Image large loading and mince VERY

I can't find a good solution to this problem. It's rare cases that it should be done.

I have a jpeg 21000 x 1100.

Let's say it's a real movie.  I need to scroll/pan/through this jpeg.

I tried a lot of things to cut out the image via actionscript but came out empty-handed.

I need to load all jpeg (not in sections) and the slice of it upward through as3 in say 2000 x 1100 px sections.

I know that there is a restriction on the size of the bitmap, but I needed a clean work around so I can use the 2 sections of the entire bitmap at a time.

Once a section is scrolled to the wire, it would disappear, and another will be added.

Anyone?

Well, the restriction is a restriction so there is no way you can have a bitmat that big. What I don't understand not is, why is it so important to load as a whole and then slice it, if you could just cut it upward before it has been loaded.

Is - this bitmap external or included in the SWF?

(A) if it is external, and you are convinced that you need a physical file on the server, I think that it y graph libraries (php,...) who can rip your bitmap image and serve to Flash as an essential.

(B) if it is internal, you can slice it in photoshop and import the essential.

I see really no point forcing flash to do something clearly, he can't do it, can't see any advantage of it.

Tags: Adobe Animate

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