PopUpManager in the UIComponent class and events

Can someone shed light on the PopUpManager class UIComponent in Flash?
I'm working on a project where all inheirits from the UIComponent class and I'm having a little trouble with my movieClips railways.

I create a popup in a MC class called IMDevice.
popAlert = PopUpManager.createPopUp (this, window, true, {title: 'Choose Type of Message, instant', contentPath: "IMAlert", closeButton: false});
popAlert.setSize (320, 350);
popAlert.move (680, 405);
popAlert.addEventListener ("click", this);
popAlert.addEventListener ("change", this);

It loads the MC class IMAlert of the lib.
Everything works well.

However I am I do not receive events sent from IMAlert.

I tried to add a dispatchEvent in eventHandler in IMAlert to address what I thought, it was an issue of concern

_parent.dispatchEvent({type:"change"});)

But I get nothing in the parent MC.

Any help would be appreciated.

The mystery has been solved.
2 things for anyone interested:

#1 year MC that loads in a window can be found at Window.content
#2 you cannot add the eventListener until the content is fully charged. You
can use the "complete" event that is sent when a window is completely loaded.

It is all within a class that extends UIComponent, so event delegation is not necessary
popAlert = PopUpManager.createPopUp (this, window, true, {title: 'Choose Type of Message, instant', contentPath: "IMAlert", closeButton: true});
popAlert.setSize (320, 350);
popAlert.move (680, 405);
popAlert.addEventListener ("complete", this);

handleEvent function (evt: Object): Void {}

var e = evt.event;
var t = evt.target;

If (e == 'complete') {}
popAlert.content.addEventListener ("change", this);
}

If (e == 'change') {}
trace ("IMDevice.change target: ' + t");
}
}

Tags: Adobe Animate

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