SphereGallery: how to add MouseOver effect in ArrayObject

Hello
The following code block represents a sphere which is made from multiple photos. The project contains jpg small thumbnails and their corresponding pictures that are loaded when thumbs are clicked of course.
I have a problem to find how these small thumbs changes color when they are clicked and to stay in this State/color, so that the user knows what inches he was clicking on, when he returns to the "Council".

I'm putting a function nested inside the following function:

Code:
function setUpPics():void {
     
     //first circle
     thumbsArray[0]=[new Bitmap(new Small1(70,53))];
     
     function thumbsClicked(e:MouseEvent):void {
     thumbsArray[0].visible=false;

if Small1 clicked, then color it RED...  something like this... 

}

but I can't understand how to do this, and if this is the right way to do it. The "Small1" is the name of liaison for the thumb of small1.jpg which is in the library.

Here's the complete code with comments:

import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
import flash.filters.GlowFilter;
import flash.events.MouseEvent;



//align, scaleMode are Public Properties 
stage.align = StageAlign.TOP;
stage.scaleMode = StageScaleMode.NO_SCALE;

var posX = 390; 

//Number=stage.stageWidth/2;

var posY = 300;
//:Number=stage.stageHeight/2;


stage.dispatchEvent(new Event(Event.RESIZE)); //



/*
The radius of the sphere, 'rad'. You can change it if you wish
especially if you use thumbnails of a different size than our thumbnails.
*/

var rad:Number=200;

/*
The position of 'board' that will be defined later. 'board' is the main
container containing the sphere and the black background
that reponds to mouse actions.
*/


/*
The size of thumbnails. Change t4e values to reflect the size of your
images.
*/

var thumbWidth:Number=75;

var thumbHeight:Number=58;

/*
The thumbnail images have been imported to the Library and linked to AS3
under the names 'Small1', 'Small2',....,'Small46'. The corresponding
Bitmap objects will be stored in the array 'thumbsArray'.
*/

var thumbsArray:Array=[];

/*
The addresses of the images corresponding to the thumbnails are stored
in 'picsArray'. The images will be loaded at runtime when the user
clicks on each thumbnail.
*/

var picsArray:Array=[];

/*
The Bitmap object corresponding to each thumbnail will be placed
in a Sprite, holdersArray[i][j], as its child. We have to do this
to make thumbnails responsive to mouse clicks.
*/

var holdersArray:Array=[];

/*
In order to depth-sort images on the sphere, we will need to keep
track of their midpoints and the position of each midpoint in 3D.
The midpoints will be stored in 'midsArray'.
*/

var midsArray:Array=[];

/*

All our arrays are organized to reflect that placement of thumbnails.
For example, thumbsArray is an array of arrays, thumbsArray[i], where
i corresponds to the number of each circle. thumbsArray[i][j] is the
j-th image on the i-th of the seven circles.
*/

var jLen:Vector.<Number>=new Vector.<Number>();

jLen=Vector.<Number>([1,6,10,12,10,6,1]); //number of images on the each circle 


var thetaStep:Vector.<Number>=new Vector.<Number>();

thetaStep=Vector.<Number>([0,60,36,30,36,60,0]); // number of degrees on circle 

//The vertical angle between circles.

var phiStep:Number=30;

var phiTilt:Vector.<Number>=new Vector.<Number>();

phiTilt=Vector.<Number>([-90,-60,-30,0,30,60,90]);

//The next four variables are related to auto-rotation 
//and rotation by the user.

var autoOn:Boolean=true;

var manualOn:Boolean=false;

var prevX:Number;

var prevY:Number;

this.transform.perspectiveProjection.fieldOfView=60;

//We define and position the container 'board'.

var board:Sprite=new Sprite();


this.addChild(board);


board.x=posX;

board.y=posY;

//We call the function that draws the border and the background
//of 'board'.

drawBoard();

//Settings for our dynamic text boxes present on the Stage.

infoBox.mouseEnabled=false;

infoBox.wordWrap=true;

infoBox.text="Press and move the mouse over the sphere & double click a thumbnail to load an image.";
                         
loadBox.mouseEnabled=false;

loadBox.wordWrap=true;

loadBox.text="";

loadBox.visible=false;

/*
When the user double-clicks on a thumbnail, the corresponding image
will be loaded into 'loader' - an instance of the Loader class.
'loader' is a child of the Sprite, 'photoHolder', which is a child
of the MainTimeline.
*/

var photoHolder:Sprite=new Sprite();

this.addChild(photoHolder);

photoHolder.x=-30;

photoHolder.y=105;

var loader:Loader=new Loader();

photoHolder.addChild(loader);

photoHolder.visible=false;

/*
We will literally 'build' a shere of thumbnails by positioning
them in a Sprite called 'spSphere'. 
*/

var spSphere:Sprite=new Sprite();

board.addChild(spSphere);

spSphere.x=0;

spSphere.y=0;

spSphere.z=rad;


spSphere.graphics.moveTo(10, 20);


setUpPics();

buildSphere();

spSphere.rotationY=0;

spSphere.rotationX=0;

spSphere.rotationZ=0;


spSphere.filters=[new GlowFilter(0x1C3E75,1.0,6.0,6.0,2)];

rotateSphere(0,0,0);

setUpListeners();



function drawBoard():void {
     
       board.graphics.clear();
     
       board.graphics.lineStyle(1,0xFFFFFF, -100);
     
       board.graphics.beginFill(0xFFFFFF, -100);
     
       board.graphics.drawRect(-140,-140,380,380);
     
       board.graphics.endFill();
       
     }

      
function setUpListeners():void {
      
           var i:int;
     
           var j:int;
        
           this.addEventListener(Event.ENTER_FRAME,autoRotate);
          
            board.addEventListener(MouseEvent.ROLL_OUT,boardOut);
          
          board.addEventListener(MouseEvent.MOUSE_MOVE,boardMove);
          
          board.addEventListener(MouseEvent.MOUSE_DOWN,boardDown);
          
          board.addEventListener(MouseEvent.MOUSE_UP,boardUp);
            
            loader.contentLoaderInfo.addEventListener(Event.COMPLETE,doneLoad);
     
           loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR,loadingError);
            
            
            photoHolder.addEventListener(MouseEvent.CLICK,holderClicked);
            
           for(i=0;i<7;i++){
          
              for(j=0;j<jLen[i];j++){
                    
                    holdersArray[i][j].doubleClickEnabled=true;
               
                   holdersArray[i][j].addEventListener(MouseEvent.DOUBLE_CLICK,picClicked);
               
                 }
               
            }
                        
            
     }

     
function holderClicked(e:MouseEvent):void {
     
     board.visible=true;
     
     photoHolder.visible=false;
     
     infoBox.text="Press and move the mouse over the sphere to rotate. DOUBLE CLICK a thumbnail to load an image.";
     
     manualOn=false;
     
     autoOn=true;
     
}



function picClicked(e:MouseEvent):void {
     
     var targName:String="";
     
     var i:int;
     
     var j:int;
     
     targName=e.currentTarget.name;
     
     i=int(targName.charAt(3));
     
     j=int(targName.substring(5,targName.length));
     
     board.visible=false;
     
     loader.load(new URLRequest(picsArray[i][j]));
     
     infoBox.text="";
     
     loadBox.text="Loading...";

    loadBox.visible=true;
     
}


function loadingError(e:IOErrorEvent):void {
     
     loadBox.text="There has been an error loading the image. The server may be busy. Refresh the page and try again.";
     
}


function doneLoad(e:Event):void {
     
     infoBox.text="Click the image to close it, and to return to the gallery.";
     
     photoHolder.visible=true;
     
     loadBox.text="";

    loadBox.visible=false;

  }
  
//Listeners responsible for mouse rotations and auto-rotation.
  

function autoRotate(e:Event):void {
     
          if(autoOn && !manualOn){
               //velocity of rotation 
                spSphere.transform.matrix3D.prependRotation(-1.5,Vector3D.Y_AXIS);
                
                zSortPics();
               
            }
            
     } 
     
 function boardOut(e:MouseEvent):void {
               
               autoOn=true;
               
               manualOn=false;
               
     }
     
function boardDown(e:MouseEvent):void {               
               
             prevX=board.mouseX;
               
               prevY=board.mouseY;
                    
               autoOn=false;
               
               manualOn=true;
               
     }
     
function boardUp(e:MouseEvent):void {
               
               manualOn=false;
               
     }
     
     
     function boardMove(e:MouseEvent):void {
           
                  var locX:Number=prevX;
                    
                    var locY:Number=prevY;
          
                    if(!autoOn && manualOn){
                    
                    prevX=board.mouseX;
                    
                    prevY=board.mouseY;
                    
                    rotateSphere(prevY-locY,-(prevX-locX),0);
                    
                    e.updateAfterEvent();
                    
                    }
     }


function thumbsClicked(e:MouseEvent):void {

thumbsArray[0].visible=false;



}



function setUpPics():void {
     
     //first circle
     thumbsArray[0]=[new Bitmap(new Small1(70,53))];
     picsArray[0]=["pic1.jpg"];
     
     //second circle 
     thumbsArray[1]=[new Bitmap(new Small2(70,53)),new Bitmap(new Small3(70,53)),new Bitmap(new Small4(70,53)),new Bitmap(new Small5(70,53)),new Bitmap(new Small6(70,53)),new Bitmap(new Small7(70,53))];
     
     picsArray[1]=["pic2.jpg","pic3.jpg","pic4.jpg","pic5.jpg","pic6.jpg","pic7.jpg"];
     
     
     thumbsArray[2]=[new Bitmap(new Small8(70,53)),new Bitmap(new Small9(70,53)),new Bitmap(new Small10(70,53)),new Bitmap(new Small11(70,53)),new Bitmap(new Small12(70,53)),new Bitmap(new Small13(70,53)),new Bitmap(new Small14(70,53)),new Bitmap(new Small15(70,53)),new Bitmap(new Small16(70,53)),new Bitmap(new Small17(70,53))];
     
     picsArray[2]=["pic8.jpg","pic9.jpg","pic10.jpg","pic11.jpg","pic12.jpg","pic13.jpg","pic14.jpg","pic15.jpg","pic16.jpg","pic17.jpg"];
     
     thumbsArray[3]=[new Bitmap(new Small18(70,53)),new Bitmap(new Small19(70,53)),new Bitmap(new Small20(70,53)),new Bitmap(new Small21(70,53)),new Bitmap(new Small22(70,53)),new Bitmap(new Small23(70,53)),new Bitmap(new Small24(70,53)),new Bitmap(new Small25(70,53)),new Bitmap(new Small26(70,53)),new Bitmap(new Small27(70,53)),new Bitmap(new Small28(70,53)),new Bitmap(new Small29(70,53))];
     
     picsArray[3]=["pic18.jpg","pic19.jpg","pic20.jpg","pic21.jpg","pic22.jpg","pic23.jpg","pic24.jpg","pic25.jpg","pic26.jpg","pic27.jpg","pic28.jpg","pic29.jpg"];
     
     thumbsArray[4]=[new Bitmap(new Small30(70,53)),new Bitmap(new Small31(70,53)),new Bitmap(new Small32(70,53)),new Bitmap(new Small33(70,53)),new Bitmap(new Small34(70,53)),new Bitmap(new Small35(70,53)),new Bitmap(new Small36(70,53)),new Bitmap(new Small37(70,53)),new Bitmap(new Small38(70,53)),new Bitmap(new Small39(70,53))];
     
     picsArray[4]=["pic30.jpg","pic31.jpg","pic32.jpg","pic33.jpg","pic34.jpg","pic35.jpg","pic36.jpg","pic37.jpg","pic38.jpg","pic39.jpg"];
     
     thumbsArray[5]=[new Bitmap(new Small40(70,53)),new Bitmap(new Small41(70,53)),new Bitmap(new Small42(70,53)),new Bitmap(new Small43(70,53)),new Bitmap(new Small44(70,53)),new Bitmap(new Small45(70,53))];
     
     picsArray[5]=["pic40.jpg","pic41.jpg","pic42.jpg","pic43.jpg","pic44.jpg","pic45.jpg"];
     
     thumbsArray[6]=[new Bitmap(new Small46(70,53))];
     
     picsArray[6]=["pic46.jpg"];
     
     
}


//We literally build our sphere.

function buildSphere():void {
     
     var i:int;
     
     var j:int;
     
     var tStep:Number;
     
     var pStep:Number=phiStep*Math.PI/180;
     
     for(i=0;i<7;i++){
          
          holdersArray[i]=[];
          
          midsArray[i]=[];
          
          tStep=thetaStep[i]*Math.PI/180;
          
          for(j=0;j<jLen[i];j++){
               
               midsArray[i][j]=new Vector3D(rad*Math.sin(i*pStep)*Math.sin(j*tStep),-rad*Math.cos(i*pStep),-rad*Math.sin(i*pStep)*Math.cos(j*tStep));
                    
               holdersArray[i][j]=new Sprite();
          
              holdersArray[i][j].name="pic"+String(i)+"_"+String(j);
               
               holdersArray[i][j].addChild(thumbsArray[i][j]);
               
               thumbsArray[i][j].x=-thumbWidth/2;
               
               thumbsArray[i][j].y=-thumbHeight/2;
               
               spSphere.addChild(holdersArray[i][j]);
               
               holdersArray[i][j].x=midsArray[i][j].x;
               
               holdersArray[i][j].y=midsArray[i][j].y;
               
               holdersArray[i][j].z=midsArray[i][j].z;
               
               holdersArray[i][j].rotationX=phiTilt[i];
               
               holdersArray[i][j].rotationY=-j*thetaStep[i];
               
               }
          
     }
     
       zSortPics();
     
}

//'zSortPics' depth-sorts all thumbnails

function zSortPics():void {
     
     var distArray:Array=[];
          
     var dist:Number;
          
     var i:int;
     
     var j:int;
     
     var k:int;
          
     var curMatrix:Matrix3D;
          
     var curMid:Vector3D;
          
     curMatrix=spSphere.transform.matrix3D.clone();
          
     while(spSphere.numChildren>0){
     
          spSphere.removeChildAt(0);
          
          }
          
          for(i=0;i<7;i++){
               
               for(j=0;j<jLen[i];j++){
               
               curMid=curMatrix.deltaTransformVector(midsArray[i][j]);
          
              dist=curMid.z;
          
              distArray.push([dist,i,j]);
          
               }
          
          }
          
       distArray.sort(byDist);
       
       for(k=0;k<distArray.length;k++){
               
            spSphere.addChild(holdersArray[distArray[k][1]][distArray[k][2]]);
            
            holdersArray[distArray[k][1]][distArray[k][2]].alpha=Math.max(k/(distArray.length-1),0.5);
            
          }
          
     
     
}

function byDist(v:Array,w:Array):Number {
     
      if (v[0]>w[0]){
          
          return -1;
          
       } else if (v[0]<w[0]){
          
          return 1;
     
        } else {
          
          return 0;
       }
       
   }
   
//The function that rotates the sphere in response to the user moving the mouse.


function rotateSphere(rotx:Number,roty:Number,rotz:Number):void {
     
       spSphere.z=0;
     
       spSphere.transform.matrix3D.appendRotation(rotx,Vector3D.X_AXIS);
     
       spSphere.transform.matrix3D.appendRotation(roty,Vector3D.Y_AXIS);
     
       spSphere.transform.matrix3D.appendRotation(rotz,Vector3D.Z_AXIS);
       
       spSphere.z=rad;
       
       zSortPics();
     
     
}

"The content of this table mentions the names of link in the holdersArray [i] [j] (who owns the thumbsArray [1] = [new Bitmap (newSmall2 (70,53)), new Bitmap (new Small3()... )]). etc etc etc)"

thumbsClasses is an array of instances of classes in the library.

In th function onThumbClick, you are referring to 'this' - it relates to the current content, i.e. timeline and there is not another _color property. If you want to tween thumb - you must refer to e.currentTraget:

Tweener.addTween (e.currentTarget, {scaleX:1, scaleY: 1, time: 1, transition: "easeoutelastic"});

Tags: Adobe Animate

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            };
    
        XML.setSettings(xmlSettings);
    
        return ret;
        };
    

    Then, when you want to add the effect, check with myLayer.effect.canAddProperty (scriptEffect.matchName).

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    Xavier

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    pictures under

    Zrzut ekranu 2016-05-21 o 13.11.53.png

    Zrzut ekranu 2016-05-21 o 13.11.28.png

    Zrzut ekranu 2016-05-21 o 13.11.41.png

    thx a lot

    useYbrain

    \

    1. open the image.  Image > adjustments > black & white

    2. Add a blank layer and Edition > fill with a color

    3. set the blending Mode to multiply

    4 return the image layer and use curves or levels to reduce the dark end of the tonal scale

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    I have already updated title but I don't know how to add it to the selected real file (the one in the middle)... I read on some other forums but its still confuse me.  Also, is there anyway to add the effect of movement, as drag in or dissolve almost?

    Screen Shot 2016-02-19 at 10.27.40 PM.png

    I mean this in the nicest way possible, but it's very wacky workspace you put in place there. Create titles is muuuuch easier in the standard workspace Edition. When you create / open a title in the editing workspace, he creates a floating large window with the title of all the members of panels. It is about the only time I am ok with windows in the first floating. You will create the title in the window title, and then close the window title entirely. The video for the title will then be in your project Panel (which you can not common to see in your current workspace configuration, but will be very apparent in the workspace standard edition in the lower left). So the best thing to do is to simply drag the title element of the project to sequence Panel (another Panel today, you don't see in your current workspace arrangement.

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    provlima,

    The option to dissolve/Dip to black are in the pop-up of Transitions in the options in the lower menu expert opinion. However, if you work in the quick view, you can find the transition Dip to black transitions pop up. If you count slowly fade the video part, starting with a black frame and then showing the video content. So please try to use the following text:

    -Place the clip on the timeline

    Quick view:-right-click on the item in the timeline, and then select-> Fade In fade

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    Similar effects can be applied to the audio portion of the clip using the fade in audio as well. Please try and do not hesitate to come back to me in the case of multiple queries.

    Thank you

    Kamna

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