I can... Dynamic Switch box

Hi all, I am loading an external XML and I have a loop and that works very well. Now I want to build a dynamic switch box, but the flash keeps Delete case my statement in my j for the loop. If I hard code the switch everything is fine but not what I want

Any help would be great

Thank you
Bobby

Stop ();
////////////////////////////////////////////////////////////////////////////////
ResponseObject666 = new xmlObject ();
var xml_file:String = "FileLoader.xml";
ResponseObject666.Open (xml_file);
ResponseObject666.ignoreWhite = true;
ResponseObject666.onLoad = function (success: Boolean) {}
trace ("Loader success");
var c is it. GetNumRows ();
trace (nr);
Response666 = {};
Response666.GTitle = [];
Response666.GFile = [];
///////////////////////////////////////////////////////////////////////////
for (i = 0; i < nr; i ++) {}
Response666.GTitle is this. GetResult ("Game_Title");
Response666.GFile
= this. GetResult ("Game_File");
fredName = Response666.GTitle ;
fredFileName = Response666.GFile
;
trace (Response666.GFile );
systems_list. AddItem ({label: fredName, data: i});
This. MoveNext ();
/////////////////////////////////////////////////////////////////////
}
var listHandler:Object = new Object ();
listHandler.change = function (evt:Object) {}
fader_mc. Play ();
Switch (evt.target.selectedItem.data) {}
//////////////////////
for (j = 0; j < nr; j ++) {}
j case :// <--j case: / /.
file2load = Response666.GFile [j];
play ();
break;
//}
/////////////////////

case 0:
file2load = Response666.GFile [0];
play ();
break;
case 1:
file2load = Response666.GFile [1];
play ();
break;
ECT...
by default:
trace ("event not handled:" + evt.target.selectedItem.data);
break;
}
};
systems_list.addEventListener ('change', listHandler);
};

You can't do that!

Given your example of code, why can not just do something like this?

listHandler.change = function (evt:Object) {}
fader_mc. Play ();
var n: Number = Number (evt.target.selectedItem.data);
If (isNaN (n)) {}
trace ("event not handled:" + evt.target.selectedItem.data);
return;
}
file2load = Response666.GFile [n];
Play();
}

... or is it more than that?

Tags: Adobe Animate

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