How to stop ProgressEvent.Progress when bytesLoaded, bytesTotal

I want to stop ProgressEvent.Progress and two seconds to determine if the modem Internet connection.  Is there a way to stop ProgressEvent.Progress when bytesLoaded, bytesTotal?  Right now, the event continues until the entire *.jpg file is loaded and/or creates a fatal error, zipper.  Here is the code I use:

var myTimer:Timer = new Timer (1000,2);

var myTimerCount:uint = 0;

This.Stop ();

function preloaderSpeed (): void {}

var speedName:String = "ImageLoadSpeed.jpg";

var request: URLRequest = new URLRequest (speedName);

speedTest.load (request);

speedTest.contentLoaderInfo.addEventListener (ProgressEvent.PROGRESS, speedProgress);

speedTest.addEventListener (Event.COMPLETE, speedCancel);

speedTest.addEventListener (IOErrorEvent.IO_ERROR, ioErrorHandler);

}

function ioErrorHandler (): void {}

trace ("ErrorHandles");

}

function speedProgress (event: ProgressEvent): void {}

myTimer.start ();

myTimerCount = myTimer.currentCount trace (event.bytesLoaded + "" + myTimerCount);

If (myTimerCount == 2)

{

MyEventArgs;

trace ("myTimerCount == 2");

If (event.bytesLoaded < 20000)

{

trace ("bytesLoaded < 20000");

modem connection

loadDialUp();

}

on the other

{

trace ("bytesLoaded > 20000");

loadIndex ();

}

}

}

You can stop receiveing the event by removing an event listener, but the downloding not stop.

To stop the download, use. close() the loader to remove event listener ProgressEvent class

speedTest.close ();

Tags: Adobe Animate

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