Instance create the function

Jyn

I need some help with a game that I do. I have a list of instances, and I want to make a function that will create another symbol, similar to that was just clicked. The problem is that I don't know how to create the new instance... In my library, they are like 'next' link + name of the instance. Thank you for your help ^^,

square_mc.addEventListener (MouseEvent.MOUSE_CLICK, Create);

circle_mc.addEventListener (MouseEvent.MOUSE_CLICK, Create);

...

triangle_mc.addEventListener (MouseEvent.MOUSE_CLICK, Create);

function Create(event:MouseEvent):void

{

var name: String = "next" + event.target.name;

var temp: Name = Name();

addChild (temp);

lines of code

removeChild (temp);

}

Here's the right way to dynamically call an instance of the current class.

var ClassRef: Class = Class (getDefinitionByName ("className");
var classInstance: * = new ClassRef();
addChild (classInstance);

In your case, 'className' would be your "next" + event.target.name;

and you can use event.currentTarget.name to be safer.  If your objects contain other objects in their midst, 'target' can point to them instead.  "currentTarget" will always point to the object with the listener who are entrusted to him.

Tags: Adobe Animate

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