inherit from the array class

Hi, I want to create my array class that extends the functionality of the base table.

I wrote something like this:

package {}

public class my_array extends {Array

// (...)

public void my_array(_long:int) {}

// (...)

Super (_long);

}

} / / class

} / / packages

in other words, I have to call the super constructor, and since then I declare a new table I Specifies the length of the array, I pass the length of the array to the super constructor.

Nothing wrong so far, but when I try to use my new table, like this:

var test: my_array = new my_array (10);

test [0] = 1;

I get this error:

ReferenceError: Error #1056: cannot create 0 my_array property.

at rob1_fla::MainTimeline/frame1()

Then I replaced the 'super' line in the constructor of my class with this one:

This super = (_long);

and now I get this:

1050: impossible to assign a value without reference.

so, how to extend the class array, so I can use my new class of array indexes?

TNX

Make your class dyanamic.

Tags: Adobe Animate

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                   //addChild(DisplayObject(rackUSA[0].picture));
                   } else if (xmlList.country.text()[i] == "Other") {
                   brandTxt = xmlList.brand.text()[i];
                   country = "product of " + xmlList.country.text()[i];
                   material = "made of " + xmlList.material.text()[i];
                   price = "$" + xmlList.price.text()[i];
                   image = xmlList.image.text()[i];
                   var imgVarOther:* = this.populateImages(image, "http://localhost/rackets/" + image); 
                   rackOther.push({brand: brandTxt, country: country, made: material, cost: price, pic: image, picture: imgVarOther});
                   }
                   }
                   //this.startApplication();
              }
              
              
              
              
              
         }
    }
    

    If I clip named firstScreen how to fill with data from the rackUSA of the table, using the presented functions iterateArray

    I tried in a movieClip

    CustomClass.iterateArray (rackUSA); but it does not work

    Any suggestions

    I want to clarify the use cases.

    1 load data into the document class

    2. display a welcome message

    3 allow users to navigate through the products.

    Q1: Do you mean by 'welcome message' a user interface that allows to start navigation?

    Q2: Products appears the same way. I mean, consider that product display will have a uniform provision?

    If the answer to Q2 is Yes, I would:

    1. create a class that features products. Call ProductDisplay

    2 transfer data (subset of XML related to a particular product - in your case, it may be an object in the position of the table) in an instance of ProductDisplay

    I would like you to consider the following.

    It is a good practice to do OBJECT oriented programming class as little as possible each. This means that a class must have a very focused functionality. For example, ProductClass you perform tasks related to laying on the presentation of the product. With this in mind, it is best to delegate, say, loading image to a separate category. Believe me, when you do – your life will be much easier if you do features as granular as possible even if sometimes it feels like an overdose.

    So here's the sketch of your classes. I wrote it just to illustrate the idea. I did not check the code during execution is definitely buggy.

    Read my comments below also.

    It is a class of product image that load the image:

    
    package
    {
         import flash.display.Loader;
         import flash.display.Sprite;
         import flash.events.Event;
         import flash.events.ProgressEvent;
         import flash.net.URLRequest;
    
         public class ProductImage extends Sprite
         {
              // image url
              private var _url:String;
              // loader
              private var _loader:Loader;
              public function ProductImage()
              {
                   if (stage) init();
                   else addEventListener(Event.ADDED_TO_STAGE, init);
              }
    
              private function init(e:Event = null):void
              {
                   removeEventListener(Event.ADDED_TO_STAGE, init);
                   _loader = new Loader();
                   _loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoad);
                   _loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgress);
                   _loader.load(new URLRequest(url));
              }
    
              private function onProgress(e:ProgressEvent):void
              {
                   // display progress if needed
              }
    
              private function onLoad(e:Event):void
              {
                   _loader.contentLoaderInfo.removeEventListener(Event.COMPLETE);
                   _loader.contentLoaderInfo.removeEventListener(ProgressEvent.PROGRESS, onProgress);
                   addChild(_loader);
    
              }
    
              public function get url():String { return _url; }
    
              public function set url(value:String):void
              {
                   _url = value;
              }
    
         }
    
    }
    

    ProdustDisplay class. Note how the product class is instantiated

    
    package
    {
         import flash.display.Sprite;
         import flash.events.Event;
    
         public class ProductDisplay extends Sprite
         {
              // hold the metadata
              private var _metaData:Object;
              // an object that holds the image
              private var _imageDisplay:ProductImage;
              public function ProductDisplay()
              {
                   if (stage) init();
                   else addEventListener(Event.ADDED_TO_STAGE, init);
              }
    
              private function init(e:Event = null):void
              {
                   removeEventListener(Event.ADDED_TO_STAGE, init);
                   // only if metadat is set - build interface
                   if (metaData) {
                        build();
                   }
    
              }
              // build interface
              private function build():void {
                   // place prduct image
                   _imageDisplay = new ProductImage();
                   _imageDisplay.url = metaData.image;
                   addChild(_imageDisplay);
                   // do the rest - like description, etc.
              }
              // function that accepts product metadata
              public function set metaData(metaObject:Object):void {
                   _metaData = metaObject;
              }
              // returns metadata
              public function get metaData():Object {
                   return _metaData;
    
              }
    
         }
    
    }
    

    Now in your document class, you can set an unlimited number of instances of ProductDisplay (as slides) and manipulate them. Again, this is just a sketch. Actual implementation of features and code will be somewhat different:

    var productDisplay:ProductDisplay = new ProductDisplay();
    productDisplay.metaData = rackUSA[2];
    
    

    Note: Your code has several inconsistencies - we need to go through them at another time. For now just digest these ideas. I understand that this will involve a refactoring on your part, but once you are done with it - things will fall in place fast.

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