How to load dynamically an inspection of PC previously built in VBAI 3.6?

Hello world

A 1744 SmartCamera jointly with VBAI 3.6 and LabVIEW 7.1.1 is used to conduct inspections on a test bench. Inspections are created in VBAI 3.6, communication between LabVIEW and VBAI is done through ActiveX. For memory used on the SmartCamera (now there are only a few inspections, but their number will increase rapidly because the test bench where the SmartCamera is integrated will test hundreds of different EHR, each with an own inspection) I want to manually export inspections of the SmartCamera to the PC where LabVIEW is executed (this could be done through the control that comes with VBAI Manager) , but then I want to load the necessary inspection dynamically via LabVIEW. How do I do this?

Access with FTP for the SmartCamera client I see the directory structure, and I know that inspections are in/vbai/products/and everyone in a own subdirectory, where two files exist: Inspect.bin and Info.txt. The control manager creates only a VBAI file when you export an inspection to the PC.

Of course I can do both ways - export and import of an inspection - via an additional tool of LabVIEW that simply moves the appropriate directory and its contents via FTP, but y at - it another way to do as described above (export manually using the Manager of the Inspection, import programmatically using LabVIEW)?

Best regards from sunny Berlin

Carsten

Guten Morgen Carsten,

ICH habe heute Antwort aus den USA has. Yesterday our leider wird,

dass're nur durch den Manager of Inspection possible ist, die zwischen .vbai und .bin conversion

touch. Man konnte noch den select Inspection stage use, um dem Benutzer die

Auswahlmoglichkeit zwischen different content zu ermöglichen,

hyva ja dafur alle auf der Cam vorliegen content however, was bei something 500 content

schwierig breast uninteresting.

Possibility surely die, die ich sehe daher, der ist Weg, den of the La showers did.

namely alle content once by auf die inspection Manager Cam supported.

die Yes erzeugten bin-files in einem zentralen deposit auf der host-Fliegengitter speichern

und dann bei Bedarf auf die Smart Cam loaded FTP.

Sorry, aber das scheint bisher really der Weg zu breast ointment.

Beste Grüße,

David

Tags: NI Hardware

Similar Questions

  • How to load dynamic text inside a clip?

    Hello all - I have a main scene on the first picture where my 'home' film clip shows. I did it by drag and drop, and then I put a stop action. everything works very well.

    inside this clip of family movie on the main stage, there are links to other video clips. for example, to access my faq page - you click on this button, then it takes you to box 4 on my main stage, where the video clip of my faq (followed by stop action) was dragged/dropped and displays properly.

    in the video clip of the faq, this process is repeated, with buttons taking you different pages (different images to different video clips play - everything works fine).

    so now, I want to add a dynamic text field in the video clip of my faq. I've read many tutorials where I created the text file, but I was not able to view successfully within my video clip of FAQ.

    Here is a code that tells my tutorial dvd place me on the main stage that I practice how it works:

    var myMCL:MovieClipLoader = new MovieClipLoader ();
    var myListener:Object = new Object();

    myMCL.addListener (myListener);


    var myLV:LoadVars = new LoadVars();

    myLV.onLoad = function (success: Boolean) {}
    If (success) {}
    _level5.loadedInfo.htmlText = myLV.info;
    } else {}
    _level5.loadedInfo.text = 'there was an error loading the requested information. Please contact the site administrator. « ;
    }
    }

    and here's some code that I place on the FAQ button in my main video which brings back me to the main stage and plays faq movie clip all passed:

    on (release) {}

    GotoAndPlay MovieClip behavior
    _root.gotoAndPlay("4");
    End behavior

    }

    and finally, here is that some code that I put in my clip from movie FAQ in an attempt to display my dynamic text in the FAQ clip - so far without success:

    _level0.myLV.load("VARs/FAQs.txt");

    NOTE:
    I published this see - does not.
    I have my text FAQ starting as info = file
    I eliminated white spaces in my text file
    I use flash 8 pro

    can anyone offer some suggestions? Thank you!

    Hey clBeech - I GOT it! YAHOOO!

    Man - I've been racking my brain and took off a few days of this problem - it turns out that your second post was the answer - he just took clearing me my head to look at once again - I solved all of this as an hour ago - is the code - set 4 main Timeline frame that has worked:

    [
    Stop();
    var myLV:LoadVars = new LoadVars();

    myLV.onLoad = function (success: Boolean) {}
    If (success) {}
    _level0.mainfaqs.loadedInfo.text = myLV.info;
    } else {}
    _level0.mainfaqs.loadedInfo.text = 'there was an error loading the requested information. Please contact the site administrator. « ;
    }
    }

    myLV.load("vars/faqs.txt");

    ]

    I can't thank you enough - although this was not a BIG problem of programming, I couldn't proceed without him, and it was big for me. Thank you for taking the time to following up with me - seriously!

    now, I continue with my project - the scroll for my dynamic text buttons - everything seems to work.

    have a great weekend my friend!

  • How to extract the layers form a PDF (previously built with Amnesty International)

    Hello

    Unfortunately, I saved a whole website in PDF format design without checking "editable possibility."
    = > Oops

    When open my file pdf, illustrator ask me to choose only a single page.

    Screen Shot 2016-07-18 at 17.09.17.png

    I thought that I would never be able to change as long as when I click on the Visual, nothing happened

    but I realized that I could still isolate group

    and then isolate layer, then finally an object.

    Screen Shot 2016-07-18 at 17.09.57.png

    I would like to leave this 'clip' mode and get back to my good old layers
    Is this possible?


    2 questions
    How could export all these layers 'merged' into good layer, to be able to change my big file?

    How can I export my pdf into a good .ai file again?
    Is this possible?

    Thank you very much

    Marguerite

    You can release the clipping mask, but will give you all the layers back automatically. Some objects and the effects could also be extended.

    You should always save the file TO fully editable character.

    From the PDF file, you can only manually things sort in a layer structure

  • How can I dynamically load swc files using as3? (without relying on the Flash IDE).

    How can I dynamically load swc files using as3? (without relying on the Flash IDE).

    The SWF file can be used in the same way as the CFC, which means that you don't need to "visually show" anything when it is loaded. Your code can use the classes and assets incorporated into the SWF, just as a SWC file. So if someone just to load the SWF file to see what was in it that they see nothing. They could however access programmatically to what anyone on the inside just like you, if they went to that level. But it is not as easy as just racing as SWF to see what is inside.

    I hope that all packaging several separate sovereigns will allow you to load and unload only what you need to keep the RAM usage as low as possible with a minimum load SWF.

    If you are ready, please mark all useful/correct so we can filter without response. You're welcome and good luck!

  • Load dynamically within the lvlib Lvclass

    I have a table of lvclasses inside a lvlib, as shown below. I'm looking to get the reference to the individual lvclass, I need to dynamically, running.

    The goal is to be able to change or add classes to the lvlib without having to change the rest of my code. In particular, the snippet of code that loads the lvclass will be a built EXE.

    How can I dynamically call these lvclasses inside a lvlib?

    With the help of OR support, I discovered that what I try to do is not available in LabVIEW 2011.

    In 2012 and later, there is a property called ' OwnedItems [of] ' that lists all belonging to a LVLIB. This allows me to dynamically link to a LVCLASS inside a LVLIB.

    I thought it would be nice to see without having to contact Support OR others.

  • Transparent PNG to overlay loaded dynamically Gallery

    Hi guys,.

    I hope I can explain it properly. The current movie can be seen at http://209.240.138.77/

    There are buttons on each side that parade the images loaded dynamically left and right. The script is compiled from external IN the file I pasted below.

    What I have to do is to load a transparent PNG images above, but below the buttons. I inserted a chart below. I tried to insert the png directly in the timeline as well as dynamically load in to a clip. The fate always the overlay on the bottom. Any ideas?

    See you soon,.

    Quinn

    banner_home_holder.jpg

    package {}
    import flash.display.MovieClip;
    import flash.display.Loader;
    Import 12345678910111213import;
    import flash.display.BitmapData;
    import flash.display.StageAlign;
    import flash.display.StageScaleMode;
    import flash.display.DisplayObject;
    import flash.display.LoaderInfo;
    import flash.events.Event;
    import flash.events.IOErrorEvent;
    import flash.events.MouseEvent;
    to import flash.events.ProgressEvent;
    import flash.net.navigateToURL;
    import flash.net.URLRequest;
    import flash.net.URLLoader;
    import flash.net.URLRequest;
    import flash.display.Sprite;
    import flash.text.TextField;
    import flash.text.StyleSheet;
    import flash.text.AntiAliasType;
    import flash.text.TextFieldAutoSize;
    import flash.text.TextFormat;
    import com.hybrid.ui.ToolTip;
    import com.apdevblog.ui.video.ApdevVideoPlayer;
    import com.apdevblog.ui.video.style.ApdevVideoPlayerDefaultStyle;
    Import caurina.transitions.Tweener;
    Import caurina.transitions.properties.DisplayShortcuts;
    Import caurina.transitions.properties.FilterShortcuts;
    Import caurina.transitions.properties.ColorShortcuts;

    SerializableAttribute public class Main extends MovieClip {}

    the constructor function
    public void Main (): void {}
    If init() (stage);
    of another addEventListener (Event.ADDED_TO_STAGE, init);
    }

    private var paramObj: Object;
    optional xml path
    private var xmlPath: String = "xml/gallery.xml;
    the stage size
    private var sw: number;
    private var sh: number;
    private void init(e:Event=null):void {}
    paramObj = LoaderInfo (this.root.loaderInfo) .parameters;
    for (var i in paramObj) {}
    xmlPath = String (paramObj [i])? String(paramObj[i]):xmlpath;
    }

    loadXML (xmlPath);
    DisplayShortcuts.init ();
    FilterShortcuts.init ();
    ColorShortcuts.init ();
    internship. Align = StageAlign.TOP_LEFT;
    stage.scaleMode = StageScaleMode.NO_SCALE;
    stage.addEventListener (Event.RESIZE, resizeHandler)
    SW = stage.stageWidth;
    SH = stage.stageHeight;
    }

    the xml loader
    private var _xmlLoader: URLLoader;
    private void loadXML(s:String):void {}
    loading the xml for news here
    _xmlLoader = new URLLoader();
    _xmlLoader.load (new URLRequest (s));
    _xmlLoader.addEventListener (Event.COMPLETE, completeXML);

    }

    private var _xml: XML;
    store the thumbnail
    private var thumbArr: Array = [];
    the number of items
    private var itemNum: number = 12;
    store the type of the element
    private var typeArr: Array = [];
    store the size of the media of the item file
    private var sizeArr: Array = [];
    store the location of the media of the item file
    private var urlArr: Array = [];
    color of the link in the content
    private var linkColor: String;
    store the location of the link
    private var linkArr: Array = [];
    the thumbnail title
    private var titleArr: Array = [];
    How to open the link
    private var _target: String;

    the number of columns of thumbnails
    private var columns: number;
    size of the thumbnail
    private var thumbWidth: number;
    private var thumbHeight: number;
    filling between each thumbnail
    private var thumbPadding: number;
    value of the assets of the image/video
    private var assetWidth: number;
    private var assetHeight: number;
    store the legend
    private var captionArr: Array = [];

    analyze the data
    private void completeXML(e:Event):void {}
    _xml = new XML (e.target.data);
    _xml. IgnoreWhitespace = true;
    itemNum = _xml.item.length ();
    Columns = Number (_xml.@columns);
    thumbWidth = Number (_xml.@thumbWidth);
    thumbHeight = Number (_xml.@thumbHeight);
    thumbPadding = Number (_xml.@thumbPadding);
    assetWidth = Number (_xml.@assetWidth);
    assetHeight = Number (_xml.@assetHeight);
    linkColor = [email protected] ();
    _target = [email protected] ();
    for (var i = 0; i < itemNum; i ++) {}
    thumbArr [i] = (_xml.item[i].@thumbnail);
    titleArr [i] = (_xml.item[i].@title);
    typeArr [i] = (_xml.item[i][email protected] ());
    _Object var: Object = new Object();
    _Object.width = _xml.item[i].@width;
    _Object.height = _xml.item[i].@height;
    sizeArr [i] = _object;
    urlArr [i] = _xml.item[i].@url;
    linkArr [i] = _xml.item[i].@link;
    captionArr [i] = _xml.item [i] .text () m:System.NET.SocketAddress.ToString ();
    }
    _xmlLoader.removeEventListener (Event.COMPLETE, completeXML);
    _xmlLoader = null;
    initUI();
    }

    store the thumbnail in a container
    private var thumbContainer: Sprite = new Sprite();
    width of the thumbnail box
    private var thumbContainerWidth: number;
    the navigation arrows
    private var nextBtn: ArrowButton = new ArrowButton();
    private var preBtn: ArrowButton = new ArrowButton();
    store the arrows in a container
    private var btnContainer: Sprite = new Sprite();
    store the miniature gripper
    private var thumbClipContainer: Sprite = new Sprite();
    size of the boder hover
    private var borderSize: number = 0;
    store the border
    private var borderArr: Array = [];
    see the thumbnail now or the active
    private var isThumb: Boolean = true;

    store the image or the active video
    private var assetContainer: Sprite = new Sprite();
    store the active clip
    private var assetClipArr: Array = [];
    which image/video is view now
    private var currentAssetNum: number = 0;

    the text of the legend style
    private var textStyle: StyleSheet = new StyleSheet();
    initialize the text style
    private function initText (): void {}
    var hoverObj: Object = new Object();
    var linkObj: Object = new Object();
    var bodyObj: Object = new Object();

    linkObj.color = "#00FFFF";
    linkObj.textDecoration = "underline";
    bodyObj.fontFamily = "Arial";
    bodyObj.color = "#FFFFFF";
    bodyObj.letterSpacing = '0 '.
    bodyObj.leading = "4px";
    bodyObj.textAlign = 'left ';
    bodyObj.fontSize = 11;
    hoverObj.color = "#FFFFFF".
    hoverObj.textDecoration = "underline";
    textStyle.setStyle ("body", bodyObj);
    textStyle.setStyle ("a: link", linkObj);
    textStyle.setStyle ("" a: hover ", hoverObj");
    }

    store the caption element
    private var captionClipArr: Array = [];
    Store the image loader
    private var imageLoaderArr: Array = [];
    How image loader
    private var imageLoaderNum: number = 0;
    store the location of the image
    private var imageURLArr: Array = [];
    Ranger miniature charger
    private var thumbLoaderArr: Array = [];
    Add thumbnail image and video assets, etc. to the scene
    private function initUI (): void {}
    initText();
    addChild (thumbContainer);
    thumbContainer.addChild (thumbClipContainer);
    thumbContainerWidth = columns * (thumbWidth + thumbPadding)-thumbPadding;
    Add the tiles on the stage
    for (var i: int = 0; i < itemNum; i ++) {}
    var _shape: Sprite = new Sprite();
    _shape. Name = I.ToString;
    _shape. Graphics.beginFill (0x000000,. 4);
    _shape. Graphics.drawRect (0, 0, thumbWidth, thumbHeight);
    _shape. Graphics.endFill ();

    var ld: Loader = new Loader();
    LD. Load (new URLRequest (thumbArr [i]))
    _shape. AddChild (LD);
    thumbLoaderArr [i] = ld;
    var _border: Sprite = new Sprite();
    _border. Graphics.beginFill (0xFFFFFF, 0);
    _border. Graphics.LineStyle (borderSize, 0 x 191919);
    _border. Graphics.drawRect (0, 0, thumbWidth, thumbHeight);
    _border. Graphics.endFill ();
    _border.Alpha = 0;
    borderArr [i] = _border;
    _shape. AddChild (_border);
    /*
    Tweener.addTween (_shape, {_DropShadow_blurX:16, _DropShadow_blurY:16, _DropShadow_angle:90, _DropShadow_distance:4, _DropShadow_alpha:.4, time: 3});
    */
    thumbClipContainer.addChild (_shape);
    _shape.x is thumbPadding + i *(thumbWidth+thumbPadding);.
    _shape.addEventListener (MouseEvent.MOUSE_OVER, {function(e:MouseEvent):void}
    var s: Sprite = e.currentTarget as Sprite;
    var n: number = Number (s.name);
    {if(titleArr[n]!="")}
    var tf: TextFormat = new TextFormat();
    TF. Bold = false;
    TF. Size = 12;
    TF. Leading = 1;
    TF. Color = 0 x 333333;
    var tt:ToolTip = new ToolTip();
    TT. Align = "center";
    tt.titleFormat = tf;
    TT. Hook = true;
    tt.cornerRadius = 0;
    tt.autoSize = true;
    TT. Show (s, titleArr [n]);

    }

    Tweener.addTween (borderArr [n], {alpha: 1, time: 4, transition: "easeOutSine"})
    })
    _shape.addEventListener (MouseEvent.MOUSE_OUT, {function(e:MouseEvent):void}
    var s: Sprite = e.currentTarget as Sprite;
    var n: number = Number (s.name);
    Tweener.addTween (borderArr [n], {alpha: 0, time: 4, transition: "easeOutSine"})
    })
    / * Remove click event
    _shape.addEventListener (MouseEvent.CLICK, function(e:MouseEvent):void {}
    var s: Sprite = e.currentTarget as Sprite;
    var n: number = Number (s.name);
    var clip: DisplayObject = assetClipArr [currentAssetNum];
    If (clip! = null) Tweener.addTween (clip, {alpha: 0, time: 4, transition: "easeOutSine", onComplete:function (): void {}})
    clip. Visible = false;
    }})
    currentAssetNum = n;
    {if (isThumb)}

    tweenToAsset();
    assetClipArr [currentAssetNum] .visible = true;
    Tweener.addTween (assetClipArr [currentAssetNum], {alpha: 1, time: 4, transition: "easeOutSine"})
    Tweener.addTween (thumbContainer, {y: sh + borderSize, time: 8, transition: "easeInOutExpo"})
    Tweener.addTween (btnContainer, {y: sh + 32, time: 8, transition: "easeInOutExpo"})
    Tweener.addTween (assetContainer, {y:(sh-assetHeight) > > 1, time: 8, transition: "easeInOutExpo"})
    isThumb = false;
    }
    })
    */

    }

    thumbLoaderArr [0] .load (new URLRequest(thumbArr[0]))
    thumbLoaderArr [0].contentLoaderInfo.addEventListener (Event.COMPLETE, thumbComplete);
    thumbLoaderArr [0].contentLoaderInfo.addEventListener (IOErrorEvent.IO_ERROR, thumbIOError);

    var _mask: Sprite = new Sprite();
    _MASK. Graphics.beginFill (0xB22222,. 4);
    _MASK. Graphics.drawRect (thumbPadding-borderSize, - borderSize, thumbContainerWidth + borderSize * 2, thumbHeight + borderSize * 2);
    _MASK. Graphics.endFill ();
    thumbContainer.addChild (_mask);
    thumbClipContainer.mask = _mask;

    addChild (assetContainer);

    var panelWidth: number = 14;
    var leftPanel: ArrowButton = new ArrowButton();
    leftPanel.rotation = 180
    leftPanel.x = - 12;
    leftPanel.y = assetHeight*.5;

    var right panel: ArrowButton = new ArrowButton();
    rightPanel.x = assetWidth + 12;
    rightPanel.y = assetHeight*.5;
    leftPanel.alpha = rightPanel.alpha = 0;
    leftPanel.buttonMode = rightPanel.buttonMode = true;

    leftPanel.addEventListener (MouseEvent.MOUSE_OVER, {function(e:MouseEvent):void}
    Tweener.addTween (leftPanel, {alpha: 1, time: 4, transition: "easeOutSine"})
    })
    leftPanel.addEventListener (MouseEvent.MOUSE_OUT, {function(e:MouseEvent):void}
    Tweener.addTween (leftPanel, {alpha: 0, time: 4, transition: "easeOutSine"})
    })
    leftPanel.addEventListener (MouseEvent.CLICK, function(e:MouseEvent):void {}
    /*
    var clip: DisplayObject;
    Clip = assetClipArr [currentAssetNum];
    Tweener.addTween (clip, {alpha: 0, time: 4, transition: "easeOutSine", onComplete:function (): void {}})
    clip. Visible = false;
    }})
    */
    pauseAsset();
    if(currentAssetNum>0) {}
    -currentAssetNum;
    } else {}
    currentAssetNum = itemNum-1;
    }
    /*
    assetClipArr [currentAssetNum] .alpha = 0;
    assetClipArr [currentAssetNum] .visible = true;
    Tweener.addTween (assetClipArr [currentAssetNum], {alpha: 1, time: 4, transition: "easeOutSine"})
    */
    tweenToAsset();
    })
    rightPanel.addEventListener (MouseEvent.MOUSE_OVER, {function(e:MouseEvent):void}
    Tweener.addTween (right panel, {alpha: 1, time: 4, transition: "easeOutSine"})
    })
    rightPanel.addEventListener (MouseEvent.MOUSE_MOVE, {function(e:MouseEvent):void}
    Tweener.addTween (right panel, {alpha: 1, time: 4, transition: "easeOutSine"})
    })
    rightPanel.addEventListener (MouseEvent.MOUSE_OUT, {function(e:MouseEvent):void}
    Tweener.addTween (right panel, {alpha: 0, time: 4, transition: "easeOutSine"})
    })
    var cb: CloseButton = new CloseButton();
    rightPanel.addEventListener (MouseEvent.CLICK, function(e:MouseEvent):void {}
    pauseAsset();
    If (currentAssetNum < itemNum-1) {}
    currentAssetNum ++;
    } else {}
    currentAssetNum = 0;
    }
    /*
    assetClipArr [currentAssetNum] .alpha = 0;
    assetClipArr [currentAssetNum] .visible = true;
    Tweener.addTween (assetClipArr [currentAssetNum], {alpha: 1, time: 4, transition: "easeOutSine"})
    */
    tweenToAsset();
    })
    function pauseAsset (): void {}
    var clip: Sprite = assetClipArr [currentAssetNum];
    Tweener.addTween (clip, {alpha: 0, time: 4, transition: "easeOutSine", onComplete:function (): void {}})
    clip. Visible = false;
    If (clip.getChildAt (0) is ApdevVideoPlayer) {}
    (clip.getChildAt (0) as ApdevVideoPlayer) () .pause;
    }

    }})

    }
    function tweenToAsset (): void {}
    var clip: Sprite = assetClipArr [currentAssetNum];
    clip.Alpha = 0;
    clip. Visible = true;
    Tweener.addTween (, {time: 2, delay:. 4, transition: "easeOutSine", onComplete:function (): void {}})
    If (clip.getChildAt (0) is ApdevVideoPlayer) {}
    (clip.getChildAt (0) as ApdevVideoPlayer) .play ();
    }

    }})

    Tweener.addTween (clip, {alpha: 1, time: 4, transition: "easeOutSine", onComplete:function (): void {}})
    }})

    }

    assetContainer.addChild (leftPanel);
    assetContainer.addChild (right panel);

    var _style:ApdevVideoPlayerDefaultStyle = new ApdevVideoPlayerDefaultStyle();
    _Style.bgGradient1 = 0 x 000000;
    _Style.controlsBg = 0 x 000000;
    _Style.controlsBgAlpha = 1.0;
    var closeBtn: CloseButton = new CloseButton();
    assetContainer.addChild (closeBtn);
    closeBtn.x = assetWidth - closeBtn.width*.5;
    closeBtn.y = - closeBtn.height*.5;
    closeBtn.buttonMode = true;
    closeBtn.visible = false;
    closeBtn.name = j.toString ();
    closeBtn.addEventListener (MouseEvent.CLICK, function(e:Event):void {}
    isThumb = true;
    var s: DisplayObject = e.currentTarget as DisplayObject;
    var n: number = Number (s.name);
    pauseAsset();
    Tweener.addTween (assetContainer, {y:-assetHeight, time: 4, transition: "easeOutSine"})
    Tweener.addTween (thumbContainer, {y:(sh-thumbHeight) > > 1, time: 4, transition: "easeOutSine"})
    Tweener.addTween (btnContainer, {y: sh > > 1, time: 4, transition: "easeOutSine"})
    })

    Add image/video assets to step
    for (var j: int = 0; j < itemNum; j ++) {}
    var s: Sprite = new Sprite();
    s.graphics.beginFill (0 x 000000, 1);
    s.graphics.drawRect (0, 0, assetWidth, assetHeight);
    s.graphics.endFill ();

    {if(linkArr[j]!="")}
    s.buttonMode = true;
    s.addEventListener (MouseEvent.CLICK, function(e:MouseEvent):void {}
    _s var: Sprite = e.currentTarget as Sprite;
    var n: number = Number (_s.name).
    try {}
    {if(linkArr[n]!="")}
    navigateToURL (new URLRequest (linkArr [n]), _target);
    }

    } catch(err:Error) {}
    }
    })

    }
    s.Visible = false;
    s.Name = j.toString ();
    assetContainer.addChildAt (s, 0);
    assetClipArr [j] = s;
    Tweener.addTween (closeBtn, {_DropShadow_blurX:2, _DropShadow_blurY:2, _DropShadow_angle:75, _DropShadow_distance:4, _DropShadow_alpha:.3, time: 3});

    closeBtn.visible = false;
    s.addEventListener (MouseEvent.MOUSE_OVER, {function(e:MouseEvent):void}
    Tweener.addTween (leftPanel, {alpha: 1, time: 4, transition: "easeOutSine"})
    Tweener.addTween (right panel, {alpha: 1, time: 4, transition: "easeOutSine"})
    _s var: Sprite = e.currentTarget as Sprite;
    var n: number = Number (_s.name).
    {if(captionClipArr[n]!=null)}
    captionClipArr [n] .visible = true;
    Tweener.addTween (captionClipArr [n], {alpha: 1, time: 4, transition: "easeOutSine"})
    }
    })
    s.addEventListener (MouseEvent.MOUSE_OUT, {function(e:MouseEvent):void}
    Tweener.addTween (leftPanel, {alpha: 0, time: 4, delay:. 4, transition: "easeOutSine"})
    Tweener.addTween (right panel, {alpha: 0, time: 4, delay:. 4, transition: "easeOutSine"})
    _s var: Sprite = e.currentTarget as Sprite;
    var n: number = Number (_s.name).
    {if(captionClipArr[n]!=null)}
    Tweener.addTween (captionClipArr [n], {alpha: 0, time: 4, transition: "easeOutSine", onComplete:function (): void {}})
    captionClipArr [n] .visible = false;
    }})
    }

    })

    {if(typeArr[j]=="image")}
    var imageLoader: Loader = new Loader();
    var _loading: loading = new Loading();
    s.addChild (_loading);
    _loading.x = assetWidth*.5;
    _loading.y = assetHeight*.5;
    _loading. Name = "loading";
    s.addChildAt (chargeurImage, 0);
    imageLoaderArr [imageLoaderNum] = imageLoader;
    imageURLArr [imageLoaderNum] = urlArr [j];
    imageLoaderNum ++;
    } else {if(typeArr[j]=="video")
    var videoPlayer: ApdevVideoPlayer = new ApdevVideoPlayer (assetWidth, assetHeight, _style);
    videoPlayer.videostill = "";
    videoPlayer.name = 'video ';
    position of the videoplayer at the bottom of the video controls
    videoPlayer.controlsOverVideo = true;
    checks should not fade out (not in mode full-screen)
    videoPlayer.controlsAutoHide = true;
    videoPlayer.autoPlay = false;
    videoPlayer.load (urlArr [j]);
    s.addChildAt (videoPlayer, 0);

    }

    {if(captionArr[j]!="")}
    var _caption: Caption = new Caption();
    captionClipArr [j] = _caption;
    _caption.addEventListener (MouseEvent.CLICK, function(e:MouseEvent):void {}
    e.stopPropagation ();
    })
    _caption.Alpha = 0;
    _caption. Visible = false;
    _caption. Name = "caption";
    _caption.Alpha = 0;
    _caption. Visible = false;
    _caption._text. Width = assetWidth - 24;
    _caption._text. StyleSheet = textStyle;
    _caption._text. Selectable = false;
    _caption._text. Multiline = true;
    _caption._text. AutoSize = TextFieldAutoSize.LEFT;
    _caption._text.antiAliasType = AntiAliasType.ADVANCED;
    var st:String = encodeURI (captionArr [j]);
    var model: RegExp = /(%09) + | (0 %) + | (0 % D) + / g ;
    St = st.replace (model, "");
    St = decodeURI (st);
    _caption._text. StyleSheet = textStyle;
    _caption._text.htmlText = m;
    _caption._bg. Width = assetWidth;
    _caption._bg. Height = _caption._text.height + 24;
    _caption.y = assetHeight - _caption.height;
    s.addChild (_caption);
    }
    }

    {if(imageLoaderArr[0]!=null)}
    imageLoaderArr [0] .load (new URLRequest(imageURLArr[0]));
    imageLoaderArr [0].contentLoaderInfo.addEventListener (ProgressEvent.PROGRESS, imageProgress);
    imageLoaderArr [0].contentLoaderInfo.addEventListener (Event.COMPLETE, imageComplete);
    imageLoaderArr [0].contentLoaderInfo.addEventListener (IOErrorEvent.IO_ERROR, imageIOError);

    }

    addChild (btnContainer);
    btnContainer.addChild (nextBtn);
    btnContainer.addChild (preBtn);
    preBtn.rotation = 180;
    nextBtn.buttonMode = preBtn.buttonMode = true;
    nextBtn.addEventListener (MouseEvent.CLICK, click Next);
    preBtn.addEventListener (MouseEvent.CLICK, clickPre);
    resizeHandler();
    }
    the progress of loading the image
    private void imageProgress(e:ProgressEvent):void {}

    }

    How many images have been loaded
    private var imageLoadedNum: number = 0;

    start loading the next image when an image is loaded, start playing the slideshow when images are loaded
    private void imageComplete(e:Event):void {}
    var _loader:Loader = Loader (e.target.loader);
    If (_loader.content is Bitmap) {}
    get the Chargers in the form of bitmap content
    var _bitMap:Bitmap = Bitmap (_loader.content);
    Turn on anti-aliasing
    _bitMap.smoothing = true;
    }
    var _loading: loading = _loader.parent.getChildByName ("loading") as loading;
    if(_loading!=null) _loading.parent.removeChild (_loading);
    if(imageLoadedNum<imageLoaderArr.Length) {}
    imageLoadedNum ++;
    var nextLd: Loader = imageLoaderArr [imageLoadedNum];
    {if(nextLd!=null)}
    nextLd.load (new URLRequest (imageURLArr [imageLoadedNum]));
    nextLd.contentLoaderInfo.addEventListener (ProgressEvent.PROGRESS, imageProgress);
    nextLd.contentLoaderInfo.addEventListener (Event.COMPLETE, imageComplete);
    nextLd.contentLoaderInfo.addEventListener (IOErrorEvent.IO_ERROR, imageIOError);
    } else {}

    }
    }

    }

    The location of the error image manager e/s etc.
    private void imageIOError(e:IOErrorEvent):void {}
    if(imageLoadedNum<imageLoaderArr.Length) {}
    imageLoadedNum ++;
    var nextLd: Loader = imageLoaderArr [imageLoadedNum];
    {if(nextLd!=null)}
    nextLd.load (new URLRequest (imageURLArr [imageLoadedNum]));
    nextLd.contentLoaderInfo.addEventListener (ProgressEvent.PROGRESS, imageProgress);
    nextLd.contentLoaderInfo.addEventListener (Event.COMPLETE, imageComplete);
    nextLd.contentLoaderInfo.addEventListener (IOErrorEvent.IO_ERROR, imageIOError);
    } else {}

    }
    }

    }

    start loading the next thumbnail when it can't load the previous tile
    private void thumbIOError(e:IOErrorEvent):void {}
    if(thumbLoadedNum<itemNum) {}
    thumbLoadedNum ++;
    var _nextLd: Loader = thumbLoaderArr [thumbLoadedNum];
    {if(_nextLd!=null)}
    _nextLd.load (new URLRequest (thumbArr [thumbLoadedNum]));
    _nextLd.contentLoaderInfo.addEventListener (Event.COMPLETE, thumbComplete);
    _nextLd.contentLoaderInfo.addEventListener (IOErrorEvent.IO_ERROR, thumbIOError);

    }
    }

    }

    How many tile is responsible
    private var thumbLoadedNum: number = 0;
    force the miniature customed size in the xml when they were loaded
    private void thumbComplete(e:Event):void {}
    var _tempLoader:Loader = Loader (e.target.loader);
    If (_tempLoader.content is Bitmap) {}
    get the Chargers in the form of bitmap content
    var _bitMap:Bitmap = Bitmap (_tempLoader.content);
    Turn on anti-aliasing
    _bitMap.smoothing = true;
    }

    _tempLoader.content.width = thumbWidth;
    _tempLoader.content.height = thumbHeight;
    _tempLoader.content.Alpha = 0;
    Tweener.addTween (_tempLoader.content, {alpha: 1, time: 4, transition: "easeOutSine"})
    if(thumbLoadedNum<itemNum) {}
    thumbLoadedNum ++;
    var _nextLd: Loader = thumbLoaderArr [thumbLoadedNum];
    {if(_nextLd!=null)}
    _nextLd.load (new URLRequest (thumbArr [thumbLoadedNum]));
    _nextLd.contentLoaderInfo.addEventListener (Event.COMPLETE, thumbComplete);
    _nextLd.contentLoaderInfo.addEventListener (IOErrorEvent.IO_ERROR, thumbIOError);
    }
    }

    }

    private var currentCol: number = 0;
    Move the following block of vignette
    private void clickNext(e:MouseEvent=null):void {}
    currentCol ++;
    If (currentCol < Math.ceil (itemNum/columns)) {}
    Tweener.addTween (thumbClipContainer, {x:-currentCol *(thumbContainerWidth+thumbPadding), time: 8, transition: "easeInOutExpo"})
    } else {}
    currentCol = 0;
    Tweener.addTween (thumbClipContainer, {x: 0, time: 4, transition: "easeOutSine"})
    }
    }

    Move the previous tile
    private void clickPre(e:MouseEvent=null):void {}
    -currentCol;
    If (currentCol > = 0) {}
    Tweener.addTween (thumbClipContainer, {x:-currentCol *(thumbContainerWidth+thumbPadding), time: 8, transition: "easeInOutExpo"})
    } else {}
    currentCol = Math.ceil(itemNum/columns)-1;
    Tweener.addTween (thumbClipContainer, {x:-currentCol *(thumbContainerWidth+thumbPadding), time: 8, transition: "easeInOutExpo"})

    }
    }

    resize the layout
    private void resizeHandler(e:Event=null):void {}
    SW = stage.stageWidth;
    SH = stage.stageHeight;
    thumbContainer.x = (sw - thumbContainerWidth - thumbPadding * 2) > > 1;

    nextBtn.x = thumbContainer.x + thumbContainerWidth + thumbPadding;
    nextBtn.x = sw - 24;
    preBtn.x = 24;

    assetContainer.x = (sw - assetWidth) > > 1;
    {if (isThumb)}
    assetContainer.y = - assetHeight;
    thumbContainer.y = (sh - thumbHeight) > > 1;
    btnContainer.y = sh > > 1;
    } else {}
    assetContainer.y = (sh - assetHeight) > > 1;
    thumbContainer.y = sh + borderSize;
    btnContainer.y = sh + 32;
    }


    }

    }


    }

    You should be able to use addChildAt() once you have loaded evrything else to place the png to the index that you want to.

  • A scroll pane is loaded dynamically?

    Hallo,

    I added a scroll pane or two via the Component Inspector to my site in flash.

    I know how to add content in the scrolling pane (rename contentpath to the new movie).

    My question: means that scrolling components loading dynamically, IE. they are called only for when you press a button to call this specific page that has the side scrolling and what it means it would save you filesize on your. SWF?

    Thank you!

    all components are related to the export for actionscript (unless cancel you that) which means that they download, whether or not they are used in a swf file.

  • How to load my clip library symbol

    How to load my library movie clip symbol, I want to do animation of progress when loading my music video.

    Someone else can play here if they know better, but I know, if you want to load an object from the library, it is readily available as soon as the file finished loading initially.  There is no case of progress available to load an instance from the library.

    If you mean that you have a problem with the file loading initially because of the size of the movieclip library, then your choices must use a preloader for the main file, or have this movieclip as a separate swf file and load dynamically.  To use a preloader, you can find a tutorial here:

    Preloader AS3
    -------------

    http://www.gotoandlearn.com/play?ID=85

  • How to load my cd collection from my windows computer to my nano?

    I just bought an ipod nano. I am very new to this. How to load my cd collection from my windows computer to my nano? Thanx

    < re-titled by host >

    Import iTunes library, click hereand follow the instructions.

    (142174)

  • How to load the CMOS (get the Bios settings) on Lenovo IdeaCentre K330

    Hello

    How to load the CMOS (get the Bios settings) on Lenovo IdeaCentre K330? Found no parameters. I can click on F2, then network and passwords, is this all I could configure?

    OK, I got it - you must click F1 several times when starting system upward!

  • Is there a way to store the State of the vi loaded dynamically without resorting to tricks Subvi?

    I have a VI to open a UDP connection, data recovery, and then close the connection:

    Set the State to 1 opens a UDP connection.

    Definition of State 2 retrieves a UDP packet. Most of the boxes above is for the manipulation of data.

    Placed at 3 farm the UDP connection.

    Now, calling this vi as a sub - VI works fine:

    But calling the vi dynamically only:

    The second call inside the while loop will raise an error. Apparently, bibliographic are not valid from one call to the other when you call a vi loaded dynamically. What I need to know is, is there a convenient way to get around this?

    Hello

    The call dynamically a VI within a while loop can be pretty bad in terms of performance and I'm not sure it's a good idea.

    But if you really want to do this, using the function "Call by reference node" would be more appropriate in your case (you can find some examples easily).

    Best,

    J.

  • How to load Windows "On-screen keyboard" application using LabVIEW

    Hello

    If someone can tell me how to load windows "On-screen keyboard" application using LabVIEW.

    Kind regards

    Bharath


  • Error opening a VI (LabVIEW: unable to load dynamic library due to lack of external symbols or dependencies, or a format file not valid.) The file could not be loaded)

    Hi all!

    Yesterday, I worked all day in a VI and today, unfortunately, I'm frustrated when I tried to open it. Received the following error message:

    LABVIEW: Unable to load dynamic library due to lack of external symbols or dependencies, or a format file not valid. The "ENG633 v1.vi" file could not be loaded.

    This message repeats when I try else open a Subvi.

    Step by step:

    1. I created a copy of the LabVIEW VI example: "FuzzyEx Tanks with control of PI." I kept the copy in the same original directory.

    2 - I have edited the copy, created Subvi etc.

    3 - once I finished my course of programming I closed all the cut (ctrl-x) files and copied (ctrl v) into the other folder.

    4. then I tried to open the next day and... bug! I just couldn't do

    What can I do to open/recover the VI?

    I am using 32-bit LabVIEW 2016 in a Windows 10

    I tried opening them and got the same error you did, so I them opened with a hex editor to see if there was something in the file, and there is literally nothing other than the value of 0x00 for the entire file.

  • How can I dynamically select the shared Variable API programming data type?

    I am trying to create a configuration of open connections of variable shared using the programming API. It seems to me that the cleanest way to do would be to put one "open and check" routine in a loop, then call it for each variable in the library.

    The question that I am running is that I have different types of data in my library (to help a server Modbus i/o and data types 'boolean' and 'single' in my library.) How can I dynamically select the data type of the shared variable API?

    See the attached snipit.

    Thank you

    What I ended up doing was doing a Subvi to open, read, write, and close each data type, I use the packaged in 4 polymorphic SubVIs (polymorphic Open, read, etc...)

    Now all I have to do I drop in the polymorphic Subvi and it switches automatically to the appropriate data type

  • How to load the operating system of split hard drive D of Aspire5315?

    OS in my laptop does not work correctly. Standard recovery system does not work - no food no points.

    How to load the operating system of split hard drive D of Aspire5315? -step by step please.

    Please consult this useful link: http://acer.custhelp.com/app/answers/detail/a_id/2631/

Maybe you are looking for