How to sample a texture cube?

I have a mesh sphere and a cube texture, the example of function cannot take a xyz coord

pb3dutil get this error complie: 'sample': no matching overloaded function found

{
top of entry float3 vertexPosition
<
ID: "PB3D_POSITION";
>;
top of entry float3 UVCoord
<
ID: "PB3D_UV";
>;

image4 input cubeImage;
interpolated float4 interpolatedCoord;

output float4 result;

Sub evaluateVertex()
{
interpolatedCoord = float4(UVCoord.x,UVCoord.y,UVCoord.z,0);
}

Sub evaluateFragment()
{
result = sample (cubeImage, interpolatedCoord.xyz, PB3D_CUBE);

}
}

I mean that the function is not ready now. The details are in the documentation because we will support it in the final version, but we have not yet implemented the code for this.

Right now, the only way to sample a texture cube is to do it directly in the AGAL.

Bob

Tags: Pixel Bender

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