.xtile, ob.ytile, TileSize, movespeed, ob.width, ob.height, dirx, diry);
    }
    on the other
    {
    movedit = true;
    aym = diry;
    If {(ob.downleft)

    OB.y += movespeed * diry;
    OB.x = movespeed;
    }
    If {(ob.downright)

    OB.y += movespeed * diry;
    OB.x += movespeed.
    }
    }
    }
    }
    trace ("3ndtmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry:", ob.clip.name,)

    OB.x, ob.y, ob.xtile, ob.ytile, TileSize, movespeed, ob.width, ob.height, dirx, diry);
    If (dirx ==-1 & & (! movedit | ob.freemove)) {}
    checkbounds (ob.x + movespeed * dirx, ob.y, ob);
    trace ("3bndtmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry:", ob.clip.name,)

    OB.x, ob.y, ob.xtile, ob.ytile, TileSize, movespeed, ob.width, ob.height, dirx, diry);
    If (ob.downleft & & ob.upleft) {}
    OB.x += movespeed * dirx.
    movedit = true;
    AXM = dirx;
    } else
    {
    If ((! ob.downleft & &! ob.upleft))
    {
    OB.x = ob.xtile * tilesize + ob.width;
    trace ("3cndtmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry:", ob.clip.name,)

    OB.x, ob.y, ob.xtile, ob.ytile, TileSize, movespeed, ob.width, ob.height, dirx, diry);
    }
    on the other
    {
    movedit = true;
    AXM = dirx;
    If (ob.downleft)
    {

    OB.x += movespeed * dirx.
    OB.y += movespeed.
    }
    If (ob.upleft)
    {

    OB.x += movespeed * dirx.
    OB.y = movespeed;
    }
    }
    }
    }
    trace ("4ndtmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry:", ob.clip.name,)

    OB.x, ob.y, ob.xtile, ob.ytile, TileSize, movespeed, ob.width, ob.height, dirx, diry);
    If (dirx == 1 & & (! movedit | ob.freemove)) {}
    checkbounds (ob.x + movespeed * dirx, ob.y, ob);
    trace ("4bndtmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry:", ob.clip.name,)

    OB.x, ob.y, ob.xtile, ob.ytile, TileSize, movespeed, ob.width, ob.height, dirx, diry);
    If (ob.upright & & ob.downright) {}
    OB.x += movespeed * dirx.
    movedit = true;
    AXM = dirx;
    } else
    {
    If ((! ob.downright & &! ob.upright))
    {
    OB.x = (ob.xtile + 1) * tilesize - ob.width;
    trace ("4cndtmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry:", ob.clip.name,)

    OB.x, ob.y, ob.xtile, ob.ytile, TileSize, movespeed, ob.width, ob.height, dirx, diry);
    }
    on the other
    {
    movedit = true;
    AXM = dirx;
    If {(ob.upright)

    OB.x += movespeed * dirx.
    OB.y = movespeed;
    }
    If {(ob.downright)

    OB.x += movespeed * dirx.
    OB.y += movespeed.
    }
    }
    }
    }

    //
    control of collision movem
    //
    actual rotation
    trace ("5ndtmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry:", ob.clip.name,)

    OB.x, ob.y, ob.xtile, ob.ytile, TileSize, movespeed, ob.width, ob.height, dirx, diry);
    OB.clip.rotation = NttR [npcFindTurn (axm, aym)];

    If (! axm == 0 & & aym == 0 & & ob.turn! = 0)
    {
    ob.xMove = axm;
    ob.yMove = aym;
    }
    trace ("beforeobx, oby:", ob.xtile, ob.ytile, ob.x, ob.y);
    OB.xtile = GgetXtile (ob.x);
    OB.ytile = GgetYtile (ob.y);
    trace ("afterobx, oby:", ob.xtile, ob.ytile, ob.x, ob.y);

    OB.clip.x = ob.x;
    OB.clip.y = ob.y;

    hit a tile takable

    var name = game.currentMap + "t_"+ ob.ytile + "_" + ob.xtile; ".
    trace ("tracing takable:", name);
    trace ("takable:", .takeable [name] of game);
    trace ("taken:", sloppy game [name]);
    trace ("lastndmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry:", name, ob.clip.name,)

    OB.x, ob.y, ob.xtile, ob.ytile, TileSize, movespeed, ob.width, ob.height, dirx, diry);
    If (game .takeable [name] & &! neglected game [name] & &!) () ob.ammocount > ob.ammomax) & & ob.throwing)
    {
    OB.takeing = true;
    OB. CFRAME = ob.takeframec;
    ob.clip.gotoAndStop (ob.cframe);
    NPCtaketileitem (ob);
    }


    return (movedit);
    }

    function checkbounds (x, y, ob) {}
    trace("cbparsx,y:",x,y);
    trace ("checkbounds1, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, ob.width, ob.height, dirx, diry:", name, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, ob.width,)

    OB. Height);
    ob.downY GgetYtile ((y+ob.height-1) =);
    trace ("checkbounds2, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, ob.width, ob.height, dirx, diry:", name, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, ob.width,)

    OB. Height);
    ob.upY GgetYtile ((y-ob.height) =);
    trace ("checkbounds3, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, ob.width, ob.height, dirx, diry:", name, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, ob.width,)

    OB. Height);
    ob.leftX GgetXtile ((x-ob.width) =);
    trace ("checkbounds4, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, ob.width, ob.height, dirx, diry:", name, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, ob.width,)

    OB. Height);
    ob.rightX GgetXtile ((x+ob.width-1) =);
    trace ("checkbounds5, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, ob.width, ob.height, dirx, diry:", name, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, ob.width,)

    OB. Height);
    check if they are walls
    If (ob.upY >-1 & & ob.upY < ytilemax & & ob.leftX >-1 & & ob.leftX < xtilemax) {}
    OB. UpLeft = getttf (ob.upY, ob.leftX);
    }
    on the other
    OB. UpLeft = false;

    If (ob.downY < ytilemax & & ob.downY >-1 & & ob.leftX >-1 & & ob.leftX < xtilemax) {}
    OB. DownLeft = getttf (ob.downY, ob.leftX);
    }
    on the other
    OB. DownLeft = false;

    If (ob.upY >-1 & & ob.upY < ytilemax & & ob.rightX < xtilemax & & ob.rightX >-1) {}
    OB. Upright = getttf (ob.upY, ob.rightX);
    }
    on the other
    OB. Upright = false;
    If (ob.downY < ytilemax & & ob.downY >-1 & & ob.rightX < xtilemax & & ob.rightX >-1) {}
    OB. DownRight = getttf (ob.downY, ob.rightX);
    }
    on the other
    OB. DownRight = false;
    trace ("endcheckbounds, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, ob.width, ob.height, dirx, diry:", name, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile,)

    OB. Width, ob.height);
    }


    function GgetXtile(inx:int):int {/ / / calculate xtile coord}
    Return (Math.Floor (INX/TileSize));
    }

    function GgetYtile(iny:int):int {/ / / calculate coord ytile}
    Return (Math.Floor (iny/TileSize));
    }


    function getttf(y,x):Boolean / / get traverstable traverstable [] table flag is a dim table 1, containing Booloean true or false indicating the tile is traversable
    {
    Return(traverstable[y*mapWidth+x]);
    }


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    A little

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    I'll repost ultra format short.

    Kind regards

    Mac

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