IntelliJ Idea or Flash builder

Using Flash builder for two years, always that no update, 4.7 FB is very slow, I can't able to use, thought that you update at least once a year, could not, trying to get an IntelliJ Idea rather than get this FB. am seriously frustrated that you guys FB 4.7 has left without one deducted and no promise to update if you don't upgrade, why sell you, just close it, no support too! who's with me

Use IntelliJ, Flash builder is dead!

Tags: Flash Builder

Similar Questions

  • Flash builder why? instead of flash professional IDE

    Sorry if I seem ignorant but most developers and businesses said it is absurd to use professional flash instewad flash builder IDE.

    I am totally ignorant and thought that flash builder was FLEX - that is to say: I have no idea how to program in flex - I can only code in AS3. I'm off track here. What is the advantage of flash builder? ALL the tutorials I've read are on flash and almost never on flash builder - am I getting confused? Generator flash everything easier ID like an environment of coding in AS3 but adding many features to mnake - IE: no difference in coding or the swf produced etc...

    In addition to what the other guys said, Flex Builder (now it is called Flash Builder), Flash IDE, FlashDevelop, FDT and other programs are just development environments that come with some additional benefits. The result is the same - swf that is no different in the heart no matter what environment you are using.

    Conceptually, you can write code in a Notepad, compiler point swf and you will get swf.

    Although the Flash IDE has improved over time as a development tool - it is not a match for environments more sophisticated such as Flash Builder or FDT and FlashDevelop. Note that other than the IDE Flash environments are based on programs that are used by the developers in other languages like Java. For example, Flash Builder is based on Eclipse. This is significant because for many reasons that Flash IDE can not live up to what more robust platforms has evolved into. Unlike the other tools and frameworks, it is very difficult (sometimes impossible) to accommodate the Flash IDE for the development of industrial power. Deployment and version control are the major headaches in the Flash IDE.

    Flex is just a library that is developed on top of AS3 the same as you build your own classes (this is statement is true 95%). Of course, as mentioned, there is an additional way based on xml to develop Flex applications, but in the end, everything is translated into AS3 and compiled. Therefore, Flex application is essentially just a Flash application (and here the word Flash is used as a name of the technology as a whole).

    If you are unsure on what to accept as main tool, remember that the Flash IDE is a tool inherited which Adobe inherited from Macromedia. With the introduction of Flex/Flash Builder Adobe clearly demonstrated a commitment to a business oriented plus technology. Latest version of Flash Builder comes with an attempt to integrate Flash IDE workflow. Basically, the only step left is some kind drag timeline environment in Flash Builder and Flash IDE did die. It is my personal opinion.

    In addition, Adobe is trying hard to integrate their products into a framework/suite so that charts are developed where more natively (Illustrator, PhotoShop, etc.) and export them to the Flash format and programming tasks are accomplished in Flash Builder. It's called Adobe Catalyst.

    I have an idea that Adobe is usually very eager to kill the Flash IDE. The only thing stopping them is, perhaps, they do not want to piss off an already agitated crowd of designers who are reluctant to adopt OOP.

    The fact is that, together with the fact that the IDE Flash is natively a very awkward tool to use for true OOP development, I would recommend to anyone to move away from Flash IDE towards something more sophisticated.

    Of course, it is sometimes necessary to use the timeline to create graphics, but with the advent of physics and 3D libraries - chronology begins to look more in more lame, even for the animations.

    In my opinion there is virtually none of the qualities of redemption in Flash IDE at this stage.

  • Flash Builder 4.7 continues more?

    I posted this question in the Adobe Air development forum. (Is Flash Builder 4.7 being maintained?)

    A user replied that he had heard Chris Campbell of the Adobe report that he believed that they will fix major bugs, but we should expect no real progress on the tool itself because Adobe thinks that the community creates the best tools on their own.

    Someone on this forum has more information on the future of Flash Builder? I am trying to decide if it's time to jump ship to another IDE.

    Thank you kindly!

    Hello

    The best alternative to Flash Builder is FDT, but it does not support the mode of creation of MXML.

    http://FDT.powerflasher.com/

    The 2nd choice is IntelliJ IDEA, you can download a plugin MXML Design View, this is very cool.

    http://www.JetBrains.com/idea/features/flex_ide.html

    The 3rd choice is FlashDevelop, it's free and open source, but it is Windows only, and it does not either MXML Design mode support.

    http://www.FlashDevelop.org/

    DarkStone

    2014-12-09

  • Flash Builder random error associated with CFCS 'qnx-screen '.

    Hey all,.

    It's been about 8 months since I finally published my app PlayBook... It's been long since, so I'm a bit rusty...

    I'm seeing my source code, compile it with the new SDK.

    I downloaded the Simulator 2.0, updated the OS on my tablet to 2.0 and installed the new Tablet OS Beta 2.0 SDK.

    I am trying to get my application up and running, and I get this error:

    "Description Resource Path location Type
    "Could not open" / Applications/Adobe Flash Builder 4.5/sdks/RIM/blackberry-tablet-sdk-2.0.0/frameworks/libs/qnx-screen ' PaperRobo unknown Flex problem.

    I use a Mac and Flash Builder 4.5 running

    I use the Flex SDK 4.5.1... and it seems that all the appropriate Blackberry tablet SDK swcs are connected properly... See screenshot:

    Any ideas what's not here?

    It also looks that QNXApplicationEvent no longer exists?

    I also tried to create a new project from scratch and get the same error of Flash Builder

    I don't think that there is nothing wrong with your stature. Try to create a new project, as shown in jtegen and see if it works. If this does not work, you can still manually add the .swc files.

    It seems to be looking for them in the wrong place.

    "/ Applications/Adobe Flash Builder 4.5/sdks/RIM/blackberry-tablet-sdk-2.0.0/framework"

    s/libs/qnx-screen'

    Should be "/ Applications/Adobe Flash Builder 4.5/sdks/RIM/blackberry-tablet-sdk-2.0.0/framework"

    s/libs/qnx/qnx-screen

    If you do this be sure to do the qnx - air.swc marked as external.

  • Don't Flash Builder 4.7 problem - no platform BB

    Hi, I installed the FB 4.7 on my PC.

    I downloaded the SDK of AIR in BB Site and installed.

    I tried to create a project, but there are only two platforms listed, it's to say, iOS and Android and no BB it.

    Anyone faced the same problem before? 0o0o

    I use Adobe Flash Builder 4.7 for my Blackberry 10 development, although I use Macbook would highlight, but I also had FB4.7 installed on the PC. It is quiet easy to install BB Developer tools on PC.

    1. first of all, you must run FB4.7 with administrative control.

    2. in your IDE FB4.7 Menu, click help-> install BB 10 publication support or install new software-> type "Blackberry" next to work with, now, you will see the option of ' Blackberry plugin for Flash Builder 4.7... '-> option-> check on BB OS Support checkbox statement select 10, press 'Next' then finished once installed.

    3. restart your Flash Builder and try to create the new project Mobile AS3 or Flex Mobile, you will see Blackberry option along with two others.

    Note: BB 10.1 and before, support Adobe AIR version 3.1 only so make sure that you have not superimposed latest version of Adobe AIR in your Flash Builder.

    Ghislaine

  • Urgent: Installation of the BB10 SDK B3 upgrade blocks Flash Builder

    I just upgraded another site with Beta 3 of the AIR SDK for Flash Builder (4.6).  Now Flash Builder crashes with an alert pointing me to a log file.  The log file is long, but the tail has this:

    !MESSAGE Missing required bundle org.eclipse.mylyn.context.core_[3.8.0,4.0.0).
    !SUBENTRY 2 org.eclipse.mylyn.team.ui 2 0 2012-10-04 12:11:29.426
    !MESSAGE Missing required bundle org.eclipse.mylyn.context.ui_[3.8.0,4.0.0).
    !SUBENTRY 2 org.eclipse.mylyn.team.ui 2 0 2012-10-04 12:11:29.426
    !MESSAGE Missing required bundle org.eclipse.mylyn.resources.ui_[3.8.0,4.0.0).
    !SUBENTRY 2 org.eclipse.mylyn.team.ui 2 0 2012-10-04 12:11:29.426
    !MESSAGE Missing required bundle org.eclipse.mylyn.tasks.core_[3.8.0,4.0.0).
    !SUBENTRY 2 org.eclipse.mylyn.team.ui 2 0 2012-10-04 12:11:29.426
    !MESSAGE Missing required bundle org.eclipse.mylyn.tasks.ui_[3.8.0,4.0.0).
    !SUBENTRY 2 org.eclipse.mylyn.team.ui 2 0 2012-10-04 12:11:29.426
    !MESSAGE Missing required bundle org.eclipse.mylyn.commons.ui_[3.8.0,4.0.0).
    !SUBENTRY 2 org.eclipse.mylyn.team.ui 2 0 2012-10-04 12:11:29.426
    !MESSAGE Missing required bundle org.eclipse.mylyn.commons.workbench_[3.8.0,4.0.0).
    !SUBENTRY 2 org.eclipse.mylyn.team.ui 2 0 2012-10-04 12:11:29.426
    !MESSAGE Missing required bundle org.eclipse.mylyn.monitor.core_[3.8.0,4.0.0).
    !SUBENTRY 1 org.eclipse.osgi 2 0 2012-10-04 12:11:29.426
    !MESSAGE Bundle com.qnx.flashbuilder.multiplatform.qnx.ui_2.0.0.201209241107 [1125] was not resolved.
    !SUBENTRY 2 com.qnx.flashbuilder.multiplatform.qnx.ui 2 0 2012-10-04 12:11:29.426
    !MESSAGE Missing required bundle com.adobe.flashbuilder.project.multiplatform.ui_[4.6.0,5.0.0).
    !SUBENTRY 2 com.qnx.flashbuilder.multiplatform.qnx.ui 2 0 2012-10-04 12:11:29.426
    !MESSAGE Missing required bundle com.adobe.flexbuilder.project.ui_[4.6.0,5.0.0).
    !SUBENTRY 1 org.eclipse.osgi 2 0 2012-10-04 12:11:29.426
    !MESSAGE Bundle com.qnx.flashbuilder.multiplatform.qnx.ui.nl1_2.0.0.201209241107 [1126] was not resolved.
    !SUBENTRY 2 com.qnx.flashbuilder.multiplatform.qnx.ui.nl1 2 0 2012-10-04 12:11:29.426
    !MESSAGE Missing host com.qnx.flashbuilder.multiplatform.qnx.ui_2.0.0.
    
    !ENTRY org.eclipse.osgi 4 0 2012-10-04 12:11:29.427
    !MESSAGE Application error
    !STACK 1
    java.lang.RuntimeException: Application "com.adobe.flexbuilder.standalone.FlashBuilderApplication" could not be found in the registry. The applications available are: org.eclipse.ant.core.antRunner, org.eclipse.ant.ui.antRunner, org.eclipse.equinox.app.error, org.eclipse.equinox.p2.director, org.eclipse.equinox.p2.garbagecollector.application, org.eclipse.equinox.p2.publisher.InstallPublisher, org.eclipse.equinox.p2.publisher.EclipseGenerator, org.eclipse.equinox.p2.publisher.ProductPublisher, org.eclipse.equinox.p2.publisher.FeaturesAndBundlesPublisher, org.eclipse.equinox.p2.reconciler.application, org.eclipse.equinox.p2.repository.repo2runnable, org.eclipse.equinox.p2.repository.metadataverifier, org.eclipse.equinox.p2.artifact.repository.mirrorApplication, org.eclipse.equinox.p2.metadata.repository.mirrorApplication, org.eclipse.equinox.p2.updatesite.UpdateSitePublisher, org.eclipse.equinox.p2.publisher.UpdateSitePublisher, org.eclipse.equinox.p2.publisher.CategoryPublisher, org.eclipse.help.base.infocenterApplication, org.eclipse.help.base.helpApplication, org.eclipse.help.base.indexTool, org.eclipse.jdt.apt.core.aptBuild, org.eclipse.jdt.core.JavaCodeFormatter, org.eclipse.ui.ide.workbench, org.eclipse.update.core.standaloneUpdate, org.eclipse.update.core.siteOptimizer.
        at org.eclipse.equinox.internal.app.EclipseAppContainer.startDefaultApp(EclipseAppContainer.java:248)
        at org.eclipse.equinox.internal.app.MainApplicationLauncher.run(MainApplicationLauncher.java:29)
        at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.runApplication(EclipseAppLauncher.java:110)
        at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.start(EclipseAppLauncher.java:79)
        at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:344)
        at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:179)
        at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
        at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
        at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
        at java.lang.reflect.Method.invoke(Unknown Source)
        at org.eclipse.equinox.launcher.Main.invokeFramework(Main.java:622)
        at org.eclipse.equinox.launcher.Main.basicRun(Main.java:577)
        at org.eclipse.equinox.launcher.Main.run(Main.java:1410)
    

    How can I get this fix so I can run the new Flash Builder?

    Does anyone have a link to the beta 2 release, so at least I can continue to work?

    Thank you.

    Good way to spend half a day. Reinstall solved the problem.

  • Using the two PB 2.0 + SDK & BB10 Air SDK in Flash Builder 4.6

    Hello

    Any of you have experience creating applications using the PB2 + and BB10 Air SDK in Flash Builder? How do you change the build configuration between two SOFTWARE development kits? So let's say you make apps for Playbook and at the same time you are doing apps for BB10...

    Where do you set your IDE with these settings?

    Looking forward to your answers.

    There is essentially only one way to do it: you first install the 2.0 + SDK, then the BB10 Beta SDK. This is how you make sure that you have the data of these two software development kits installed on your pc. The Flash Builder plugin will be the BB10 sdk.

    I tested some of the components of the SDK BB10 on PlayBook OS 2.0.1. Needless to say that some features are not supported.
    Note: When I talk about libraries and 'ane's, I mean those provided by the SDK BB10. The following findings are valid with a pre-BB10 PlayBook OS 2.0.1 is the last one I think. PlayBook OS 2.1 can be considered BB10, although some features don't work there either.
    Here's what I found: you can use fuse controls, but the classes in the package "qnx.fuse.ui.dialog" do not work because the classes in the package "qnx.fuse.ui.window" do NOT work.
    You cannot use "QNXDevice.ane" because "NavControl" class which is indispensable to the actions of the bezel does not work and the notifications do not work either.
    If you use "fuse" components, you must also use 'QNXSkins.ane '.
    The "QNXLocale.ane" does not work. 'QNXNetwork.ane' no test however. The framework of the call does not work.

    Phew, that was some writing. If I missed something or you have any other questions, feel free to ask.

  • Everyone must pay for Adobe Flash Builder 4 plug

    Hi to everyone.

    I have a question:

    I want to develop apps for playbook, but I am disappointed that I have to pay to get a serial number for Adobe Flash Builder 4 plug-in.

    For the standard edition is $ 249 and the full version is $ 699. It is horible.

    Adobe has a program for students and unemployed people. They also have a pug-in trial for 60 days.

    Are there other ways to get a free version of full or plug-in Adobe Flash Builder or even another way, avoiding to buy something, but still have the opportunity to make the app for PlayBook?

    Thank you in advance.

    Do not buy anything to develop for the PlayBook, you can see my how-to at http://supportforums.blackberry.com/t5/Tablet-OS-SDK-for-Adobe-AIR/HOWTO-Compile-and-Debug-without-F... . You do not get the full integrated IDE experience, but you can write your ActionScript code in any text editor and compiling/debugging with free tools.

  • Signature of BlackBerry PlayBook in Flash Builder

    Hello

    I really hope this isn't a stupid question. I'm usually quite ingenious, but I can't find an answer anywhere.

    I signed up for my signature keys and received 3 .csi keys. The instructions are for installation on the BB JDE, an eclipse Plugin or a plug-in for Visual Studio.

    I looked the other way on how it works for Flash Builder and they say that I should have gotten 2 files .csj.

    I'm quite confused and would love to test and debug my app on my real PlayBook, but have no idea where to even start.

    Thank you

    Patrick

    Him are sent in different batches, but the lots should be treated near one another (usually in the same time).

    Check your spam filter. Keys up often in in there. If you do not have now, I recommend reorganization.

  • Flash Builder 4 doesn't have the 'BlackBerry Tablet AIR Application".

    I'm trying to get the HelloWorld application to work, but I can't find the "BlackBerry Tablet AIR Application" option. It should appear in the debug configuration, but it's not.

    I already have the Simulator works and correctly installed the Playbook SDK (link to version 2.5 SDK and Flash Builder). I have no error in compilation (QNX namespaces are used), I think that the installation has been correctly executed.

    Any ideas?

    You need to update to 4.0.1 FB. See release notes.

  • Password field Flash Builder 4.5 No. in the debug configuration.

    Hello

    I was going through the steps to deploy and debug an application on the SIM playbook, and I'm at the point where I have to put a password in flash Builder, but there is no place to put a password. I have the flash builder 4.5 installed. Any ideas why the password field is missing? I tried to make a connection with the SIM anyway and got an error Error: Missing argument - password

    Thanks in advance.

    I had the same problem. The solution for me was quite simple: try to resize the small window a bit bigger and your password field appears

  • Flash Builder Burrito will identify the plugin Playbook

    I installed the BlackBerry Tablet OS SDK for Adobe AIR by following the instructions included in the

    Getting Started Guide for Windows developers.

     

    Everything appears to install fine and when I go to help > about Flash Builder > installation details it shows that the Function of Blackberry Tablet OS is installed.

    When I go to create the Hello World application, I chose file > New > ActionScript Project Mobile enter a project name and choose the Flex SDK hero. [correction]

    I click Next and the settings of the Mobile screen. The only displayed target platform is the platform Google Android - Tablet Blackbery is not available.

    Can someone give me an idea of how to get the Playbook sdk to be recognized?

    -Bryan

    My problem was solved on the following thread:

    http://supportforums.BlackBerry.com/T5/Tablet-OS-SDK-for-Adobe-Air/problem-connecting-Flash-Builder-...

  • Design of GUI/Graphics in Flash Builder

    In Flash Pro, you can make different screens for your app (IE menu principal, options) and separate them into different "clips". Exactly how can I do a complex GUI and store it in Flash Builder? Wouldn't be bad practice to separate each screen in its own class that extends MovieClip? Then add one to the scene and remove and add another when the screen must be turned on? Or just visibilities of swap?

    visibilitys swaping is a good idea as long as it is no animation running, enter frames or timers that interact with hidden clips. and use the visibility and no alpha. alpha clips are calculated, even when they are 'invisible '.

    in the sense of ease, the 'best' is to implement your structure of movieclip in flash, export it as a SWC library and import it into you project in flash builder. don't ask me how this works, I don't use flash or flash builder. just Flash develop.

  • Flash Builder does not appear to be deployed to the Simulator:

    Hey guys!

    So here's the deal. I am running Win7 with the IDE Flash Builder Burrito. I followed the guide on the BB step by step to create my first Hello World project. When I try to debug, FB seems to show that it has installed the successful application on the Simulator, but still waiting to connect to the application until it finally expires with the message "the Flash BUilder debugger cannot connect to the running application".

    Host machine, I ping IP of the Simulator, and the mode of development.

    I inserted the target IP address in the Debug menu (it's 192.168.88.128) and the debug host is the IP address of the host too (10.0.3.136). I entered the correct device as password.

    Scratching my head here now, what Miss me?

    Alright! It is very very annoying. I discovered that I was in fact trying to deploy on the previous version of the Simulator... Sorry to lose all time on it. Consider this a rookie mistake

  • App packaging and Code-signing (Flash Builder Burrito)

    Hi guys,.

    I would like to know if the function "export version Release" (the tab Flash Builder project in the top menu) does not work correctly or if I should use the command line for the packaging. I see that my .bar includes the META-INF / "MANIFEST. MF' it's supposed to get generated only after the signature of the app.

    Thank you

    Hi daniel,.

    Yes, you should always use the tools of command line to package and sign your applications. There is a bug in the IDE that prevents it to properly sign the app here is a thread that can help you with the signature of the command line:

    http://supportforums.BlackBerry.com/T5/Tablet-OS-SDK-for-Adobe-Air/useful-tip-package-images-via-com...

    Good luck!

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