How to add these effects?

I am a total rookie when it comes to create things... but recently, I made the switch from obsolete Fireworks enforcement to Illustrator.

Well, now I need to reproduce the expired work I've done in Fireworks, a few years ago and do things to work in Illustrator.

- For example; I want to reproduce the logo of the site on http://www.budogala.com (this is MY company btw, so I own the brand name).

Back in Fireworks, I used the ethnocentric police and some base bevel internal.
Can someone explain to me in detail how to add legal effects to the police within the Illustrator?
Where can I find these effects in the menu, and how to add them to the letters?
As you can see in the logo, it must have a metal rocket to her, and letters should be 'alive' (not flat).

My setup;

Mac end of 2015

OS X 10.11.5
Adobe Creative Cloud v3.7.0.272

You might take a look at the effect extrude & bevel.

Select your type with the tool Selection (V)

In the appearance Panel, click on the context menu of fx at the bottom of the Panel and go to 3D > extrude & bevel in Illustrator.

Check out my old video tutorial on this feature- http://www.jeffwitchel.net/2011/11/good-as-gold/

Tags: Illustrator

Similar Questions

  • How to add these modules?

    Hi everyone, how can I add these modules listed below? I tried to interview but cannot find them. They are part of another module or what?

    • General Ledger
    • Accounts payable
    • Capital assets
    • Payments & collections
    • Accounts receivable
    • Cash & Expense Management
    • Project costing
    • Billing project
    • Purchase
    • Supply of self-service
    • Sourcing
    • Government procurement
    • Supplier Portal
    • Inventory management
    • Reporting
    • HUMAN RESOURCES
    • Cost management
    • Product Master Data Management
    • Order management

    If anyone can help me find a way to get these added I would really appreciate it.

    Thank you!

    What I wanted to ask is how can I add these responsibilities to a user. When I ask the names listed above. I can't find a match for most of them.

    The names of responsibility do not match on the behalf of the modules. For example, if you want to use the General Ledger, search for 'GL Super %' or "General Scriptures %" and so on for the other modules.

    In an instance of demo of vision that you should have the most licensed modules and most of the responsibilities are available (if not all). Simply use the navigation path in my previous answer to assign these responsibilities to yourself.

    Thank you
    Hussein

  • What all should I learn how to achieve these effects?

    Hello

    I would like to know what all I would need to learn and what extra plugins, I would need to buy to get these effects (research mainly to text effects and video transitions in)

    I have After effects Cs4.

    http://youtu.be/tIPLTiKAQTo

    The reason why I ask this is especially because I'm going to do just this kind of effects and nothing more. So I neednt losing time learning things I'll probably never use.

    Thank you.

    You're going to learn more about AE...

    Unless there is a specific reason to reduce the size of the plot of the original sequence still working at maximum resolution. IOW, no is resize your 550 d film unless you can come up with a very good reason to do so.

    Now lets talk about output for the web. This part can be confusing:

    I have all my images for the web in 720 p or what I like to call web HD output. It's a lot wholesale this year and this is the norm for YouTube HD right now and this is my first video server. I made these films with Apple Compressor or Adobe Media Encoder. This means that the original image size is reduced from 1080 to 720 and if the original was interlaced (1080i), I remove interlacing. In some cases, and with some After Effects projects the best solution is to embed the original composition in a mock-up of the 720 p, but I stick with the original 1080 frame size. In some cases, that I stick to the original frame rate, in others I converted. In projects that may require another color correction or additional treatment I always return a 10bits or master of compression without loss of After Effects using the tail to make. If the project is only intended for the web, then, most of the time, I don't make in After Effects at all. I use Adobe Media Encoder. You can import the Premiere Pro or After Effects directly into the SOUL and go directly to the formats highly compressed with a tool that is designed to make this work. In the rare case that a project requires full system resources to render efficiently or that a project is going to require extra special care compress in an MPEG stream, I'll make to the 10bits lossless codec in AE and then compress with a 3rd party compressor as Squeeze.

    The only way to know what workflow to use is to understand how works the AE render engine, how compression works, how different codecs effect the quality and usability of the sequence and what will happen to the project in the future. Unfortunately, there no one size fits all solution to the problem.

    Now let's talk about the preset animations. Here's what I would call the basics of EI. A preset is something that everyone using AE should know how to use and create. The procedure is very simple. To use it, you select the layer of film and choose apply Animation preset from the menu. Change you press UU with the selected layer to reveal all the expressions and or the preset generates keyframes and you change. To create, you apply effects or animation to a single layer then press UU to reveal all of the properties that have been changed or animation, select all properties in the timeline panel and choose Save preset.

    There you go.

  • How to add video effects to images in the timeline in Adobe Premiere Pro CS6?

    Hello

    Can anyone help me please with the following? I use Adobe Premiere Pro CS6, and I have a sequence of images which I imported it in video editing. I want to apply the effect 'Chained' to all the images, but I'm not able to add the effect to all images at once? I can do one at a time without problem, but it is of course very time consuming when it comes to the thousands of images.

    I've tried highlighting all and CTRL + C, CTRL + V with no luck. Any help would be appreciated, thank you very much.

    Before putting pictures on the timeline, use "Automate to sequence" with the cross dissolve as the default transition. Cross dissolve is not an effect, but a transition.

  • How to add these symbols to Photoshop

    Hello

    I'm trying to add some texts to my image in photoshop and I would add symbols like those that I have attached here.

    Anyone know where to find and how to add them?

    Thank you

    Rose110ca

    symbols.jpg

    Short draw yourself, is to use brushes.

    Do a Google search on "Photoshop brush ornament.

    Some examples are HERE.

  • Captivate 9 - How to add color effects?

    image.jpg

    Color effect seems to have disappeared in 9 Captivate. All examples of video I've seen in Captivate 8 seem to point to a function which is absent in 9. The image above shows the color effect function to 8, but is currently elusive in 9.

    Basically, I want to change the color of a menu button each to shine once clicked. I need to stay rougeoyée with a view to indicate that a page has been seen, regardless of how many times he has subsequently clicking on it. Help, please...

    All the effects that were not supported for output of HTML5 disappeared 9 Captivate. Even Adobe is so say that the power of the Flash is dead even for eLearning with Captivate.

    There are many other ways to indicate that a button in a menu was clicked: why are you trying not to new multistate objects? In this blog, I showed some examples, but not for a menu/dashboard:

    1 share = 5 buttons toggle - Captivate blog

    Create a custom button state (there already 3 InBuilt Normal said, turning and facing downwards). Add the "clicked" State where you can put a shadow colored button, or another semi-transparent color on the top of the key, or a check box next to the button... And use the event on enter the menu for a conditional action slide (you will need to follow the click using a user variable) to show that State rather than the Normal State. Here are a few screenshots of this example, the first image before clicking any key:

    When returning to the dashboard after having visited the first chapter, the text on the button of the form was changed, it has a different tint and the first petal of a flower appeared; When all the chapters have been opened, you should see the whole Flower:

  • SphereGallery: how to add MouseOver effect in ArrayObject

    Hello
    The following code block represents a sphere which is made from multiple photos. The project contains jpg small thumbnails and their corresponding pictures that are loaded when thumbs are clicked of course.
    I have a problem to find how these small thumbs changes color when they are clicked and to stay in this State/color, so that the user knows what inches he was clicking on, when he returns to the "Council".

    I'm putting a function nested inside the following function:

    Code:
    function setUpPics():void {
         
         //first circle
         thumbsArray[0]=[new Bitmap(new Small1(70,53))];
         
         function thumbsClicked(e:MouseEvent):void {
         thumbsArray[0].visible=false;
    
    if Small1 clicked, then color it RED...  something like this... 
    
    }

    but I can't understand how to do this, and if this is the right way to do it. The "Small1" is the name of liaison for the thumb of small1.jpg which is in the library.

    Here's the complete code with comments:

    import flash.display.StageAlign;
    import flash.display.StageScaleMode;
    import flash.events.Event;
    import flash.filters.GlowFilter;
    import flash.events.MouseEvent;
    
    
    
    //align, scaleMode are Public Properties 
    stage.align = StageAlign.TOP;
    stage.scaleMode = StageScaleMode.NO_SCALE;
    
    var posX = 390; 
    
    //Number=stage.stageWidth/2;
    
    var posY = 300;
    //:Number=stage.stageHeight/2;
    
    
    stage.dispatchEvent(new Event(Event.RESIZE)); //
    
    
    
    /*
    The radius of the sphere, 'rad'. You can change it if you wish
    especially if you use thumbnails of a different size than our thumbnails.
    */
    
    var rad:Number=200;
    
    /*
    The position of 'board' that will be defined later. 'board' is the main
    container containing the sphere and the black background
    that reponds to mouse actions.
    */
    
    
    /*
    The size of thumbnails. Change t4e values to reflect the size of your
    images.
    */
    
    var thumbWidth:Number=75;
    
    var thumbHeight:Number=58;
    
    /*
    The thumbnail images have been imported to the Library and linked to AS3
    under the names 'Small1', 'Small2',....,'Small46'. The corresponding
    Bitmap objects will be stored in the array 'thumbsArray'.
    */
    
    var thumbsArray:Array=[];
    
    /*
    The addresses of the images corresponding to the thumbnails are stored
    in 'picsArray'. The images will be loaded at runtime when the user
    clicks on each thumbnail.
    */
    
    var picsArray:Array=[];
    
    /*
    The Bitmap object corresponding to each thumbnail will be placed
    in a Sprite, holdersArray[i][j], as its child. We have to do this
    to make thumbnails responsive to mouse clicks.
    */
    
    var holdersArray:Array=[];
    
    /*
    In order to depth-sort images on the sphere, we will need to keep
    track of their midpoints and the position of each midpoint in 3D.
    The midpoints will be stored in 'midsArray'.
    */
    
    var midsArray:Array=[];
    
    /*
    
    All our arrays are organized to reflect that placement of thumbnails.
    For example, thumbsArray is an array of arrays, thumbsArray[i], where
    i corresponds to the number of each circle. thumbsArray[i][j] is the
    j-th image on the i-th of the seven circles.
    */
    
    var jLen:Vector.<Number>=new Vector.<Number>();
    
    jLen=Vector.<Number>([1,6,10,12,10,6,1]); //number of images on the each circle 
    
    
    var thetaStep:Vector.<Number>=new Vector.<Number>();
    
    thetaStep=Vector.<Number>([0,60,36,30,36,60,0]); // number of degrees on circle 
    
    //The vertical angle between circles.
    
    var phiStep:Number=30;
    
    var phiTilt:Vector.<Number>=new Vector.<Number>();
    
    phiTilt=Vector.<Number>([-90,-60,-30,0,30,60,90]);
    
    //The next four variables are related to auto-rotation 
    //and rotation by the user.
    
    var autoOn:Boolean=true;
    
    var manualOn:Boolean=false;
    
    var prevX:Number;
    
    var prevY:Number;
    
    this.transform.perspectiveProjection.fieldOfView=60;
    
    //We define and position the container 'board'.
    
    var board:Sprite=new Sprite();
    
    
    this.addChild(board);
    
    
    board.x=posX;
    
    board.y=posY;
    
    //We call the function that draws the border and the background
    //of 'board'.
    
    drawBoard();
    
    //Settings for our dynamic text boxes present on the Stage.
    
    infoBox.mouseEnabled=false;
    
    infoBox.wordWrap=true;
    
    infoBox.text="Press and move the mouse over the sphere & double click a thumbnail to load an image.";
                             
    loadBox.mouseEnabled=false;
    
    loadBox.wordWrap=true;
    
    loadBox.text="";
    
    loadBox.visible=false;
    
    /*
    When the user double-clicks on a thumbnail, the corresponding image
    will be loaded into 'loader' - an instance of the Loader class.
    'loader' is a child of the Sprite, 'photoHolder', which is a child
    of the MainTimeline.
    */
    
    var photoHolder:Sprite=new Sprite();
    
    this.addChild(photoHolder);
    
    photoHolder.x=-30;
    
    photoHolder.y=105;
    
    var loader:Loader=new Loader();
    
    photoHolder.addChild(loader);
    
    photoHolder.visible=false;
    
    /*
    We will literally 'build' a shere of thumbnails by positioning
    them in a Sprite called 'spSphere'. 
    */
    
    var spSphere:Sprite=new Sprite();
    
    board.addChild(spSphere);
    
    spSphere.x=0;
    
    spSphere.y=0;
    
    spSphere.z=rad;
    
    
    spSphere.graphics.moveTo(10, 20);
    
    
    setUpPics();
    
    buildSphere();
    
    spSphere.rotationY=0;
    
    spSphere.rotationX=0;
    
    spSphere.rotationZ=0;
    
    
    spSphere.filters=[new GlowFilter(0x1C3E75,1.0,6.0,6.0,2)];
    
    rotateSphere(0,0,0);
    
    setUpListeners();
    
    
    
    function drawBoard():void {
         
           board.graphics.clear();
         
           board.graphics.lineStyle(1,0xFFFFFF, -100);
         
           board.graphics.beginFill(0xFFFFFF, -100);
         
           board.graphics.drawRect(-140,-140,380,380);
         
           board.graphics.endFill();
           
         }
    
          
    function setUpListeners():void {
          
               var i:int;
         
               var j:int;
            
               this.addEventListener(Event.ENTER_FRAME,autoRotate);
              
                board.addEventListener(MouseEvent.ROLL_OUT,boardOut);
              
              board.addEventListener(MouseEvent.MOUSE_MOVE,boardMove);
              
              board.addEventListener(MouseEvent.MOUSE_DOWN,boardDown);
              
              board.addEventListener(MouseEvent.MOUSE_UP,boardUp);
                
                loader.contentLoaderInfo.addEventListener(Event.COMPLETE,doneLoad);
         
               loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR,loadingError);
                
                
                photoHolder.addEventListener(MouseEvent.CLICK,holderClicked);
                
               for(i=0;i<7;i++){
              
                  for(j=0;j<jLen[i];j++){
                        
                        holdersArray[i][j].doubleClickEnabled=true;
                   
                       holdersArray[i][j].addEventListener(MouseEvent.DOUBLE_CLICK,picClicked);
                   
                     }
                   
                }
                            
                
         }
    
         
    function holderClicked(e:MouseEvent):void {
         
         board.visible=true;
         
         photoHolder.visible=false;
         
         infoBox.text="Press and move the mouse over the sphere to rotate. DOUBLE CLICK a thumbnail to load an image.";
         
         manualOn=false;
         
         autoOn=true;
         
    }
    
    
    
    function picClicked(e:MouseEvent):void {
         
         var targName:String="";
         
         var i:int;
         
         var j:int;
         
         targName=e.currentTarget.name;
         
         i=int(targName.charAt(3));
         
         j=int(targName.substring(5,targName.length));
         
         board.visible=false;
         
         loader.load(new URLRequest(picsArray[i][j]));
         
         infoBox.text="";
         
         loadBox.text="Loading...";
    
        loadBox.visible=true;
         
    }
    
    
    function loadingError(e:IOErrorEvent):void {
         
         loadBox.text="There has been an error loading the image. The server may be busy. Refresh the page and try again.";
         
    }
    
    
    function doneLoad(e:Event):void {
         
         infoBox.text="Click the image to close it, and to return to the gallery.";
         
         photoHolder.visible=true;
         
         loadBox.text="";
    
        loadBox.visible=false;
    
      }
      
    //Listeners responsible for mouse rotations and auto-rotation.
      
    
    function autoRotate(e:Event):void {
         
              if(autoOn && !manualOn){
                   //velocity of rotation 
                    spSphere.transform.matrix3D.prependRotation(-1.5,Vector3D.Y_AXIS);
                    
                    zSortPics();
                   
                }
                
         } 
         
     function boardOut(e:MouseEvent):void {
                   
                   autoOn=true;
                   
                   manualOn=false;
                   
         }
         
    function boardDown(e:MouseEvent):void {               
                   
                 prevX=board.mouseX;
                   
                   prevY=board.mouseY;
                        
                   autoOn=false;
                   
                   manualOn=true;
                   
         }
         
    function boardUp(e:MouseEvent):void {
                   
                   manualOn=false;
                   
         }
         
         
         function boardMove(e:MouseEvent):void {
               
                      var locX:Number=prevX;
                        
                        var locY:Number=prevY;
              
                        if(!autoOn && manualOn){
                        
                        prevX=board.mouseX;
                        
                        prevY=board.mouseY;
                        
                        rotateSphere(prevY-locY,-(prevX-locX),0);
                        
                        e.updateAfterEvent();
                        
                        }
         }
    
    
    function thumbsClicked(e:MouseEvent):void {
    
    thumbsArray[0].visible=false;
    
    
    
    }
    
    
    
    function setUpPics():void {
         
         //first circle
         thumbsArray[0]=[new Bitmap(new Small1(70,53))];
         picsArray[0]=["pic1.jpg"];
         
         //second circle 
         thumbsArray[1]=[new Bitmap(new Small2(70,53)),new Bitmap(new Small3(70,53)),new Bitmap(new Small4(70,53)),new Bitmap(new Small5(70,53)),new Bitmap(new Small6(70,53)),new Bitmap(new Small7(70,53))];
         
         picsArray[1]=["pic2.jpg","pic3.jpg","pic4.jpg","pic5.jpg","pic6.jpg","pic7.jpg"];
         
         
         thumbsArray[2]=[new Bitmap(new Small8(70,53)),new Bitmap(new Small9(70,53)),new Bitmap(new Small10(70,53)),new Bitmap(new Small11(70,53)),new Bitmap(new Small12(70,53)),new Bitmap(new Small13(70,53)),new Bitmap(new Small14(70,53)),new Bitmap(new Small15(70,53)),new Bitmap(new Small16(70,53)),new Bitmap(new Small17(70,53))];
         
         picsArray[2]=["pic8.jpg","pic9.jpg","pic10.jpg","pic11.jpg","pic12.jpg","pic13.jpg","pic14.jpg","pic15.jpg","pic16.jpg","pic17.jpg"];
         
         thumbsArray[3]=[new Bitmap(new Small18(70,53)),new Bitmap(new Small19(70,53)),new Bitmap(new Small20(70,53)),new Bitmap(new Small21(70,53)),new Bitmap(new Small22(70,53)),new Bitmap(new Small23(70,53)),new Bitmap(new Small24(70,53)),new Bitmap(new Small25(70,53)),new Bitmap(new Small26(70,53)),new Bitmap(new Small27(70,53)),new Bitmap(new Small28(70,53)),new Bitmap(new Small29(70,53))];
         
         picsArray[3]=["pic18.jpg","pic19.jpg","pic20.jpg","pic21.jpg","pic22.jpg","pic23.jpg","pic24.jpg","pic25.jpg","pic26.jpg","pic27.jpg","pic28.jpg","pic29.jpg"];
         
         thumbsArray[4]=[new Bitmap(new Small30(70,53)),new Bitmap(new Small31(70,53)),new Bitmap(new Small32(70,53)),new Bitmap(new Small33(70,53)),new Bitmap(new Small34(70,53)),new Bitmap(new Small35(70,53)),new Bitmap(new Small36(70,53)),new Bitmap(new Small37(70,53)),new Bitmap(new Small38(70,53)),new Bitmap(new Small39(70,53))];
         
         picsArray[4]=["pic30.jpg","pic31.jpg","pic32.jpg","pic33.jpg","pic34.jpg","pic35.jpg","pic36.jpg","pic37.jpg","pic38.jpg","pic39.jpg"];
         
         thumbsArray[5]=[new Bitmap(new Small40(70,53)),new Bitmap(new Small41(70,53)),new Bitmap(new Small42(70,53)),new Bitmap(new Small43(70,53)),new Bitmap(new Small44(70,53)),new Bitmap(new Small45(70,53))];
         
         picsArray[5]=["pic40.jpg","pic41.jpg","pic42.jpg","pic43.jpg","pic44.jpg","pic45.jpg"];
         
         thumbsArray[6]=[new Bitmap(new Small46(70,53))];
         
         picsArray[6]=["pic46.jpg"];
         
         
    }
    
    
    //We literally build our sphere.
    
    function buildSphere():void {
         
         var i:int;
         
         var j:int;
         
         var tStep:Number;
         
         var pStep:Number=phiStep*Math.PI/180;
         
         for(i=0;i<7;i++){
              
              holdersArray[i]=[];
              
              midsArray[i]=[];
              
              tStep=thetaStep[i]*Math.PI/180;
              
              for(j=0;j<jLen[i];j++){
                   
                   midsArray[i][j]=new Vector3D(rad*Math.sin(i*pStep)*Math.sin(j*tStep),-rad*Math.cos(i*pStep),-rad*Math.sin(i*pStep)*Math.cos(j*tStep));
                        
                   holdersArray[i][j]=new Sprite();
              
                  holdersArray[i][j].name="pic"+String(i)+"_"+String(j);
                   
                   holdersArray[i][j].addChild(thumbsArray[i][j]);
                   
                   thumbsArray[i][j].x=-thumbWidth/2;
                   
                   thumbsArray[i][j].y=-thumbHeight/2;
                   
                   spSphere.addChild(holdersArray[i][j]);
                   
                   holdersArray[i][j].x=midsArray[i][j].x;
                   
                   holdersArray[i][j].y=midsArray[i][j].y;
                   
                   holdersArray[i][j].z=midsArray[i][j].z;
                   
                   holdersArray[i][j].rotationX=phiTilt[i];
                   
                   holdersArray[i][j].rotationY=-j*thetaStep[i];
                   
                   }
              
         }
         
           zSortPics();
         
    }
    
    //'zSortPics' depth-sorts all thumbnails
    
    function zSortPics():void {
         
         var distArray:Array=[];
              
         var dist:Number;
              
         var i:int;
         
         var j:int;
         
         var k:int;
              
         var curMatrix:Matrix3D;
              
         var curMid:Vector3D;
              
         curMatrix=spSphere.transform.matrix3D.clone();
              
         while(spSphere.numChildren>0){
         
              spSphere.removeChildAt(0);
              
              }
              
              for(i=0;i<7;i++){
                   
                   for(j=0;j<jLen[i];j++){
                   
                   curMid=curMatrix.deltaTransformVector(midsArray[i][j]);
              
                  dist=curMid.z;
              
                  distArray.push([dist,i,j]);
              
                   }
              
              }
              
           distArray.sort(byDist);
           
           for(k=0;k<distArray.length;k++){
                   
                spSphere.addChild(holdersArray[distArray[k][1]][distArray[k][2]]);
                
                holdersArray[distArray[k][1]][distArray[k][2]].alpha=Math.max(k/(distArray.length-1),0.5);
                
              }
              
         
         
    }
    
    function byDist(v:Array,w:Array):Number {
         
          if (v[0]>w[0]){
              
              return -1;
              
           } else if (v[0]<w[0]){
              
              return 1;
         
            } else {
              
              return 0;
           }
           
       }
       
    //The function that rotates the sphere in response to the user moving the mouse.
    
    
    function rotateSphere(rotx:Number,roty:Number,rotz:Number):void {
         
           spSphere.z=0;
         
           spSphere.transform.matrix3D.appendRotation(rotx,Vector3D.X_AXIS);
         
           spSphere.transform.matrix3D.appendRotation(roty,Vector3D.Y_AXIS);
         
           spSphere.transform.matrix3D.appendRotation(rotz,Vector3D.Z_AXIS);
           
           spSphere.z=rad;
           
           zSortPics();
         
         
    }

    "The content of this table mentions the names of link in the holdersArray [i] [j] (who owns the thumbsArray [1] = [new Bitmap (newSmall2 (70,53)), new Bitmap (new Small3()... )]). etc etc etc)"

    thumbsClasses is an array of instances of classes in the library.

    In th function onThumbClick, you are referring to 'this' - it relates to the current content, i.e. timeline and there is not another _color property. If you want to tween thumb - you must refer to e.currentTraget:

    Tweener.addTween (e.currentTarget, {scaleX:1, scaleY: 1, time: 1, transition: "easeoutelastic"});

  • How to add the effect golden hour photos?

    I know that people often hope to take their pictures during what they call the "golden hour."  The hour after sunrise the Sun or time just before sunset.

    Is anyway to achieve this photo that have not been completed during these periods?

    Thanks in advance

    Try Google

  • How to add lines of text information in the settings?

    Guys,

    I'm trying to customize a few things about Motion 5 and really I was wondering how to add these lines of text in the settings?

    Tried to google it, but without success.

    I think you need to learn how * write * FxPlug effects plugins. You cannot add these labels/buttons on the move as it is. What I usually do, is create a platform > pop up widget and use remove the "Snapshot" texts... "(and usually replace it with a series of quadratins (---) to create a line of separation.) To help you, you must have a 'sex' you can show/hide with opacity (and a rig box) which displays the help text.

  • How to add new physical columns in the physical layer

    Hi gurus,

    We had a size and a few new columns are added in these Dimensions, how to define these columns, these columns are available in the database how to add these columns in the tables.

    Thanks in advance

    Vincent

    Make a right-click on the Dimension table-> new item-> physical column-> give the name that you have in DB and data type-> save the RPD and check the number of updated rows.

    It will work.

    Thank you

    prassu

  • How to add two time values in oracle

    Hi, I have two time as parameters: pSTTIME and: pETTIME is defined as a VARCHAR2 column type

    I have values for: pSTTIME as 09:00 and: like 15:30 pETTIME

    How to add these two times, I tried with TO_TIMESTAMP and TO_CHAR, I tried also with SUM but he failed in all situations

    can anyone help

    Hello

    TO_NUMBER allows to convert numbers that you can add these channels.
    Use TO_CHAR convert that number into a string.

    In PL/SQL:

    minutes := ( ( TO_NUMBER (SUBSTR (:psttime, 1, 2))
              + TO_NUMBER (SUBSTR (:pettime, 1, 2))
              )
            * 60
            ) + TO_NUMBER (SUBSTR (:psttime, 4, 2)
              + TO_NUMBER (SUBSTR (:pettime, 4, 2);
    str := TO_CHAR (TRUNC (minutes / 60))
        || ':'
        || TO_CHAR ( MOD (minutes, 60)
                       , 'fm00'
                );
    

    In SQL, calculate the NUMBER minutes in a subquery, so you can use the alias in a Super application.

    This assumes that: psttime and: pettime are always well trained: 2 digits for the hours, a colon, then 2 digits for the minutes. If you are unsure of the number of digits, the same basic app will work, but the SUBSTRs will be a little more complicated.

    I hope that answers your question.
    If this isn't the case, after a complete test script that people can run to recreate the problem and test their ideas. Include the VARIABLE, CREATE TABLE, INSERT, or any statement is necessary to provide some examples of data and also after the output you want from this sample data.

  • How to add (Code, opinion, live split) option

    Hello

    I would like to know how to add these options once more on my Dw6, I did something wrong and it disappeared from my dreamweaver and it's so boring for me now.

    Thank you.

    View-->--> Document toolbars

  • Cloning Database 10 g mode archive - how to add new files to archive created

    DEAT all

    I want to clone the oracle 10g database using hot backup. archive database mode.
    Database is running user data entry contifue, during the hot backup there is about 3 to 5 news archive created log. Please guide me how to add these new created log archiving in the cloning process.

    Thank you

    Alter system switch logfile;

    SQL > select SNA max(first_change#) from v$ archived_log;

    SNA
    ----------
    8592924

    alter tablespace tablespace1 begin backup;
    alter tablespace tablespace2 begin backup;
    alter tablespace tablespace3 begin backup;
    .........

    alter tablespace tablespace1 backup end;
    alter tablespace tablespace2 backup end;
    alter tablespace tablespace3 backup end;
    .........

    Select name from v$ archived_log where first_change # > = order by name 8592924

    NAME
    ----------------------------------------
    F:\ARCHIVELOGS\ARC00390_0664080689.001
    F:\ARCHIVELOGS\ARC00391_0664080689.001
    F:\ARCHIVELOGS\ARC00392_0664080689.001

    create pfile = "< new sid of the database > init .ora ' of spfile;"

    ALTER database backup controlfile to trace as "/ home/oracle/cr_ < new sid > .sql"

    STARTUP NOMOUNT
    CREATE CONTROLFILE SET DATABASE "ORCL" RESETLOGS NOARCHIVELOG LOGGING FORCE
    MAXLOGFILES 50
    MAXLOGMEMBERS 5
    MAXDATAFILES 100
    MAXINSTANCES 1
    MAXLOGHISTORY 453
    LOGFILE
    GROUP 1 'E:\oracle/oradata/dg9a/redo01.log' SIZE 100 M
    -------
    DATA FILE

    Published by: Mohamed najib on November 15, 2008 12:54

    When you try to start the database copied to the new server you will find that it must recover - because it was taken in hot backup mode.
    This is why you must copy the archivelogs that are generated from the first archivelog after the first "alter tablespace begin backup" to the first after the last archivelog "alter tablespace end backup.
    I see that you also include a script CREATE CONTROLFILE.
    You that would go to the cloned environment.
    Then you type the command RECOVER database using BACKUP CONTROLFILE until CANCEL to standardize the clone.
    You can, of course, use the same method to copy these archivelogs that you use to copy the files from database - tar, cpio, Ribbon, etc.

  • How to add this type of effect in photoshop plugin

    How to add this type of effect in photoshop plugin

    facebook-20150225-193846.png

    There are commercial Photoshop actions available for this type of effect, if you search on GraphicRiver Photoshop-> Actions-> and then do a search for 'Paint' within these results. Here is an example:

    Effect of paint 20 - Photoshop Action | GraphicRiver

    I am not affiliated with that one either by the way, I just did a quick search there and it was one of the first results. You can also find people offering similar actions for free, you can follow step by step and see how it's done.

  • How to add effects to a clip of "picture in picture" in iMovie?

    How to add effects to a clip of "picture in picture" in iMovie?

    I was wondering if it is possible to add effects to the clip PIP (the one that just overlap the main video) is that possible?

    Specifically what I want to achieve is to have my picture in picture clip melted on anything, but keep the video in the background.

    I use iMovie 10.1.1

    I ACTUALLY JUST FIGURED OUT HOW DO!

    For all of you who were wondering the same thing, you select the item, and at the end, you should see two small buttons. Click on the one at the top and drag it backwards and it is the duration of the fade.

    You can also do it at the beginning of the clips as well

Maybe you are looking for